NFS Shift 2 Unleashed - Details

  • Thread starter LittleLefty
  • 2,278 comments
  • 245,115 views
He is way off the apex in like half of the corners, don't even count where he ran totally offline at turn 5. And look at those steering input!!! :crazy:

I'm going to have to agree with you there, the lap was ugly. As I mentioned earlier, I hope it's just a case of him not taking it too seriously and just putting together a lap for the sake of the video, otherwise it doesn't say much about the handling model.

Not long til we can find out ourselves 👍
 
CCX
Skyline in Elite mode, playing on the PS3 version.
I've seen this video before the user removed it and I wasn't very pleased with the fps to be honest.. In other hand, the Corvette video for X360 was the first Shift 2 video WITHOUT any little frame drop, some rock solid gameplay. The Bugatti (X360 again) have some little drops here and there and it come from the same user of the Vette's video (don't know why). Developers told us S2U was developed expacially for PS3 so I presume the frame rate will be slightly better than X360 version but we need more PS3 video now, the frame rate is still a mistery.
 
That video clearly shows options to change the AI difficulty.

I'm glad, I read somewhere before that the AI was dynamically set via your driving skill. Something I was wary about.

Seems to be some miss communication surrounding this title.

Tire wear / no tire wear?

Odd.
 
I interpret that as Shift 2 having multiple setups per car. Another one ticked off then :)

DJ
--

Correct. You can save the setups either to a specific track, or to groups of tracks that they have set up with similar characteristics (ovals, city tracks, etc...).
 
Ok thats it, I m gonna stop watching vids from now on. Dont wanna ruin too much of the surprise! Gnaaaa, cant wait till the 31st to finally play it myself! :ill:

Actually I m even more anxious to this than to GT5... whoa!
 
Maybe Ferrari didn't want their cars beaten to this sort of level.

If that was the case, good idea to drop them lol.
 
Casual players like Smashy McRamyourface are going to love this despite the physics because of the awesome crashes you can do, then youtube them and show to all your friends. 12 year olds will play for hours just to try and pull off as many rollovers as they can.

Honestly, if you were random casual who liked smashing stuff up, would you rather play GT5 with it's melty damage or would you rather youtube your triple backflip with a twist in Shift 2?

This is going to be so ****ing cool.
 
Easy way out. Bottom line is even though 1080p is not as frequent as 720p, which is true, your witty assertion that Full HD PS3 games are so rare they can be counted on your two hands was definitely wrong. I proved it to you and you've implicitly admitted it. And my initial question was: why downgrade the console version as opposed to the PC one? Oh, and this is no poetry class: I like facts better than metaphors.

Because of hardware limitations? As proven by all other studios not being able to run anything in advance 3D shaders in full HD?

Are you just thick or stupid?
 
If I may interject in this rather senseless HD argument for a second...

There's a difference between native 1080p, and the vertical resolution 1080p.

That's all that really needs to be said.
 
There's also a radical difference between animating a few things is an essentially static, simplistic environment, and animating 15 independent cars in a totally dynamic environment at a framerate for ALL of them that doesn't stutter around.

GT5 is a perfect example of bumping into the hardware ceiling of the PS3. Sure, it's 1080p (sort of), but at the cost of dynamic lighting effects chewing up sufficient horsepower that shadows get the jaggies, and road textures get the strobes, etc., etc..

Better to run more pleasing, smoother textures at a lower resolution than do a tech demo at 1080p that the hardware simply can't run well enough, IMO.
 
Back