Nenkai (X/Twitter): Kaz is cooking

  • Thread starter DJShadesUK
  • 981 comments
  • 143,803 views
Screw Red Rock Valley or El Capitan. Seattle is where it's at, and Seattle (or something like it) is what the game needs. Another City track with tight turns, not another 'race' track or mountainous track. :D :sly:
 
Last edited:
Screw Red Rock Valley or El Capitan. Seattle is where it's at, and Seattle (or something like it) is what the game needs. Another City track with tight turns, not another 'race' track or mountainous track. :D :sly:
As much as I'd like to see Seattle, I wish there was suspension damage from jumps, otherwise that section will be pretty comical.

But other than that nitpick, I love Seattle. Would be the perfect place to take all these V8s we got for a spin.
 
Last edited:
As much as I'd like to see Seattle, I wish there was suspension damage from jumps, otherwise that section will be pretty comical.
Well, I mean, that's kind of the idea behind it. GT takes itself too seriously, Seattle was a track which was quite comedic. Seattle would be a rather different inclusion. But I don't see it happening. City tracks in general are seemingly getting the middle finger from PD because they take 'too long' to develop and aren't very eSports friendly. :rolleyes:
 
Last edited:
My insider* tells me that they were planning Seattle for a return but, due to a typo at the travel agents, the locale modelling team accidentally ended up in Settle - which is how we got the Ribblehead Viaduct as a Scapes location:

1698613611369.png


Looking forward to a track there.


*That's the voice in my head, not a PD insider
 
Well, I mean, that's kind of the idea behind it. GT takes itself too seriously, Seattle was a track which was quite comedic. Seattle would be a rather different inclusion. But I don't see it happening.
Was is the key word, GT is more and more like a simulator today, with track limits and penalties and everything.

If we got Tahiti Road, you'd have to avoid the edges of the track because of the lack of grip and because of the dirt you'd get on your tires :lol:
 
Was is the key word, GT is more and more like a simulator today, with track limits and penalties and everything.

If we got Tahiti Road, you'd have to avoid the edges of the track because of the lack of grip and because of the dirt you'd get on your tires :lol:
Doesn't mean you can't have the occasional oddball content. I mean we got an ambulance after all.
 
Doesn't mean you can't have the occasional oddball content. I mean we got an ambulance after all.
I know, but I think the comical tracks will be leaning more towards dirt tracks. Or then we get super short tracks like Kyoto Miyabi
 
Well, if they have to be restricted to dirt tracks, how likely do you think Toscana, Eiger, or Smokey Mountain will make a return?
 
Last edited:
Why not GT2 dirt tracks, like Green Forest?
Had to actually look that track up. That alone tells the answer to your question... :lol::P

If I have to actually look up a track, then to me it's a forgettable track ...which is probably why it got dumped.
 
Last edited:
It would certainly fit in with PD's idea that every dirt track needs to have jumps.
Then there's always Tahiti Dirt Route, with that one straight filled with crests :lol:

But in all seriousness, I could see that track returning, if we get any more rally.
 
Just give increased custom race payout and everyone will be happy and not ever whine about events again
I'll truly never understand people that act like the entire point of playing a game is just to make a number go up and not, you know, to have new and interesting and challenging experiences. I guess this is why we're stuck in this F2P hell that most of gaming is today.
 
I'll truly never understand people that act like the entire point of playing a game is just to make a number go up and not, you know, to have new and interesting and challenging experiences. I guess this is why we're stuck in this F2P hell that most of gaming is today.
Because it can take a lot of credits to buy and upgrade cars for those "new and interesting and challenging experiences". The cost of setting up those experiences can quickly outstrip the credits you get back from custom races.
 
Sadly we'll only get one track if we get one :nervous:

But if we get two, woof. Biiiig update :drool:
We have chances for 2 tracks only in a future Spec 2.0 update, may such be in this one? Let's wait Tuesday/Wednesday and we are going to figure it out
 
Because it can take a lot of credits to buy and upgrade cars for those "new and interesting and challenging experiences". The cost of setting up those experiences can quickly outstrip the credits you get back from custom races.
I have no genuine desire to drive every car in this game . I get to play maybe two hours in one night. It would take me a year to drive every car , let alone to actually get to know it well enough. That and by the end I was done with Cafe I had like 60-70 cars.
 
Back