(NOT)Sandbagging it's something else. SOLVED!!

  • Thread starter sdi_03
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What we're asking for is a video of a "good grip" lap vs a video of a "bad grip" lap on the same combo. Until we have that we can only assume the issue is located between the wheel and seat.

EDIT : didn't see the last video on Maggiore. I see no grip issue on that, you just drive completely differently, use much less track width, and come in with less weight transfer over the front. You're clearly not on the limit on that one. You're justing having good days and bad days, that happens to a lot of people.
 
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Thanks gt-alex, like I mentioned before, i had to adjust my driving to stay at drivingline. Keep speeds slover on corner entry or I would miss apex. Had to stay on 3 at turn 5. Gear 2 with full throtle would spin the car on there.

Thanks for you all that have replied. Really apprecite it.
Will test the next week races tho. And see if the race or I perform better.
 
Ok, so you gyus are 100% sure its not the game its the player. Not a problem for me, now it seems that you all suffer from understeer thru corners.
So how do you fight it? I've tryed slow in fast out, trailbraking, weight transfer, rolling thru corners by small amount of brake. Its specially hard to get late apex fast corners. There just isn' enough grip to initial turn in.

How do I find this grip?

Didn't read whole thread but..

I shut off active stability management and focused on traction control settings. It took me a long time to figure out why I was a cronic bottom feeder in the Sport races...it's because I was using all the driver aids because I thought they would help.

So yes, it's basically a trade off between cornering and grip. A lower TC setting will allow better cornering but will obviously lessen grip. Each car will have a different sweet spot. Once you find the best compromise it then rests on you to really laser focus on cornering and keeping the tires as straight as possible with the least amount of squeal and accelerate as soon as possible out.

The relationship between TC and brake balance I haven't totally figured out yet, but for me they seem to overlap in what they do? *shrugs*
 
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I have never used anything else than abs default in gt sports. Tryed csa, but did not need it.

Just tryed couple laps on this weeks race C qualification. Got 2:02.3 on lap number 2.
The grip/driving feels so different this week, so maybe there was something wrong somewhere, Game or the player.

All seems to be ok at the moment. Really enjoyed that short qualy, and know that I made mistakes on that lap and can go fasterrrrr. :)
 
Ok boys and girls, now I know what some of you meaned when you said that the R8 is trying to kill you :D
I like how it handles, now that game is working... Some tweaking on driwing and 2:01.xx is reality

 
Joining this a little late...
This is (again) so typical for this forum. The new player/poster gets schooled, defamed, etc.
When driving e.g. Race A at Maggiore it is crystal clear that there is less grip in the race vs qualifying.
The real question is: What makes this difference, and again, PD offers no hints on this.
It might just be the fact that you have dirty air. But even without an opponent in front, it feels different.
The car might be heavier as in quali. The tires might also start colder...
Might be a slight lag...
Might be the fact that tires get dirty in race while they do not in quali. No info on that either.
 
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Reason why I want resolve this, is that offline driving is good as for the physics. I really enjoy it, but it bring to win races over 30s...
So why the physics are different in online??[/QUOTE]

I have experienced different physics in online and offline since day one. What's worse is in sport mode, my car likes to be pulled to slow speed and has less grip. But for me, I think it's because my internet connection is not good enough to reach people all over the world. So I don't have to complain as long as I can still enjoy playing Gran Turismo in its true physics: offline, set to high difficulty, cockpit display. At least so far and it can't be forever. :D
 
Joining this a little late...
This is (again) so typical for this forum. The new player/poster gets schooled, defamed, etc.
When driving e.g. Race A at Maggiore it is crystal clear that there is less grip in the race vs qualifying.
The real question is: What makes this difference, and again, PD offers no hints on this.
It might just be the fact that you have dirty air. But even without an opponent in front, it feels different.
The car might be heavier as in quali. The tires might also start colder...
Might be a slight lag...
Might be the fact that tires get dirty in race while they do not in quali. No info on that either.

One reason can be server correction. I tend to have a car that seems to under-steer more when there are players with poor connections.

When everyone has a solid connection, I don't see a difference between the two. I can run similar laps, unless tire wear and fuel usage is on, which of course changes everything.
 
Joining this a little late...
This is (again) so typical for this forum. The new player/poster gets schooled, defamed, etc.

Well, for new guy in these forums and first thread like this, I knew that I would not be the most popular player here..
BUT, I still wanted to ask this question, and got some real answers also.

