And the all too common problem rests right with what you (as well as everyone else) keeps saying: "Why this, because this doesn't apply there..."
Maybe my definition of a perfectionist and what he "believes" to be a perfectionist differ slightly but the general idea being if you aren't going to put all your cards on the table, why bother playing? It goes back to something I said earlier about the audio samples:
It's something as an aficionado I take seriously, and for the people who can't see anyone's opinion but their own (I'm not pointing a finger at anyone, it's just a reference) you can poke as many holes in that as you'd like, it won't change the image of how I see things, or how they should be done - especially when the word "perfectionist" is being thrown around. Now, in no way, shape, or form am I implying that skid marks or reverse lights are anywhere near as important as the audio samples but they (the reverse lights in general) are important. Why? Because it's a part of the vehicle. You may not see them as much as the brake lights, but they were put there for a specific reason. To ignore them is almost the same as saying "Well, that just isn't important enough to me."
I've used the same basic theory against Forza and the lack of proper active aerodynamic sequences; the air-brakes were designed onto the car for a reason...they weren't put there just to fill a void the designer felt was present.
And I have absolutely no problem with that, especially under such a light as that. The only problem is the only time you'll ever see those likenesses are in replay formats, well, not in the case of the co-driver but that will only be on the WRC vehicles which to be honest probably won't even make up 2% of the total car count. When you think about it like that it almost seems like an extrapolation of some sort.