New PS4 Features and how they can benefit GT6?

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If GT5 had this much computing power, I'd have expected a lot more.

I'm hoping for:

-43 cars at least (largest field of any series in GT5) on track at once

Well excluding the two big enduros anyway, lemans is 55 now if memory serves and the Nurb 24 has around 140?.

May have to wait for GT8 on the PS6 for that though.
 
If GT5 had this much computing power, I'd have expected a lot more.

I'm hoping for:

-43 cars at least (largest field of any series in GT5) on track at once
Why 43 of every number you could come up with?

I don't there should be more than 32 to be honest, to make room for as much improvement on other areas as possible, plus make sure the game runs in 1080p at a stable 60 fps without image tearing.
 
One thing I think sounds very promising about the PS4 is it's simplicity. From what I've heard the PS3 was notoriously hard to develop games on, which was one of the reasons GT5 took so long to "finish".

So I don't think we'll have to wait as long for GT6 as for GT5. It also hopefully means it'll be a much more complete and polished product.
 
Well excluding the two big enduros anyway, lemans is 55 now if memory serves and the Nurb 24 has around 140?.

May have to wait for GT8 on the PS6 for that though.

I know a lot of people are tired of standard cars, but if it was possible to get 140 standard cars on Nürburgring at once that would be cool.

Probably it's not all down to model quality though, I guess it's more complicated than that.
 
Why 43 of every number you could come up with?

I don't there should be more than 32 to be honest, to make room for as much improvement on other areas as possible, plus make sure the game runs in 1080p at a stable 60 fps without image tearing.

43 is probably in reference to NASCAR's grid size

I agree about limiting the grid size to make room for improvement in other areas.

24 cars on track would be fine to me, 32 would be a welcome surprise. Lets face it, GT5's cars look great, but most of the tracks were cardboard cutouts with little to no life. It wont matter if GT6 features GT5 phototravel quality cars in real time if the tracks again continue to be ugly overall in comparison.

Another thing to keep in mind about grid size is car selection for races. If GT6 has 200 events like GT4 it will probably become difficult to fill each event with 32+ car grids that all have somewhat equal performance without duplicates. You could possibly end up with horrible cases of a few fast rabbits up front and tortoises getting lapped quickly. Around 1000 cars would be needed and I dont think GT6 will have that many.
 
Well confirming 1440p at 60fps sustained being a piece of cake, maybe even 4k at 30fps, that'd be impressive stuff.

Until they do announce the actual specs, and show demos or something like that, this is really all gimics and speculation isn't it?

No games will play in 4k only videos and images.
 
Another thing to keep in mind about grid size is car selection for races. If GT6 has 200 events like GT4 it will probably become difficult to fill each event with 32+ car grids that all have somewhat equal performance without duplicates.

Tuning?

You could have 5000 events with 200 grid spots, there is no excuse for an unbalanced field of cars.

Also I can live with GT5 tracks if the car count per race went up. It won't happen for a console game, but if we could turn down the graphics for more cars, I certainly would and then throw away the code that would allow me to change it back.

Next gen consoles are sold on graphics because graphics are easy to show off and people like good graphics, but as far as I'm concerned showing off visuals is about as informative and exciting as a blank powerpoint when there is no other information to take in. I'm not the majority, but GT5 looked fine. GT4 looked fine. Even GT3 looked fine. The only benefit I'll really appreciate from new hardware is improvements to gameplay. I really don't think I should feel as if games from the PS1 era are as good as PS3 games, but in a lot of cases, I do.
 
- more cars per race
- particle effects on grass and sand
- car and track damage model with physics engine
- more scenery
- no late pop-ups regarding objects at the horizon
- weather, moving sun and clouds
- social: team races, more intensive online experience, leaderboards, notifications whatever
 
PS4's controller will have digital face buttons. So if you used the x and square buttons to control speed you're in trouble, as they wont be pressure sensitive anymore. Just on and off. The triggers will remain pressure sensitive
 
PS4's controller will have digital face buttons. So if you used the x and square buttons to control speed you're in trouble, as they wont be pressure sensitive anymore. Just on and off. The triggers will remain pressure sensitive

Assuming that's true, it was kind of obvious really. The PS3 controller has way too expensive features and materials that very few appreciate and use.
 
With enough usb-ports you can finally hook up your coffee-machine, so you can have a real coffee break.

Just how it was intended by Kaz since Gt4.
 
8Go ram can be useful for high detailed collision mesh (laser scanned tracks generate a lot of data, more memory you have, more accurate will be the real time data extracted form rough data). Complex physical tire model use precomputed look at tables (rFactor2 get a very complex model that takes a long time to compute the real time data). With a lot of memory, you can store a more accurate tire model.

