New GT5 demo???

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You know I always find it odd how Yamauchi claims skid marks, reverse lights and whatever else as trivial and/or minor things, yet, they've modeled driver likenesses.

So, that's not trivial? I've never even found the prospect to be the least bit interesting, it's someone's actual face....yet reverse lights (something every production vehicle has) is seemingly irrelevant. I'm pretty sure half of the time he doesn't even realize how much he contradicts himself.

On race cars, yes, reverse light are irrelevant. Since most if not all racing cars aren't required to have them in order to race, why would normal cars racing in those same events need them?
 
Terronium-12: hes not contradicting himself, he has a different opinion than you. To him the faces must be more important than the stuff you meantioned, otherwise he wouldnt have bothered with them. I guess they want to take the WRC license they've got seriosuly.
 
On race cars, yes, reverse light are irrelevant. Since most if not all racing cars aren't required to have them in order to race, why would normal cars racing in those same events need them?

And the all too common problem rests right with what you (as well as everyone else) keeps saying: "Why this, because this doesn't apply there..."
Maybe my definition of a perfectionist and what he "believes" to be a perfectionist differ slightly but the general idea being if you aren't going to put all your cards on the table, why bother playing? It goes back to something I said earlier about the audio samples:

If the vehicles don't sound like their real-life counterparts (or at least close to them) why even bother licensing the car in the first place?
It's something as an aficionado I take seriously, and for the people who can't see anyone's opinion but their own (I'm not pointing a finger at anyone, it's just a reference) you can poke as many holes in that as you'd like, it won't change the image of how I see things, or how they should be done - especially when the word "perfectionist" is being thrown around. Now, in no way, shape, or form am I implying that skid marks or reverse lights are anywhere near as important as the audio samples but they (the reverse lights in general) are important. Why? Because it's a part of the vehicle. You may not see them as much as the brake lights, but they were put there for a specific reason. To ignore them is almost the same as saying "Well, that just isn't important enough to me."

I've used the same basic theory against Forza and the lack of proper active aerodynamic sequences; the air-brakes were designed onto the car for a reason...they weren't put there just to fill a void the designer felt was present.

Terronium-12: hes not contradicting himself, he has a different opinion than you. To him the faces must be more important than the stuff you meantioned, otherwise he wouldnt have bothered with them. I guess they want to take the WRC license they've got seriosuly.

And I have absolutely no problem with that, especially under such a light as that. The only problem is the only time you'll ever see those likenesses are in replay formats, well, not in the case of the co-driver but that will only be on the WRC vehicles which to be honest probably won't even make up 2% of the total car count. When you think about it like that it almost seems like an extrapolation of some sort.
 
Whoah, the menu music and sounds, plus the horn sound, just gave me freaky sensation in reminiscence...

Anyway, those skidmarks don't change "density" - I'm sure Papyrus' IndyCar and NASCAR games had it before GPL, they were a bit earlier - I can't remember any other racing games I played back then!

Just checked first Indycar('93) and Nascar('94) games and they didn't have it, but I just remembered painting those nascar vehicles in all sort of stupid designs and being happy as a pig watching my black Slayer/pentagrams/666/fire/whatever livery on the track!:dopey: hihihi Hey, I was a kid back then!;)
...and I'd do it again!:D

Terronium-12: ditto.
 
Bah... IndyCar 2? NASCAR 2? They're the ones I remember best... Don't have them to hand anymore, though :(

My livery editing skills were poor, but I still had fun :dopey:
 
Bah... IndyCar 2? NASCAR 2? They're the ones I remember best... Don't have them to hand anymore, though :(

My livery editing skills were poor, but I still had fun :dopey:

Mine sucked too(back then), but who cares, as long as its fun, hope it's in GT5 too!:dopey:
btw. I was trying to find the first game to have skid marks and now it seems it actually might be the first NFS...hmm...
 
And the all too common problem rests right with what you (as well as everyone else) keeps saying: "Why this, because this doesn't apply there..."
Maybe my definition of a perfectionist and what he "believes" to be a perfectionist differ slightly but the general idea being if you aren't going to put all your cards on the table, why bother playing? It goes back to something I said earlier about the audio samples:

It's something as an aficionado I take seriously, and for the people who can't see anyone's opinion but their own (I'm not pointing a finger at anyone, it's just a reference) you can poke as many holes in that as you'd like, it won't change the image of how I see things, or how they should be done - especially when the word "perfectionist" is being thrown around. Now, in no way, shape, or form am I implying that skid marks or reverse lights are anywhere near as important as the audio samples but they (the reverse lights in general) are important. Why? Because it's a part of the vehicle. You may not see them as much as the brake lights, but they were put there for a specific reason. To ignore them is almost the same as saying "Well, that just isn't important enough to me."

