Is this forum ALL kids with no license? If not, then at least SOME of you know the difference between driving at night with a good set of headlamps, well set up (and I can guarantee that real racecars have the best in headlamp technology that money can buy) and watching a video with a poor quality in car race-cam (these things are little lipstick cameras with tiny little lenses) on an LCD HDTV with poor blacks and low contrast (lower than real life, anyway).
Yes, S2U's car lighting might APPEAR to be brighter than it should be, but the missing part is, at least it EXTENDS as far as headlamps do in real life. Because modern HDTV's can't replicate the contrast and dynamic range and true blacks of real night vision, you can do one of two things. Like GT5, you can try for a more realistic initial brightness, but then have the lighting drop off to NOTHING far shorter than it does in real life, or you can make it extend out to where your real vision would start to drop off, as per S2U.
Me, I'll take the latter, any day of the week. And, going from the comments by their 'tame race driver' to the devs early in the game builds, they felt this degree of lighting was more realistic n the end...
You can't 'prove' any of this with videos. I doubt any of us have the high cost cameras to go out and do some night driving where the field of vision approaches human ability. But it's pretty easy to go out on a windy country road, turn down the dash's lights as far as they can go, and see how FAR you can see on high beams...
I know that it is a heck of a sight further than GT5's headlamps, that's for sure! I'll be checking out S2U's 'reality' when I get my pre-order... As long as I can see further than GT5, it will be yet one MORE reason to like Shift Unleashed better.
