New Gran Turismo 7 Video Details PS5 Improvements, Reveals New Cars & Teases Daytona Road Course

  • Thread starter Famine
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carbon fibre of course does not, possible skid plates on the underside would though. no expert on the 911 race cars.

honestly it just looks off, and i think i can see some clipping. it would never bother me playing the game, but showcasing it in a trailer that is meant to put the game in the best possible light? come on. be real, this sucks.
 
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I love this multiclass race, VGT vs GR3 vs GR1
That's just your standard slapped together "GT All Stars" car group that you see in trailers for every GT game, none of which so far has resulted in actual multi class racing, just wildly unbalanced grids at most.
 
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Even switching between different real life cars forces you to adapt to the difference in sensations.
Different degrees of the same sensation, not different sensations.

The 'understeer rattle' that GT has with FFB is, as an example, utterly inaccurate and not a sensation you will ever feel due to understeer in any car in reality.

If we have a trigger sensation of brakes going soft on brake lock-up, then we have exactly the same issue with a lack of accuracy in comparison to the real world.

Looking at understeer again, in reality you will always get a reduction in steering force at the tyre slip-rate exceeds its limit and understeer occurs. Now dependent on the car and tyre this sensation will occur at a different slip-rate and may be more or less pronounced in it's feel as to how quickly the steering load reduces. However what will never change is that base sensation of a reduction in steering force as the slip rate is exceeded, as such if GT gets that wrong, then it doesn't matter how much it changes between cars, etc. it's still inaccurate.
 
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So what you meant was something like dynamic time of day, in which the lighting gradually changes with the position of the sun?

Essentially, yes. Modeling that is an entirely different process than the baked lighting scheme they used for GT Sport.


This article explains how they used ray tracing to bake the lighting in sport and obviously real time rendering it an entirely different pipeline.
 
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There might be contact maybe but I see no clipping and last I checked carbon fiber doesn't spark. The lighting matches the hazy day conditions evident from the sky.
Spot on, carbon fibre doesn't create sparks as it lacks the properties to do so. When people see sparks from parts of a car making contact with the road it's usually metallic parts making contact with the road creating the sparks not bumpers/splitters etc.

Watching the video at reduced speed though, the splitter does clip through the track slightly, perhaps that's something they can improve upon, but in a game where the ettings of the car can dictate ground clearance etc. It may be difficult to avoid clipping through the track altogether without risking some iffy physics going on.
 
I still don't agree that GT7 looks much better than Sport. It looks better but it's not a leap forward, especially after the gameplay video of Deep Forest. If I could quantify graphics quality in numbers, and GT Sport was an improvement of 5 vs GT6, i would say GT7 is an improvement of 2, at best, over GT Sport.
 
I still don't agree that GT7 looks much better than Sport. It looks better but it's not a leap forward, especially after the gameplay video of Deep Forest. If I could quantify graphics quality in numbers, and GT Sport was an improvement of 5 vs GT6, i would say GT7 is an improvement of 2, at best, over GT Sport.

I think you're looking at the wrong things honestly. My biggest graphical gripe with Sport was how quickly the level of detail dropped off on the other cars in front of and behind you. In GT7 the level of detail is much much better at every distance.
 
I think you're looking at the wrong things honestly. My biggest graphical gripe with Sport was how quickly the level of detail dropped off on the other cars in front of and behind you. In GT7 the level of detail is much much better at every distance.
Maybe once you actually play it and have it on your screen, the differences will be more noticeable. From videos though, I can't tell that kind of large improvement, honestly.

GT Sport
Screenshot 2021-12-20 at 13-31-26 Gran Turismo Sport - Gameplay Ferrari 458 Italia Nurburgring...png


GT7
Screenshot 2021-12-20 at 13-31-43 Gran Turismo 7 - Deep Forest Raceway Gameplay PS5, PS4.png


There's always a placebo factor, as well, that tends to occur with new releases, that can't be dismissed.
 
Your screenshots are blurry. It's a huge difference in LOD.
I would genuinely like to see something that'll illustrate that properly. Do you have something I could look at?

Also, apparently, this was all captured on a PS4 Pro, according to the credits at the end.

If someone can look at that trailer, and then to a GT7 trailer, and say there's a world of difference between the two... I don't know what to say. If that's what GT7 will look like on a PS4 Pro, that's amazing already.
 
From this screenshot, the lighting looks more natural in GTS than in GT7.

They both look natural but different. Sunlight behaves in different ways at different times and angles. The armco and trees look really bad in sport though even at a distance the quality is terrible in comparison.
 
From this screenshot, the lighting looks more natural in GTS than in GT7.
I wouldn't say it looks unnatural, sometimes the exposure can look off when it's bright but then take a photo on a bright sunny day and everything does look bright. But there could also be issues with the way the source is recorded before compression, time will ultimately tell how good it looks on our own displays. I personally think people with 4k HDR displays might notice the biggest improvement over GT Sport.
 
