..yeah, I would want to see some from of "build your own Speed Card" thing being implemented and based on in-game currency, be it actual $ (as I'm sure most would prefer) or Part Tokens (acceptable compromise), even if they were a bit more expensive than their non-tailored counterparts.
For instance, a tier (?) 18 part with no perks goes for $24,300, with an extra $900 for one with a perk. Let's say we double those prices for the custom ones, so the base card will set you back $48,600, $1,800 for the first perk, $3,600 for the second perk and $7,200 for the third. That would put a fully upgraded car at about $360,000, *but*
- The car would be exactly as you want it
- The game is generally more than happy to throw $ at your face
- There's side bets to take advantage of in events
- Any speed cards you may earn for that car can be converted into money (or the if-this-system-was-in-place-useless Part Tokens)
As far as I'm concerned, that'd be.. well it wouldn't be a "win". A win would be taking a leaf out of the books of (ironically) either GTA V and give you so much you wouldn't know what to do with it or Midnight Club L.A. and decide currency no longer applies, but neither of those are anywhere near likely to ever happen again on this side of an industry crash. Regardless, you'd need to do *some* grinding to get the money, but nowhere near as it is now.
Also, and don't quote me on this just yet, but the working theory I have is that, while completing individual Daily Challenges will earn points towards getting a Base lootbox (which the game is kind enough to keep track of), either completing a full set *or* making it to the "end" of the line will give you a Premium one. I'll have to investigate further, but that's what I'm getting thus far. As it turns out, that's not the case. Would've been a perfectly logical decision, but there we are.