Need for speed gets "serious".....confirmed!

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Pasted from: http://news.teamxbox.com/xbox/19768/Need-for-Speed-Shift-Race-Tracks-and-Cars-Announced/

Need for Speed SHIFT car roster:

* 2006 Aston Martin DBR9
* 2009 Audi R8 LMS
* 2008 Audi R8
* 2008 Audi RS 4
* 2007 Audi S3
* 2007 Audi TT 3.2 quattro
* 2006 Audi S4
* BMW M3 E36
* BMW M3 E46
* BMW M3 E92
* 2008 BMW 135i Coupé
* 2009 BMW M3 GT2
* 2007 BMW Z4 M Coupé
* 2008 Bugatti Veyron 16.4
* 2006 Dodge Challenger Concept
* 2008 Dodge Viper SRT10
* Falken Tire 2010 Ford Mustang GT
* 2010 Ford Shelby GT500
* 2007 Ford Focus ST
* 2006 Ford GT
* 2006 Need For Speed Shelby Terlingua
* 1996 Ford Escort RS Cosworth
* 2009 Chevrolet Camaro SS
* 2006 Chevrolet Cobalt SS
* 2006 Chevrolet Corvette Z06
* 2006 Honda Civic Si
* 2000 Honda S2000
* 2006 Koenigsegg CCX
* 2008 Lamborghini Gallardo LP560-4
* 2007 Lamborghini Murciélago LP640
* 2007 Lamborghini Reventón
* 2006 Lotus Elise 111R
* 2007 Lotus Exige S
* 2005 Maserati MC12 GT1
* 2008 Mazda MX-5
* 2006 Mazda RX-8
* 1995 Mazda RX-7
* 1994 McLaren F1
* 2007 Mercedes-Benz SLR McLaren 722 Edition
* 2007 Mercedes-Benz SL65 AMG
* 2008 Mitsubishi Lancer EVOLUTION
* 2006 Mitsubishi Lancer EVOLUTION IX MR-edition
* 2003 Infiniti G35 (V35)
* 1997 Nissan 200SX (S14)
* 2009 Nissan 370Z (Z34)
* 2006 Nissan 350Z (Z33)
* 2009 Nissan GT-R SpecV (R35)
* 2008 Nissan GT-R (R35)
* 2000 Nissan Silvia (S15) spec.R AERO
* 1999 Nissan Skyline GT-R (R34)
* 1972 Nissan Skyline 2000GT-R
* 1992 Nissan 240SX (S13)
* 2006 Pagani Zonda F
* 2010 Pagani Zonda R
* 2008 Porsche 911 GT2
* 2009 Porsche 911 GT3 RSR
* 2006 Porsche 911 GT3 RS
* 2004 Porsche Carrera GT
* 2007 Porsche Cayman S
* 2008 Renault Mégane RS
* 2007 SEAT Leon CUPRA
* 2006 Subaru Impreza WRX STi
* 2007 Lexus LF-A Concept
* 2008 SCION tC
* 1986 Toyota Corolla GTS (A86)
* 2008 Volkswagen Scirocco
* 2006 Volkswagen Golf GTI



Need for Speed SHIFT track list:

1. Alpental
2. Autopolis International Racing Course
3. Ambush Canyon
4. Brands Hatch
5. Dakota
6. Ebisu Circuit
7. Glendale
8. Hazyview
9. Mazda Raceway Laguna Seca
10. London
11. Miytomi
12. Nordschleife
13. Road America
14. Rustle Creek
15. Silverstone
16. Circuit de Spa Francorchamps
17. Tokyo
18. Willow Springs
 
Hmm dose not sound good, might have to change the thread title back again LOL From what I'm hearing this sounds like Grid? I can't belive it is, but there seems to be a steady supply of reviews from people saying it's basicly a sim trapped in an arcade game with no way of getting out. I hoped Pro mode would get rid of all sim aspects but it seems not Ho hum Forza 3 on the horizon.
The way the cars feel are really nothing like grid, it's just the presentation which is kinda like grid. The cars really have weight to them, and the suspensions actually move up and down and side to side. If you get your car bouncing from bumping someone, or clipping a wall, it's almost impossible to recover from. The cars have much more feel when going up or down a hill then gt5p, or forza 2 had. To be honest, shift feels alot better in several areas then any console sim I have ever played. I really can't think of anything to really complain about with this game as far as the physics, and I can usually always find something to complain about.

