Need For Speed: Most Wanted 2012

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Just saw the commercial; had in game footage of the Focus ST and 2013 Charger.

Mayyybeee a free content update? Maybe they didn't have time to put it in the final game?
 
What's everyone who's played it general consensus then? Worth the wait?

Roll on Friday.
 
I find it quite enjoyable, more so than Need For Speed: Hot Pursuit 2010. Probably just me, but I found that game to be EXTREMELY frustrating. The rubberbanding was awful, felt like everything I did was just meant to be a "challenge," when it really didn't need to be. On the other hand...

Most Wanted's been really enjoyable, mainly due to my views of it being similar to Burnout Paradise more so than the original Most Wanted. The carjacking was very enjoyable and addicting, finding one car and finding another interesting car not too far away. Would be even better if there were more cars to find. Drifting is not as loose as NFS: HP 2010 and the AIs don't pull as many cheap moves as ALWAYS using shortcuts in HP. The modifying could be better and the "on the fly" tuning is rather annoying. Racing, I resort to my Burnout tactics of taking out people as much as possible to get a lead. :lol: Although...I have had several glitches causing some annoyances...and frustrating moments. As I mentioned before with the game freezing and my data being reversed from 50k SP to 44K SP. Then taking a second restart of the game to restore my data, partially....

As for the online play, I've only done one speed list. It's enjoyable, but as people said, some get their head starts and what not at the beginning of a race. But other than that, it's similar to BP's multiplayer. Although, it is a LOT nicer that you can switch the cars where you are rather than going all the way back to where you found them... :grumpy:


Overall, I'd give this game an 8/10. Fun game, but could use several revisions with spawning cars and frustrating glitches. I still think it was worth the wait though. Though, it feels like it wasn't much of a wait.
 
Been playing for a couple hours.

Holy crap this map is tiny!!!! I thought Horizons map was small but this is half the size of that. To get from end to the other is only about 6 or 7 miles. So thats only about 36 sq miles being generous. Its actually less than that. :scared:
 
CAMAROBOY69
Been playing for a couple hours.

Holy crap this map is tiny!!!! I thought Horizons map was small but this is half the size of that. To get from end to the other is only about 6 or 7 miles. So thats only about 36 sq miles being generous. Its actually less than that. :scared:

Yeah, it makes HP 2010's map look huge.
 
theotherspongey
Just saw the commercial; had in game footage of the Focus ST and 2013 Charger.

Mayyybeee a free content update? Maybe they didn't have time to put it in the final game?

I got the Charger as a promotional offer in a box of Slim Jim's. :dopey:

Also, I'm enjoying this game. Awesome list of cars and the sounds are ****ing awesome. It's also quite fun, I'm glad I decided to buy it.
 
I'm having a blast with it so far, with both the PS3 and Vita versions :D However this is coming from a Burnout junkie, so it's hard for me to not like this game. It certainly has its issues (relatively small map, could be more cars, etc.), but besides that it's great fun. There does seem to be the odd bug here and there, but I imagine they'll get ironed out in future patches.
 
Only thing bad I have to say about the game so far is that each event is short and tge attempt at "trying something different" with the intro cinematics was dumb.



edit: over 400,000 SP now. A trick to having cops stop follwing you is to lead them up a roof of a parking lot and jump off. I'm uncertain if they will at higher heat levels, but at around level 2 or so, they won't jump with you so while they get down, you're already running away. I've also been stacking up the races with the Most Wanted AI, and finally decided to call it a day by grabbing myself an MP4-12C.


Anyway, this game is pretty damn enjoyable for the most part.

The lesser linear drift physics is much more challenging to get the hang of than HP3's. One big thing I will let you guys know is that a combination of braking with handbrakes will be used pretty often if you want to nake a corner at an intersection without cutting a lot of speed or touching the outside wall. You can do it without handbrakes, but this means you require more space to turn at higher speeds which you can't afford everytime since traffic likes to get in the way. The reason for this is because drifts are initiated very late after player's input as compared to HP3, so you have to leave room for your car to turn sharp and to slide outwards. If you don't steer into the drift, the car will naturally steer outwards making your drift wider in no time. It kinda bugged me how difficult it is to tell if your car is still drifting at lower angles. Sometimes it feels like it's still drifting even though there's no indication that I'm doing so.

Powershot nitrous is pretty damn useless overall. It takes long to charge and the boost it gives actually isn't strong enough to make up for the long wait. It's not like Speed Boost in BP, because one could easily rack up enough boost by intiating drifta at low speeds. In this, you can do doughnuts, and drifts, except you ned
a lot more room to start a drift. I won't say anymore because I do want to see what the pro version will be like, though I doubt it'll recharge quicker.

I'm not liking how some events are used for one than one car, and memorizing the map is a tad more difficult than BP's. I also think one can get away by wallriding in the game, which isn't a good thing.

So I'm stuck at 77 Jackspots, with about 31 cars found by now.

