No used cars

How can you not want all those dodgy old cars? That's what makes GT so wonderful. I'd love to race a clapped out Austin Allegro against a somewhat sick Ford Anglia for example, it'd be such a laugh. It's fun to race a mate on a hilly track like Tahiti Maze or Amalfi in Mazda Carols and Honda N360s as they can really struggle to get up the hills! A well aimed roll back to the bottom can seriously impede the progress of your rival and cause great hilarity.

Most car racing games are full of wonderous, sleek, superfast mean machines. It's great to race a dodgy old pink 2CV around Fuji and still win! I believe GT would lose a lot of its charm if everything in the game was brand spanking new and virtually the same.

Indeed, I'd like to see a scrapyard in GT5 if there's going to be damage. Then if you bend the wing of your red Triumph TR7 and can't afford a new one, you have to get the rusty beige one they've got in the back yard and bolt that on. Just like real life. I think it would be pretty cool.

Also in the scrapyard you could find an old Chevrolet engine to put in your Mini with a few other adjustments here and there. And numerous other possibilities. We can get used wheels already, so why not a slightly used gearbox? And what about having wheels you already sold as buyable back if they are still in the shop?

From time to time cars you already sold, such as the new ones you win, should appear in the used car lot. After all, you already sold it, so why wouldn't the next owner?

So the guy who says 'no more used cars' for future incarnations of GT in my opinion is utterly wrong, wrong, wrong. Completely wrong.

So there.
 
Apparentely, "big_j1m," some people seem to be better off purchasing cars at very high prices and want only new cars in the game. Even I didn't like the history aspect in GT2, but it's been pretty fun once I got interested in them more. How can you not love a low-priced, highly-effective car? I'm telling you. Find a used 1990 Mazda RX-7 in the game. You'll have just about all the horsepower you need and still be able to compete in races without having a really subpar car. If you can't have an RX-7, a 1993 Supra isn't bad either. In fact, I used a pre-MKIV Toyota Supra in GT2 to start. Then, I landed a huge upset in a tougher race, then started raking in better and faster cars. So make it a 1990s RX-7, a pre-MKIV Toyota Supra, or even go for the Mitsubishi 3000GT MR. There are plenty of Japanese choices. I wouldn't know too much on European choices you can use. Certainly no American choices I'd make. You COULD go for a Camaro Z28 once you have some finances going early. Get a good car for less. Isn't that a sweet thing? Keep the used cars and only improve the selection. To an extent, I'll agree that there should be more low-priced American, European, Asian (in terms of any nation besides Japan), and I'll even give Australia some love for this. I'd diversify the nationality and performance of used cars and offer models where anyone has absolutely no excuse not to find a good used car regardless of nationality or performance.

Why are we still debating here? The "keep used cars" argument far outweighs the "get rid of used cars" argument. When is this going to come to an end?
 
Whilst I'm on the keep them side of things, it doesn't mean people still can't discuss it because you think that it should be stopped
 
Gil
Actually, I'd prefer a mix of GT2 type used cars, where there is no mileage factor, just older technology, compared to the newer cars. I realize that the "new" way is more realistic. But I really hate having to spend 50 grand to bring a POS car back up to snuff.

I'd also like horsepower caps on the races. However, since GT2 was the only one of the games to incorporate that particular feature, I doubt that I'll see it again.
It was very cool knowing that for a particular race, your max HP is 295, or 394, or whatever. And knowing that if you actually went to the HP max you would be more than capable of whooping up on all the cars that show up to race against you.
I also want the "info" box back, like in GT2.

I am glad that somebody thought it was a good idea to win a car for earning a license.
So, if you proceed thru the game by getting all your licenses, at least bronze, you have a car that you can use your seed money to tune.

In GT2 my objective was to at least Gold the first License, and upgrade the Spoon S2000 with the 10 grand "seed" money. However, it was possible to spend your original 10,000 to buy and build enough car for the Trial Mountain Enduro, which would provide enough money to buy and build a decent car, or use the Denso Supra won from the enduro to win some decent cars.
I am so glad someone finally voiced this view -- 👍

For as long as I have had GT4 -- I have seen the mix of GT2 and GT4 being a very good move if it were to happen.
 
A mix of GT2 and 4 would be just what the Doctor ordered, along with many additions, hopefully along the lines of what we've discussed on the boards.

I think the return of horsepower limits is inevitable, along with many rules restrictions reflecting real life racing. Eventually Gran Turismo will have something like Season and/or Career Mode, which will feature racing based on established racing leagues, and the rules which govern them. I hear that Toca 3 has both a Season and Career Mode, so hopefully Gran Turismo 5 will too, and many other racing games to come.
 
