I don't understand what's done "one by one" regarding damage in GT5? Visually you either get melting of body parts on a few cars, CF to glass to everything all handled the same and most only after numerous bumps and crashes.. and you can get a few cars with doors that open, very very few cars like only the premium rally cars. Majority of visual damage in GT5 is a joke. Mechanically, where the importance of a damage system lies, is only on certain game modes and works just like 'most other racing games'. You hit a wall hard on the right front of your car and the right front of your car will be affected, from suspension to brakes to even steering. Bash a front mounted car head on a bit hard and you'll have reduced engine performance as well. GT and FM and other games do exactly this. There's nothing special or new to how GT5 does it. It's sad that a damage system was an afterthought and only limited to certain game modes. I can't tell you how many times I down shift redline pinging like mad in GT5 to slow down quicker because I know it doesn't affect anything but in other games I won't do that to avoid drivetrain or engine damage. What's also sad is being an ALMS/ELMS/WEC fan and seeing that the endurance races in GT5 have 0 damage effects, something that can take almost 1/2 the starting grid at LeMans out due to damage, crashes, driver abuse, etc. Note that I'm not making it a GT vs FM thing here with these statements. In F1 games if you push the car too hard and let it scream at redline, you'll get reduced performance because you're pushing the car roo hard. I love damage in games, not for the madness that others bring but because it's another variable in the mix that keeps you driving clean and as best as possible, not driving like mad grinding walls and bumping cars out the way. Have you played other racing games another_jakhole?
But being that this is the new DLC thread, none of this matters anyway.
To be on topic, anyone think we'll see night shift or weather at Motegi?