The FF isn't as good as ferrari challenge, but each car has it's own strength of FF and weight of FF to it. My first car was an s2000, and I thought the FF was very weak in the game and very disappointed, but then I went online and picked some kind of le mans style race car, and the weight of the wheel was probably 5 times heavier, and the FF 5 times stronger. The camera bounced with every bump I hit and the wheel responded the same way.

The one thing about this game is, is that if you put it in and only play with a few cars you might not like it because of all the flash, and the way the points are given for your driving style during races. But once you get use to seeing numbers pop up on your screen and start to see how all the cars feels so different, on the track and with your wheel, the game really does get better and better.

The game leans way more toward sim then arcade as far as the cars go, but the presentation is arcade all day long. I kind of like how it's setup though, it really does add some excitement to a duller game style like forza or GT which are much more about the cars, then the gaming experience.

Don't get me wrong, I love GT, and forza, but this shift game has brought a new way of showing off the racing experience without really taking away from the feel of the cars. Shift has really just tried to add some fun to the sim world, is how it seems to me. They haven't completely abandoned their need for speed fans, by keeping the fancy, and flashy presentation, but at the same time they have opened the doors to people who want the feel of cars on the track.

One last thing, I love the cockpit view. The way the camera reflects how your head would bounce in the car is crazy. It really adds to the sense of speed and how hard it is to control cars going 160mph. It also really gives you a sense of being attached to the track like no other game I've ever played. One other thing that I can't believe every other game doesn't do is, you can actually see the whole rearview mirror in all the cars I have driven so far.

In the end the game is a sim at it's core, but there are alot of things that would lead you to believe different until you put some time into it. I really like the feel of it better then any other console game I've played so far. The major problem that GT and forza had that was really hard for me to overlook was the lack of hardly any suspension travel. Shift has taken what grid tried to do with that and made it work.

The damage is stupid. I haven't really done anything except cosmetic damage yet, and I have tried to total the car. Just thought I'd add that.
 
Picked up this game today. First impressions are very good. 👍 It takes about half an hour to get used to the controls (I started out with the pad). At first the pad feels really twitchy compared to GT5P, but I think that is because GT5P is assisting way more when using the pad. Shift makes you do it all yourself, so no jerky movements, it will punish you for it, hard. :sly: Graphics are superb, though not as sharp as GT5P's. Sound, as we have come to expect from NFS games, is brilliant. FFB, even on the pad is marvellous (System3: take some notes here, grass feels bumpy, it doesn't go 'wooosh'). 👍

So far, I really like this game. Sure, it's NFS, but the physics are really great. When driving SCC or FC I always feel like I'm fighting against the game than playing it, and Shift is exactly the opposite! And I'm not even going to mention GRiD, it's a pile of poo compared to Shift.

What's also cool is that you get disqualified (e.g. thrown out of the race) if you cut corners more than once.

I also noticed that, if you don't have money in the game, you can use PSN to buy them with real money (if that's good or bad I'll leave up to you ;)).
 
Do i buy or not?
probably will buy this Friday and if it isnt to my liking my 10yr old can have a early Christmas present.
 
Picked up this game today. First impressions are very good. 👍 It takes about half an hour to get used to the controls (I started out with the pad). At first the pad feels really twitchy compared to GT5P, but I think that is because GT5P is assisting way more when using the pad. Shift makes you do it all yourself, so no jerky movements, it will punish you for it, hard. :sly: Graphics are superb, though not as sharp as GT5P's. Sound, as we have come to expect from NFS games, is brilliant. FFB, even on the pad is marvellous (System3: take some notes here, grass feels bumpy, it doesn't go 'wooosh'). 👍

So far, I really like this game. Sure, it's NFS, but the physics are really great. When driving SCC or FC I always feel like I'm fighting against the game than playing it, and Shift is exactly the opposite! And I'm not even going to mention GRiD, it's a pile of poo compared to Shift.

What's also cool is that you get disqualified (e.g. thrown out of the race) if you cut corners more than once.

