NFS,FORZA and PGR-why is not GT as good as them when it comes to sound?

  • Thread starter jacksmith
  • 136 comments
  • 15,757 views

Why do you think PD hasn't been able to improve sound?

  • Too much attention on physics.

    Votes: 19 10.6%
  • Too much attention on graphics.

    Votes: 67 37.4%
  • Ignoring the fact that sound is an essential part of any game.

    Votes: 93 52.0%

  • Total voters
    179
  • Poll closed .
Alot of truth in this statement imo. To much tense to detail regarding the graphics.

I'm all for improvements but I like GT because its GT, I don't want PD to lower the graphics and add wild flocks of geese flying over.

There's plenty of games that focus in different areas and tastes. It'd be a shame if all games followed the same line.

Do what that company does, do what this company does, GT then turns into a carbon copy of another game that already exists. Just play those games instead and lets have some variety out there.

Yep, but the biggest problem is that PD uses most of the power if the PS3 for the graphics of the game. This is what they have been doing for about 10 years now. Everytime they release a GT game it looks fantastic, but it lacks a lot of feutures compared to other racing games. And every time they kinda come up with the excuse: "Yeah the Playstation of this generation is pushed to the max for this game and we just cant do anything more till the next generation gets released, and then you'll see <input feutures you want here>".
But once the next Playstation gets released they just use most of the recources again for the graphics, and come up with the same excuse again. I guess the next Gran Turismo on a new console will not have much more feutures than all the GT's we have seen so far, it will just look better.

And its the same thing for the sound. PD spends to much time and resources getting the best possible graphics (and even failing at it, lack of AA, screen tearing) they wont put any effort in the other aspects of the game (or at least not enough).
Maybe Sony just needs to be a little more like Microsoft and they should try to steal some good sound engineers from some other game studios that have proven themselfs. Same goes for the moddeling, it might be better for them to do the same T10 did with Forza, look for a external studio that can make the car models for you. That way they have more time to improve the engine and overall feutures of the game.

Buy Forza 3 instead

I'll be buying both. I don't want everyone making the same game under the same guidelines.
 
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The sound in GT games has not been "dirty" enough, the engines sounds as if the sounds were recorded from a car while standing still and then they removed the roaring and the bass.

http://www.youtube.com/watch?v=FECJsi7a6YE

http://www.youtube.com/watch?v=W2peBO2z61s

i have just recently watched several videos about the Group B back in the 80s an i really wish PD puts many of these cars into Gran Turismo 5.



In the GT4 vid there wasn't a sound from the wastegate, not enough popping and the engine & exhaust noises is completely wrong.
 
Well i know the Bugatti EB110 & GT has a noticable sound from the wastegate ( little chirp after acceleration ), it's also possible for flames to come from the exhausts fitted to these cars, depending on the fuel setup i guess too.Yeah Forza can be improved in more ways than one.
 
Jay
Sure it changes sound.... but not how we're talking about the way Ferrari V8's sound totally different to convential cross plane V8's.

Well of course a lot of that could be attributed to the inner workings and overall design characteristics of the engines, but without the proper compression ratio, I'm sure a lot of that sound would be lost.
 
Well of course a lot of that could be attributed to the inner workings and overall design characteristics of the engines, but without the proper compression ratio, I'm sure a lot of that sound would be lost.

The sound would differ somewhat but it's not a "major role" (as I responded then you responded to me) in why it doesn't sound like a conventional V8. The Ferrari F40 has a compression ratio of around 7.5:1 IIRC and I am sure when off boost it still sounds much like you would expect from a Ferrari but probably a bit more tame.

I understand what you were saying, engine note does differ with different compression ratios but that wasn't the actual topic, the topic I was discussing was the reason for the sound difference between Ferrari V8's and most others (cross plain GM, Ford etc). :)
 
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http://www.youtube.com/watch?v=wTAT4uj8sRk&feature=related

Forza 2 certainly does it right :) will Forza 3 be even better? :)

Apparantly the Sound in Forza 3 is a Huge improvement to what was already amazing sound in Forza 2.

"The sounds are great now. They sound like they should. I would find myself letting the AI drive and just watch the replay cameras to hear the SC whine as it drove by the camera."

