Need For Speed: Most Wanted 2012

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The original Most Wanted never ''lived off'' (if I'm not missunderstanding your definition) customization, it was entirely optional. What's the problem with it, all of a sudden?

What problem? I'm just saying with the freedom to drive around and have stuff like freeburn challenges, customization is likely going to be one of the last things (imo) people are going to keep playing the game for.

LackOf
But I just can't consider this being Most Wanted anymore without it.

You don't have to. Just consider it a brand new game by Criterion.
 
I'll downright copy what Andy just said and say this: Don't compare it to the original Most Wanted. I stopped doing that, thought of it as a new game and it looks really good. Think of it as Hot Pursuit based in an urban setting.
 
What problem? I'm just saying with the freedom to drive around and have stuff like freeburn challenges, customization is likely going to be one of the last things (imo) people are going to keep playing the game for.
Well, reading people's opinion on Criterions' take on Most Wanted and what I've seen so far, indicates the opposite.

You don't have to. Just consider it a brand new game by Criterion.
They really should've come up with an own title.

I might reconsider this game once the car list is released and more details emerge, but till then, I'll just leave it here and keep an eye on it.
 
What problem? I'm just saying with the freedom to drive around and have stuff like freeburn challenges, customization is likely going to be one of the last things (imo) people are going to keep playing the game for.



You don't have to. Just consider it a brand new game by Criterion.
Meh? Give NFS: MW 2012 crappy physics, graphics, whatever. But Burnout Freeburn challenges are the last things I ever want to see in a NFS game. It just simply doesn't suit Need For Speed IMHO.
 
Ok, i've looked at this game some more and I must say it doesn't look that bad. (I still think the title should have been different though)

I might pick the game up when it's cheap... i'll think about it.
 
Ok, i've looked at this game some more and I must say it doesn't look that bad. (I still think the title should have been different though)

I might pick the game up when it's cheap... i'll think about it.

It's a classic case of good game, wrong name. Kind of like how the DiRT crowd didn't like how DiRT Showdown has the DiRT name attached to it, because it's got nothing to do with rallying anymore.

Speaking of cheap, Hot Pursuit is £6.24 used on Play.com, I might pick it up while I'm waiting for Most Wanted. :D
 
It's a classic case of good game, wrong name. Kind of like how the DiRT crowd didn't like how DiRT Showdown has the DiRT name attached to it, because it's got nothing to do with rallying anymore.

Speaking of cheap, Hot Pursuit is £6.24 used on Play.com, I might pick it up while I'm waiting for Most Wanted. :D

Why not two and send one to your pal in Brazil? :lol:
 
Don't bother getting Hot Pursuit at this point. Finding a lobby is difficult. I would be encouraging you many a few months ago, but I've stopped hosting a time trial competition for that now.
 
Why not two and send one to your pal in Brazil? :lol:
Because it'd cost too much. :P
Don't bother getting Hot Pursuit at this point. Finding a lobby is difficult. I would be encouraging you many a few months ago, but I've stopped hosting a time trial competition for that now.

Considering I'd be getting the game used, surely I'd be unable to play online in the first place because of the online pass? The single player looks solid enough though and £6.24 is a steal for a PS3 game.
 
If you're going to stick to offline, find good players (like me) to give you something to work towards via autolog scoreboards. The AI in that game is stupidly easy to beat so it gets boring after a while if you're just "racing with them".
 
I found the "Hot Pursuit" mode fun offline, even during the PSN outage last year. HP3 however was awfully repetitive, the overall unlocking of events went Race, Hot Pursuit with a few Duels and Previews thrown inbetween. I hope Most Wanted is not a repeat of this, it would be nice to see Drag Racing return in an "Arcade" NFS and possibly even Tollbooth Time Trial (Checkpoint) thrown in for good measure. Its wishful thinking but Criterion should be more than capable of including those.
 
HP3 however was awfully repetitive, the overall unlocking of events went Race, Hot Pursuit with a few Duels and Previews thrown in between.

Funny you mention this. I just recalled that representative of Criterion in the last video saying they want the players to get straight into the car from the beginning. That gave me the impression we're going to have drive through garages like junkyards in BP to switch cars, and start events at intersections (I'm guessing it will be more like specific locations as the game progresses like Underground 2 IIRC.
 
Well what i have seen on the videos. I don`t know it just seems like burnout paradise with real cars and it was just pointless destroing. Those slow-motion bits are really annoing i would turn them of. I will hold on until there is more info and videos of the game
 
If you're going to stick to offline, find good players (like me) to give you something to work towards via autolog scoreboards. The AI in that game is stupidly easy to beat so it gets boring after a while if you're just "racing with them".

Is that an offer? :lol: I've had a bit of fun with Autolog in Shift 2 and it certainly adds a lot of replay value to the game, even if Shift 2 has more bugs than an old garden shed. I expect it'll work even better in Hot Pursuit.

