NFS Shift 2 Unleashed - Details

  • Thread starter LittleLefty
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This game is shaping up to be very nice lets hope the online is up to the load on launch week!

Personally, I don't usually get online with a racing game until I've dialed in the handling and got the cars set up OK... It's just unfair to other drivers to hoon around semi out of control if you can do that in the offline part of the game.

Especially as online is going to track your driving style (lots of contact and crashing vs. keeping it clean) to determine who you get put in a grid with, it seems even MORE the right thing to do to get your driving down cold before you venture online...
 
Personally, I don't usually get online with a racing game until I've dialed in the handling and got the cars set up OK... It's just unfair to other drivers to hoon around semi out of control if you can do that in the offline part of the game.

Especially as online is going to track your driving style (lots of contact and crashing vs. keeping it clean) to determine who you get put in a grid with, it seems even MORE the right thing to do to get your driving down cold before you venture online...

Words of wisdom.

I'm gonna pick one car I like, something like a golf and head straight for Nords in offline mode. From there I'll tweak my wheel (DFGT) and get a feel for the handling long before I check out the online section.

I wish I had a Delorean that could time travel...I'd be at next Tuesday yesterday :)
 
Haven't you bought the DeLorean in GT5???? :P

More on the subject, its a good point. BUT, as in GT5 (i don't know forza) where everyone will use a RACE car like Minolta adjusting only the weight and/or engine power to suit the "rules", in S2U everyone will use works modified with assists (can't restrict these...)

tuning will play a minimal role the way i see it.
 
Haven't you bought the DeLorean in GT5???? :P

More on the subject, its a good point. BUT, as in GT5 (i don't know forza) where everyone will use a RACE car like Minolta adjusting only the weight and/or engine power to suit the "rules", in S2U everyone will use works modified with assists (can't restrict these...)

tuning will play a minimal role the way i see it.

Point taken....but I'll tune and test and wait and by the time I get online, if the online filtering works as we've heard, then after a number of races I'll be rewarded with a starting grid with others, who have also 'tuned and practised'.
Bottom line hopefully we’ll experience some competitive but clean races...if such a things possible :)
 
RomKnight
tuning will play a minimal role the way i see it.

well specific gearbox tuning ( if you can ) to a certain track can add quite a bit of difference.

Camber, toe, caster and suspension, if represented can make a huge difference too.

The biggie though is, if you run assists, are you faster or slower?
 
Lights or better lights...it depends on your tv/monitor. If you have a lousy led/lcd with bleeding/ghosting issues then the whole screen goes white. If you have a proper TV (perhaps plasma or led/lcd with localdimming) then you get another picture. So to get a real effect you have to have a good tv. Just compare a good LCD monitor against a lousy... colours, viewangle, contrast can be big differance that makes the experience either good or bad. So check that out before saying the colours/lights/contrast/motion is good/bad.
 
I agree on the gear box and its not that hard to setup. But the other settings can be "fixed" by assists without fuss...

I hope better online restrictions are added later even if I always play without assists avoiding cars I can't handle.

Maybe I avoid them because I'm a poor tuner but hey, as long as i'm having fun...
 
I still can't really understand the decision to remove assists-filtering.

IMO it makes the online less desirable place to be due to advantage that assisted-players will have in collisions and bumps - I do not care about someone using in during actual solo-racing.

However, it remains to be seen in praxis. Still, very strange decision.
 
Lights or better lights...it depends on your tv/monitor. If you have a lousy led/lcd with bleeding/ghosting issues then the whole screen goes white. If you have a proper TV (perhaps plasma or led/lcd with localdimming) then you get another picture. So to get a real effect you have to have a good tv. Just compare a good LCD monitor against a lousy... colours, viewangle, contrast can be big differance that makes the experience either good or bad. So check that out before saying the colours/lights/contrast/motion is good/bad.

Thing is, it's a fact of life that different players will be on different TV's. Setting the game up so that ONLY those with the very best possible TV's can even drive seems not such a good idea, IMO.

I've got a pretty decent LG 47". Not the best in the world, but not the worst either. Driving GT5 at night is an exercise in terror. Terror I would not have in real life to the same degree. I still can't beat the Murcielago/Tuscany challenge simply because I can't SEE where I'm going!
 
Hi there.Does anybody know if you can re-map the controls on the pad?
I like to use X to accelerate and the triggers to change gear,cant get on with using the triggers for brake and throttle!I`m a little bit old fashioned.lol
 
Yes you sure can, first thing I did when using the 360 controller at the Community Event last week.

Just be sure to map the reset button. If you knock off any wheels and don't have that mapped, you have to quit the race. That reset will put the wheels back on so you can limp to the finish.
 
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Yes you sure can, first thing I did when using the 360 controller at the Community Event last week.

Just be sure to map the reset button. If you knock off any wheels and don't have that mapped, you have to quit the race. That reset will put the wheels back on so you can limp to the finish.
Thats good news,if i remember rightly on the original NFS shift you werent able to assign X for accelerate,O for brake,etc so i lost interest quite quickly!
 
