NFS Hot Pursuit 3

The game world is 10.5 miles square, with over 100 miles of open road and the whole thing is four times larger than Paradise City. Should be great fun :)
 
From what I can tell, in order to evade, you have to get out of the cops range, wich is represented by red/blue pulse on the mini-map.

Yep that's the first part, after you have lost them there is a cooldown period where you must 'lay low'(e.g. cause no accidents) for a certain amount of time(which I think is a minute) too. This was first featured on Most Wanted.👍
 
I'm cautiously optimistic about this, on one hand it looks like it will be good, the other hand has played Shift and realizes that looks can be very deceiving.
 
I'm cautiously optimistic about this, on one hand it looks like it will be good, the other hand has played Shift and realizes that looks can be very deceiving.

Again, I totally understand the caution and wanting to just say "Toss off, EA. You, and your ragged "NFS" games" but EA isn't making this...Criterion Games is. They know what they're doing...unless EA decides to but in at the last minute (which they won't because they're too busy mucking up World) you've literally no reason to be cautious about.

On a side note, what did I say a couple of posts back?

Remember me saying if Criterion could make it believable they would have machine guns coming from the hood? There's an EMP function. :lol:

Granted, it isn't a gun (at least I don't think it is. You didn't really get a good enough look at what was going on when the Veyron used it) but it's effin' awesome.
 
Again, I totally understand the caution and wanting to just say "Toss off, EA. You, and your ragged "NFS" games" but EA isn't making this...Criterion Games is. They know what they're doing...unless EA decides to but in at the last minute (which they won't because they're too busy mucking up World) you've literally no reason to be cautious about.

Which is why I may actually give it a shot.

My caution comes more from how the game will actually be set up, I was a big fan of the first two and hope they don't make it to much like Burnout. I also hope it works good with wheels.
 
yeah...think about it, there are 3 Need for Speed games coming out within a year of each other. Will probably see World next month (July 10, 2010) and then HP3 (November 16th, 2010) and then an the Unnamed project by Black Box studios (NFS 17 with a date of Q1 2011) so, all of EA's racing game makers are busy with one series at the moment.
 

Remember me saying if Criterion could make it believable they would have machine guns coming from the hood? There's an EMP function. :lol:

Granted, it isn't a gun (at least I don't think it is. You didn't really get a good enough look at what was going on when the Veyron used it) but it's effin' awesome.
All the EMP will do is disrupt the HUD & speed; mess with the electronics. If it worked like it's tested in real life though, the entire ECU in the car would be fried.
 
In the history of the Need For Speed games, I have only ever liked 1,3 and 4 on PSone and Hot Pursuit 2 and Most Wanted on PS2. Shift was good, but it was very unbalanced - it wasn't realistic enough for sim fans, and not arcadey enough for fans of that genre. With Criterion working on it, I'm expecting something with the gorgeous visuals and online support of Burnout Paradise, and with it being a NFS game, all the real cars and cop chases of past NFS greats. Imagine going online as part of a cop patrol and chasing a load of other players around the city, calling in helicopter support(like HP2). Bring it on!
 
Porsche 918 Spyder is in it!

http://twitter.com/CriterionGames/status/16416181052

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http://blog.eu.playstation.com/2010/06/21/need-for-speed-hot-pursuit-at-e3/

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One of the games attracting the most attention at E3 was EA’s Need for Speed: Hot Pursuit; the first title in the series developed by the people behind Burnout, Criterion Games.

James Deverill and Doug McConkey of that team gave me a demonstration of the game and it’s clear that they’re looking to return to the roots of a series that has gone through many changes since it first arrived way back in 1994.

“I remember playing Need for Speed even before working in the games industry,” said Deverill. “Three things stood out for me then: it had the coolest cars on the planet, it had amazing highways to drive them on and there were cops pursuing you. It’s these three active ingredients, in particular, that we want to bring back with our game.”

The playable demo at E3 was a game of Pursuit Mode, which is essentially cops and robbers with the old bill trying to ram the street racer’s sports car until it is totally wrecked. You can play as either a Cop or a Racer and both parties have their own weapons to add strategy. For example, a Cop can radio in a roadblock while a Racer can scramble his opponents radar and even send a decoy – a second blip on the Cop’s radar to throw them off the scent.

There are full career modes for both Cops and Racers that you can switch between at will, as well as an extensive suite of online modes.

“Online multiplayer supports eight players,” explains Deverill, “and one of the coolest things we’ve included, for me, is the way that you can have any combination of players; you can even have seven cops against one racer if you like and this adds a lot of variety.”

As you would expect from the brains behind Burnout, it is blisteringly fast and utterly gorgeous. It also boasts licensed supercars and a game world four times the size of Paradise City.

Unusually for game that features police chases at more than 250 miles per hour, the team seems most excited about Need for Speed: Hot Pursuit’s menu interface.

“We’re very excited about the way that Need for Speed: Hot Pursuit brings players together,” said Deverill. “Digital communication is at the heart of how people behave these days so, given that, we’ve included a social network in the game to connect, compare and compete. We call this the Need for Speed Autolog.”

