Need For Speed: Most Wanted 2012

  • Thread starter Ddrizle
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The tyres on the SLS blew after lots of abuse @ 9.30 in the video above. Nifty, and it takes about the same time as Shift 2.

Also remember the barrierless 'drops of crashing' that HP2010 weirdly lacked in an older video. Those were welcome in Revenge and Paradise and would have helped Seacrest's hilly bits in the risk factor.

About jackspots: frankly not sure. 123 would otherwise average to 3 spots for 41 cars.

Only 2 more weeks until finding out. Shame that there may not be a pre-launch demo.
 
There is no NFS Editions!! Just rollouts!! Also from me playing the game the jack spots are locked not random. I could tell my friend go to "x" and he'll found what I have.
 
Nothing to kill yourself over. It's like you guys are going out of your way to find info about the game via video uploads, when you're going to get access to the game in no time.
 
Looking around for every bit of news or video really doesn't help matters. ;) It actually makes it worse and you run the risk of having hype overload which can lead to serious disappointment.
 
Looking around for every bit of news or video really doesn't help matters. ;) It actually makes it worse and you run the risk of having hype overload which can lead to serious disappointment.
I have been disappointed in the past with some NFS titles but that didn't stop me from enjoying the games anyway, for example: Pro Street, Undercover, The Run.
 
I played through TR again 2 days ago, and while I enjoyed what they tried to do, they did a crappy job at it.
 
I played through TR again 2 days ago, and while I enjoyed what they tried to do, they did a crappy job at it.
While I appreciate what they did with that game (trying something new in the series), their main problem was listenning to the community. Initially you remember that they said the game would have a big story with lots of QTE's but the community thought that the game itself wouldn't have that much driving for us so they removed most of them making the story quite hard to understand, we never knew why Jack was in trouble with the mob, what he did, etc.

Now 2 years later Criterion decided to take over and make the "remake" that everyone was requesting and what are their opinions? "This game sucks....." and now they want a UG3 (some people don't understand by now that NFS World is really that game because it has several costumization options, a big open world, ricing cars which is nothing that you would do in 2012 **facepalm** and the Underground era is over by now), personally I understand what NFS is to Criterion: it's about exotic cars, epic drivers and wild cop chases and that to me is very good .
 
^From a PC user's perspective, the problem was more of technical incompetence with a sprinkling of poor content in other catergories. I couldn't care too much about story, all I saw was an epic race ripe for fun.

Run was actually one of the freshest ideas for a NFS but still reminded of the original's point to point races. Inclusion of the Supra (and perhaps the newer RX7 and 993 GT2) helped in that regard. Graphical effects and unique locales are still fairly good too. Love the licensed and original soundtrack as well.

On the other hand:
- Oversensitve off-track reset, 30 fps cap and a control setting bug before the long overdue patch and a HT bug that still isn't fixed. (Latter is a Frostbite 2 issue that was patched out with other titles.)
- Car models and textures were meh. Some NFS editions looked identical, RS4 only available in silver...
- Physics felt inconsistent like Prostreet's and the tachometer and performance stats were inaccurate for most cars. (Can understand the pre-modified tier 1 GTR, 240Z, MX5 and GTi though.)
- Load and reset times were terrible (also tried a friend's better rig with a SSD).
- There was the classic Black-Box immobile puppet driver too and missing car details compared to HP2010 or in some cases, Shift 2. (Huayra's active aero for example.)
- Some tracks were too obviously recycled.
- Inability to jump to a certain event in a stage from the menu just to practice. (The Vegas, Avalanche, Chicago and New York events are fun and unique.)
- The Chicago incident played out almost exactly like the trailer/preview. If only driving faster resulted in being chased around downtown by the helicopter (like on the cover and implied in some trailers!) instead of being t-boned.
- Cutscenes cannot be skipped even from the 2nd time...

TLDR;

These flaws mostly have nothing to do with the story or QTEs. It's just poor design or QA/QC. Even a more fleshed out story with more QTEs wouldn't have saved the game.

If it weren't for Forza 4's release, maybe Shift 2 could've been the fall '11 NFS title. Both the NFSs would've benefitted from the extra dev time.
 
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I played through TR again 2 days ago, and while I enjoyed what they tried to do, they did a crappy job at it.

I enjoyed the realistic roads that were barely wide enough for two cars. I hate how games make public roads wide enough for earth movers to pass each other. 👎
 
On MW2012:

The inclusion of the new Charger SRT8 is mildly baffling since the only major mechanical difference from the SRT8 392 is being only available with the 5-speed.

I'm afraid it has reminded me of possibly absent cars like the Sesto Elemento, M3 GTS, Mustang GT500 and all the 997s. (DLC?)

Ah well, new car is a new car regardless. Seems that police will still use the old model.
 
These flaws mostly have nothing to do with the story or QTEs. It's just poor design or QA/QC.

This and the story line being WAY too fixed to one situation. I'm 6 seconds ahead of that jerk in the last race. Because they need to have him fake a gunshot, in a click of a second, he's right beside me.
 
The inclusion of the new Charger SRT8 is mildly baffling since the only major mechanical difference from the SRT8 392 is being only available with the 5-speed.

Dude, the new Charger looks beautiful. The model before it was an ugly box & whoever thought that design was good looking should be shot.
 
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