Ohh now you've gone and made me dig out the dreamcast LOL
not in development mark said.
if u like a proper sim racing game buy it. if you like GRID above GT5rologue then leave it
Never-before-seen damage modelling featuring scratches and dents, with fully detachable parts and bodywork that remain on the track.
if you put a damage physics to a racing game why dont you make it proper?
you hit to the wall over and over again then not even a single horse power break or any body part become useless. It's just visual
Got some new info today about the DLC here it goes:
There will be at least 6 months of DLC where we will see:
- FREE DLC (example Livery content)
- FREE "engine" updates (example the ability to roll)
- And now the BIG one we will see Formula One cars as DLC (confirmed)
- And some cars are and will be exclusive to Ferrari Challenge
I would love to tell more but... 👍
EDIT: Some stuff are taking more time duo to the normal legal issues.
but now that i've spent around 15 hours on the game i haven't seen a wall in days
Just have to say getting out of shape in a heavy braking zone and just holding your car all the way in is a fantasic feeling,
I totally agree but speaking about proper racing cars like F430 challenge they dont drift a lot in real life. They do powerslide but generally most drift attempts will end with a spin. but in FC:TP you can do drift easily. It feels great but IMO it is unrealistic
I totally agree but speaking about proper racing cars like F430 challenge they dont drift a lot in real life. They do powerslide but generally most drift attempts will end with a spin. but in FC:TP you can do drift easily. It feels great but IMO it is unrealistic
I totally agree but speaking about proper racing cars like F430 challenge they dont drift a lot in real life. They do powerslide but generally most drift attempts will end with a spin. but in FC:TP you can do drift easily. It feels great but IMO it is unrealistic
I agree most of your reply.Drifting is oversteer that is held and deliberately maintained for as long as possible.
Of course race cars can be drifted, the main reason its not common in 'real life' is simply because it slower, that applies to just about any racing series. Some cars will allow a drift to be maintained easier than others, but that applies to road cars just as much as it applies to road cars.
The principal difference in a race car is that set-up will make a major difference to how a car reacts on the limit. Just because a car can be drifted does not automatically make a sim unrealistic, particularly as the reason you see little drifting in real world racing has nothing to do with it being easy to do or not, rather it has everything to do with what is the quickest way around a track.
Regards
Scaff
I agree most of your reply.
drifting isnt a good choice for todays racing cars. Of course they can do it but as you said drivers should hold the car stable for the fastest lap. I dont find "drifting" unrealistic in FC:TP. I think that doing a drift in a F430 challenge shouldnt be that easy. You can drift easily in 30-50 degrees.More drift less spin. Imo that is unrealistic a bit. anyway it's not worth to bother.
@Stotty
old cars are brilliant for drifting. I like drifting in grand prix legends
I got this game Friday and ended up welded to it for hours Saturday afternoon/evening and all day Sunday. I've not been this engrossed in a racing game since TOCCA 2.
In a real car, the steering is the primary connection between the driver and the car. There are other factors such as the way the suspension moves (and creates forces on your body), but these aren't replicable in a game for obvious reasons, so the steering becomes super important... and the steering in FC really MAKES the game (with one small caveat).
The way the FF effects have been developed is just brilliant (I'm using a G25)... the wheel loads up with speed (effect of down force?), it kicks back over kerbs, it writhes in your hands over the bumps, it goes light when the car is understeering, it countersteers when the car is oversteering... it totally immerses you in the game and feels just about as realistic as you could expect a game to feel. It felt really heavy at first (after GT5P), but after 8 hours straight on Sunday it I really came to love it.
The only slight issue I have with it is off centre steering response - there's a slight dead zone when no lock is applied... making very slight steering corrections when travelling in a straight line at high speed more difficult than they should be.
Otherwise I totally love it.. I was racing at Silverstone in the 430 Challenge Sunday night - starting 16th, working my way through the pack, aids off, right on the edge of losing the back end under braking in to the fast corners and on the edge of oversteer on the exit... just brilliant.
that's strange, I find the force feedback the most awefull and unrealistic that I've had in any racing game...
GTR2 and gt legends are the best FF games i've played
GT5 has also pretty realistic FF but understeering could be better cause you don't feel losing grip in the wheel...
FC didnt make much sense to me, maybe it will feel better when you can change the strength when the patch is released
that's strange, I find the force feedback the most awefull and unrealistic that I've had in any racing game...