Tetradic
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On the Graphics menu, between Track Details and Texture Resolution.
Thanks. I'll see if that is there tonight. Doesn't ring a bell, though it makes sense PCs have more graphics options...
On the Graphics menu, between Track Details and Texture Resolution.
After playing this nonstop from like, 3pm to 3am yesterday, I'm very happy with buying it. All of the mixed opinions are understandable because it is definitely a good sim engine tied up in a flashy package with some of the usual NFS stuff we've learned to hate with the street racing games.
I'm going to make this short because I haven't played it yet today (haha, yeah, addicted)...
I don't care how perfect GT5 looks. I don't care how 100% accurate the physics are in FM3, GT5, or Shift...nothing has felt more immersive to me than this game. There's a one-make race where you drive an Elise 111R (its provided to you, even, you don't have to go buy all these) on the Aremburg (sp?) section of Nurburgring. Mind you, I previously did a hotlap challenge where I was provided a Miata, so they should feel kinda the same, right? They do in every other game. Oh boy. The Miata has nothing on the Elise for balance and composure. And as you cross into triple digits, the car is bouncing all around you, you feel the tires hopping as you make gentle bends, at 110mph the interior gets fuzzy and your peripheral vision blurs. Only what is straight ahead of you is clear. And at 135mph, not even what lies ahead is fully focused. Then your tire drops off the edge of the track, into grass, and you're suddenly sliding out of control onto walls.
Its a blast. Found a few bugs though. There's a Veyron race around the entire Ring. Its pretty much impossible to keep up and on the track. But anyway, I let everyone get ahead of me just to drive around the circuit and the top speed of the Veyron is messed up. Hits 192mph in sixth gear, shift into seventh gear and...hit 192mph. The tachometer doesn't move.
Not sure if anyone answered the controls thing - default controls are gas and brake on the triggers with shifting on the R1/L1.
I got the code for the M3, but it's tied to your account.
Apparently, the game shop where I bought it had a spare pile of those preorder cards laying around and he gave them away to anybody buying the game.
Jeff: if you're disappointed, it may be because you're not feelin' it yet! It's quite different from FC/SCC, just like FC is quite different from GT5P. It always takes a while to get dialed into the different feel ...
Just for the record, I played for a few hours this afternoon and my opinion is improving. I made some adjustments to the steering input and it feels much better and more connected now. I'm still not 100% satisfied but I'm certainly not going to return it either. I guess it's just a matter of adjusting to it. I'm enjoying it more and more each time I play.
Car seems to have a "stuck" oversteer angle. It's feels like a slot car.
Am I missing something or is the damage purely visual? I haven't seen any options but full damage, and I have that on. I have had some pretty viscous crashes, and was able to drive away from all of them without my car acting any differently then it did before I crashed.
I've experienced this too. IMHO this is where the otherwise engaging sim physics fail. I'm not bashing shift, but when everything else is going so right, something like this can frustrate
I'm convinced the underlying physics are capable of much more and they decided to dumb down certain paramaters. It's like they could have given us something even more hardcore then balked at the idea and "limited" them in ways to not make it too frustrating.
Yes I'm nit-picking like crazy ; )
After playing a few more games online, I'm starting to think that people with pro physics and no aids on have an advantage.
I wondered that for a while, but on that Veyron race I mentioned I did eventually have my car pulling to the left...It was after a ridiculous amount of punting from the AI though. Props to anyone who can finish that race in higher than 16th place.
I'm very, very glad I'm not the only one struggling with this race. My car constantly bounces everywhere, it's almost impossible to keep on the tarmac.
According to Jordan in the feedback forum he has something planned.NFS:S needs its own sub-board. It's a chore going back through this thread
After playing a few more games online, I'm starting to think that people with pro physics and no aids on have an advantage.
I've found a few bugs so far:
- In Quick Race, Drift, there's no engine sounds.
Ah don't worry, they just happen to start working.
Is anybody else having trouble with EA right now? So far for me there's absolutely no way to complain about any of these problems, EA website won't load, EA forums won't load, NFS website won't load, basically anything to do with the EA profile won't load, etc. This also means the Photomode on PS3 is pointless. And before anyone blames my PC, I've tried from the PS3, a different computer, proxies, different browsers, the lot. On that note, can anybody else log in to any of the EA sites?
There are actually two types of damage that can be set from the gameplay settings menu: 'visual' and 'complete' (and of course 'off).Am I missing something or is the damage purely visual? I haven't seen any options but full damage, and I have that on. I have had some pretty viscous crashes, and was able to drive away from all of them without my car acting any differently then it did before I crashed.