Nov. 2 was the latest release date announced for Gran Turismo 5, but it has sadly come and gone with still no game on store shelves. Needless to say, frustration in the gaming and automotive circles is high, and Sony hasn't come forward with a new date yet.
In a bid to get some answers, we caught up with Mr. Gran Turismo himself, Kazunori Yamauchi, who is in Las Vegas for the eighth-annual Gran Turismo awards during the SEMA show. We talked about the future of the Gran Turismo franchise, his cars, the reasons for all the game delays, and we asked the most important question of all: When will GT5 be released?
We know you're here for SEMA and that you're giving out the Gran Turismo awards, this being the eighth-annual one. Can you tell us how this award came about?
First off, all of us at Polyphony have a lot of curiosity. The start of it all was really us wondering how we could get involved in a show like SEMA, which is really one of the biggest automotive shows in the world.
There are five categories in the awards including best hot rod, Asian import, European import, domestic and truck/SUV. Then it's your job to pick the best in show from those five. What's the most important thing you look for when picking the best in show?
Looking back at the cars that have won in the past, the criteria for a car to win the Gran Turismo award is not necessarily speed. It hasn't always been the fastest car that has won. I think what's more important is the story behind the car, the background and the story that caused the car to take shape. It's really hard to express in a few words because when you look at something that is really nice, it kind of comes to you.
So this year's winner is going to be in the next Gran Turismo installment, which I'm presuming will be Gran Turismo 6. It's probably too late for Gran Turismo 5, right?
Right.
You have this award at SEMA and you sponsor the 24 Hours of Nürburgring. Gran Turismo has become more than a video game now. What's next for the brand?
We love cars and have the utmost respect for the people who make cars. What motivates me is what makes people who make cars happier and thing that cause them to be energized.
It's been many years since the first Gran Turismo on PlayStation One. When you were working on the original game, did you ever think that this game would get as big as it today and have the die-hard following?
I didn't expect it at all. It really is an honor.
What's the most special thing about the series to you?
It's hard to say, but I think it's that strive for perfection that it boils down to.
That strive for perfection is probably a tough part of the job, but a lot of people look at you and see that you play with cars and are making a video game. A lot of kids growing up dream of being video-game designers, designing cars or driving cars for a living. But out of all the things, what's the most stressful part, or what you consider the worst part of your job?
I think video games being developed now, the scale is getting bigger and bigger. We have a 140 staff at Polyphony Digital working on Gran Turismo, and if you include all the external people involved in the development process, there's several times more than that. With that many people involved, it's quite hard to keep the project on a single track during that development process. That's something that is hard to balance.
We're all car guys here, and I know you have an impressive collection of cars. What's your latest car purchase in the past year?
I actually haven't purchased anything in the last year. I'll think about what I want next after GT5 is out the door. One thing that has happened is that one of my Ford GTs was being tuned over the past few years and it was just completed a couple of months ago.
There's been a lot of build up to Gran Turismo 5, and one of the things you did was work with Adrian Newey on the Red Bull X1 Prototype. What do you have to do to get it in the game? Please don't say we have to complete 100 percent of the game before we get it.
Gran Turismo 5 has two different modes of play. One is the A-spec and one is the B-spec mode. In A-spec mode, you are the actual driver behind the wheel, and in B-spec mode, you are the director of a racing team where you nurture your drivers that race for you in the races. When you get to a certain level in either A-spec or B-spec, the X1 car will be available for people to try.
One interesting rumor out there is that there will be engine swaps. Any truth to that?
No, engine swaps, you can't do that.
Sorry, but we have to get to this. Nov. 2 was the last release date for Gran Turismo 5. What's the reason for the latest delay?
It was really to adjust it so it would be perfect. The first game that I made was Motor Toon Grand Prix for the first PlayStation. The year and a half that it was in development, the last three months as the release date approached, myself and my staff were getting three hours of sleep a day to try and get the game done. Near the end, the people from Sony came to our development studio and told us it was good enough and that we could release it. At the time, I probably wasn't thinking very clearly, being as exhausted as I was, and I talked myself into thinking this was good enough and it went to release.
But all the things I thought were not enough yet, the users said the exact same thing when the game came out. That was something I regretted very much when that happened because I knew it was coming. And that happened at the beginning of my career, and it was something I vowed would never happen again.
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