"The sounds were awesome. The SCs and turbos get louder with more boost. Basically listen to a in-car cam from youtube of a turbo car or SC car and thats what you have in-car in FM3. They have really stepped up the audio."

" I talked to Adam the audio guy and he said they have recorded over 340 cars so far making all the engines sounds new. I wouldnt worry about the sounds. They are topnotch"
 
except for rally stages...

Point Taken!

When i was playing Forza 2 before i focused my attention to GT5P, the one car that really blew my mind was the GT40. I remember having my TV blasting while racing that thing up and down the streets of NY. Amazing, amazing sound.
 
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Don't know what to make of it, but;


Quote;
When the decision was taken to give the R8 a virtual counterpart, 20 technicians and designers arrived in Ingolstadt and took nearly 800 photographs of the vehicle. To make sure the light pattern of the digital R8 matched that of the real one, a set of original headlamps was even sent to Japan. Nor were any compromises made when it came to sound: To ensure that the virtual sportscar sounds exactly like the real one, the R8 was placed on an acoustic roller dynamometer and the engine sound was recorded at all engine speeds.


From the audi 2008 anual report
http://www.audi-journals.com/ar_2008/#/nuerburgring/realtiyandillusion/pdf


So, when someone says that sounds in GT shoud have been recorded under full load, what does that mean exactly?
 
So, when someone says that sounds in GT shoud have been recorded under full load, what does that mean exactly?

Idk, I remember reading articles many years ago for GT2 where they said they were recording all engine sounds on dynos...but the ingame results sure as heck don't reflect that hard work. Besides, I've had my car dyno'd before and the sound isn't quite the same as it is under normal load, ie driving on the street.
 
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If you record the exhaust notes from the dyno, at very small increments as well as deceleration sounds then its all down to a good sound engineer to mix them well. GT can do this, but they don't. Very annoying.
 
Sound from the cars, make game enjoyable for me. I don't listen to music, listen to the exhaust! That is why i played, a lot of Toca Race Driver 3, love the sound of the V8SuperCars!!!!!
 
Don't know what to make of it, but;


Quote;
When the decision was taken to give the R8 a virtual counterpart, 20 technicians and designers arrived in Ingolstadt and took nearly 800 photographs of the vehicle. To make sure the light pattern of the digital R8 matched that of the real one, a set of original headlamps was even sent to Japan. Nor were any compromises made when it came to sound: To ensure that the virtual sportscar sounds exactly like the real one, the R8 was placed on an acoustic roller dynamometer and the engine sound was recorded at all engine speeds.


From the audi 2008 anual report
http://www.audi-journals.com/ar_2008/#/nuerburgring/realtiyandillusion/pdf


So, when someone says that sounds in GT shoud have been recorded under full load, what does that mean exactly?

I like how Audi is all over GT5, when Forza has the R8 as its cover car.
 
Its safe to say they do need improving.

EVERY SINGLE CAR sounds like a HAIR DRYER!
Apart from the F2007 (more like a blender in overdrive) and GT by Citroen.

J/k, the Ferrari is pretty much the only car that sounds right in Prologue. Hope they'll do something about it in the full version. We just need to wait and see till we start complaining. After all it's a GT5, not GT-previous-versions thread.
 
Apart from the F2007 (more like a blender in overdrive) and GT by Citroen.

J/k, the Ferrari is pretty much the only car that sounds right in Prologue. Hope they'll do something about it in the full version. We just need to wait and see till we start complaining. After all it's a GT5, not GT-previous-versions thread.

Actually, it's an all previous versions of GT comparison. :P
 
If you record the exhaust notes from the dyno, at very small increments as well as deceleration sounds then its all down to a good sound engineer to mix them well. GT can do this, but they don't. Very annoying.

So the method used for recording is good? Industry standard and so on, but the sound engineer is making the wrong, artistic (I presume), choice?


The other games. How are they recorded? Does anyone know for sure?
I doubt that they are recording the sound while driving the cars...that way they would record unwanted sounds and so on...but I might be wrong.
 