I also noticed that, if you don't have money in the game, you can use PSN to buy them with real money (if that's good or bad I'll leave up to you ;)).


Wanna race today?? :sly:

Do i buy or not?
probably will buy this Friday and if it isnt to my liking my 10yr old can have a early Christmas present.

Sounds like a plan ;)
 
:tup:You've brought some good points up but...

. I really can't think of anything to really complain about with this game as far as the physics, and I can usually always find something to complain about.


Take a 300hp or so car and mash the throttle on corner exit. There is tire spin and the back end starts to come around and then like magic things settle down at a certain angle of drift and your on your way. It's like the physics are told to settle down at a certain point.
 
Take a 300hp or so car and mash the throttle on corner exit. There is tire spin and the back end starts to come around and then like magic things settle down at a certain angle of drift and your on your way. It's like the physics are told to settle down at a certain point.

I didnt have this with the S2000... Before I started upgrading I had plenty of occassions where I lost the back end and found myself facing on-coming traffic on the track... This happend mostly in tight turns though...
 
I didnt have this with the S2000... Before I started upgraded I had plenty of occassions where I lost the back end and found myself facing on-coming traffic on the track... This happend mostly in tight turns though...


Right, I've noticed in low speed stuff you can come around, but in the mid to high speed stuff power oversteer seems to be impossible.
 
Right, I've noticed in low speed stuff you can come around, but in the mid to high speed stuff power oversteer seems to be impossible.

Weird... I didnt have much trouble there... could also be the steering settings etc.???
 
Well, as I suspected, those who were operating on more than 3 hours of sleep and without a 3 & 1/2 year old asking you for a tissue every 5 minutes, seemed to have a better experience. :lol: I'll try and have another go at some point today.
 
Question to all my fellow UK members of GTP.
This games out on Friday but will our 24hr supermarkets like Tesco and Asda be stocking this on the shelves at 0000am Friday Morning.
 
I've read this thread, the "I've got shift today!" one also, as well as the SCC... and I feel the urging need of banging my head hardly against the wall:banghead:

I'm divided between SCC and Shift has an alternative to GT5:P and GT5 (while isn't launched) and reading all these feedbacks have increased the indecision in my mind.

Back on PS2, as far as 'track' racing goes, I splitted my play between GT4 and TRD3. Besides the negative aspects that can be pin-pointed to Toca, I loved the "competitive" aspects of the game brought up by the career mode and multi-class car races (specially the GT's and touring - NGT, 70's GT, DTM, V8, etc.)

That's my aim now on the PS3: getting a game to do RD3 role's, since GT5 (and GT5:P in the meanwhile) will take GT4's place. A good racing sim, that would let me take a career (or full championship mode), with realistic races in duration, regulations, tuning and competion (:dopey: ahh those 70-something and 100-something lap races on the Super V8 series...)

I've played SCC beta trial (for somewhat reason it doesn't work anymore on my ps3) and, although extremely difficult, seemed like a challenge and I liked it. On the negative side, I've seen some pretty bad reviews from you guys on its thread after getting the full-version, and reports of very annoying bugs on the game... (and as far as I've could understand there's no full championship mode in it... please correct me if I'm wrong)

Shift seems to have fabulous graphics, even though not as good as what trailers seen on the last few months would suggest (on ps3) and, it seems so from what Ive read here, almost everyone is talking wonderfully about the game car's physics (is it really a sim in the way cars react?), improving some aspects from other console based sim's like weight transfer, grip, reactions. On the downside, no damage (beside aesthetical) and (:nervous: my nightmare) arcade racing behaviour from AI. In Pro mode with aids-off, the more hard-core possible, how are those races: clean, smooth, close competitive or AI driven car act like savages ramming cars once against the other?

In the opinion of those who have tried them both where would I find the better balance from good sim physics and more realistical races?
 
I've read this thread, the "I've got shift today!" one also, as well as the SCC... and I feel the urging need of banging my head hardly against the wall:banghead:

I'm divided between SCC and Shift has an alternative to GT5:P and GT5 (while isn't launched) and reading all these feedbacks have increased the indecision in my mind.