I've been writing to different car forums quite a long time, and think that this forum is quite good. there is always somebody that
gets offended in some questions and replies with some temper in their messages. Not a problem for me.
 
I've also noticed a clear clear difference in grip between qualifying and race, I've seen this problem for 6 or more months at least. A really obvious place to see this is in Nurburgring GP circuit, after the downhill hairpin you have the fast left-right that in qualifying you can very very easily do flat out. In the race, it's right on the edge and sometimes requires a lift. Now don't worry about the specific speeds, the important thing is that you can easily do it flat out on qualifying and then in the race its easy to get caught out. Very strange that there's no explanation.
 
Not to fuel the fires of conspiracy, but I have to admit that I had a strange run at Suzuka just now.

I entered just as the entry opened, giving me about 15 minutes of warm up. I did 5 laps all between 2:00.6-2:00.8. I felt fairly well prepared.

So, third lap into the race and I did a 2:02.7 (my fastest lap of the race)

After the Pit Stop, this is where I started to notice the sector times.

Each lap after my out lap I had a blue first sector, about -3/10ths. I would then get a blue second sector, again about -3/10th. From the hairpin to the the end of sector three, no matter how well I exited the hairpin or how well I held that line around spoon, I absolutely could not get a blue third sector. It was always red, about +2/10ths. And the final sector, again, no matter how well I felt I was running it, I would lose another tenth or two.

My best lap in the second half of the race was 2:03.1.

Just strange.

Now, I know it could all be explained away. I know, but I also think that it might worthwhile for all us to pay attention during the daily races to verify that there isn't some kind of reverse boost happening, because that would really tarnish the experience.
 
I'm obviously not the most experienced with gts but .... Having done quite a few q laps on race b today i then entered 3 races in the afternoon. While i did noticed that before, it felt really obvious today that the grip was not the same as in qualifying.
At first i thought it was cold tires on the first lap but, while it did get a bit better, i just couldn't drive the way i was doing it in quali.
I think that dirty air has to do with it to a certain degree 'cos it was REALLY worse (like ....way too much IMO..) when i was following someone closely but still present in "clean" air ...

No idea what it is but ... It still feels different .....quali vs races
 
Fuel weight and tyre wear.
No conspiracy.
Obviously this is the case with Race C, but what about Race A and B?

I’m not sure if I notice any difference personally but the discussion interests me.

Is it possible quali simulates no fuel load, with the race simulating a full tank (despite what the fuel gauge says)?
 
This is (again) so typical for this forum. The new player/poster gets schooled, defamed, etc.
No.
When driving e.g. Race A at Maggiore it is crystal clear that there is less grip in the race vs qualifying.
When driving any online race it's crystal clear that as a whole the game's physics are different - and you're slower as a result - compared to offline. Daily race qualifying is offline and the races are online, so...

This is exactly as it was in GT5 and GT6 too. I can't speak for GT4O because I didn't play it.


The initial supposition in this thread was that GT Sport slows you down if you are not a high enough rank:

I saw the Super-Gt:s new tube video yesterday, with his new shadow account, he was 1 sec off the pace. Why?? Because this game slows you down if you are not rated high enough.
And that's a hard "nope".
 
Obviously this is the case with Race C, but what about Race A and B?
I can see the confusion, but Famine's answer above pretty much applies across the board.
Is it possible quali simulates no fuel load, with the race simulating a full tank (despite what the fuel gauge says)?
Quali generally, no, it's just offline (like how Arcade > Time Trial is quicker than an Online Lobby with no tyre wear or fuel consumption) is faster; the one anecdotal spanner I'll chuck into these already well worn gears is that during the Race Entry Confirmation period, when the yellow Race Begins countdown is on screen - I believe that is 0 fuel. Certainly it's always when I do my best sectors in quali.
 
When driving any online race it's crystal clear that as a whole the game's physics are different - and you're slower as a result - compared to offline. Daily race qualifying is offline and the races are online, so...

What causes this difference? Servers? Something else? Sorry, this is not crystal clear for me...
 
What causes this difference? Servers? Something else? Sorry, this is not crystal clear for me...
This is something no-one outside of PD can really answer. It's just something that has always been present in online portions of GT games.
 
More likely framerate

Ok, I have noticed that online race, when there are 3 or more cars on screen my game slows down a lot.
On last race C, at tuesday, I was on P4 2-3 sec behind P3 and P5 was 10sec behind me. So basically was driving alone, my grip and speed was the same that it was in qualifying. Was driving attenza, that seems to keep good tyre wear thru 5lap stints.