I think the sounds in GT5:P sound great, if only there were louder! That is my only complaint, is that the engine sounds are not loud enough in relation to wind, and other cars are not loud enough compared to how close / far away they are from your vehicale. You can only here a car in front or behind you if they are within mere feet!

The same for replays... For any camara angle that is somewhat far away from the cars, you can't even hear them until they get up close to the camara, and they they get quiet again as they get about 50 meters away.... GT does a great job having the sounds fade in and out from different directions and distances, they just need to turn it up a few notches.

This is what i've always complained. That's the type of problem that could be easilly solved if they gave us simple options. Just like the abiliy to turn off the HUD, this is just s matter of giving us an extra menu, we don't need to lose two months of programming to solve this, just a menu to tone down the wind noises and turn up the engine sound.

I hope this option is on GT5, easy to do and it would add a lot on the game.
 
One thing I can say is that I play my GT through my Hi Fi System which has surround sound, Bass Boost with Subwoofer. I stick my Hi Fi on Surround Sound and turn up the bass with reasonable Treble. With the different tones available through all these flat screen tv's the speakes dont really have the capacity to give you the true rich engine sound of a Burbling V8 Engine. So what I do is play through my Hi Fi.

I think if you try this you will find a considerable difference in sound from your Hi Fi rather than the 48inch £900 HD TV that you proberly paid too much for.
 
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So the method used for recording is good? Industry standard and so on, but the sound engineer is making the wrong, artistic (I presume), choice?


The other games. How are they recorded? Does anyone know for sure?
I doubt that they are recording the sound while driving the cars...that way they would record unwanted sounds and so on...but I might be wrong.

Forza record them with a dyno.

Why is it that a development team like Slightly Mad Studios on their first outing for console's (need for speed shift) or even their past games (GTR2, GTL) manage to get the sounds to sound amazing? even Konami didn't do too bad a job on their first time with Enthusia while PD, a developer of this magnitude fails to even sound half as good as forza/nfs:s/enthusia on thier fifth time around.

I just hope they step up or hire a different team for the sound department for GT5. But we all know deep inside that the cars will sound exactly the same as prologue. I still love GT series I've been playing them since 1998, but admit it, you find yourself playing with a particular car more so than other cars because of its sound. I know I do. If only all cars sounded amazing. Here's HOPING that GT5 is a big improvement!
 
I still love GT series I've been playing them since 1998, but admit it, you find yourself playing with a particular car more so than other cars because of its sound. I know I do. If only all cars sounded amazing. Here's HOPING that GT5 is a big improvement!

Actually that is true for me as well. I love driving the Corvette Z06, Mine's Skyline, Tuned 350z, and the Ferrari's just because of the sound, even though I think some of the Ferrari's need a little more rawness, but they sound decent.

As I've said before, I can live with the sound quality of prologue for GT5, as it is definitely the best of the series, but there are some cars that just don't seem to cut it for one reason or another, and I hope they get fixed. We'll see how it goes though.

^^^ I also like the idea of the sound options, being able to change the engine sounds, wind noise, etc.
 
Actually that is true for me as well. I love driving the Corvette Z06, Mine's Skyline, Tuned 350z, and the Ferrari's just because of the sound...

Another one in that boat here, I tend to drive mainly the Z06 and the F40, although the F40 is made a lot better to my ears with the benefit of the clutch and shifter, as you just get a more realistic shift sound (from an engine pitch change point of view ) than when the game changes gear...

Interestingly, I've found the Lancia to have a pleasingly realistic sound 👍 ( admittedly that's just to how I'd assume the ol' 4-pot would sound )
 
I agree with the previous posts about driving or not driving a particular car because of it's sound in the game. That is a shame!

For example, the Saleen S7 is one of my favorite cars. In GT4 I would not drive it because it sounded like a V6 instead of a beastly American V8 like in real life.

Some of the sounds are so far off that there is no way they were actually recorded.

I really hope PD makes it a priority to improve the engine sounds in GT5. It is number one on my wishlist.
 
I liked Shelby Cobra and Mustang just for the sound in GT4! They prove that it can be done right. So why to offer vacuum cleaner sounds for a car? That seems like lazyness for me.
 

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