Official Ferrari Challenge Thread

  • Thread starter kekke2000
  • 1,184 comments
  • 130,168 views
Ohh now you've gone and made me dig out the dreamcast LOL

I'm gonna do the same when i unlock the F355 Challenge car in the new game and compare it with the handling on the dreamcast version.
But it really has to be the Challenge car and not a standard 355 as i allready unlocked a 348 and the 348 Challenge and drove both and they are both very different.





For those who want to cantact the developers this can be done through eutechnyx

http://www.eutechnyx.com/contactUs/

Please do contact them if you want to see the incar camera view from the old F355 Challenge game in their new game.
I allready did... And just maybe if their are a lot of requests they just may do it with a psn update.

Here's hoping.👍
 
Hello guys i been following the tread for awhile now its been a great source of info thanks alot :)
great game some bugs but theses days thats nothing new:( feels great on the g25
i have arms like the hulk now and have gone deaf from having it loud enough to hear my own car lol.i started the game without aids but found some cars alittle tuff to keep the traction with the road so i started using some aids but the more you use the less unreal
it feels so ive turned em all off again and find it alot more fun(if you can drive the gt40 in gt5p pro mode without aids you should love this game)kinda anoyed @ sony for letting them release the game with errors then making us wait a week while they test the patch.........grrrrr

but the reason i started this post was to ask about that f355 ch i have most cars now but only the f355 berlinetta shows up when i try an online race the challange is missing
just me? or have i missed somthing?
 
haha then you'll have to decide if u like more realism handling, or just relaxing driving en forget reality a bit,

i must admid i like midnightclub (racing with 400km/h trough city's as much as i like ferrari challenge :)
 
hey guys,

from the head of the thread it says: Release: April 18, 2008.
Is that for Americas as well? i can't seem to find it anywhere in Montreal (Quebec, Canada).
 
• Never-before-seen damage modelling featuring scratches and dents, with fully detachable parts and bodywork that remain on the track.

if you put a damage physics to a racing game why dont you make it proper?
you hit to the wall over and over again then not even a single horse power break or any body part become useless. It's just visual
 
• Never-before-seen damage modelling featuring scratches and dents, with fully detachable parts and bodywork that remain on the track.

if you put a damage physics to a racing game why dont you make it proper?
you hit to the wall over and over again then not even a single horse power break or any body part become useless. It's just visual

true i was dissapointed with the damage too, but it must be licence issues,
but now that i've spent around 15 hours on the game i haven't seen a wall in days :P
 
Mekaniazer had some intresting news in the DLC topic
im quite skeptic about the F1 cars but DAMN would i love that one :D
let's just hope its true

Got some new info today about the DLC here it goes:

There will be at least 6 months of DLC where we will see:
- FREE DLC (example Livery content)
- FREE "engine" updates (example the ability to roll)
- And now the BIG one we will see Formula One cars as DLC (confirmed)
- And some cars are and will be exclusive to Ferrari Challenge

I would love to tell more but... :sly::sly::sly::)👍

EDIT: Some stuff are taking more time duo to the normal legal issues.
 
I have to say this is a great game, give me a handling model like FC with a single car over arcade racers with hundreds of cars.

Looking forward to some very interesting cars and tracks.
 
Just have to say getting out of shape in a heavy braking zone and just holding your car all the way in is a fantasic feeling, nothing like entering a corner crossed up trailing smoke from the back and still sticking the apex perfectly, fantastic....right sorry just had to share. LOL
 
Just have to say getting out of shape in a heavy braking zone and just holding your car all the way in is a fantasic feeling,

I totally agree but speaking about proper racing cars like F430 challenge they dont drift a lot in real life. They do powerslide but generally most drift attempts will end with a spin. but in FC:TP you can do drift easily. It feels great but IMO it is unrealistic
 
I totally agree but speaking about proper racing cars like F430 challenge they dont drift a lot in real life. They do powerslide but generally most drift attempts will end with a spin. but in FC:TP you can do drift easily. It feels great but IMO it is unrealistic

In F355 on dreamcast i found the handling is a bit more playfull, a bit more oversteery.
 
I got this game Friday and ended up welded to it for hours Saturday afternoon/evening and all day Sunday. I've not been this engrossed in a racing game since TOCCA 2.

In a real car, the steering is the primary connection between the driver and the car. There are other factors such as the way the suspension moves (and creates forces on your body), but these aren't replicable in a game for obvious reasons, so the steering becomes super important... and the steering in FC really MAKES the game (with one small caveat).

The way the FF effects have been developed is just brilliant (I'm using a G25)... the wheel loads up with speed (effect of down force?), it kicks back over kerbs, it writhes in your hands over the bumps, it goes light when the car is understeering, it countersteers when the car is oversteering... it totally immerses you in the game and feels just about as realistic as you could expect a game to feel. It felt really heavy at first (after GT5P), but after 8 hours straight on Sunday it I really came to love it.

The only slight issue I have with it is off centre steering response - there's a slight dead zone when no lock is applied... making very slight steering corrections when travelling in a straight line at high speed more difficult than they should be.

Otherwise I totally love it.. I was racing at Silverstone in the 430 Challenge Sunday night - starting 16th, working my way through the pack, aids off, right on the edge of losing the back end under braking in to the fast corners and on the edge of oversteer on the exit... just brilliant.
 