Is there something that can be done to improve this framerate? My ps4 is older non pro model.
 
On last race C, at tuesday... my grip and speed was the same that it was in qualifying.
Well as you burn off fuel in the race you negate negative effects of tyre wear as well as yield the obvious benefits of weight reduction - so that isn't uncommon. Also you say you were just driving alone, so it could be that by not pushing so hard you found some lap time, there's all sorts of explanations for you lapping the same in the race as you did in qualifying, or vice versa.

As for framerate on consoles - not really. Make sure the vents are clean and it's not close to capacity.
 
This is something no-one outside of PD can really answer. It's just something that has always been present in online portions of GT games.
Would you say the physics are simply “different”, or more/less realistic online?

I find it utterly baffling that physics would be different. If intended, then why? If not then that’s one hell of a defect.
 
If intended, then why?
Likely to reduce bandwidth hogging. They have so much happening in the physics calculations that i feel like they had to simplify or change it to retain some level of consistency online. Just a theory, though.
 
Likely to reduce bandwidth hogging. They have so much happening in the physics calculations that i feel like they had to simplify or change it to retain some level of consistency online. Just a theory, though.

On most games this is the case but I thought that GT Sport was rebuilt as an online game first. So rather than being two iterations of the same game, offline play instead is essentially playing a non networked online mode with AI. I can't say that as a fact but I thought that was the entire point of rebuilding Sport from the ground up.
 
Interesting thing I was stuck at 1:47:x in daily race b qualifying for all day trying many Gr4 cars. I then reached level 39 award. Later I broke into 1:46 after so many tries all day! hmm... Can't help wonder what is happening. Coincidence or pay off from persistence.
Don't know how I can find 2 more seconds to near the top still.

I do suspect that GT Sport wants to keep the participations level high and so they handicap accordingly. On what condtions though?? The Op questions what many wonder. grip has changed so much since the game debuted, favoring driving styles from one side of the scale to the next trying to find a balanced game for the greater good of participation and driving techniques styles. Allowing advanced on the edge control to be fast would single out the average drivers on pads...so they nerfed that style and ffb on the wheels in the beginning. It's slowly getting patched correctly and catch slides is more true. It is a bit annoying but then again appreciated that the physics are reintroducing the missing grip that was nerfed in the beginning.
 
...I can't speak for GT4O because I didn't play it.
Neither has anyone else...yet ;) (Don't worry, we know what you meant 👍
What causes this difference? Servers? Something else? Sorry, this is not crystal clear for me...
Most people are unaware of what makes an earthquake happen. but it's still crystal clear that they do ;).

But for a few examples of what could cause the different conditions...Fuel load, track grip settings, time of day, track temperature, air temperature, tyre wear/heating and probably more.

:cheers:
 
So because of the fear of earthquake, I can drive same time in this weeks daily C qualy with R8 and Altezza?
In all race qualys, where the fastest times had been driven with the same car, it felt always somehow compromised for me (slower, nerfed, etc)
In last week fuji, I was 2sec faster with the RCZ, than the top 10 go to car. Time for RCZ was 1:41.5.
You just cant drive properly.... That's the problem (maybe), but not like you think, I'm fast on real life, and not just in sunday karts with friends..
So if its about me not been able to play this game, then stop calling it simulator. It clearly is not.

Now before someone replies about "sennalike" reflex, those magical abilities don't change the physics.
I have "studied" my replays, and can keep the lines and my corner speeds are just few kmh slower.
I would understand to be 1 sec behind, but 3?? No, there is just not enough speed left in these cars to go that much faster, with the physics that are in my game.

These kind of games benefits from these "aliens" keeps majority of players pursuing that magical "sennalike" abilities. :D

And those of you, that have started new accounts, have you got completely new connecting info, so PD cant connect you to your old account?

Rant over. Will still be playing this game. But not care about the stats. had real fun last night with the clean races, with bumpercar action, not so much.
 
Come on guys.

Are you seriously trying to tell me that if I start a new account, and because I would be Level 1 and E/B rated, then I would have no chance of running the same qualy time as I can on my Level 44 A+/S account?
Apparently I shouldn't have a snowballs chance in Hell because the game slows me down with a low rating and then speeds me up when my Level increases.

Sorry, but this is getting real tin-foil hat stuff.
 
Try it with completely new account and connecting info. If you still are as fast as now, I will officially apologize and admit that I'm wrong.
 
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