Need For Speed: Most Wanted 2012

  • Thread starter Ddrizle
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Does anybody have any news about Manual Transmission making the cut? I loved HP2010 but i lost some races because the stupid auto wouldnt shift out of the corner lol... Look im just saying i coulda got out of scary situations if i could have just changed gear...I was so bothered by it when I bought NFS the run I breathed a huge gasp of air when I saw I could use Manual lol i never owned a car in real life with an auto and I damn sure never used it racing games UNTIL HP2010 i felt ashamed like I cheated on my gf or something -_-
 
I'm definitely making my car heavier for online and lightweight for offline. :D

Not if it's a Ford Raptor. I can't imagine ever getting busted with a Ford Raptor that's even more deadly to ram cars with. :lol:

I noticed a Crown Vic cop car in there, real sweet. :D That'll probably be the cruiser and the Charger would be what the GTO's were in the original game. Also did I hear that we can unlock license plates? That's pretty cool. Maybe they'll give us the plates from all of the past NFS games. UNDRGND plate anyone? :D Paint packs pretty much confirms my initial thoughts regarding liveries and such so that's cool. I hope it's not just solid colours, but stripes and stuff too.
 
I'm glad the challenges from Burnout Paradise are coming over to Most Wanted. They added so much new gameplay, and as far as I'm concerned, if multiplayer is just like Paradise with a new environment and licenced cars, then it'll be incredible... :drool:
 
Just getting more and more annoyed that its almost a half year until its released! :grumpy:

But it'll be worth the wait, im sure. :)
 
About manual transmissions:

One thing HP2010 could have had was a 'kickdown' function where you can lift for a little bit, let the game downshift based on rpm and speed, and put the 'finger to the plastic' again. I often get stuck in the 6th/7th/extra gear intended for nitrous-enhanced speeds when I run out.

'The Run' had full manual or full auto but, for me anyways, both 'The Run' and HP2010 sometimes feel too chaotic to concentrate on being in the right gear.

My favorite system was that from MW '05 to Undercover where auto mode had manual override. This was weirdly absent from B-Box's 'The Run'.
(I used full manual only for pre-UG1 titles, UG2, Carbon, Prostreet and the Shifts.)

About MW2012:

Can't wait, can't wait, can't wait....

Will wait for some reviews and players' opinions before getting it though. Hopefully Criterion can maintain it's Criterion-ness streak.

Also wonder if the visual damage model will be more Prostreet/UC/Shift or HP2010. It seemed that deformation was toned down in the latter to help maintain stable and high framerates. (A Criterion trademark.)

They just went sound recording too!



It's blue and they mention a famous livery so everyone is guessing an E46 M3.

For some reason I think it's the latest M5.

Edit: It's actually a normal E92 M3.
 
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I only have one request for the guys at Criterion: Bring back Sergeant Cross and his C6 Vette. :D

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Cross was a badass and I hope they put old school muscle cars in there too.
 
Looks like it could be a good game. Most Wanted was one of my favourites but lacked some of the customisation and the raw fun of the Underground titles (shame they didn't catch on that a new underground title is highly anticipated by fans).

I don't think i'll be getting it as it's an EA title. Harsh, but I might just buy it second hand someday.
 
This game is very promissing, my only problem from what I have seen (It could change on release) is the way you can takedown other drivers, on cops I do understand it's been like that since Most Wanted but on racers too? It's just nonsense. You barely touch them and they immediately crash.
 
but I might just buy it second hand someday.

Don't forget about those silly online passes.

This game is very promissing, my only problem from what I have seen (It could change on release) is the way you can takedown other drivers, on cops I do understand it's been like that since Most Wanted but on racers too? It's just nonsense. You barely touch them and they immediately crash.

That's what burnout was like offline, even in 3:Takedown or Revenge. Online, receiving shoves feel like your car is temporarily stunned and out of your control, and if you are ever so lucky your car is built sturdy, it would hit the wall, survive and you'll continue driving. It's all lag.
 
The Most Wanted M3 GTR (E46) would be the only reason I would look at this game, sorry, but after NFS Most Wanted (2005), EA haven't produced a good ttle since IMO.
 
At least when SMS was involved (good or bad) different NFS felt different.

I expect one developer spread over all NFS will feel the same regardless of game.

May turn out to be a good thing also though.
 
Personally i will like the game enough if it's a Criterion game. My only wish is that they don't leave stuff out and make it feel incomplete. There was definitely something lacking about the online in BP and HP3.
 
Seeing ProjectCARS in action, I've got a feeling Shift 1 and 2 were 'peer-pressured' by EA into early release. SMS does seem to have decent ability if they have a more generous time frame and lack of publisher pressure. (Granted any developer would love that too.)