I totally agree but speaking about proper racing cars like F430 challenge they dont drift a lot in real life. They do powerslide but generally most drift attempts will end with a spin. but in FC:TP you can do drift easily. It feels great but IMO it is unrealistic

Drifting is oversteer that is held and deliberately maintained for as long as possible.

Of course race cars can be drifted, the main reason its not common in 'real life' is simply because it slower, that applies to just about any racing series. Some cars will allow a drift to be maintained easier than others, but that applies to road cars just as much as it applies to road cars.

The principal difference in a race car is that set-up will make a major difference to how a car reacts on the limit. Just because a car can be drifted does not automatically make a sim unrealistic, particularly as the reason you see little drifting in real world racing has nothing to do with it being easy to do or not, rather it has everything to do with what is the quickest way around a track.


Regards

Scaff
 
I totally agree but speaking about proper racing cars like F430 challenge they dont drift a lot in real life. They do powerslide but generally most drift attempts will end with a spin. but in FC:TP you can do drift easily. It feels great but IMO it is unrealistic

In general, mid engined cars are difficult to drift due to the weight distribution... they have a tendancy to spin. The best cars for drifting are almost exclusively front engined.

If you watch sports car racing from the 50's/60's (the Moss/Fangio era) you see a lot of 4 wheel drifting (even in the F1 cars of that period). Not with huge angles of attack, but just enough rear end slip to require little or no steering lock... the 250 GTO was a classic exapmle of a car that needed to be driven like this to get the best times out of it.
 
I think the streeting wheel response in the game moving quite slow than your hand, this make the game very unrealistic, also its feel the game have a streeting help aids helping you turning. please make a patch to fix it, let the game become a good racing sim in PS3
 
Drifting is oversteer that is held and deliberately maintained for as long as possible.

Of course race cars can be drifted, the main reason its not common in 'real life' is simply because it slower, that applies to just about any racing series. Some cars will allow a drift to be maintained easier than others, but that applies to road cars just as much as it applies to road cars.

The principal difference in a race car is that set-up will make a major difference to how a car reacts on the limit. Just because a car can be drifted does not automatically make a sim unrealistic, particularly as the reason you see little drifting in real world racing has nothing to do with it being easy to do or not, rather it has everything to do with what is the quickest way around a track.


Regards

Scaff
I agree most of your reply.
drifting isnt a good choice for todays racing cars. Of course they can do it but as you said drivers should hold the car stable for the fastest lap. I dont find "drifting" unrealistic in FC:TP. I think that doing a drift in a F430 challenge shouldnt be that easy. You can drift easily in 30-50 degrees.More drift less spin. Imo that is unrealistic a bit. anyway it's not worth to bother.

@Stotty
old cars are brilliant for drifting. I like drifting in grand prix legends
 
I agree most of your reply.
drifting isnt a good choice for todays racing cars. Of course they can do it but as you said drivers should hold the car stable for the fastest lap. I dont find "drifting" unrealistic in FC:TP. I think that doing a drift in a F430 challenge shouldnt be that easy. You can drift easily in 30-50 degrees.More drift less spin. Imo that is unrealistic a bit. anyway it's not worth to bother.

@Stotty
old cars are brilliant for drifting. I like drifting in grand prix legends

for sure ! old cars FTW :D

loved to play GT legends !
 
I got this game Friday and ended up welded to it for hours Saturday afternoon/evening and all day Sunday. I've not been this engrossed in a racing game since TOCCA 2.

In a real car, the steering is the primary connection between the driver and the car. There are other factors such as the way the suspension moves (and creates forces on your body), but these aren't replicable in a game for obvious reasons, so the steering becomes super important... and the steering in FC really MAKES the game (with one small caveat).

The way the FF effects have been developed is just brilliant (I'm using a G25)... the wheel loads up with speed (effect of down force?), it kicks back over kerbs, it writhes in your hands over the bumps, it goes light when the car is understeering, it countersteers when the car is oversteering... it totally immerses you in the game and feels just about as realistic as you could expect a game to feel. It felt really heavy at first (after GT5P), but after 8 hours straight on Sunday it I really came to love it.

The only slight issue I have with it is off centre steering response - there's a slight dead zone when no lock is applied... making very slight steering corrections when travelling in a straight line at high speed more difficult than they should be.

Otherwise I totally love it.. I was racing at Silverstone in the 430 Challenge Sunday night - starting 16th, working my way through the pack, aids off, right on the edge of losing the back end under braking in to the fast corners and on the edge of oversteer on the exit... just brilliant.

that's strange, I find the force feedback the most awefull and unrealistic that I've had in any racing game...

GTR2 and gt legends are the best FF games i've played
GT5 has also pretty realistic FF but understeering could be better cause you don't feel losing grip in the wheel...
FC didnt make much sense to me, maybe it will feel better when you can change the strength when the patch is released
 
that's strange, I find the force feedback the most awefull and unrealistic that I've had in any racing game...

GTR2 and gt legends are the best FF games i've played
GT5 has also pretty realistic FF but understeering could be better cause you don't feel losing grip in the wheel...
FC didnt make much sense to me, maybe it will feel better when you can change the strength when the patch is released

which steering wheel do you use, joss the boss?
 
that's strange, I find the force feedback the most awefull and unrealistic that I've had in any racing game...

Fully agree: I think the FC force feedback (using G25) makes the game fully umplayable.

I bought the game, and I tried it with pad, after to see how the force feedback works.

I´m waiting for the patch to can to play it (for me, the game has not been launched yet).
 
Back