Same here...
Something about the way the cars are moving, just looks off. Furthermore, I'm still a bit miffed that they appear to be working on different physics models for the different types of racing (i.e drift, circuit), which I have always detested.
I'll reserve final judgment, but up till now the only thing making me excited is the track list, livery editor, and graphics.
I enjoy the GTR series, but there are also too many issues with the GTR series for me to get too excited by their inclusion in the NFS series. If they wouldn't have recruited Ero (sp?) to work on the tire physics, I would be even more worried, as that is easily the weakest point of the GTR franchise, in my opinion of course.
I don't think there's different physics model for drifting- from what I've read in one of the interviews, you tune or setup your car (just like GT5P) for drifting as oppose to specific mode.
I still play GTR2- when it comes to pure racing, I don't think there's any racing sims out there that could come close (rFactor and iRacing are perhaps the exception)- there's just a nice balance between all the elements. Sure, it's limited to RWD cars only but most Touring racers are RWD and I have yet to play a console sims that work as well with my G25 wheel. If SMS brings the FFB from GTR2 onto SHIFT, then I would be quite happy.