NFS Shift 2 Unleashed - Details

  • Thread starter LittleLefty
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however they are removing cars slot on the site. denis 74 can you confirm us that for ex all the merced like the 190e, the sls etc are in the game?

Can you post a pic with car and tracj list?

thank you
 
spaggetti69 I played with pad. Handling feels very good. It's accurate. For me, ok.

paulgp87 I don't know. Damage video shows a Mercedes and I don't have a pic with car list.

NEW OPTION: In a quick race there is a option to change car. Pressing button shows a car list (unlocked cars) to pick one. It's a good new option.

I have two more damage gameplays but I can't upload (embargo). One in Nurburring and big crash accident. Next days I will upload a Career mode video and Tuning options.
 
spaggetti69 I played with pad. Handling feels very good. It's accurate. For me, ok.

paulgp87 I don't know. Damage video shows a Mercedes and I don't have a pic with car list.

NEW OPTION: In a quick race there is a option to change car. Pressing button shows a car list (unlocked cars) to pick one. It's a good new option.

I have two more damage gameplays but I can't upload (embargo). One in Nurburring and big crash accident. Next days I will upload a Career mode video and Tuning options.

Hi denis, what do you think about S2U frame rate? I know all my last messages are only about that :sly: but it's important. What's your feeling playing the game? Does it effect gameplay? Did you ever tried Pc version? Can you compare it with 360?
 
and sound is a replica of its real counterpart. engineswap gives new sound ...love this!

I agree, this is an awesome feature.

Although I'm interested to see how similar the cars sound to their real life counterparts. The video they released of the Pagani Huayra got me thinking, because it definitely sounded like a V12 rather than a twin turbo V8...

Not long til we find out :) Bathurst has got me all excited. Oh and speaking of which, check this out 👍

 
Just noticed something on the career section on the website there are 6 events all with rival drivers but if you go on the muscle section and click real world car it states "As one of eight ‘Rival Cars’ in SHIFT 2 UNLEASHED, the Ford Mustang RTR-X" which means that there are two more career catorgaries or one and a final bonus event either way there are still more career catorgaries to come.
 
Just noticed something on the career section on the website there are 6 events all with rival drivers but if you go on the muscle section and click real world car it states "As one of eight ‘Rival Cars’ in SHIFT 2 UNLEASHED, the Ford Mustang RTR-X" which means that there are two more career catorgaries or one and a final bonus event either way there are still more career catorgaries to come.

yes gt3 and endurance
 
Have you seen anything other than an in car or chase camera of Bathurst in Shift 2? You get picky, just about EVERY track can look wider in game except replay camera. How about holding off on that until you've seen that one?

Oh please. This kind of over analyzing has been done 1000 times over with GT and Forza, so you should not expect anything different.

You sure get defensive over Shift 2.
 
Oh please. This kind of over analyzing has been done 1000 times over with GT and Forza, so you should not expect anything different.

You sure get defensive over Shift 2.

Talk about defending Shift though, ask anyone on FC and they'll tell you I've always been one to tell people to keep giving it a chance, to mess with the settings, and just have fun with it. It was much better after the two patches, I still enjoy hotlapping in it with some well tuned cars.

I've had 2 preordered and paid off for a while now.

The more circuit racing games with real licesnses the better IMO, and with all these FIA GT cars, hell yeah!
 
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We should be able to discuss perceived negative aspects of shift without somebody telling us to hold-off and wait for the game to come out. The same can be said about all the great stuff in shift.

It's a discussion thread so let's discuss.
 
We should be able to discuss perceived negative aspects of shift without somebody telling us to hold-off and wait for the game to come out. The same can be said about all the great stuff in shift.

It's a discussion thread so let's discuss.

+1 👍
 
One little detail I just discovered:

It seems that while driving classic cars (Charger, Challenger, etc) the driver wears a classic-style racing helmet:


 
Yeah, it's good to see this :) - I think it showed up first when they previewed the old Stingray though. They had a big system built for this where different drivers/driver suits could be chosen for individual cars and opponents but they did very little with it in Shift 1 (just 4 different suits you would barely notice and an open/closed visor).
 
Tough to tell if it's FOV or not. Now, looking at some pics and videos and race replays, some sections look fine. Guess we'll have to check out the replays from the game.


Talk about defending Shift though, ask anyone on FC and they'll tell you I've always been one to tell people to keep giving it a chance, to mess with the settings, and just have fun with it. It was much better after the two patches, I still enjoy hotlapping in it with some well tuned cars.

I've had 2 preordered and paid off for a while now.

The more circuit racing games with real licesnses the better IMO, and with all these FIA GT cars, hell yeah!

Indeed. With every game I play, I either adapt, or move on. Simple as that. With some however, it's as if they are champion of one, and adversary of the other. As if they have a righteous cause.:dunce:

I have played GT1-5, Forza 1-3, and Shift 1 and soon 2. Now while my experience may vary with each one, I can say that I give all of them a chance and buy each one. Sometimes it works out, and I'll play the game for 100 hours, and other times, it doesn't.
 
