NFS,FORZA and PGR-why is not GT as good as them when it comes to sound?

  • Thread starter jacksmith
  • 136 comments
  • 15,759 views

Why do you think PD hasn't been able to improve sound?

  • Too much attention on physics.

    Votes: 19 10.6%
  • Too much attention on graphics.

    Votes: 67 37.4%
  • Ignoring the fact that sound is an essential part of any game.

    Votes: 93 52.0%

  • Total voters
    179
  • Poll closed .
Some unmodified vehicles in GT4 resembled their counterparts, but when you added exhaust then the sound became annoyingly inaccurate.

The sound in prologue is noticeably better. (At least the vette in prologue sounds like a v8).

If gt5 cuts down on unnessasary tire chirps, and includes adjustable sound options for the engine, tires, crowd, wind etc., then we'll be set.

One more thing: NO MORE ANNOYING CROWD AIR HORNS PLEASE!!!!!!

** Edit: The poll is too biased for me to vote. It needs more options.
 
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It would be tough to capture the sound of a Ford Model-T, don't you think?

Just kidding, but the engines in Prologue sound as if they have more weight to them when compared to GT4 (GT4 sounded quite nasally), so there is an improvement but in that respect... there is still room for more improvement.
 
Pump up the sound and enjoy:

........


Neither game does it quite right, but GT5P definitely has the edge over F2. And that GT5P vid reminds me that the outside sound for the Lotus Elise is EXACTLY the type of loudness and intensity that other cars need (even though its cockpit sound is lacking).
 
Then again, Ferrari V8's don't sound like V8's. actually. i can't even put my finger on what a F430 sound's like, it just sounds like nothing ive ever heard before. This goes for the F40 to.

So you can make a V8 sound like anything. atleast that's my take on it.

A few things go into that.

1. Engine displacement. The bigger the deeper usually.
2. Redline. The higher the higher in pitch.
3. Cams. Duration, Lift, Lobe Seperation Angle, DOHC vs OHC, and all the other cam variables.
4. Intake and exauhst geometry. Take this F430 engine pic for example.

f43005_engine.jpg



Also check out this Cosworth V8 hitting 20,000 RPM!

http://www.youtube.com/watch?v=BPdm51QwZEw
 
PGR is the only series that has truly hit the nail on the head with the F430's sound, and Forza 2/3 the only games to get the Gallardo spot on. Overall, Forza rocks when it comes to sound...even more so than GT i almost hate to say.
 
A few things go into that.

1. Engine displacement. The bigger the deeper usually.
2. Redline. The higher the higher in pitch.
3. Cams. Duration, Lift, Lobe Seperation Angle, DOHC vs OHC, and all the other cam variables.
4. Intake and exauhst geometry. Take this F430 engine pic for example.

Actually the biggest factor is Ferrari uses a flat plane crankshaft design while most conventional engines have a cross plane crank design.
 
Jay
Actually the biggest factor is Ferrari uses a flat plane crankshaft design while most conventional engines have a cross plane crank design.

you are correct as well. i did overlook that fact
 
that ferrari engine is so pretty, give me great sounding ferraris and the covrvetttes can sound like egg beaters attached to a power drill for all i care. :P
 
that ferrari engine is so pretty, give me great sounding ferraris and the covrvetttes can sound like egg beaters attached to a power drill for all i care. :P

We all know it's the other way around in real life though. :lol:
 
ah yes american cars, total and complete junk, and they will all be out of business in a few years anyway. and yes i am american :P. one plus for corvettes tho is their engines tend not to spontaneously combust like the italian super cars, but that part of the excitement after all.
 
It was a joke about the other way around, though a Corvette does sound more brutish than a Ferrari.

We will have to just see about that. There will always be Corvettes, regardless of if they are made by GM. One of those "junk" car companies is now owned by one of those "much more advanced" Euro car makers now. American cars are not junk, you must not have been paying attention the past couple of years.
 
Jay
Major role? Not really.

Actually they do. I know first hand. When my 306 had to come out (9.5:1 comp) and my stock 5.0 went back in (8.5:1 maybe?) I noticed a pretty dramatic difference in volume, especially at idle, even with the same headers and exhaust.
 
Actually they do. I know first hand. When my 306 had to come out (9.5:1 comp) and my stock 5.0 went back in (8.5:1 maybe?) I noticed a pretty dramatic difference in volume, especially at idle, even with the same headers and exhaust.

Sure it changes sound.... but not how we're talking about the way Ferrari V8's sound totally different to convential cross plane V8's.
 
Well you do realise there is a point at which the PS3 goes "ffs no more"? That's why we don't have dynamic damage, are you complaining about that and how that means it's not a "real driving simulator"? No, so at least be consistent in your argument.

