New Gran Turismo 7 "Starting Line" Trailer Reveals More New & Returning Cars

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Forgot where the link is, but I remember Kaz one said basically that.

I think the reason why it will take longer to build a fictional racing version of an existing race car is because they'll still have to conceptualize it out of the existing car; this could take long to realize it before it's worked on (sometimes even having to completely reimagine the car in the case of the Peugeot RCZ Gr. 3 and its homologation road car variant, where the original car was an FF, the race and fictional road special are MR).
Also, the original reason PD needed to do that in the first place was to fill up the Manufacturer Series quota.
 
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I think the reason why it will take longer to build a fictional racing version of an existing race car is because they'll still have to conceptualize it out of the existing car; this could take long to realize it before it's worked on (sometimes even having to completely reimagine the car in the case of the Peugeot RCZ Gr. 3 and its homologation road car variant, where the original car was an FF, the race and fictional road special are MR).
You sure that's fictionalized cars in general and not just the Vision GTs? I really would like to see that article to just be sure.
 
Gran Turismo is a game that let me put a 2j against a VW Beetle and there is nothing wrong with that.😂
Actually, thats great! Its incredible the game lets you play the way you want. The problem, for me at least, is the in game championships also happens to have such different cars, with close competition. On of the best examples is the Chaparral 2J against GT 500 cars, rally cars and LMP1 cars, all together in the same race, with similar performance. Thats ridiculous.
 
Actually, thats great! Its incredible the game lets you play the way you want. The problem, for me at least, is the in game championships also happens to have such different cars, with close competition. On of the best examples is the Chaparral 2J against GT 500 cars, rally cars and LMP1 cars, all together in the same race, with similar performance. Thats ridiculous.
Which game had that race?

The worst Gran Turismo for cars competing against each other when they shouldn’t, was Gran Turismo 2.
 
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Especially, when we literally found out about the RX-VISION GT3 from sketch and Six months later, the car was completed.
 
We really can't play GT the way we want. We play the way KAZ to ants us haven't O play. We do have to be creative to try and play the way we want, but all the tools are not available. Only would need a few features programmed and then, we'd be able to play the way we want.
 
Actually, thats great! Its incredible the game lets you play the way you want. The problem, for me at least, is the in game championships also happens to have such different cars, with close competition. On of the best examples is the Chaparral 2J against GT 500 cars, rally cars and LMP1 cars, all together in the same race, with similar performance. Thats ridiculous.
You can do that today in Sport by turning off classification.
 
Haptic feedback can add a lot to a racing game and in not just a gimmicky way. I'd much rather play WRC on the ps5 than the PC for example because of the haptic feedback on the PS5 controller and they also make use of the controller mic. Of course, many serious racing fans will use wheels though.
 
Which game had that race?

The worst Gran Turismo for cars competing against each other when they shouldn’t, was Gran Turismo 2.
If i was in charge of gt7 i would make every single player event very well balanced except for one in a historic car cup,just for old times sake
 

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Haptic feedback can add a lot to a racing game and in not just a gimmicky way. I'd much rather play WRC on the ps5 than the PC for example because of the haptic feedback on the PS5 controller and they also make use of the controller mic. Of course, many serious racing fans will use wheels though.
Also drains the hell out of the controller too, I feel like Wreckfest's implementation has the most balanced feedback in my opinion.
 
"Haptic feedback feature available only on PS5" is a really strange way to write that. DualShock vibration is haptic feedback. FFB on steering wheels is haptic feedback. Do PS4 players not get any of this?

I seriously doubt that the PS4 version will feature no FFB at all on controllers or wheels, that would be insane. I'm not sure that there's a modern PS4 game from a first party studio that doesn't leverage the DualShock in some way. Presumably the intent is to signal that the adaptive triggers and the upgraded feedback from the DualSense is only available on PS5. But then why not write that? Marketing people know full well how important it is to be accurate, write "DualSense haptic feedback features only available on PS5" or "Adaptive trigger feedback only available on PS5".

I think it's hilarious that people are getting so turnt over it. They don't confirm anything!
This is the fun of GT trailer season. You can imagine all the amazing things that the game could have, before you're facing with the cold reality of what the game actually ends up being. Remember when we all thought there was a real chance GT5 was going to have 1000 premium quality cars? Aaah, dreams... enjoy them while you can. :)
 
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"Haptic feedback feature available only on PS5" is a really strange way to write that. DualShock vibration is haptic feedback. FFB on steering wheels is haptic feedback. Do PS4 players not get any of this?