I like the idea of Autolog 2.0 in Most Wanted. Telling it who you want it to alert you about, rather than getting 99 notifications because it's trying to alert you to everyone's performance like 1.0 does.
 
Is that an offer?

If you must insist on getting the game, then yes. I enjoy playing with people I know, because at least I know I'm able to communicate to them. Thing that's always bugged me about HP3 is how 96% of the people don't know that you almost never need to use the brakes in the game. Only the handbrake for hairpins, and power-over drifting for everything... everything.
 
I used to use the brake for pretty much everything. I now only use the brake in the mountain hairpins, it made me a little bit faster than I previously was. Another Tip, I'd use nitrous after exiting a corner. It helps a lot for getting back up to speed. Trust me it works.👍
 
If you must insist on getting the game, then yes. I enjoy playing with people I know, because at least I know I'm able to communicate to them. Thing that's always bugged me about HP3 is how 96% of the people don't know that you almost never need to use the brakes in the game. Only the handbrake for hairpins, and power-over drifting for everything... everything.
I bought it in the end, just waiting for it to arrive now. You can shoot me a friend request whenever. 👍 You don't need to use the brakes eh? So that's where I was going wrong on the Hot Pursuit demo. :lol:
Another Tip, I'd use nitrous after exiting a corner. It helps a lot for getting back up to speed. Trust me it works.👍

Cheers for that. :D:tup:
 
Having never played the original Most Wanted, I have no preconceptions on what this latest offering should be or shouldn't be. Initial impressions would appear to show that this is likely to be Burnout Paradise 2, with Police cars. If that is the case, this will be a day one buy for me, as Burnout Paradise has been my favourite current gen game.
Obviously this won't be to everyone's taste, but Criterion have a good track record with arcade style racers and I don't expect that to change with this game.
 
I used to use the brake for pretty much everything. I now only use the brake in the mountain hairpins, it made me a little bit faster than I previously was. Another Tip, I'd use nitrous after exiting a corner. It helps a lot for getting back up to speed. Trust me it works.👍

It's been like that in every arcade racer I can remember.
 
Having never played the original Most Wanted, I have no preconceptions on what this latest offering should be or shouldn't be. Initial impressions would appear to show that this is likely to be Burnout Paradise 2, with Police cars. If that is the case, this will be a day one buy for me, as Burnout Paradise has been my favourite current gen game.
Obviously this won't be to everyone's taste, but Criterion have a good track record with arcade style racers and I don't expect that to change with this game.
I'm not picking on you dhandes or anyone else, but I find it very surprising that some people are saying this about Most Wanted (dhandes being one of the few who actually like that impression), because this is exactly what many people were believing about Hot Pursuit before it came out and why a lot of people suddenly weren't sure of it.

Well, as we see now, HP was a success despite those initial thoughts & now that people are giving that same hesitation towards Most Wanted, I wouldn't be surprised if the game had the same success HP did.
 
The demo from E3 shows, cars randomly grouping in areas on their own accord, ready for a race start. Not accessing from a menu and lobby.
There are billboards, challenges (drifting yards, jump distance etc), the in screen map, shows a city layout, where you can take any number of paths, not just minor shortcuts. It just seems far more openworld than what HP was.
 
HP3 was a good "first attempt" for an NFS. Just too repetitive, lack of a proper free roam (ala Burnout Paradise and MC:LA) and not much replay value. Most Wanted is looking pretty set to erase the wrongs made by HP3, this looks like a kick-ass social game with tons of replay value. I sense another game I'll be playing for years to come.
 
As good as it was, HP2010 ultimately felt too multiplayer-based.

By including the epic jumps, smashes and free roam police AI, there may be more singleplayer content. I also wonder if they will include a MW/Carbon style challenge series with the preset cars and tracks.

I also don't really care about the different 'directions' of NFS, if it's a fun game with fast driving i'm in.

One very good thing I can interpret from the 'live' gameplay demo is that engine sounds are MUCH more pronounced than in HP2010. The 991 has that good ole metallic howl like the original 997 in MW.

(New MW whenever a new generation 911 comes out. 💡)

HP2010 had suprisingly WEAK engine sounds, the 1st CGI trailer gave me hope, with the Reventon and all...:confused:

No one else noticed the alternate wheels on the 991? :(

It's noticable in this video at 1:56 when he wipes out.
http://www.youtube.com/watch?v=J1oszKY3cck

Compare it with the official launch trailer on the first page.

On the note of wheels, the 19 inchers on the M3 and the 20 inchers on the SRT8 392 Challenger look a little undersized.

That was one issue I had with HP2010, some wonky looking stock wheels with no way to fix them. (eg. With 'Autosculpt'.)
 
Just too repetitive, lack of a proper free roam (ala Burnout Paradise and MC:LA) and not much replay value.