Destinkeys
Thing is, it's a fact of life that different players will be on different TV's. Setting the game up so that ONLY those with the very best possible TV's can even drive seems not such a good idea, IMO.

I've got a pretty decent LG 47". Not the best in the world, but not the worst either. Driving GT5 at night is an exercise in terror. Terror I would not have in real life to the same degree. I still can't beat the Murcielago/Tuscany challenge simply because I can't SEE where I'm going!

the thing with gt5 it demands a good tv. i have played that with a ok tv and on a good tv. differance is amasing, i could see very good on the better one but not at all on the other. but gt5 may be developed with great tvs and not tested with ok ones.
 
I still can't really understand the decision to remove assists-filtering.

IMO it makes the online less desirable place to be due to advantage that assisted-players will have in collisions and bumps - I do not care about someone using in during actual solo-racing.

However, it remains to be seen in praxis. Still, very strange decision.

Actually, they DIDN'T remove the assists filter. Shift never had one. The only thing they have ADDED is a filter for camera view, and I simply can't see the point of that at all, unless one of them is so nerfed you have a noticeable disadvantage.
 
hi, a few details from the video

- Veyron Super Sport is not in the game

- no ferrari in the game,

-12 Players online can be race together

- night drifting is available

- engine swaps are confirmed
 
Personally, I don't usually get online with a racing game until I've dialed in the handling and got the cars set up OK... It's just unfair to other drivers to hoon around semi out of control if you can do that in the offline part of the game.

Especially as online is going to track your driving style (lots of contact and crashing vs. keeping it clean) to determine who you get put in a grid with, it seems even MORE the right thing to do to get your driving down cold before you venture online...

This sums me up in a nutshell. I don't go online at all really. I played GT5P once last summer as I was practicing with my newly acquired G27. I got creamed. Therefore until I get the driving down pack, I don't dare race online. I do think I can race F1 2010 online though. I am probably better at it than GT5.

However, I won't fear going on with Shift 2 once I get the hang of it. With the tracking they will be doing and the match play they implemented it will be fair play.

I still can't really understand the decision to remove assists-filtering.

IMO it makes the online less desirable place to be due to advantage that assisted-players will have in collisions and bumps - I do not care about someone using in during actual solo-racing.

However, it remains to be seen in praxis. Still, very strange decision.

Online match servers should fix this I assume. The servers group alike racers together. That way, your/we are racing against someone that is close to equal as ourselves.
 
Hey amar212, I'm following the threads on Gaf... for some reason I'm still not approved to post on there despite joining 2 months ago.
Anyway, yeah, Andy gave me that answer on the track widening, but I'm with you, Bathurst still seems wide in some parts, FOV or not.

One of the guys (Matt from Simraceway) pulled up onboard and track videos of Bathurst on his PC, pretty damn narrow in some spots. But looking at some photos online, spots look wide enough to fit three cars. FOV does matter, but I don't know, the esses feel too wide still.
 
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re-map controls

img0190l.jpg
 
Hey amar212, I'm following the threads on Gaf... for some reason I'm still not approved to post on there despite joining 2 months ago.
Anyway, yeah, Andy gave me that answer on the track widening, but I'm with you, Bathurst still seems wide in some parts, FOV or not.

One of the guys (Mark from Simraceway) pulled up onboard and track videos of Bathurst on his PC, pretty damn narrow in some spots. But looking at some photos online, spots look wide enough to fit three cars. FOV does matter, but I don't know, the esses feel too wide still.

Have you seen anything other than an in car or chase camera of Bathurst in Shift 2? You get picky, just about EVERY track can look wider in game except replay camera. How about holding off on that until you've seen that one?
 
meflis
hi, a few details from the video

- Veyron Super Sport is not in the game

- no ferrari in the game,

-12 Players online can be race together

- night drifting is available

- engine swaps are confirmed

and sound is a replica of its real counterpart. engineswap gives new sound ...love this!
 
Any reviews of the game yet?

Curious to see what inside sim racing would have to say, but we'd probably have to wait a month until they've thoroughly play-tested it.

Im warming up to it, mainly due to the tracks available and something to place on the PC for a change. (hopefully it runs smooth at 1080p, F1 2010 gets 59fps on the internal benchmark test).
 
Couple of notes on FOV (had to go back to some older mods to remind myself of this since we killed most of it :)):

1) FOV - in Shift at least - was dynamic and changed with your speed. I believe this is a big part of why people assumed the driver's head was crashing through the steering wheel under braking in some of the videos that were posted before - it's not so much that the viewpoint moves as the FOV increases with acceleration and decreases with deceleration.

2) The effect of different FOVs in different cameras can give a quite different impression of distance from objects and relative positions. For example:

External camera - 60

Internal camera - 60

External camera - 118

Internal camera - 118

No position/aspect changes in any of them, simply FOV.
 
Thanks Denis, what version you got mate, have I missed your post??

I'm sure I read you use a pad am I correct?

Have fun you lucky sod. Lol.
 
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