I seriously doubt that the PS4 version will feature no FFB at all on controllers or wheels, that would be insane. I'm not sure that there's a modern PS4 game from a first party studio that doesn't leverage the DualShock in some way. Presumably the intent is to signal that the adaptive triggers and the upgraded feedback from the DualSense is only available on PS5. But then why not write that? Marketing people know full well how important it is to be accurate, write "DualSense haptic feedback features only available on PS5" or "Adaptive trigger feedback only available on PS5".
I think it's 'cause the enhanced functionality in that regard has been branded by Sony as Haptic Feedback™.
This is the fun of GT trailer season. You can imagine all the amazing things that the game could have, before you're facing with the cold reality of what the game actually ends up being. Remember when we all thought there was a real chance GT5 was going to have 1000 premium quality cars? Aaah, dreams... enjoy them while you can. :)
Ah yes, the ol' Gartner Hype Cycle:

Gartner Hype Cycle.jpg
 
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"Haptic feedback feature available only on PS5" is a really strange way to write that. DualShock vibration is haptic feedback. FFB on steering wheels is haptic feedback. Do PS4 players not get any of this?

I seriously doubt that the PS4 version will feature no FFB at all on controllers or wheels, that would be insane. I'm not sure that there's a modern PS4 game from a first party studio that doesn't leverage the DualShock in some way. Presumably the intent is to signal that the adaptive triggers and the upgraded feedback from the DualSense is only available on PS5. But then why not write that? Marketing people know full well how important it is to be accurate, write "DualSense haptic feedback features only available on PS5" or "Adaptive trigger feedback only available on PS5".


This is the fun of GT trailer season. You can imagine all the amazing things that the game could have, before you're facing with the cold reality of what the game actually ends up being. Remember when we all thought there was a real chance GT5 was going to have 1000 premium quality cars? Aaah, dreams... enjoy them while you can. :)
The trailers don't seem to imply anything of that. Kaz is not overhyping features that don't exist. They're just showing what people can expect from the game really. And GT5 and 6 were made a decade ago, those games still living rent free on people's head?
 
"Haptic feedback feature available only on PS5" is a really strange way to write that. DualShock vibration is haptic feedback. FFB on steering wheels is haptic feedback. Do PS4 players not get any of this?

I seriously doubt that the PS4 version will feature no FFB at all on controllers or wheels, that would be insane. I'm not sure that there's a modern PS4 game from a first party studio that doesn't leverage the DualShock in some way. Presumably the intent is to signal that the adaptive triggers and the upgraded feedback from the DualSense is only available on PS5. But then why not write that? Marketing people know full well how important it is to be accurate, write "DualSense haptic feedback features only available on PS5" or "Adaptive trigger feedback only available on PS5".


This is the fun of GT trailer season. You can imagine all the amazing things that the game could have, before you're facing with the cold reality of what the game actually ends up being. Remember when we all thought there was a real chance GT5 was going to have 1000 premium quality cars? Aaah, dreams... enjoy them while you can. :)
sony marketed the adaptive triggers and more comprehensive vibrations of their new pad for ps5 as 'THE haptic feedback' feature for some time as like they thought the traditional vibrations on ds4 are not 'haptic feedback' at all. So imo its just some word stuff rather than losing some features already exist on gt sport, im not worrying on this.
 
The trailers don't seem to imply anything of that. Kaz is not overhyping features that don't exist. They're just showing what people can expect from the game really. And GT5 and 6 were made a decade ago, those games still living rent free on people's head?
Mate, why so defensive? Your reaction says that those games are living in your head, not mine.

This happens with all games, not just Gran Turismo. Cyberpunk 2077 is the obvious latest example, but pretty much every major game looks more exciting and expansive in initial trailers than it actually ends up being. It's just how marketing works. I'm sure all of us can think of games that sounded amazing at first but ended up being unspectacular. The Crew and it's rendition of the entire USA? No Man's Sky and all of it's No Man's Sky-ishness? Anthem and whatever on earth they were smoking when they made that pile of mediocrity?

Of course, these are somewhat extreme examples to demonstrate. The reality is that most games look amazing in early trailers and end up being just good solid games on release. There's nothing wrong with that, just like there's nothing wrong with joining in the hype and having a little fun. It's part of the joy of anticipation. It's just worth remembering that when the game finally releases it almost certainly won't be everything you imagined.

Yeah, GT fans learned that the hard way through GT5 and 6 but in 2021 I'm pretty sure everyone who is into video games has learned that lesson one way or another. We're not special or unique in having releases that failed to deliver. Polyphony's playing it safe and the moment and not releasing information about specific features for GT7 at all, so it's hard to see how they would manage to overhype them.

sony marketed the adaptive triggers and more comprehensive vibrations of their new pad for ps5 as 'THE haptic feedback' feature for some time as like they thought the traditional vibrations on ds4 are not 'haptic feedback' at all. So imo its just some word stuff rather than losing some features already exist on gt sport, im not worrying on this.
You're almost certainly correct, it's just a very weird way to use a term that has been industry standard for literally decades.
 
In the new trailer it shows a Gr.X and a PP number next to it. I'm going to be mad if you can't race them with other cars. Right now we are stuck with one makes or never use them.
The trailer that featured that portion appeared to have been recorded on an older build.
 