The individual requirements for pro version parts will definitely need you to drive the car for a satisfying amount of time before you unlock all the upgrades. Track Tires with its itsy bitsy higher top speed, accel, and control can barely match the immense amount of off-road ability the dirt tires give you. Chances are, you can set all your cars on dirt tires and forget about it afterwards.

The Reinflate Tires and Impact Stability Body Kit, are inexpendable. That is, they're treated as an individual part. For example, there's stock tires, off-road, track, and reinflatable tires. Stats wise, the tires are the same as stock, while Impact Stability has lower accel and top speed than an aero kit. The short gears give you (according to stats) a much bigger increase in accel than the increase in top speed woth long gears. Unless you're out to set a top speed, lower gear is generally better since you rarely will hit top speed in races due to turning so much.

As for the map, there's honestly more than enough. I don't see why it needs to be as big as BP. Driving to places took long and a lot of roads were unused.. or underused. In Fairhaven, I recognize a LOT of stuff Criterion totally just ripped out of BP and HP3 and put into this world, such as the big long coil road from HP3, the curvy road of Uphill Steps AND its jumps from BP. Other things taken straight from BP include the docks with all the cargo containers, the ramp placed in between the roads so that players could jump onto the bridge platform just like South Expressway, the underground freeways, an airfield, and ca parks.

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Of all things to happen... My PS3 just overheated with the red blinking light. Just great... Just unlocked the Lexus LFA too. :mad:
 
My biggest beef with the whole car hunting thing is the duplicates (as in there are for example, more than one F-150 SVT Raptor to find in the city), I think we know MW2012's car list is small so I think this was an attempt to add more fluff to exploring in the city.

I don't think the rubber banding is as bad as it was in HP2010, but I notice taking down an opponent at times has even less effect in slowing him (or her) down then in HP2010 or Burnout games. For example, I repeatedly took down the #10 car (an Alfa) in the top ten list but I found the car would spawn almost immediately behind me after the crash, making me wonder if it is even worth it to attempt a take down that may wreck me and rather focus on racing.

I think in a bit of a switcher-roo situation, it is Forza this time that has more of a story (with Horizon) rather than the contemporary NFS title, MW2012 attempts to some what emulate the Black List 15 that was in the 2005 MW game except this time around you don't know the opponents by the drivers but rather what the cars are, i.e. you are gunning for a Mercedes Benz SL65 rather than Razor in the #1 position who is in possession of your stolen car. Meanwhile, Horizon features "boss" opponents (which is a first for a Forza game I think) that have actual names and a tiny amount of back story to each one, ranging from a tech billionaire to a royal prince to a female race car driver that I suspect is supposed to be a parody of Danica Patrick. But nonetheless, I doubt most people play racing games for stories, so I doubt any of this would be of matter.
 
I'm on the wall, actually. As said above, the events are short & I'm not so sure I like the physics compared to HP2010. I know the physics have been tweaked so you actually have to brake now, but the steering still feels very sensitive, so it feels like I'm still trying to find a blend of when to brake & then steer without running into something; might just be me.

The game is definitely fun, but my gut is leaning towards beating it & then selling it. I'm not seeing much replay value in it yet. :guilty:

Sounds are still amazing. Love the crackle of the exhausts, esp. in the tunnels.

Edit* I'm trying to give it a shot, but I can't get into the physics. The cars also feel like their always hunting for the right gear & the sense of speed feels off. I'm sad to say I may be selling this or just keeping it til' COD comes out. It may just be me unable to adjust from Horizon as well, but it doesn't feel as solid as HP2010 did.
 
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My biggest beef with the whole car hunting thing is the duplicates (as in there are for example, more than one F-150 SVT Raptor to find in the city), I think we know MW2012's car list is small so I think this was an attempt to add more fluff to exploring in the city.

it's not that bad. It good to find mulriple locations because some events are closer to one of their jackspots so you could just teleport into the closest one and save you time. If there wern't
duplicates, you can imagine how frustrating it may be if you had to drive across town each time you wanred to pkay a specific event.
 
but it doesn't feel as solid as HP2010 did.
HP2010 was one hell of a solid game. I was hoping Most Wanted 2012 would be like HP2010... which gave me a good feeling and I continued to play it regardless of completing every event+DLC events. I'm unable to find MW2012 fun but more of a chore. I played a couple, beat a couple of the MW list and i'm in this "over-it" stage already.

Glad to see others finding this game fun. The only thing that gave me a smile was the sounds. Because those are just absolutely fantastic.
 
HP2010 was one hell of a solid game. I was hoping Most Wanted 2012 would be like HP2010... which gave me a good feeling and I continued to play it regardless of completing every event+DLC events. I'm unable to find MW2012 fun but more of a chore. I played a couple, beat a couple of the MW list and i'm in this "over-it" stage already.

Glad to see others finding this game fun. The only thing that gave me a smile was the sounds. Because those are just absolutely fantastic.
Nice way of summing it up. 👍

I gave it one more go, & I think my issue with the game is that it doesn't feel like Criterion's first go-round. Instead, it actually gives off a vibe of a BlackBox influenced game; the visuals, the environment, the physics. As you said, I'm glad others find it enjoyable & I look forward to seeing what Criterion come up with next, but that will probably be a rental after this one.
 