I've used the same basic theory against Forza and the lack of proper active aerodynamic sequences; the air-brakes were designed onto the car for a reason...they weren't put there just to fill a void the designer felt was present.



And I have absolutely no problem with that, especially under such a light as that. The only problem is the only time you'll ever see those likenesses are in replay formats, well, not in the case of the co-driver but that will only be on the WRC vehicles which to be honest probably won't even make up 2% of the total car count. When you think about it like that it almost seems like an extrapolation of some sort.
You don't license cars for their sound, so how does that work? Your perfection includes reverse lights, mine doesn't because they simply don't apply in the context of the game. In all honesty, do you really need reverse lights to tell you that a car just messed up and is going backwards? Seems like you want all these things included simply because street cars have them and you're used to them, not because they are integral to the game.
Reverse lights are not playing cards, they are the jokers in the deck still laying in the box.
 
You don't license cars for their sound, so how does that work? Your perfection includes reverse lights, mine doesn't because they simply don't apply in the context of the game. In all honesty, do you really need reverse lights to tell you that a car just messed up and is going backwards? Seems like you want all these things included simply because street cars have them and you're used to them, not because they are integral to the game.
Reverse lights are not playing cards, they are the jokers in the deck still laying in the box.

It's something I found while searching around, reverse lights are not required for circuit racing and in some cases involving road legal cars it's actually required (by the FIA) that the bulbs are removed from reverse lights for racing. So for the sake of authenticity imo it's more realistic to not have reverse lights.
 
You don't license cars for their sound, so how does that work? Your perfection includes reverse lights, mine doesn't because they simply don't apply in the context of the game. In all honesty, do you really need reverse lights to tell you that a car just messed up and is going backwards? Seems like you want all these things included simply because street cars have them and you're used to them, not because they are integral to the game.
Reverse lights are not playing cards, they are the jokers in the deck still laying in the box.

You can rationalize it all day long, but the fact is road cars have them(GT is 90% road cars), there are no detailed strict rules in GT(certainly nothing about reverse lights), and KY forcing this perfectionism issue thus contradicts himself.
On the other hand, you can rationalize it(lights) the way you do, and it makes some sense, but nothing happening while you're doing a burnout, or locking your brakes, drifting, losing control etc?(while games older than 15 years managed it just fine) I'm not even sure what I would call that...👎
 
Firstly, what does it matter how many cars are in TDU with anything??
Secondly, that's just an example, it can be done even better, but even that looks pretty sweet in contrast to no tire-marks and quickly disappearing lame GT smoke=sterile and unrealistic.
Thirdly, the way Kaz said that, I got impression that they will be featured, but he doesn't see it as a big deal to single it out as a feature from the whole experience.
If I'm wrong, that's gonna be just sad, state of the art graphics in late 2010 and no tire marks...lol...

Less cars in game = more time and resources for other features.
Less polys per cars in race= more resources for "extras" like leafs.

TOCA3 had 20 cars in one race, damage cosmetic and mechanical skids dust debris dirt, but it looks like crap in a crap cone.

TDU's car models(not even 20% the # of GT's models) dont run anything near 500k polys with 12+ on screen at 60fps, so they got room to add in extras like skids and what not to compensate.

How can you look at the GT5 "demo" vids and say that the graphics are in a sad state? Because its 2010 and the most beautiful articulate car game ever seen with human eyes does not have 2-d temporary tire marks?

Imagine the noobrooms online, with skids, it will look like a spirograph!
 
You don't license cars for their sound, so how does that work? Your perfection includes reverse lights, mine doesn't because they simply don't apply in the context of the game. In all honesty, do you really need reverse lights to tell you that a car just messed up and is going backwards? Seems like you want all these things included simply because street cars have them and you're used to them, not because they are integral to the game.
Reverse lights are not playing cards, they are the jokers in the deck still laying in the box.

I don't remember saying that. I may have implied it, sure, but the idea was if you aren't going to do it right (or at least as close as possible) why bother doing anything at all? If a game that, for all intensive purposes, lacks the depth that GT does can nail almost every proper car sound (Forza and PGR, because they remain some of the best examples specifically on a console) then why is that the so-called "Granddaddy of all racing games" cannot?

But that's neither here nor there.

I'm not arguing whether or not the aspect of a reverse light is valid according to any specific subset of rules, but to pay attention to other aspects and not something else (and to greater lengths then others, mind you) isn't attractive in the slightest.

I am grateful you didn't pull the "Well, no one is forcing you to play." bs though. 👍
 
I don't remember saying that. I may have implied it, sure, but the idea was if you aren't going to do it right (or at least as close as possible) why bother doing anything at all? If a game that, for all intensive purposes, lacks the depth that GT does can nail almost every proper car sound (Forza and PGR, because they remain some of the best examples specifically on a console) then why is that the so-called "Granddaddy of all racing games" cannot?

