- 34
- Mack_Daddy_Fly
FTML
F= for
T= the
M= mother effen
L= loss
F= for
T= the
M= mother effen
L= loss
I downloaded the Dirt2 demo and deleted it after 10mins. Typical CM game all graphics, sound but crap physics and gameplay.
Then why do some cars sound so good.... Mines skyline, Ferrari 599, ferrari f40 austin martin DB9...excettera
yes i have..just tried the Mines GTR skyline out, have u even heard an RB26DETT before
it sounds nothing like that
AGAHGAHA
Engine sounds have 3 uses.
1) Pitch to change gear
2) To know when your back wheels start to spin or are spinning.
3) As a tool for optimizing gear ratios.
IE engine sounds ARE your rev counter.
Who cares if the sound is 'wrong', as long as it sounds like and engine and performs the above tasks. It's fine by me.
No doubt it's good for all that. Would you be happy if a Ferrari sounded like a Civic?
"Who cares if the sound is 'wrong', as long as it sounds like an engine?"
I sure do. How large of an undertaking is it to make the cars sound as they should? I would not mind less cars if they were all more accurate representations of themselves. BUT I'm going to buy the game regardless, so will most people here I think. As long as the exhaust is close, like the F2007 or the C6 Z06 in GT5P then I'll live. But sound like an engine even if it's the wrong engine? (Think C5 Z06 in GT4) I'll be unhappy.
It's not a total deal breaker, sure does ice the cake though.
I'm sure with a good bass system the GT5p car will sound even better. Just whats in these videos is what I want. But PD is not taking personal requests soooo.
I'm sure with a good bass system the GT5p car will sound even better.
GT5p C6 Z06 on a good set up i'm guessing 7.1 skip to 1:09 enjoy.
That is the most impressive Z06 ive heard on any game to date.
That might be a 7.1 source, but it sounds absolutely no different than what I've been hearing on Prologue. The sounds are a vast improvement, that's a given but they still lack that definite character I mentioned from earlier. For comparison's sake turn on FM2, and play with the Gallardo, the one car I think Turn 10 did an absolutely terrific job on. The tone depth as it gets farther into the distance is just sexy. I've played FM2 on countless occasions just to play with the Gallardo and drool when watching the replay.
I really don't get the "who cares if the sound is 'wrong'" or, "it's not really an important feature" and yet you criticize other racing titles for far simpler measures. It's a game, a game that has a library of vehicles in it - if anything proper algorithms should be the very first priority ahead of visual build-up.
Just like the S7 in GT4 - why the hell it sounded like a Viper is beyond me.
GT5p C6 Z06 on a good set up i'm guessing 7.1 skip to 1:09 enjoy.
That is the most impressive Z06 ive heard on any game to date.
I feel you, if PD would just record the engines under a load, then we would see, rather, hear a great improvement in sound. I too wish they would realise, that sound immerses you into a game better than visuals.
This is my first post on this site and I feel compelled to express my opinion as a long-time fan of GT.
The sounds in GT are nowhere near where they need to be for a franchise of this caliber.
First off, they are way too quiet. I remember in GT1 there was some Nissan 300 race car that I always used solely because it was loud and sounded like a proper racecar. Even if the cars sound like crap, please make the engine noises louder or give us the option to do that. I wouldn't even watch replays on the Le Sarthe circuit in GT4 because you couldn't even hear the cars.
I don't necessarily care how accurate the sounds are, but for God's sake make an American v8 sound like one and make a racecar sound like one. Even if they had a generic deep rumble for Corvettes, saleens, Mustangs, Shelby's, etc, that would be better than sounding like a spaceship. The car that made me laugh the most was the C5R Corvette in GT4. In real life, that things sounds so deep and mean it's actually scary. In GT, it sounds like a gust of wind.
I really hope GT5 ups the anty for engine sounds, but it is unlikely. They have had many, many years to improve them with little to zero success. I just wish PD would realize how extremely important engine sounds are to a game about cars. Bad sounds really deter from the enjoyment of the game and vice versa. Thanks for hearing me out everyone!
This is my first post on this site and I feel compelled to express my opinion as a long-time fan of GT.
The sounds in GT are nowhere near where they need to be for a franchise of this caliber.
First off, they are way too quiet. I remember in GT1 there was some Nissan 300 race car that I always used solely because it was loud and sounded like a proper racecar. Even if the cars sound like crap, please make the engine noises louder or give us the option to do that. I wouldn't even watch replays on the Le Sarthe circuit in GT4 because you couldn't even hear the cars.
I don't necessarily care how accurate the sounds are, but for God's sake make an American v8 sound like one and make a racecar sound like one. Even if they had a generic deep rumble for Corvettes, saleens, Mustangs, Shelby's, etc, that would be better than sounding like a spaceship. The car that made me laugh the most was the C5R Corvette in GT4. In real life, that things sounds so deep and mean it's actually scary. In GT, it sounds like a gust of wind.
I really hope GT5 ups the anty for engine sounds, but it is unlikely. They have had many, many years to improve them with little to zero success. I just wish PD would realize how extremely important engine sounds are to a game about cars. Bad sounds really deter from the enjoyment of the game and vice versa. Thanks for hearing me out everyone!