Probably someone has pointed this out already, but this is the first time I've seen an NFS game that allows customizable license plates since Porsche Unleashed, not only that to boot but not only is the plate's text customizable, but the actual plate or backing can be changed much akin to CoD's name tag system. All in all, this little detail of license plates put a smile on my face.

P.S. This is probably predictable to many but I decided to test out if certain words were censored if entered as a license plate, and sure enough there is a censor system.
 
I woke up early this morning (damn you summer/winter time) and found out that my copy of Most Wanted was activated on the hd of ps3.

Spent one good hour. Love it. Just simply love it.
 
I find the upgrades aren't like your typical upgrades in racing games in that they feel more like power-ups or perks. I feel they really do what they advertise they do and at times, a little almost too well (as in I'm saying they maybe a bit overpowered.). AOS, my experience with track tires have been different, there was a race I had off-road tires equiped and found I could barely keep pace with the pack because the car was sliding too much around the corner and losing too much speed. With track tires equipped, I was able to drive around the corner without entering a slide as if I was on rails, they basically make GT5's Racing Softs look like Comfort Hards IMO. Of course, they perform poorly off road which makes them a poor choice for police chase situations where going off the pavement is pretty much inevitable.

The Impact Body kit basically turns your vehicle into a battering ram and has the potential to destabilize opponents on impact so I wonder if in multiplayer this will be a source of grief.
 
I don't know about you that have the Slim Jim code, but it seems bugged. For the free Charger online, I used it and it was fine to race with....until I went to the car milestones in multiplayer. Everytime I would scroll onto the Charger SRT-8 car milestone tab, it would freeze my game constantly. I wonder if any of you have experienced this as well?

I just uninstalled it to be honest. I'll unlock it the normal way I guess lol.
 
Finally unlocked the Lamborghini Aventador in Single Player, having a blast with it! :dopey:

But how on earth is it supposed to beat a Bugatti Veyron SuperSport?

Oh, and how is the console versions damage? On the PC version chunks of the cars body falls off, and the glass shattering is fantastically done. I also like how when landing from a big jump, the glass on windows cracks. 👍

I don't know about you that have the Slim Jim code, but it seems bugged. For the free Charger online, I used it and it was fine to race with....until I went to the car milestones in multiplayer. Everytime I would scroll onto the Charger SRT-8 car milestone tab, it would freeze my game constantly. I wonder if any of you have experienced this as well?

I just uninstalled it to be honest. I'll unlock it the normal way I guess lol.

I hate to tell you this but I don't think there is an Charger SRT-8 in this game; the only cars I have yet to get are the top 3 most wanted ones, and I haven't found a Charger.
 
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I doubt it. The Live-Action Forza Horizon Trailer featured Porsche's and there weren't any in the actual game.

Plus, Ferrari doesn't like their cars getting utterly destroyed and causing mayhem anymore.
 
MattZR1
I don't know about you that have the Slim Jim code, but it seems bugged. For the free Charger online, I used it and it was fine to race with....until I went to the car milestones in multiplayer. Everytime I would scroll onto the Charger SRT-8 car milestone tab, it would freeze my game constantly. I wonder if any of you have experienced this as well?

I just uninstalled it to be honest. I'll unlock it the normal way I guess lol.

It worked fine for me when I checked the milestones for it.
 
This is to easy lol beat the game already in less then a day :(, But hey its epic Lol, Havnt tried multiplayer yet is it good?
 
This is to easy lol beat the game already in less then a day :(, But hey its epic Lol, Havnt tried multiplayer yet is it good?
Why rush through the game or is it really that short? Anyway, looking forward to friday.

:)
 
Nice the server is back up.

Quick review.

I played for about 3 hours last night. I am very disappointed with MW2012. I LOVED Burnout Paradise especially the online co-op challenges. There were at least 300+ online challenges in BP and you could access them any time you wanted. With that said, MW2012 seems like a very watered down generic version of BP. The online seems random. You get a race, then challenge, then speed run. You cant just select the co-op mode and play that. I also didnt see the 12 player co-op. Only 8 player. *actually found out that the 12 player advertisements were for PC only. The PS3 and 360 only get 8 players. False advertisement*


As for comparing it to the original MW it just seems like a more watered down version of the origial MW. Only 41 cars is quite disappointing. VERY small map only about 36 sq miles max (half the size of Horizon). Only 30 FPS instead of the Burnout Paradise 60 FPS which toned down these graphics a lot compared to BP. The multiplayer and co-op are fun but seem very limited compared to BP. Overall very disappointed. This is the first Criterion game that has actually let me down. I would only suggest this as a rental. Hopefully they put out a true Burnout Paradise 2.
Why rush through the game or is it really that short? Anyway, looking forward to friday.

:)
The single player is VERY short. Estimated at only around 10 hours.
 
Well guys remember what IGN said..."This a racing game for people that don't like racing games." I think why Criterion just rested on their laurels and went team half ass on this game
 
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