But that's neither here nor there.

I'm not arguing whether or not the aspect of a reverse light is valid according to any specific subset of rules, but to pay attention to other aspects and not something else (and to greater lengths then others, mind you) isn't attractive in the slightest.

I am grateful you didn't pull the "Well, no one is forcing you to play." bs though. 👍

Never actually crossed my mind.

You did quote yourself in your previous reply about the sound and licensing.
If the vehicles don't sound like their real-life counterparts (or at least close to them) why even bother licensing the car in the first place?

I guess I agree that to make the game as realistic and immersive as possible, FOR EVERYONE, would be ideal. However, some sacrifices have to be made. I guess reverse lights were one of them. Whether that's because they didn't find them important, or they'd rather put the dev time towards something else, I don't know.


You can rationalize it all day long, but the fact is road cars have them(GT is 90% road cars), there are no detailed strict rules in GT(certainly nothing about reverse lights), and KY forcing this perfectionism issue thus contradicts himself.
On the other hand, you can rationalize it(lights) the way you do, and it makes some sense, but nothing happening while you're doing a burnout, or locking your brakes, drifting, losing control etc?(while games older than 15 years managed it just fine) I'm not even sure what I would call that...👎
What do reverse light have to do with burnouts and pulling the e-brake?
 
TDU's car models(not even 20% the # of GT's models) dont run anything near 500k polys with 12+ on screen at 60fps, so they got room to add in extras like skids and what not to compensate.

How can you look at the GT5 "demo" vids and say that the graphics are in a sad state? Because its 2010 and the most beautiful articulate car game ever seen with human eyes does not have 2-d temporary tire marks?

Imagine the noobrooms online, with skids, it will look like a spirograph!

I've ran TDU with all the custom car mods(much higher polycounts than original),custom sounds and other stuff, and it ran practically equally. Also, high polycounts require mostly brute graphical power, whereas tire marks basically just need memory.You're comparing apples and oranges.;) ...and if people managed that over 15 years ago on, now, ridiculously weak PCs...:scared:
Also, you misunderstood me, I said GT has state of the art graphics, but the lack of such a basic and simple thing(every game has it(for a reason)) in an otherwise state of the art 3d engine is sad.:nervous:

dave_sz:
Well, tire marks were discussed, as well as reverse lights.
 
Hi, i dnt understand too much englis but i see that there is a gt5 demo video. i dont know how can i get it.in some pages they said that you must put your psn id to take the demo.
Sorry cause my english and thanks for help me. see you
 
Hi, i dnt understand too much englis but i see that there is a gt5 demo video. i dont know how can i get it.in some pages they said that you must put your psn id to take the demo.
Sorry cause my english and thanks for help me. see you
Hi, and welcome to the forums. Unfortunately, there is nothing new that has been released to the public. However, it looks like a demo compilation of some kind has been made available to industry (assuming the screenshots are real).
 
no demo for public. Sorry we all got our hopes up.

Maybe later. but probably not
 
Would people please just STFU about reverse lights! OMG, talk about the most POINTLESS DEBATE EVER! They have ZERO effect on how you play the game! PERIOD! This is on the same level as the retarded 3d trees talk, and MOTHER ****ING SKID MARKS! GAHHHHH!!!!!!!!!!!!!! Stupid people really rub me the wrong way.
 
Misc-OhSnap_Bear.jpg

You've really put us in our place, didn't you? :rolleyes:
...and contributed to the discussion greatly! duh! :ouch:
 
Would people please just STFU about reverse lights! OMG, talk about the most POINTLESS DEBATE EVER! They have ZERO effect on how you play the game! PERIOD! This is on the same level as the retarded 3d trees talk, and MOTHER ****ING SKID MARKS! GAHHHHH!!!!!!!!!!!!!! Stupid people really rub me the wrong way.
:lol: Comedy gold 👍
 
:) Glad you enjoyed it.

:lol: I was ready to suggest you anger management, but you comment was just spot on fella, the only use for reverse lights it's when you're racing using the reverse to humiliate noobs. :D

The sensei already told us that there will be no skidmarks in the game and I'm sure he will roundhousekick any journalist who dares to ask him about cardboard trees. ;)
 
:) Glad you enjoyed it.
Oh man, there was no way that rant could have been taken any way other than funny! Good response too, respect! 👍

As for the Sensei and skiddies, I'm sure he said that they are "pointless", but that's about it - doesn't mean we will not get them. I want them, nay, DEMAND THEM :crazy:

Just (s)kidding ;)
 
Underwear themed cars I can think off are Porsche boxers, Fiat panto and uh I'm stuck now.
 
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