Back on PS2, as far as 'track' racing goes, I splitted my play between GT4 and TRD3. Besides the negative aspects that can be pin-pointed to Toca, I loved the "competitive" aspects of the game brought up by the career mode and multi-class car races (specially the GT's and touring - NGT, 70's GT, DTM, V8, etc.)

That's my aim now on the PS3: getting a game to do RD3 role's, since GT5 (and GT5:P in the meanwhile) will take GT4's place. A good racing sim, that would let me take a career (or full championship mode), with realistic races in duration, regulations, tuning and competion (:dopey: ahh those 70-something and 100-something lap races on the Super V8 series...)

I've played SCC beta trial (for somewhat reason it doesn't work anymore on my ps3) and, although extremely difficult, seemed like a challenge and I liked it. On the negative side, I've seen some pretty bad reviews from you guys on its thread after getting the full-version, and reports of very annoying bugs on the game... (and as far as I've could understand there's no full championship mode in it... please correct me if I'm wrong)

Shift seems to have fabulous graphics, even though not as good as what trailers seen on the last few months would suggest (on ps3) and, it seems so from what Ive read here, almost everyone is talking wonderfully about the game car's physics (is it really a sim in the way cars react?), improving some aspects from other console based sim's like weight transfer, grip, reactions. On the downside, no damage (beside aesthetical) and (:nervous: my nightmare) arcade racing behaviour from AI. In Pro mode with aids-off, the more hard-core possible, how are those races: clean, smooth, close competitive or AI driven car act like savages ramming cars once against the other?

In the opinion of those who have tried them both where would I find the better balance from good sim physics and more realistical races?

I have both games in my possession and I can split it up like this... I hope I dont get flamed for this :P

NFS: SHIFT = Really good sim, Wrapped in a nice NFS jacket or a really good sim stuck in an arcade game...

SCC = If youre looking for realism and dont mind mediocre graphics with good AI and very good physics...

I have to say though... playing Shift on PRO with everything off is A LOT of fun... and the races are challenging... I can say the same about SCC, but SCC is the game that most resembles a SIM... The sim aspect in Shift gets over shadowed by all the hub-bub happening around it.. I like both games... The physics in both games are really very good and well modelled, but TOTALLY different to say the least... I think this will be a hard decision for you :D

-edit: and yes SCC does have its bugs, but they will be fixed from what Ive seen.. 👍
 
I spent a few more hours with Shift last night and have some further observations;

-My first reaction that Shift is perfectly playable with a DS3 remain, though I've changed a bit. I found "Normal + Car/Manufacturer assists" to be quite nice with a DS3. Experienced with all assists off is perfectly doable, but like the GT series, pushing to even remotely near the edge is tricky. Fair enough. Unlike the GT series you can adjust the steering/driving controls to no end, so I'm sure you could adjust to your taste for a controller.

- Shift with a DFGT wheel is a pure pleasure. I dare-say, even nicer than the GT series (in some ways). Yes, the wheel does have a dead-spot in the center (straight line) but I'm sure that could be adjusted for. FF in the GT series has always been consistent in feel across all cars making them feel all the same. In Shift, as mentioned here, each car and drivetrain feel very different. You can really tell you are driving something else. THis is as it should be. A stock Civic should not feel like a highly tuned race car, something that in the GT series is often a problem (the cause of that is the goofy tire models the GT series has always had combined with the consistent steering feel). I still prefer the overall feel of the wheel in the GT series but I can see becoming completely comfortable with Shift's wheel feel.

- Someone mentioned somewhere that the tires actually feel like they are turning the car or connected to the road. I agree. I did get the sensation of "floating" cars at first but as I adjusted to the feel of the game I began to notice the little details in how the car handles on the track and the different surfaces. I must say I rather like it though to be fair to GT, neither series has it perfect. One thing I've not looked for are tire options in shift. All I can say is I hope they don't follow the goofy/unrealistic model the GT series has had for some time.

- The game looks great. Overall I'd say it looks better than Prologue. The cars and interiors themselves look far better in Prologue but the overall look of Shift works. There is more detail in overall screen/lighting that makes the game feel more when playing, especially at speed.

- I hate... HATE... the blur of the interior when you are at speed. I assume they did that to increase the sense of speed but it's distracting and I want to turn it off. I don't mind the blur when I hit something, but when I'm going fast I want to see the gauges even more and need even more detail. I want this feature gone.