More cores : you can use a better physics engine frame rate in order to be more accurate : when a racing car go to 200 kmh it is 55.5 m/s
60Hz -> 0.92 m per engine iteration
120Hz -> 0.46 m
360Hz -> 0.15 m (FM3 get a 360 Hz tire physic engine)
1000Hz -> 0.05 m -> 5cm this becomes to be accurate if your track ground data get a 5cm precision
2000Hz -> 2.5 cm etc...
 
Assuming that's true, it was kind of obvious really. The PS3 controller has way too expensive features and materials that very few appreciate and use.

I still think all the buttons and the sticks on the DS3 / six-axis are a step back from what they were on the DS2. Whether that's because of the six-axis motion stuff (seems unlikely) or because of a focus on making the analogue controls non-linear so they're easier to use for "twitch" inputs (like platformers, twin stick and first person shooters etc.) or because of scrimping on that hardware, I don't know. I just hope they get the sticks right this time and actually make them at least optionally linear, because they're awful for throttle control and brake modulation in GT5.

If anything, it's the motion control that was pointless in the six-axis / DS3, and they ought to have made the basic controls better and left out the motion control entirely for Move.
 
I still think all the buttons and the sticks on the DS3 / six-axis are a step back from what they were on the DS2. Whether that's because of the six-axis motion stuff (seems unlikely) or because of a focus on making the analogue controls non-linear so they're easier to use for "twitch" inputs (like platformers, twin stick and first person shooters etc.) or because of scrimping on that hardware, I don't know. I just hope they get the sticks right this time and actually make them at least optionally linear, because they're awful for throttle control and brake modulation in GT5.

If anything, it's the motion control that was pointless in the six-axis / DS3, and they ought to have made the basic controls better and left out the motion control entirely for Move.

True, but point is the competition's controllers have much cheaper materials yet they are thought to be better. The masses don't appreciate buttons and materials, so sony should focus on stick quality, triggers and shape.
 
True, but point is the competition's controllers have much cheaper materials yet they are thought to be better. The masses don't appreciate buttons and materials, so sony should focus on stick quality, triggers and shape.

I don't think there's anything like a consensus on the first point, and the rest of your post is contradictory. I wasn't even disagreeing with you.

It doesn't matter how nicely shaped the controller is, if it doesn't control properly, it's worthless as a game controller!
 
PS4's controller will have digital face buttons. So if you used the x and square buttons to control speed you're in trouble, as they wont be pressure sensitive anymore. Just on and off. The triggers will remain pressure sensitive

This was a huge disappointment for me. The Dualshock analog buttons were a big part of why I fell in love with Gran Turismo. I still love playing GT5 with the DS3 even though I own a wheel. End of an era I guess.
 
For most people that era ended when they added analogue triggers. Even though the PS3 ones are far inferior to the 360 ones they're still far better for control than the face buttons.
 
For most people that era ended when they added analogue triggers. Even though the PS3 ones are far inferior to the 360 ones they're still far better for control than the face buttons.

But the L1/2 and R1/2 buttons were analogue on the DS2 (although I don't think GT3 / 4 treated them as such, but I never tried it, so...), so that doesn't follow. Of course, the "triggers" are the preferred method of throttle and brake control now, especially for younger gamers, but it doesn't change that the DS3 is inferior in terms of fineness and linearity of control than the DS2 was, even on the sticks.
 
For most people that era ended when they added analogue triggers. Even though the PS3 ones are far inferior to the 360 ones they're still far better for control than the face buttons.

Not for me. Sony just ruined the controller. I guess I'll have to go for unofficial controllers for PS4.
 
But the L1/2 and R1/2 buttons were analogue on the DS2 (although I don't think GT3 / 4 treated them as such, but I never tried it, so...), so that doesn't follow.

You could map the throttle to the triggers if you wanted, I'm pretty sure (at least in GT3). I know at least one of the crappier NFS games had that as a default control scheme on the PS2; and the MGS games used the DS2 analog triggers.
 
You could map the throttle to the triggers if you wanted, I'm pretty sure (at least in GT3). I know at least one of the crappier NFS games had that as a default control scheme on the PS2; and the MGS games used the DS2 analog triggers.

Yeah, I remember MGS2 used the analogue controls brilliantly, and I was always disappointed so few other games did it so well. I just never tried it in GT, because I got pretty good with the sticks and saw no reason to change, and I have immense inertia to change anyway. That's why I'm so annoyed about the sticks on the DS3, which are seemingly geared for FPSs (slow in the middle, fast at the periphery, the complete opposite of what you want for throttle and brake, but OK for steering) etc.
 

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