Hoping we can remap the controls,still using triggers for gears and X for throttle due to my issues.I cant accurately regulate pressure for long using triggers for accel/brake,i know its not ideal but it works for me. 👍
 
Mate, why so defensive? Your reaction says that those games are living in your head, not mine.

This happens with all games, not just Gran Turismo. Cyberpunk 2077 is the obvious latest example, but pretty much every major game looks more exciting and expansive in initial trailers than it actually ends up being. It's just how marketing works. I'm sure all of us can think of games that sounded amazing at first but ended up being unspectacular. The Crew and it's rendition of the entire USA? No Man's Sky and all of it's No Man's Sky-ishness? Anthem and whatever on earth they were smoking when they made that pile of mediocrity?

Of course, these are somewhat extreme examples to demonstrate. The reality is that most games look amazing in early trailers and end up being just good solid games on release. There's nothing wrong with that, just like there's nothing wrong with joining in the hype and having a little fun. It's part of the joy of anticipation. It's just worth remembering that when the game finally releases it almost certainly won't be everything you imagined.

Yeah, GT fans learned that the hard way through GT5 and 6 but in 2021 I'm pretty sure everyone who is into video games has learned that lesson one way or another. We're not special or unique in having releases that failed to deliver. Polyphony's playing it safe and the moment and not releasing information about specific features for GT7 at all, so it's hard to see how they would manage to overhype them.


You're almost certainly correct, it's just a very weird way to use a term that has been industry standard for literally decades.
I'm not defensive at all. I'm not the one who mentioned GT5, I don't think nor care about the game anymore. Cyberpunk was nothing but pure lies right from the start. Kaz is just marketing his game like he usually do, and I don't think it's comparable to what CDPR did, in fact it's quite the opposite.
 
"Haptic feedback feature available only on PS5" is a really strange way to write that. DualShock vibration is haptic feedback. FFB on steering wheels is haptic feedback. Do PS4 players not get any of this?

I seriously doubt that the PS4 version will feature no FFB at all on controllers or wheels, that would be insane. I'm not sure that there's a modern PS4 game from a first party studio that doesn't leverage the DualShock in some way. Presumably the intent is to signal that the adaptive triggers and the upgraded feedback from the DualSense is only available on PS5. But then why not write that? Marketing people know full well how important it is to be accurate, write "DualSense haptic feedback features only available on PS5" or "Adaptive trigger feedback only available on PS5".
It's just definition convention, really.

By the absolute, raw definition of "haptic", anything that delivers a sensation you can feel is "haptic". This includes wheel force feedback, as you say, and everything right back to the first DualShock (well... all of them) and their Eccentric Rotating Mass (title of your sextape).

DualSense isn't actually that far removed from the ERM system in DualShock, as it happens, but it uses magnetic voice coils called Linear Resonance Actuators (LRA) - similar to how mobile phones since... oooh, about 2015 have done it. They still having a moving mass, but it travels short distances along a single axis, rather than accelerating a big mass around and around, so it's quicker to respond and more detailed. In that respect, really DualSense and DualShock haptics aren't that different and it is indeed odd to say that one is haptic and the other isn't.

However, the convention is to refer to a feedback system that detects and measures the force you apply to a button or screen and delivers an appropriate tactile response as "haptic", largely thanks to the proliferation of the term by mobile phone manufacturers. Really, the term for mobile phone/tablet haptics should be "surface haptics", but nobody - up to and including specialist technology outlets - really refers to it as such.

That's essentially all that Sony means when it refers to "haptics". It's not that DualShock isn't a haptic device but, by convention of terminology, the DualSense is what most people think of as haptic.


Basically it's "thanks, Apple, for mutating the language".
 
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1. PS5 only on replays, menus and Scapes.
2. It depends on the car, as I believe it's only these models being outsourced that are being finished faster. Assuming a vast majority of cars modeled for GT7 were modeled in-house without the outsourcing support, this could mean they're still done in six months.
Not in Scapes. Just replays and (some?) menus
 
"Haptic feedback feature available only on PS5" is a really strange way to write that. DualShock vibration is haptic feedback. FFB on steering wheels is haptic feedback. Do PS4 players not get any of this?

I seriously doubt that the PS4 version will feature no FFB at all on controllers or wheels, that would be insane. I'm not sure that there's a modern PS4 game from a first party studio that doesn't leverage the DualShock in some way. Presumably the intent is to signal that the adaptive triggers and the upgraded feedback from the DualSense is only available on PS5. But then why not write that? Marketing people know full well how important it is to be accurate, write "DualSense haptic feedback features only available on PS5" or "Adaptive trigger feedback only available on PS5".
It’s obvious they’re talking about the DualSense controller. I don’t know why you’re confused.

The DS4 vibrates, that’s it, but of course vibrations will be featured on PS4, why wouldn’t they? The DualSense is something completely different, though. You’d know if you ever tried one. It’s nothing short of amazing, really.
 
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