Black-Box on the other hand messed up many aspects of 'The Run' which supposedly had a longer development cycle. Either the devs, the testers or both are fairly incompetent.
When I see the pre-release trailers and behind-the-scene videos, I just get such an arrogant vibe from BB. They cannot back up their words and claims with a properly good game it seems.

Edit: If Criterion can apply Burnout levels of polish to the franchise in future, it would certainly be decent. I wonder how 'The Run' would have turned out if they applied some of their QA expertise. Also wonder if EA is ditching the Shift sub-brand.
 
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Personally I think the last great NFS game was Hot Pursuit 2. Then Criterion came along and made the NFS series live again with Hot Pursuit for the PS3.

All the Underground, Most Wanted, Carbon, and whatnot titles all felt like the exact same games. Just some wee bit different features but I never felt the developers used their time on these games. Which is why Hot Pursuit on the PS3 felt so fresh, and what a good game it was. Most Wanted was a depressing game on the PS2, especially with all those incredibly bad cutscenes.

The more Criterion in the new NFS games, the better I say.
 
Let's not forget the awesome games Slighty Mad Studios did for us, they had potential but they were ruined by EA power.
 
I'm all for Criterion taking over the NFS brand. No NFS since the original Most Wanted has entertained me as much as the new Hot Pursuit has. It really brought life back to an otherwise stale brand. Now I'd much rather have Burnout physics than the crap that was in the recent SMS and Black Box games.

My only beef with this news is that we may never see NFS Underground 3. I get the vibe that Criterion really don't like car customisation in their games beyond paintjobs and they probably won't change their stance any time soon.
 
The way I see it, fairly extensive exterior car customisation is present in both pure simcade racing and action-ey cop chase games. (The key feature of UG.)

If they made a UG 3 with freeroam, I would wonder whether cops are in. If they are, then it is effectively Carbon all over. (Then we would wonder about 24H day and night cycles etc....)

I don't think MTV style LCD monitors and 'woofers in the trunk are that popular nowadays. (I liked UG2 more for the fun if not very realistic physics and performance tuning.)

A small number of licensed or well designed body kits would be nifty like some cases in MW '05 though.
 
dwnload Most wanted (05) on PSN I like the chessy actors and the style and the modding its alittle overdramatic but I think it give it its own character
 
After what they did with Hot Pursuit people may have the impression Criterion can do no wrong but this new Most Wanted looks pretty terrible IMO. It shares no relation to the old MW whatsoever it's just Burnout with licensed cars, which would be fine if it wasn't called 'Most Wanted'.

I reserve my judgement until I see what Criterion can do with a fresh NFS game not peddled by a classic title.
 
After what they did with Hot Pursuit people may have the impression Criterion can do no wrong but this new Most Wanted looks pretty terrible IMO. It shares no relation to the old MW whatsoever it's just Burnout with licensed cars, which would be fine if it wasn't called 'Most Wanted'.
Spot on, and it could end with GT5 having more customization than this one. Which is kind of ridiculous.
 
Well, the idea of Burnout: Paradise with licensed cars, AI cops, less extreme damage and milder stunts does not seem too terrible.

I will wait for more infomation on singleplayer's 'blacklist' though and hope there is sufficient offline fun with cops like the original. It could go either way.....
 
That's the best news I've heard all day! Did they say pursuit breakers are coming back in the new game?

I hope not, pursuit breakers was one of the few things in the original I didn't like because they were just oh so scripted and chases just became find the pursuit breaker alot of the time. Of course you could choose to ignore them, and I often did, but the AI had so much catch up sometimes it was the only way.
 
Need for Speed: Most Wanted Offers Widest Selection of Cars in the NFS Series

In addition, a few of the cars you'll be driving and some of the damage physics the game's engine is equipped with, the information blowout reveals a system of Speed Points, or XP, which can be used to unlock mods, upgrades, and brand new vehicles.

EA says that Need for Speed: Most Wanted will offer the widest variety of cars ever seen in a Need for Speed game, offering way more vehicles than anything else the company has ever released.

You'll be able to modify your wheels, rims, suspension, engine, nitrous oxide propulsion system, rollcage, engine, body, and just about everything else on the vehicle.

Finally, because Need for Speed: Most Wanted is set in an open world environment, you'll be able to discover and select new vehicles that you'll find parked in alleys throughout the city. You can do this in or outside of a chase. Credit: Ian Miles Cheong
 
Spot on, and it could end with GT5 having more customization than this one. Which is kind of ridiculous.
+1
Lots of people will be disappointed now that Criterion Games took over the entire NFS franchise, I can see this as a good thing because Black Box was lost it's reputation since Most Wanted -> Criterion Takes Over Entire Need For Speed Series
That's the most disappointing news I've heard all day 👎 . And I don't think Black Box actually 'lost' their reputation, it's just because Criterion kept stucking their noses into making NFS games for them in my opinion.
 
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