In a nutshell, they’ve included everything you would expect from a basic social networking site and not only included it in the game, but also made it accessible via the web and mobile phones. Everything you do in the game is compared to what you’re friends are doing, whether they’re your PSN friends, your Facebook friends or just people you met playing the game.

“It can be a bit depressing to see a leaderboard and discover you’re ranked 10 millionth in the world, or something like that,” added McConkey “so we’re looking to drive rivalry between friends foremost.”

Need for Speed: Hot Pursuit is out on 18 November 2010 in mainland Europe and 19 November in the UK.

Still looking good, slightly dissapointed about only 8 players online. But other than that I still like the sound of it, and the screen shots posted aren't too bad either. 👍
 
"“Online multiplayer supports eight players,” explains Deverill, “and one of the coolest things we’ve included, for me, is the way that you can have any combination of players; you can even have seven cops against one racer if you like and this adds a lot of variety.”"

Hopefully, this transmits into single player. Loved racing against 3 AI cars whilst the police went after everyone.
 
Right, so, other than NFS HP3 being an arcade racer that's focused on the pursuits and TDU2 being a semi-simulator, with little menus, they're pretty much the same game. I think switching between them won't be too hard. That said, switching between GT5 and HP3 and TDU2 will be interesting.
 
Don't forget law enforcement.
I don't consider that an important aspect of TDU2, unlike Hot Pursuit 3 which bases it's entire game play around them. TDU2 could live without police easily if it wanted to as TDU1 did online.

Right, so, other than NFS HP3 being an arcade racer that's focused on the pursuits and TDU2 being a semi-simulator, with little menus, they're pretty much the same game. I think switching between them won't be too hard. That said, switching between GT5 and HP3 and TDU2 will be interesting.
They aren't. By that definition, Midnight Club, Driver, & a whole bunch of past racing games are the same as TDU2.
 
I don't consider that an important aspect of TDU2, unlike Hot Pursuit 3 which bases it's entire game play around them. TDU2 could live without police easily if it wanted to as TDU1 did online.

Oh, we were talking about important aspects...so, no, just like you said. :P
 
I don't consider that an important aspect of TDU2, unlike Hot Pursuit 3 which bases it's entire game play around them. TDU2 could live without police easily if it wanted to as TDU1 did online.


They aren't. By that definition, Midnight Club, Driver, & a whole bunch of past racing games are the same as TDU2.

yeahz I was just messing around. TDU2 and HP3 will both be great. Now, to work on getting meself a PS3 so I can actually play 'em...Although, I don't know when I'll get to HP3 since I might be busy with GT5...maybe I'll toss it on my Birthday/Christmas list.
 
Let's not get started on what games we will & won't have time for. I'm already expecting be spending around $400 on games alone this Fall. Too afraid to see what's coming Spring 2011. :scared:
 
I'm curious as to what they mean by "back to roots." Do they mean The Need for Speed or NFS III?


As an aside, I do wish they would stop calling it simply Hot Pursuit. Official name or not, that's just confusing.
 
Let's not get started on what games we will & won't have time for. I'm already expecting be spending around $400 on games alone this Fall. Too afraid to see what's coming Spring 2011. :scared:

I'm in the same boat as you, and I already know I'll be spending a hefty sum come next year as well. With Dead Space 2, Ghost Recon: Future Soldier, inFamous 2, Gears of War 3, and, well...I'm sure you already get the point.

This year is going to be quite crowded as well. :ill:
 
I'm in the same boat as you, and I already know I'll be spending a hefty sum come next year as well. With Dead Space 2, Ghost Recon: Future Soldier, inFamous 2, Gears of War 3, and, well...I'm sure you already get the point.

This year is going to be quite crowded as well. :ill:
Just saw Ghost Recon.


FUUUUUUUU. :ouch:
 
I'm curious as to what they mean by "back to roots." Do they mean The Need for Speed or NFS III?
From what I can tell, it looks like they are going to remake NFS Hot Pursuit 2 which was my favorite game of the entire series. I simply cant wait for this game. :drool::drool: Finally a NFS I am excited about again. Its easily been 10 years since I have been this excited for a NFS game. I have been asking forever for someone to re-make Hot Pursuit 2. Dream finally came true this year!! And the best news is that Criterion is making it. This has the potential to be THE best NFS game ever made.
 
CAMAROBOY69
Finally a NFS I am excited about again. Its easily been 10 years since I have been this excited for a NFS game. I have been asking forever for someone to re-make Hot Pursuit 2.
You're not the only one, it has been mentioned several times in the interviews I have watched and read that they're going 'back to their roots' because so many people such as you and myself have asked for it.:)
I had played need for speed 3 hot pursuit on PC for ages but was a bit late to the HP2 party, however still preferred it to the rubbish EA had come up with afterwards, though after playing Most Wanted I was expecting them to head back into the hot pursuit direction. Pity it's taken so damn long.
 
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