Freedrive was just thrown in there like a bonus feature. Free Roaming was never a true intent for said game. Criterion wanted some aspects of it, but ultimately wanted to keep linear driving in as a tribute to HP2. HP2, or probably any pre-HP2 game didn't have tight city grids to drive through anyway.
 
The demo from E3 shows, cars randomly grouping in areas on their own accord, ready for a race start. Not accessing from a menu and lobby.
There are billboards, challenges (drifting yards, jump distance etc), the in screen map, shows a city layout, where you can take any number of paths, not just minor shortcuts. It just seems far more openworld than what HP was.
And I'm not saying any of that isn't true. I'm saying a lot of people felt like HP was going to be bland because Criterion used their own Burnout-driven physics on the car controls in the game & the game still turned out great.

I'm seeing a repeat of those assumptions now with Most Wanted, & I'm willing to bet it does just fine with Burnout-perks coupled with it as well.
 
I know that the Zonda's sound got changed with an update. Its power sounds raw as hell. :drool:

The 1.0 sound was pretty weak though.
 
(Off topic-ish, talking about HP2010, also replying.)

I tried the PC version, where the engine sound volume was slightly improved with patch 2. There are also no DLC packs for PC.

The Zonda sounds too muted (like GT5's) and lacks the raw banshee-like howl. It just sounds too synthetic. The weird part was that I heard Pagani and Horacio himself were supposed to have helped 'ensure the signature sound'. :confused:

(Boost certain frequencies and you would have a perfect sample for an Aventador though. Just like GT5....)

HP2010's sound just seemed below-standard for a NFS game. ('The Run' had better samples but waaay too much distortion while the earlier Black-Box games were frequently brilliant with sound.)

The sounds of the modern 4WD V12 Lambos were the biggest disappointment (I thought they would sound like the Rev'ton in the debut trailer), along with the Koenigseggs, the M3 and the Alfa/Maser's Italian V8s. (Other V8s, British V12s and W16s generally seemed fine, good even.)

(Don't want to inadvertently turn this into a comparo thread, but I think the (Italian word starting with F) game on the X-(insert shape squarish 3D object, insert 3 digits) gaming console by the makers of a popular operating system has the best engine sounds for some of these cars. And I don't even own either, I only heard them on YouTube. :lol:)

If anything, HP2010's sounds seemed to be based on Shift's. Just that they have a been 'muted' (can't think of a better word).
The V12 Lambos had the sound sample from a GT1-spec Murcie R-SV so they just sounded too shrieky, without that Lambo 'baritone' (also can't think of a better word).

(Relating back to MW2012.)

If 'The Run' is any indication though, the proper sound sample for the LP640/670-4 has been recorded and can be used. :)

(I feel Murcies sound better than Avents in reality so I don't mind if they use the sample for all the 21st century V12 Lambos.)

Also, in the multiplayer preview vid by GameTrailers with the M3 driving in the background, the V8 seems to sound more like a V8. (Somehow sounded like a 335i in HP.)

And of course, the 991 sounds brilliant. 👍

(About those wheels, I remember the 370Z having the (RAYS?) 19 inchers for one of Undercover's 'hype building' web-series. The eventual game had the standard 18 inchers instead. Could this be a repeat?)
 
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CHeck the sound of the ZONDA on NEED for speed shift 2 that ZONDA IS THE HEAT!!!
As for the HPE 2010 complainer get over it that game was the closet to how I felt when I played the original HP and HP2 it was and is a great game its always easier to critique it in hindsight lets just focus on this new most wanted and its pros and Cons
 
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(Really sorry for more derailment!)

@boomee

Jeez, don't get so upset. HP2010 IS a great game, the best overall quality NFS since UG2 and still slightly better than (unofficial community patched) Shift 2.

I have played the PC versions of every NFS except for Motor City Online and the NFS:Top Speed pack based on 2000's PU with the 2002 Cayenne Turbo. HP2 and MW2005 were the most fun of the previous-gen but the latter was a bit buggy. Of the current-gen, HP2010 and Shift 2 battle for my 'fun' award.

HP2010 is just not perfect. I figured that more attention should have been paid to certain car sounds and other modeling details since no modification was present. (I liked loved the great active-aero effects and animated driver models. "The Run" was lacking in both and was terrible in modeling quality.)

I agree though with your other point though, the Zondas sound good in the Shift series. The only 'lacking' sounds in Shift 2 are the Koenigseggs. The Lambos are also at least louder than in HP2010 while European V8s sound brilliant.

Anyways, it appears Criterion has greatly improved the sounds so it's looking very good.

(I found Agera R videos from the console versions of 'The Run' and they do still seem a bit lacking. If one of those crazy Swedes end up in MW2012, I hope Criterion can 'add' some more 'rawness'.)

I also wish that more videos can 'escape' from E3, maybe there's an embargo or something....
 
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