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- Simcoeace
I can usually interpret a gameplay video just by looking at how cars handle. For instance the first gameplay footage of Ferrari Challenge screamed out sim while GRID did not. It's usually not that hard to see what direction a racing game is taking.
Shift, however, didn't give me any clear clues as to what it was all about.
Biggles
On the AI front, it seems to me incredible that it's possible to make the AI reactive to different styles of driving, while GT (at least up to, & including GT5P) still has the AI running around on rails, following the racing line come-hell-or-high-water. I'm with GTP_HUN: hoping that by focussing on the "racing" rather than the "driving", Shift will deliver a good sim-racing experience without a lot of the GT "padding".
Not really...it's been done before. I still think Ferrari Challenge has the best A.I. in the business. The drivers are very engaging and adjust to your track position.
If Shift provides a sim experience with Ferrari Challenge style A.I. then it's a winner, however, I have just read the IGN review and I'm still not convinced.
Like I said before I hope a demo is coming but, if not, I might just flip a coin and take a punt.
I remember seeing the FC pre-release videos & not having any clear sense of what the physics would be like.
What I meant was, if a small developer like Eutechnyx can produce reactive AI (albeit far from perfect) why on earth does PD continue to turn out such predictable, boring AI?