- I like that you can't drive higher tier cars in the lower tiers. Something I've grown VERY tired of in Prologue is racing street cars against tuned cars. Or the classic of taking a good street car in GT and tuning it to no end and racing it against race cars. While that can be done in Shift, it's done in a much more logical and realistic way.

- I like that I can edit car colors and the like. Vinyls have no appeal to me, but I assume some will love it. It will brand online teams well. Who will be the first to make a "GTP" tag for Shift?

- You can turn off the HUD completely. I LOVE this. I even love that I can have a minimal HUD to see when I need to shift (until you learn the engine sounds and can shift by ear). with the in car HUD view I wish they would have a RPM counter so I can time my shifts better. The gauges on the dash are mostly usable, though the blur I mentioned above is annoying and distracting to me. Bumper view has one, give the in car one please.

- The game is LOUD. Like obnoxiously loud. The sound is great, but it's so damn loud. At one point I had the TV volume on "8" and it was still too loud (normal TV viewing is around "30" for broadcast). I eventually adjusted the audio settings but still found some sound sets annoying loud. I fear when I connect the speaker system to the PS3.

- The intro to the game, the hot lap around Brand's Hatch in the BMW for the game to determine your optimal settings is a slick idea. It's a little tough you are thrown into a unknown track to gauge your driving ability but after a few replys to learn the track the settings came out to something that I felt made sense. It's nice to compare different settings and how they effect the car. GT needs something like this feature, maybe not at the start, but a "help me determine my settings" step somewhere in the game.

- The Teir 1 events are a nice mix of races and cars. I like how SHift gives you the chance to drive cars beyond what you own or can afford. It's a good gameplay idea that keeps things exciting and fresh. None of the GT, 3-5 lap painful races in a Cappuccino on HSR (or some mind numbing combo you are often faced with in the early points of the GT series.

- The car selection is not vast, but it's deep. It's not filled with a bunch of cars you'd never drive if you didn't have too to move past a stage of the game. I know some people dig the odd-ball cars in the GT series, and that is one of the great points of GT, but most don't favor them and would just prefer to drive the good ones. Shift has plenty to offer. WHo needs 800 cars when 700 are ones you'd never touch, when you can have 100 that are all individually amazing?

- It's amazing how different the Nordschilfe model is. At first it reminded me of the Forza model, but after a few laps I began to see it was far from that. It's odd to drive tracks you know well in a different series and realize all your brake points are off because the markers/landmarks are all different. One the same note the Laguna model is amazing. I've got a chance to drive Laguna Seca recently in a BMW 1 series (not high speed lap, just a handful of slow speed ones with a guide) and I was shocked how off the GT model was. The actual track is much more rolling in hills and has more blind corners. Shift's model of Laguna is spot on to what I experience, even the BMW 1 series was closer than it was in GT (though in real life I didn't go anywhere near the speeds I was last night, I topped out at 90 on the main straight in real life, most of the track was done under 40mph). Evne the lighting and surrounding area was more realistic to what "dusk" on the Monterey Peninsula looks and feels like. GT's model always impressed me but Shift's blew me away. If it is that true for one track I can only assume it's the same for all other real world tracks.

- One word... Spa...wow. The Nordschlife was the holy grail to me, but a well modeled Spa (even if the final chicane is off) is breath taking. I've bought other racing games just the drive Spa (*cough* Ferrari Challenge *cough*) only to be massively disappointed. Shift did not disappoint. I've never driven on Spa, but I have walked parts of it and the parts I knew and had photos of look right in the game. Again, great models of the tracks.

- The car physics (I spent most of the night with setting Pro and ALL aids off with a DFGT wheel) are... good. My gut says they are more realistic but I don't think that is true. Shift does some things better than GT and GT does other things better. As I previously said I did get some "floating" feeling with the cars early on but once I adjusted to the brake feel of Shift and the turn-in feel I think that was more how many RWD cars seem tail happy or me choosing poor braking points off the racing line. MR cars (like the Elise) feel amazingly balanced. I need to spend more time with the game to analyze this more. My intital reaction is positive. Far more positive than any other non-arcade race game I've played (*cough* Ferrari Challenge *cough*).