C'mon!
Get rid of used cars!?!?

I rekon they should have massive lists of used cars in GT5, and possibly an online auction feature that was proposed in another forum. But they need to have more than just lots of japanese cars on there! They need smaller cars (but not stupidly rubbish) in the used car lists at reasonable prices - like an ideal 1st car in real life.

I'm tired of having to wait for lots of 'days' in gt4 just to get a certain car in a decent colour. I didnt like gt3 that much because they got rid of the used car feature and it will be a massive mistake if they do the same for gt5, i mean, the only car that was quick on gt3 as a 1st car was an mx5 :yuck: .

A used car list with about 2000 cars on would just be enough for gt5 to be worth while...

(and im glad that arguement between the viper and nsx-r is over!)
 
I don't think GT5 will have close to 2000 cars total, let alone 2000 to appear in the used cars sections.
 
live4speed
I don't think GT5 will have close to 2000 cars total, let alone 2000 to appear in the used cars sections.

Ok, ok, maybe 2000 used cars is exaggerating a little....

But with the blue-ray's dual layer space of about 50Gb (i think they'll use the dual layer version) then we should hopefully see the cars move up into the thousands....

And with the four-layer blue-ray disk in development right now, it'll be interesting if they finish it in time for GT5...

But i doubt it would and 50Gb on one disk is still enough for a lot more cars. and all im saying is that the small amount of used cars on GT4 isn't enough to satisfy me completely and i hope that there's more used cars for sale at once in GT5.
 
No not really, simply because of time, the cars don't model themselves, it takes a few skilled people to make each one and you can be talking a week for a single car, say you have 5 teams of people making cars at a rate of 2 a week per team, that's 10 cars a week modelled, that's 520 cars in a year of modelling. GT4 could have had well over twice as many cars on the disk, but the game would have another year or so before release.
 
live4speed
No not really, simply because of time, the cars don't model themselves, it takes a few skilled people to make each one and you can be talking a week for a single car, say you have 5 teams of people making cars at a rate of 2 a week per team, that's 10 cars a week modelled, that's 520 cars in a year of modelling. GT4 could have had well over twice as many cars on the disk, but the game would have another year or so before release.

I see what you mean...

But there's also the fact of how many manufacturers and cars they can afford to do for GT5. Maybe one of the reasons why there aren't over 1000 cars in GT4 could possibly be that they couldn't afford to do 1000+ cars, thus sticking with 700.

I'm starting to wonder how many people they actually have to make the cars, and i was merely stating how many cars the blue-ray disks can probably hold without using up the room for tracks and other features the game would have.

Also, with the graphics in GT5 supposedly being '100 times better', then that would take up more room for each car, letalone that it'll take longer to make each car.

Thanks for pointing out about how long it takes to make cars as well m8. 👍
 
A Blue ray disk could probably hold over 10,000 cars and 500 tracks, it'd be nice to see that someday. Remember though, once all the cars have been modelled for GT5 theres a good chance they will re-use thoes for GT6 provided it's a PS3 game, and that means the next 400 or more cars they model can be new cars. Again that's all provided the licenses for the cars are still valid ect. It's a lot more comp;licated that it at first seems :lol:.
 
It'll be nice to see these kinda graphics as well...

(there are some better ones but they where over 100KB so these 2 will do for now)

...and yes, they ARE computer graphics but the PS3 won't be able to handle them, nor any top of the range computer now (that's if the car was made of interactive polygons).

P.S. that car has about 500,000 poly's!

Hope the attachments turn out ok! :scared:
 

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Yeah, I'm thinking around a thousand myself, and I've heard that number kicked around. Even with duplicates, that would be a nice list, and with an expanding roster of downloadables, it should be a great game with plenty to race and discover.

Oh, and a car like the above Aston Martin might look very close to what's in Gran Turismo 5. You can do quite a bit with 10,000 polygons, and I think I've heard that the cars in GT5 will have 20k.
 
Tenacious D
Yeah, I'm thinking around a thousand myself, and I've heard that number kicked around. Even with duplicates, that would be a nice list, and with an expanding roster of downloadables, it should be a great game with plenty to race and discover.

Oh, and a car like the above Aston Martin might look very close to what's in Gran Turismo 5. You can do quite a bit with 10,000 polygons, and I think I've heard that the cars in GT5 will have 20k.

👍
Nice call...

And the aston may look similar to the graphics in GT5, but the GT5 cars still wont be as crisp as this aston (500,000 poly's!!!:scared: ). Anyways, 20,000 poly's seems reasonable, but i don't want too many poly's on the cars in GT5 because too much interactive poly's slow the system down. I think 10k - 20k poly's would seem reasonable for a game of this reputation.

