Thanks for the interview, some fantastic questions asked. Even if there are no pitstops, tire wear, and other full out sim stuff the physics sound promising.
Minimum Requirements:
# Pentium 4 3.2 GHz (3.4 GHz for Vista)
# 1GB RAM (2GB for Vista)
# Graphics card with 256MB of RAM support Pixel Shader 3 (PCI-Ex)
# Sound Card compatible with DirectX 9.0c
# 10GB free hard disk space
# Windows XP SP3 or Vista SP1
# 8x DVD Drive
Recommended Requirements:
# Intel Core 2 Duo 2.5 GHz or AMD 64 X2 2 GHz
# 2GB RAM (3GB for Vista)
# Graphics card with 512MB of RAM support Pixel Shader 3 (PCI-Ex)
# Sound Card compatible with DirectX 9.0c
# 10GB free hard disk space
# Windows XP SP3 or Vista SP1
# 8x DVD Drive
Love the new CCX pic there.
Why can't EA(NFS) or Codemasters(GRID) ever do a good fluid steering wheel motion? Why is it always so jerky, it's just so distracting to see.
Because they drive with the d-pad?
Nope it happens with everything. You see in GT5P the wheel is smooth in its rotation but games like Racedriver Grid for example just twist it round fast enough for an arm to fall off.
But GRID and SHIFT make the cars all look so nimble with steering. It's not supposed to even be possible to move the wheel that fast in any car, even those small jerks.
The car interiors are very very well done. I would dare say even up to PD's standards. The exteriors are good but not all that high res. I really hope they release a demo soon.
Here's a video of RL racing fro comparison- it's from Japan Super GT series
That is exactly what I posted.
They're adjustable. Can't make final conclusions, really.
damage physics don't seem very good
very nice hopefully this means the demo will be soon.