- The AI in GT has always been dumb as rocks. The AI in Shift is plain evil. I don't like that "aggression" points/aspect of Shift, that is a NFS vestige that could have been left out of this. For those NFS fans that want to play crash-up derby and spin their friends out they will want something more arcade than Shift. I did find it interesting to try to minimize my "aggression" points during gameplay.

Overall I'm impressed with Shift, it's far more engaging than I expected. It's raised the bar from Prologue by some measure. To be fair comparing Shift to Prologue is like apples to oranges. Prologue is almost 2 years old and far from the fully polished experience all around that I can only assume GT5 will be. Shift has raised the bar but I fully expect (hope) GT5 to reset that bar when it is released.

I said yesterday that when GT5 comes out I doubt I'll bother with Shift... I'm not so sure now. If a solid group of racers here form around the online portion I can see Shift being quite fun in parallel to GT5.

I also want to say that this is the 1st title I've ever owned from EA, beyond some board games and stuff on my iPhone (Monopoly, Tetris, Scrabble, etc). I've played many EA titles and always felt they failed miserably in user experience and overall game design (not gameplay). Shift is well thought out (mostly), easy to use and logical in structure (though some of the deeper menus get hard to navigate). I've never been impressed with a EA product before, but Shift did change that.
 
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-My first reaction that Shift is perfectly playable with a DS3 remain, though I've changed a bit. I found "Normal + Car/Manufacturer assists" to be quite nice with a DS3. Experienced with all assists off is perfectly doable, but like the GT series, pushing to even remotely near the edge is tricky. Fair enough. Unlike the GT series you can adjust the steering/driving controls to no end, so I'm sure you could adjust to your taste for a controller.
Oh, quick question in regards to DualShock3 implementation. Are the D-Pad inputs pressure sensitive like FC and SCC? I like the fact in those games you can apply moderate pressure to turn the steering wheel gradually rather than locking in that direction...a la XBOX360 controller.

The AI is quite good... They get in front of you if they see youre going to try a pass and are aware of where you are. They do however get dirty sometimes sneaking up the inside before entering a corner if you leave a bit too much space and that gets annoying, but from my experience so far they seem pretty smart compared to other games... And definately not as retarded as the AI in GT. More like SCC/FC AI, but not as in-depth... I also prefer the AI in FC or SCC...
Doesn't sound too bad actually.
 
Oh, quick question in regards to DualShock3 implementation. Are the D-Pad inputs pressure sensitive like FC and SCC? I like the fact in those games you can apply moderate pressure to turn the steering wheel gradually rather than locking in that direction...a la XBOX360 controller.

I think I know what you are asking but for steering I've never noticed the issue. I use the analog sticks for steering and throttle/brake. Steering is very sensitive with the stick and can be adjusted to no end.

However (and I forgot to mention this) throttle and brake control with the analog stick is very controllable. It's not all or nothing like in Prologue. I know you can modulate the throttle and brake to a point in Prologue but it's always seems 75% or 100% throttle and 50% 0r 100% brake with me. With the pedals it's the same, they are sensitive in Prologue, but rather amazing in Shift.
 
Picked up the PS3 version yesterday & have put about 5 hours into so far.
I have owned previous NFS titles & enjoyed them, but always viewed them as arcade.
Defiantly find the handling somewhere between sim & arcade, but closer to sim.

The dynamic cockpit view would be the one thing to me that adds the most to the experience,
going through that last chicane before the last right turn at Spa, bouncing around in the car puts you there.

This game is defiantly a keeper & won't gain dust on my shelf. This is what I hope Grid to be.

Very minor issues, no ability to customize the controller or save replays. :)
 
BTW, did anybody receive the promo code for the BMW GT3R or Porsche Cayman that would care to share it? :D
 
BTW, did anybody receive the promo code for the BMW GT3R or Porsche Cayman that would care to share it? :D
I got the code for the M3, but it's tied to your account. ;)

Apparently, the game shop where I bought it had a spare pile of those preorder cards laying around and he gave them away to anybody buying the game. :)
 
I got the code for the M3, but it's tied to your account. ;)

Apparently, the game shop where I bought it had a spare pile of those preorder cards laying around and he gave them away to anybody buying the game. :)


BTW. I'll be interested to see what Dutch Customs Tuning shop can do in Shift...
 