Indeed. With every game I play, I either adapt, or move on. Simple as that. With some however, it's as if they are champion of one, and adversary of the other. As if they have a righteous cause.:dunce:

I have played GT1-5, Forza 1-3, and Shift 1 and soon 2. Now while my experience may vary with each one, I can say that I give all of them a chance and buy each one. Sometimes it works out, and I'll play the game for 100 hours, and other times, it doesn't.

What, no F1 2010 in that list. I am having a ball with it. Its a better game than the credit people give it in my opinion. It has it problems but nowhere near the amount of issues people have with GT5.

I am hoping your soon to be S2U will top them all. Compiling all the video and articles I have seen, it looks great and promising in writing/pictures. The true test is less than a week away.
 
Hi denis, what do you think about S2U frame rate? I know all my last messages are only about that :sly: but it's important. What's your feeling playing the game? Does it effect gameplay? Did you ever tried Pc version? Can you compare it with 360?

I only played Xbox360 version and pad. I remember driving Jaguar XKR in Nurburring track. Elite mode and stability and anti-lock braking:yes. Traction control: Low.

I don't remember if this car slided in shift1 but in shift2 handling feels good. I thought the difficulty affected only the AI (So I chose medium difficulty always) but I changed to Hard Difficulty, driving was more complicated.

PC version looks impressive.

Career mode menu upload

http://www.youtube.com/watch?v=SK4T7hTFB0E&hd=1
 
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^ Do you know what the commentator is saying in the vid? I.e comments of physics etc.
The side mirror wobble is hilarious. I hope that's an earlier build...
Car looks planted. Sounds are good. Reflections in side window are cool.
 
I'm not sure what he's saying but judging by the title it's a guide on how to navigate the Spa Francorchamps circuit....anyone speak polish here?
 
Interview with the SMS COO:

http://www.el33tonline.com/past_edi...line_exclusive_interview_with_stephen_viljoen

There's part one of the interview linked on the same page.

This was a pretty good article actually. They seem very confident about their physics and the position of this game as a true racer. But I've noticed that whenever they talk about their game's physics, they always seem to point out the features that allow you to tune the car, the telemetry, the immersion, etc., never really anything about how the car actually handles.

One other question I have is about the drifting. I'm not sure but I thought I'd read that they have the drift mode separate, does this mean that you somehow won't be able to drift on regular lobbies or anywhere else?
 
The side mirror wobble is hilarious. I hope that's an earlier build...
The mirror wobble is back with a vengeance... :boggled:

I noticed that in some earlier videos too. It's about my only worry concerning this game. I hope they have found the time to tighten down the last few bolts before release!


DJ
--
 
If I remember correctly, there is NO drifting online in shift2.

About physics, there's a promotional video stating they have the most advanced physics engine blah blah...

Plenty of discussion on this. There is a post from boxox with a VERY COOL example of a physics engine in a flight sim (falcon 4). Look around around shift subforum.
 
This was a pretty good article actually. They seem very confident about their physics and the position of this game as a true racer. But I've noticed that whenever they talk about their game's physics, they always seem to point out the features that allow you to tune the car, the telemetry, the immersion, etc., never really anything about how the car actually handles.

What would they say about the handling? They've said it's realistically modelled, they've said they've had race drivers helping them tune the feel of it. Anything beyond that is going to be subjective, how it feels to you compared to what you expect it to.

Or are you expecting "Yes, we modelled it so that it takes 43 degress of steering lock at 102 miles per hour to initiate a slide, but if you're running over marbles than may be reduced to 37.4 degrees"? They're not going to go into full neckbeard mode in a promotional article, 90% of their audience probably couldn't give a ****.


I find the mirror wobble to be hilarious. It looks like it's trying to escape. I can just imagine it screaming in a high pitched mirror voice "Help Mummy! The bad car is abducting me! Help!".
 
I find the mirror wobble to be hilarious. It looks like it's trying to escape. I can just imagine it screaming in a high pitched mirror voice "Help Mummy! The bad car is abducting me! Help!".

Maybe they are going for the ultimate weight reduction? :) Never actually noticed this until now...Damn, now it's going to be distracting.
 
What would they say about the handling? They've said it's realistically modelled, they've said they've had race drivers helping them tune the feel of it. Anything beyond that is going to be subjective, how it feels to you compared to what you expect it to.

Or are you expecting "Yes, we modelled it so that it takes 43 degress of steering lock at 102 miles per hour to initiate a slide, but if you're running over marbles than may be reduced to 37.4 degrees"? They're not going to go into full neckbeard mode in a promotional article, 90% of their audience probably couldn't give a ****.

How about talking of how they have changed the car's handling characteristics to have it simulate reality, as in the way the car grips from corner to corner, how they've modelled braking to be more accurate, the way the car behaves when loosing traction or in any other scenario where it was more arcade-like in Shift 1 than sim-like?

Sure though, this is hard for the developers to translate to us themselves, we need an outside source who has played to game to comment on this for best results.
 
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