Have some tracks been widened (for example Bathurst)? What’s the reasoning?
-The tracks have not been widened. CAD data is used and they use driver feedback for any modifications, mostly by “feel”. They’ll change the elevation of a section or turn. In the case of Bathurst, areas where 3 cars can fit door to door on the track, it’s the same in the game. They also have to take what they’ve built back to the track organizations for approval.
How many garage slots are there?
-There are no slots now. You can fill it with any cars you like. And you can have multiples of the same model. That’s handy for one model with 3 different setups or in various stage of upgrades in different classes.
Shift 2 looks pretty badass.
With this and Forza 4 coming up, Polyphony needs to start paying attention to the competition. I love Gran Turismo, and it's still unique in some ways, but in most ways it's being surpassed.
I didn't see an answer to a very important question answered:
Can we use the horn since there is no high beam?![]()
There's an answer to the rather interesting question of how the FFB feels that I found a bit strange:
"The FFB felt pretty good on the pad on the xbox"
Does the Xbox have an FFB pad, or are they pulling our collective leg
DJ
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Ahhh... Right. I thought sim racers had a different view of what FFB is thoughI'm guessing by FFB he meant the rumbling and such. Technically, it's feedback provided to you by the means of forces, I suppose...
honestly does this have to e a GT5 bashing thread I think its great that we have GT5 and are getting a game like Shift 2 its easy to bash a game even when the newer one hasnt even been released
I didn't see an answer to a very important question answered:
Can we use the horn since there is no high beam?![]()
arrrghh wrong upload....re-up again. 30 minuts left