NFS Hot Pursuit 3

hey could someone add me on PSN so I can play as the speeders? I have no PSN friends. PSNID is kevinr6287
 
EA owns DICE, and I wouldn't be surprised if DICE did the physics engine.

Wrong.

DICE was involved to make the scenery....

because DICE does an amazing job at modelling scenery, I read up a discourse when creating the world of Mirror's Edge, it came down to unique lighting and stuff was very interesting to know because Mirror's Edge had beautiful lighting when outdoors.

http://publications.dice.se/publications.asp?show_category=yes&which_category=Art

http://www.eurogamer.net/articles/digitalfoundry-dice-criterion-need-for-speed-blog-entry
Some sections that point out my proof
Faced with the task of creating an in-game map four times the size of Burnout Paradise's city, the small Guildford based studio called upon the might of the 200-strong DICE in order to lend a hand in creating a world massively divorced in terms of style and make-up from Criterion's previous Burnout work.

"It's been a great collaboration actually. Early on we set style guides for what we wanted to create out of this game, to offer players the ability to see a wide variety of types of environments from the deserts to the mountains to the forest to the coastal routes and so forth," he explains.

"We started talking to them about what we wanted to do and they got excited about the project; they have a very talented team of artists at DICE led by Johannes Söderqvist, their art director. We created all the roads here, we did a lot of work to get the gameplay right before we made it look pretty. They took those roads and those style guides and delivered 110 per cent on what we were looking for with the final result."

"We designed the world here, handling guys and the world artists worked together to make sure the game world drives well and feels right. Once we finessed that and locked all the roads down, Henry set out the art style and how this game was going to look. Then we built in core locations... this is going to be seaside, this is going to be the mountain range, we wanted a bridge here... we mapped out the rough lay of the land and then DICE with our art director went in and turned it into something beautiful."

The brief presented to DICE was all about creating a game world that represented the ultimate in driveability while at the same time showcasing the beauty of the cars - the first time that Criterion has used real life licensed vehicles in one of their games.

"In our creative brief we were going for this concept of 'Need for Speed meets high-end car commercials', so if you look at any advertising for high end cars, you'll often see this exotic car on a desert road and it looks absolutely fantastic," reveals LaBounta.

"The goal for us is that the cars are the stars of this game. You get this beautiful organic scenery behind you and a nice contrast for that is this ultimate driving machine, the ultimate in engineering up against this organic environment. In the style guide we made sure it was all about recreating the moment of showing the car at its best. If you're Lamborghini and you're showing your car you want to do in the best possible way. What do they do? Well they go out to this gorgeous desert road and they shoot their car. Hmmmm, we could learn something from this and it fit really well with the concept of Hot Pursuit."

It's clear that Henry LaBounta's focus has been on generating environments separate and distinct from both Burnout Paradise and the modern day Black Box incarnations of Need of Speed. Indeed, the overall look of Hot Pursuit is very evocative of the classic NFS titles, and you can't help but wonder how much the spirit of the older games helped define the game world the DICE has helped to create.
 
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Wrong.

DICE was involved to make the scenery....

because DICE does an amazing job at modelling scenery, I read up a discourse when creating the world of Mirror's Edge, it came down to unique lighting and stuff was very interesting to know because Mirror's Edge had beautiful lighting when outdoors.

That makes a bit more sense. With Mirror's Edge DICE found a way to make what would normally be considered a boring, dull gray city in any other game stand out. It's no small wonder why EA would want to use them here.
 
I checked out the DICE website and it has DICE's emblem on the left and EA's logo on the right. If EA doesn't outright own DICE, then they, at least, own part of it. Enough to get them working on several of their titles like Mirror's Edge, Battlefield Bad Company 2, Medal of Honor and Need For Speed: Hot Pursuit.
 
I checked out the DICE website and it has DICE's emblem on the left and EA's logo on the right. If EA doesn't outright own DICE, then they, at least, own part of it. Enough to get them working on several of their titles like Mirror's Edge, Battlefield Bad Company 2, Medal of Honor and Need For Speed: Hot Pursuit.

EA bought them in 2004.
 
Since the wheel doesn't work I decided to re-download this on my XB since that's hooked up to the larger TV. :lol:

Can anyone add my on XBL so i can unlock the other race?

SCTuning
 
Is anybody else not enjoying this demo? Its just not very good in my opinion. Sorry

It's a demo. How good is it supposed to be?

Demos are teasers, always have been and always will be.


Wait, so is the demo online-only or does it have AI cops & speeders as well?

No idea who told you this (if that's the case) but if that's what you're thinking solely on your own, then no, there's actually no online functionality (other than Autolog) whatsoever. It's you and the AI, and you competing against your friends' set times in Pursuit and the Race events.
 
Ah. I was wondering why people were talking about racing their friends... that explains it. Cheers T12 :)
 
The game is great. feels like need for speed and the driving feels a bit like burnout. I love it, and I lve how the cars are described just like in high stakes. Definitely buying the game. Would not play iot with a wheel though, as Ive played burnout with a wheel and it doesn't really make sense, it's just a fun racing game everyone can enjoy
Gave the challenges 2 tries andhere are the times:
Police one - 2:19
Roadster one: 3:44
 
Only been able to give the Cop event a go (as I don't have any current friends with the demo), and first impressions were good. The cars drift like Burnout, boost works like Burnout, Shutdowns work exactly like Takedowns - if it ain't broke, don't fix it 👍

Just need to have a go at the Racer event :)
 
Only been able to give the Cop event a go (as I don't have any current friends with the demo), and first impressions were good. The cars drift like Burnout, boost works like Burnout, Shutdowns work exactly like Takedowns - if it ain't broke, don't fix it 👍

Just need to have a go at the Racer event :)

Literally one of the best outlooks on the demo thus far.
 
It's a demo. How good is it supposed to be?






I'm not talking build quality. I just thought maybe I was missing something as everyone is raving about it. Maybe things are different to you, way up there on your high horse.
 
I'm not talking build quality. I just thought maybe I was missing something as everyone is raving about it. Maybe things are different to you, way up there on your high horse.

If you're going to try and be a smart ass, the least you could do is quote me properly. :lol:

You also might want to look up the, you know, proper use of the phrase 'high horse' because there's nothing in my post that dictates nor suggests such an outlook.
 
If you're going to try and be a smart ass, the least you could do is quote me properly. :lol:

You also might want to look up the, you know, proper use of the phrase 'high horse' because there's nothing in my post that dictates nor suggests such an outlook.

Sorry about my reply. Should'nt post at 4am. I was in a bit of a bad mood through the kids getting me up at 3. I apologise, I took your comment the wrong way. Didn't mean to take it out on you.
 
Sorry about my reply. Should'nt post at 4am. I was in a bit of a bad mood through the kids getting me up at 3. I apologise, I took your comment the wrong way. Didn't mean to take it out on you.

Think nothing of it.

Next time (like icelt) I'll put a hit out on you. :lol:
 
This game is really growing on me. As soon as I found out it will have the ZR-1, I decided I will own it.
 
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