Yep, but the biggest problem is that PD uses most of the power if the PS3 for the graphics of the game. This is what they have been doing for about 10 years now. Everytime they release a GT game it looks fantastic, but it lacks a lot of feutures compared to other racing games. And every time they kinda come up with the excuse: "Yeah the Playstation of this generation is pushed to the max for this game and we just cant do anything more till the next generation gets released, and then you'll see <input feutures you want here>".
But once the next Playstation gets released they just use most of the recources again for the graphics, and come up with the same excuse again. I guess the next Gran Turismo on a new console will not have much more feutures than all the GT's we have seen so far, it will just look better.

And its the same thing for the sound. PD spends to much time and resources getting the best possible graphics (and even failing at it, lack of AA, screen tearing) they wont put any effort in the other aspects of the game (or at least not enough).
Maybe Sony just needs to be a little more like Microsoft and they should try to steal some good sound engineers from some other game studios that have proven themselfs. Same goes for the moddeling, it might be better for them to do the same T10 did with Forza, look for a external studio that can make the car models for you. That way they have more time to improve the engine and overall feutures of the game.
 
Ferrari's sound like they do because of the small displacement, high compression ratio's which mean high revving and ofcourse the parts they use inside and how the exhaust manifolds etc are crafted. Only Ferrari has the magic to produce thier trademark beautiful sounding engines. 355 is still the best sounding in my opinion.
 
Ferrari's sound like they do because of the small displacement, high compression ratio's which mean high revving and ofcourse the parts they use inside and how the exhaust manifolds etc are crafted. Only Ferrari has the magic to produce thier trademark beautiful sounding engines. 355 is still the best sounding in my opinion.

They're around 4.5 litres now which is hardly small displacement, they use a flat plane crank shaft design so they don't need heavy counterbalancers on the crankshaft which allows the such high revs and changes the fireorder completely, it's crank design is like joining two high revving 4 cylinder engines together.
 
I've found the sounds in GT5P very accurate compared to real life stock vehicles. While these other games usually make every car sound like it has modified intake and/or exhaust. So I voted graphics, just because that's where GT really blows it's competition out of the water, but sound? I could name a few cars in GT that sound identical to real life. And those are all the ones I've heard drive in stock trim.
Guess I'm gonna get flamed for not wanting every car to sound modified like they do in most games now... oh well.

http://www.youtube.com/watch?v=CN5NAlgxcC4

http://www.youtube.com/watch?v=CjyxvcGgw-Y

http://www.youtube.com/watch?v=-8ONvxZ2Rfg


From what I can tell FM2 and GT5P are about par.
 
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Yep, but the biggest problem is that PD uses most of the power if the PS3 for the graphics of the game. This is what they have been doing for about 10 years now. Everytime they release a GT game it looks fantastic, but it lacks a lot of feutures compared to other racing games. And every time they kinda come up with the excuse: "Yeah the Playstation of this generation is pushed to the max for this game and we just cant do anything more till the next generation gets released, and then you'll see <input feutures you want here>".
But once the next Playstation gets released they just use most of the recources again for the graphics, and come up with the same excuse again. I guess the next Gran Turismo on a new console will not have much more feutures than all the GT's we have seen so far, it will just look better.

And its the same thing for the sound. PD spends to much time and resources getting the best possible graphics (and even failing at it, lack of AA, screen tearing) they wont put any effort in the other aspects of the game (or at least not enough).
Maybe Sony just needs to be a little more like Microsoft and they should try to steal some good sound engineers from some other game studios that have proven themselfs. Same goes for the moddeling, it might be better for them to do the same T10 did with Forza, look for a external studio that can make the car models for you. That way they have more time to improve the engine and overall feutures of the game.

Alot of truth in this statement imo. To much tense to detail regarding the graphics.
 
Here is the sound of a Mazda 787B, i have never heard of anything like it.

[Youtube]9675TKafw3g[/media]
 
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Here is the sound of a Mazda 787B, i have never heard of anything like it.

http://www.youtube.com/watch?v=9675TKafw3g&feature=related

That my friend is the sound of an R26B not to be confused with the RB26 that comes in the r32, r33 and r34 GT-R's. It's a quad rotor which is basically two 13b's put together but much more complicated then that. I'm a big rotorhead and the sound of a R26B is my all time favourite of any car. My mate and I keep having arguments over rotaries and v8's, he thinks the sound of a 351 sounds better but I disagree it goes on and on lol.

If you want to hear that sound replicated in a game, the only one that has done a decent job is Enthusia Professional Racing. Great game by the way, very underrated.

I just wish GT5 would do the same for this car, I will never stop playing. Could you imagine even if Forza did it...upgrading an RX-7 and swapping the stock 13b with an R26B and drifting it around Suzuka F!@K YEAH!

If anyone wants to see that motor in an RX-7 type in "Mad Mike" into youtube. It's a drift car, and it's not the same motor as the 787b but instead he has custom made it (that's the only way you could get that motor but VERY expensive even if you want to build it). Sounds insane!

Well anyways I think I've gone on abit so I'll leave it at that.
 
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