What dodge viper is this? I was hoping it was going to be the Team Oreca dodge viper but it looks like it might either be the Gr4 viper or Gr3 viper with red livery.
 

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What dodge viper is this? I was hoping it was going to be the Team Oreca dodge viper but it looks like it might either be the Gr4 viper or Gr3 viper with red livery.
Most likely an alt livery for the GT3. There have been a few alt liveries shown for other cars as well.
 
Why bother so much about what the sensation is for a specific event in the game? What's import for me is that it's intuitive and helps me to drive and compete better.
If you want to learn skills that translate to real life, you'll need to adapt when switching from games to real life vehicles anyway. The basic principles are the same, but the sensations are different, hence the need for some adaptation. Switching between a real life motorcycle and car has different sensations, even though brake/throttle and steering control is the same (motorcycles are a lot more advanced since you manipulate the center of gravity as well). Even switching between different real life cars forces you to adapt to the difference in sensations.

Both real life motorcycle driving as well as GT Sport has made me a safer and faster real life car driver.

If GT7 isn't worse than GT Sport, I'm super happy. It's an excellent, immersive, intuitive, competitive racing game as is. I couldn't care less for more ******** realism as in ACC, where I have to fiddle with crap I'm not interested in.
ACC is pretty solid out of the box
 
I would genuinely like to see something that'll illustrate that properly. Do you have something I could look at?

Also, apparently, this was all captured on a PS4 Pro, according to the credits at the end.

If someone can look at that trailer, and then to a GT7 trailer, and say there's a world of difference between the two... I don't know what to say. If that's what GT7 will look like on a PS4 Pro, that's amazing already.
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Might be hard to tell but the sky boxes are badly compressed jpgs with lots of dithering in sport. Especially evident in HDR mode.

In sport at around 30-40 ft the car in front of you swaps from low to middle LOD in sport. Happens every time. Very jarring as that is when you're lining up a pass. In 7 it looks like the model stays the same for as far as I can reasonably see. Probably also using the highest LOD that Sport reserved for scapes mode.
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Might be hard to tell but the sky boxes are badly compressed jpgs with lots of dithering in sport. Especially evident in HDR mode.

In sport at around 30-40 ft the car in front of you swaps from low to middle LOD in sport. Happens every time. Very jarring as that is when you're lining up a pass. In 7 it looks like the model stays the same for as far as I can reasonably see. Probably also using the highest LOD that Sport reserved for scapes mode.
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From those images, I can't tell if the dithering is due to the game or due to image compression. I went to look at some 4K GT Sport gameplay (to help at least a bit) and I thought I saw what you're seeing. But now I'm seeing the same thing in GT7 gameplay too, maybe to a lesser degree though.

As for LOD changes, those are a given. They are a long used technique for games, designed to run across different hardware, where the less powerful the hardware, the sooner the switch to lower LODs occurs. I also couldn't notice them, from your screenshots, but I finally saw them on the 4K video. However, I must say that I've played GT Sport since 2017, and either never noticed or wasn't bothered by those LOD changes. I had to actively look for them. They are jarring to you, fair enough, as everyone has their graphical tastes. To me, it might the screens I use or the resolution I play at, but I honestly didn't find it immersion breaking.
 
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From those images, I can't tell if the dithering is due to the game or due to image compression. I went to look at some 4K GT Sport gameplay (to help at least a bit) and I thought I saw what you're seeing. But now I'm seeing the same thing in GT7 gameplay too, maybe to a lesser degree though.

As for LOD changes, those are a given. They are a long used technique for games, designed to run across different hardware, where the less powerful the hardware, the sooner the switch to lower LODs occurs. I also couldn't notice them, from your screenshots, but I finally saw them on the 4K video. However, I must say that I've played GT Sport since 2017, and either never noticed or wasn't bothered by those LOD changes. I had to actively look for them. They are jarring to you, fair enough, as everyone has their graphical tastes. To me, it might the screens I use or the resolution I play at, but I honestly didn't find it immersion breaking.

You're definitely not seeing dithering in GT7 because it's not just a jpg of a sky with some clouds in it. It is a real time fully rendered sky with dynamic lightning and cloud cover as seen at 52 seconds in the reveal video.


As far as LOD your TV may play a part in it but it's extremely obvious when it happens and I'm playing it on a PS5.
 
Might be hard to tell but the sky boxes are badly compressed jpgs with lots of dithering in sport. Especially evident in HDR mode.
If you're gonna show screenshots of that then save them as something lossless. If you save as jpg then it's impossible to know if the jpg compression is from the game itself or from the compression of the screenshot.
 
If you're gonna show screenshots of that then save them as something lossless. If you save as jpg then it's impossible to know if the jpg compression is from the game itself or from the compression of the screenshot.
Is that even an option? Doesn't matter. Anyone who has played Sport and has eyes can see the dithering in the sky boxes for themselves.
 
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