If they had downloadable cars as well (new and used) that'll be decent!
 
Force-Feedback
It'll be nice to see these kinda graphics as well...

P.S. that car has about 500,000 poly's!
the Xbox360 runs PGR3 just fine - over 6 cars running together ingame

the average poly count for PGR3 cars is just over 100,000 IIRC , & they look dammm fine

it takes longer to get the car models finished when they are this much more detailed
 
PGR3's cars average 80k, 40k inside and 40k outside and that's coing direct from the makers, Test drive unlimited uses about 10k per car. Also the next GT has hinted it will be using much larger grids than previous games, possible over 20 cars in a race, if that's the case then we won't be seeing 20+ 80k poly cars on a similalrly detailed track, that's for sure. I'd expect between 20k and 30k poly's for each of GT4's cars.
 
its a link , click it

http://www.bit-tech.net/content_images/news_images/mclaren_new_wire_1280.jpg

Project Gotham Racing 2 had fantastic looking cars , they averaged 10,000 - for sure GT4 cars averaged less than that , although getting official word on that will be like getting blood out of a stone . PD dont like to talk to their online community much now do they .)
depending on how talented their modelers are they dont need to have insane high poly counts , i like big grids running at 60 fps more than 100,000+ car models
 
That COULD happen, Badsight. Don't count out PD and what they can be capable of with putting in more than 6 autos. 20 autos to a track would be a great acheivement. Having 24 cars would be a very nice deal. Only thing is, I'm not expecting fields from the 24 Hours of Daytona or the 24 Hours at the Nürburgring (well over 200!). Let's be realistic, here. Twenty cars in great resolution is a highly realistic deal. If they can design cars very well, imagine how many can all compete at once.

Having played Forza a lot at XBOX stands, I often imagine the possibilities of visible and animated drivers in cars for Gran Turismo 5. You have to think about the cars in addition to visible drivers. People will want to see that, so I'd likely imagine that driver + car will really test the PS3's polygon-pushing power. Want to give all the cars damage? That's more polygon programming and perhaps more polyhon usage. To be honest... CAN it be possible to have a boatload of polygons for all the cars and abe able to run everything as close to or maybe even more than 60 FPS (or imagine well over 60 FPS!)?

I know this topic is about "No Used Cars." All we can do is speculate, fascinate, imagine... all until we get more information about GT5.
 
Jus' a little quickie about the poly count on PGR3...

If the cars really do have that many poly's, then there must be about six cars or so at one time on track...

With the Xbox 360's G5 processor :yuck: , I seriously doubt that there can be that many cars with those high poly's running with good frame rates...

Back on topic: I still can't find any news on used cars in GT5, if anyone can send a link to some news, taht'll be great 👍
 
Force-Feedback
Jus' a little quickie about the poly count on PGR3...

If the cars really do have that many poly's, then there must be about six cars or so at one time on track...

With the Xbox 360's G5 processor :yuck: , I seriously doubt that there can be that many cars with those high poly's running with good frame rates...

Back on topic: I still can't find any news on used cars in GT5, if anyone can send a link to some news, taht'll be great 👍

For PGR3, I think the max is 8 cars all together.
 
runs at a stable 60 FPS , no matter what effects are being rendered = sweet

i dont see the need myself for such high poly counts - with skill , you can get a 50,000 poly model to look as smooth as a 100,000 poly model depending on scale

i like big grids myself .)
 
With all this talk about poly's, i kinda makes me wonder how many cars they can actually manage to complete before the game is released.

And how many of those cars would actually be 'used' cars...

I hope they have a big team working on it... :scared:
 
I wouldn't worry too much about it. Polyphony has years of experience charting their game's development. If it looks like they need more folk at terminals to get GT5 out before too long, I'm sure Sony will send ninjas with briefcases full of yen and saki to lure talented people to their lair. ;)
 
Quick question: reusing models from one GT to another... good thing or bad thing? Or does it make much of a difference? I'm just wondering...
 
I was wondering if someone hadn't come up with a tool to facilitate "upcomplexing" of models done with simpler polygons. One thing live4speed and a couple of others pointed out is that in order to get those smooth, complicated curves of the RX-7 and EVO VIII in that opening video from last year's E3, which Kaz-sama says the cars will look like in game, then you need cars modelled on the order of 10,000 polygons or more, and rumor is each car will have at least 20,000. I'm not sure if the models done for GT4 could be used, but the garage models look extremely detailed.

Someday we'll know. Maybe in this E3 Polyphony will give us a big heads up.

I know I've said this before, but I'd be more than happy with a GT4.5 to tide me over. Forza is fun, but it's no Gran Turismo. ;)
 
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