And can someone point me to the article were he actually sad that, or are we now assuming he meant that???That adding a roll cage to a wrc car is a workaround. A car that actually comes with a roll cage in real life.
And can someone point me to the article were he actually sad that, or are we now assuming he meant that???That adding a roll cage to a wrc car is a workaround. A car that actually comes with a roll cage in real life.
LOL! Clearly, there's a lot of excitement being generated over this game. Last night I saw my first live TV ad. Sad to say it was worse than any of the crash and bang videos we've seen on here.
But this one below takes it to a whole new level...
What silly comment did he make then??
IMO, he probably just answered a simple question about NFS Shift damage, get's aked why their doors don't fall of and explains how PD got smart and found a way around the "driver/cockpit damage limitation"
You just answered your question....
PD didn't 'find' a way around it at all, WRC cars have rollcages.. He should have known that, especially after "looking closely".
Anyway maybe we should keep this discussion in a thread that was made for it
https://www.gtplanet.net/forum/showthread.php?t=120034
and keep this thread for actual Shift info and discussion
that sounds like the opposite, it's the heavy feeling of the cars that made braking important and you could not go through corner with high speed at all.
I think you have another nfs in mind.
So like I sad before if you want to believe everything you read on the internet, esspecially on site like this, when statements already have rejected or updated, be my guest, just don't expect me to do the same
,
im saying that need for speed will turn it into a gt wanna be by putting tracks that suck and having a selection of cars which are not realistic.
im saying that need for speed will turn it into a gt wanna be by putting tracks that suck and having a selection of cars which are not realistic.
If you, with the assumtions you make come to that conclusion, you are indeed entitled so, so let's leave it thereI don't expect you to believe it, but don't expect others not to believe it especially since there is no actual proof it is false, even after the update.
thats a great phrase, love it! 👍...racey or drivey
im saying that need for speed will turn it into a gt wanna be by putting tracks that suck and having a selection of cars which are not realistic.
I have NFS: Pro Street lying right here in my living room... Played it for a while when I first got my PS3 almost 2 years ago... and I thought the physics were half-assed so to say... it was a good try for NFS to get "serious" but didnt turn out well IMO... Im sure its the same NFS you mean.. with racing, drifting, drag racing and high speed runs as Ryan Cooper if Im not mistaken... I didnt like it at all and only 200 degrees of motion on the steering wheel... I finished all events within a week... So I didnt find it challenging at all either...
Thanks for this feedback.Well, I've played Shift, so I can put some words into this.
The game feels good. The physics felt real, and the courses were modeled well. I took a 1995 BMW M3 out on the Nurb, and I could drive the whole track because it was modeled well, and the car felt a lot like a real M3. The interior was also spot on, felt like I was looking at a picture of my own car's, minus the few Euro to USA differences.
Customization I didn't get much time to play with sadly, as I had other things to do at PAX. However, it is detailed it looks like, and the fact I could tell someone had bought Falken Azenis RT-615's for their S2000 based off the tread alone was neat.
Opponent AI is also impressive. There is the scoring system for clean or aggressive driving habits, and other cars will react accordingly. While running the Nurb, I slammed into an RX-8 pretty hard, and from that point on, that car would bump me at every corner, and attempt to spin me out (which it did quite well, twice) but not in a way that felt like cold, calculated AI moves. As I said before, I was impressed.
Only thing I had against it came more down to how the XBOX360 controller feels. The stick on the XBOX controller is very stiff so getting small, precise inputs was very hard to manage at times, felt more like I was tapping the D-pad almost. But I've had this grip with the XBOX controller for a while now, so yeah. Game control should be great with a wheel.
All in all, I'll probably end up buying Shift when it comes out, provided I have the time to play it between work and school
Thanks for this feedback.
You say that 'the physics felt real' but, in your opinion, how much geared towards a simulation is Shift? For the record I play/played all GT's, all Froza's, Race Pro, Ferrari Challenge and Supercar Challenge.
Also, regarding the A.I. Does the A.I. adjust racing lines in accordance with your track position, kinda like Ferrari Challenge?
I've read here there is no demo coming...is that right?
If you, with the assumtions you make come to that conclusion, you are indeed entitled so, so let's leave it there
Thanks fella.It is an accessible type of game, somewhere along the lines of Forza.
I've not played Ferrari Challenge, so I can't compare them. However, the AI did seem aware of other cars, rather than following a fixed line and instantly correcting to maintain that line if something forced them out of it.
As for the time, I've no clue.
Thanks for the impression Azuremen, when you drove the full nurburgring track was it full of added billboards and things or is that only on events? I just hope they leave the track pure if you want to do free lapping as it does look quite good and accurate besides the added jumk.
Although not on the initial track listing, Donington is the latest addition to the game. And it's the longer version of track.
video
The track seemed fairly clean. In my opinion, it did not seem as rough as it should have, a bit smooth maybe. But unlike, I think Forza 2, you can't just blast through some of the esses like they aren't there at all. It was, as it should be, a challenging drive. And as I expected (though I didn't prepare quite enough), the car got some air on the left before Aremberg, which lead to me sliding into the turf. Same with the crest at the end of the final straight. I could "feel" that the car was lifting a bit as I cleared it, enough to make me nervous about steering or braking hard.
The track seemed fairly clean. In my opinion, it did not seem as rough as it should have, a bit smooth maybe. But unlike, I think Forza 2, you can't just blast through some of the esses like they aren't there at all. It was, as it should be, a challenging drive. And as I expected (though I didn't prepare quite enough), the car got some air on the left before Aremberg, which lead to me sliding into the turf. Same with the crest at the end of the final straight. I could "feel" that the car was lifting a bit as I cleared it, enough to make me nervous about steering or braking hard.
It was, as it should be, a challenging drive. And as I expected (though I didn't prepare quite enough), the car got some air on the left before Aremberg, which lead to me sliding into the turf.