That’s a real shame. But as Vompatti mentioned, is someone able to post the exact default/pre-assigned controller configurations?
I’m hoping for something I’ve grown custom with over the past 12 years:

x – Accelerate
Square – Brake
Circle – Hand Brake

L2/R2 – Gear up/down.

Those are exactly what I used for years, but when I got my PS3 I switched to:

L2/R2 - brake/gas
X - Shift up
Square - Shift down
 
After playing this nonstop from like, 3pm to 3am yesterday, I'm very happy with buying it. All of the mixed opinions are understandable because it is definitely a good sim engine tied up in a flashy package with some of the usual NFS stuff we've learned to hate with the street racing games.

I'm going to make this short because I haven't played it yet today (haha, yeah, addicted)...

I don't care how perfect GT5 looks. I don't care how 100% accurate the physics are in FM3, GT5, or Shift...nothing has felt more immersive to me than this game. There's a one-make race where you drive an Elise 111R (its provided to you, even, you don't have to go buy all these) on the Aremburg (sp?) section of Nurburgring. Mind you, I previously did a hotlap challenge where I was provided a Miata, so they should feel kinda the same, right? They do in every other game. Oh boy. The Miata has nothing on the Elise for balance and composure. And as you cross into triple digits, the car is bouncing all around you, you feel the tires hopping as you make gentle bends, at 110mph the interior gets fuzzy and your peripheral vision blurs. Only what is straight ahead of you is clear. And at 135mph, not even what lies ahead is fully focused. Then your tire drops off the edge of the track, into grass, and you're suddenly sliding out of control onto walls.


Its a blast. Found a few bugs though. There's a Veyron race around the entire Ring. Its pretty much impossible to keep up and on the track. But anyway, I let everyone get ahead of me just to drive around the circuit and the top speed of the Veyron is messed up. Hits 192mph in sixth gear, shift into seventh gear and...hit 192mph. The tachometer doesn't move.

Cars I've driven so far:

2006 Civic Si
~2006 Miata
Focus ST
BMW E46
Ford GT
Bugatti Veyron
Murcielago LP640
Nissan S14 200SX
Audi RS4
2009 Camaro SS
Nissan 2000GT-R (epic)

And only the Si and Focus have felt similar at all.

The S14 reminds me, drifting is difficult...There's a very fine balance of countersteer and throttle control which I haven't quite mastered. That video a few pages back - you'll be doing that for a while. :lol:

Any questions, feel free to ask.

Not sure if anyone answered the controls thing - default controls are gas and brake on the triggers with shifting on the R1/L1. I had to change the shifting to be Square (down) and X (up), as I use my index fingers for throttle/brake and couldn't get used to downshifting with them and using my middle fingers.
 
Any questions, feel free to ask.

Not sure if anyone answered the controls thing - default controls are gas and brake on the triggers with shifting on the R1/L1. I had to change the shifting to be Square (down) and X (up), as I use my index fingers for throttle/brake and couldn't get used to downshifting with them and using my middle fingers.

Is it possible to make X the accelerator and Square the brakes or no?
 
I want to be able to keep the 600HP+ cars on track with all aids off before I even start thinking of tuning. :P :lol:

Well ya, there is that small issue as well. Even 300bhp RWDs are a challenge sans all aids.

Is it possible to make X the accelerator and Square the brakes or no?

Unless that is in one of the default controller setups, no. I've not found and custom button config.
 
Ok, after playing, my impressions:

- Car seems to have a "stuck" oversteer angle. It's feels like a slot car.
- You REALLY need to get a wheel for this. It makes a big diference.
- Blur can be turned off on PC. Great.
- FREE RIMS YAY! And the bodykits finally look functional and race-like.
- Between the Invitational Events, Car Battles and Manufacturer Events, you don't really race your own cars more than...50% of the time.
 
Unless that is in one of the default controller setups, no. I've not found and custom button config.

Anyone know if it is one of the default controller setups? After looking online there is no custom button config which I find weird and irritating. It looks like this might end up being a 360 purchase.
 
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