- 6,383
- Nantes
- P308R
Anyone already unlocked the SP333? and if where did you get it
@kikie: buy it!
@kikie: buy it!
Anyone already unlocked the SP333? and if where did you get it
I have it, it was unlocked in the European Ferrari Challenge, it open up for sale when I completed the series.
Well worth getting as its a stunning car.
Regards
Scaff
Thanx! I asume you'll have to finish 1st in the championship?
regards,
galgospeed
Another small addition to gameplay-related issues:
The controller is obviusly much faster than wheel. I can't say is it because of aids that someone is using or what, but in few races that me and my friend successfully joined - we were literally blasted-off.
Since we're both using G25's, we concluded that other driver is using controller, since there is no way on earth he could shave us for more than 2 seconds after just few turns on Mugello. Or maybe we just suck at driving, which is somehow hard to believe
same here, playing with me g25 just sucks, but it's quite playable with a gamepad, which this game was developed for me thinks, it's definately more arcade then sim.
Mate, If I were you - I wouldn't go that far. If FC:TP is arcade, than sims are nonexistent.
Game is obviously developed with wheel in mind, and I find it GREAT playing it with the wheel. Also, it seems to me that I'm the only one that actually LIKES the force feedback strength.
Have any of you ever played original F355 game in cabinet? Or drive the car WITHOUT steering assists? Overall force feedback support, the way that pedals are analogue-calibrated, and feel of wheel-driving is second-to-none.
My only conclusion was that playing with controller produce faster times. Thus, I'd like to see private lobbies option ASAP since I do not like to be wasted by someone who's not plying with the wheel
Hi,
The much anticipated patch is in final testing and will be with Sony for approval in the next couple of days. Subject to their testing, it will be available later next week.
Sorry it's taken longer than we would have liked, however we have used the extra time not only to fix known issues but also implement additional features that have been requested by the community:
On-line
Numerous fixes to the On-line racing experience
Added option to have races without car to car collision
Added a 30 minute race duration
Collision Penalty system improved
General lag and collision performance improved
Name Tags can be toggled on and off
End of race experience improved
A.I.
Defending the inside line has been improved
A.I. will now try to stop a player drafting, within reason
Being too aggressive towards an A.I. racer will result in them being aggressive towards you for a set period of time
A.I. will overtake on the entry to a corner by diving up the inside when appropriate
Difficulty is selectable between Automatic, Beginner, Intermediate and Expert
General
Accuracy of the time to car in front and behind indicator, as displayed on the HUD, is improved
Force Feedback strength can be adjusted on all wheels
Scaling issues in the Vinyl Tool fixed
Engine sounds improved
Reduced volume of grind gear sound
Assist cheat fixed
Leaderboards
Both Time Trial and Ranking leaderboards fixed
The accuracy figure shown in the Ranking leaderboard is your best Tutorial score
Once again, thanks for your pateince...
Hi,
The much anticipated patch is in final testing and will be with Sony for approval in the next couple of days. Subject to their testing, it will be available later next week.
Sorry it's taken longer than we would have liked, however we have used the extra time not only to fix known issues but also implement additional features that have been requested by the community:
...
Once again, thanks for your pateince...
Hi,
The much anticipated patch is in final testing and will be with Sony for approval in the next couple of days. Subject to their testing, it will be available later next week.
Sorry it's taken longer than we would have liked, however we have used the extra time not only to fix known issues but also implement additional features that have been requested by the community:
On-line
Numerous fixes to the On-line racing experience
Added option to have races without car to car collision
Added a 30 minute race duration
Collision Penalty system improved
General lag and collision performance improved
Name Tags can be toggled on and off
End of race experience improved
A.I.
Defending the inside line has been improved
A.I. will now try to stop a player drafting, within reason
Being too aggressive towards an A.I. racer will result in them being aggressive towards you for a set period of time
A.I. will overtake on the entry to a corner by diving up the inside when appropriate
Difficulty is selectable between Automatic, Beginner, Intermediate and Expert
General
Accuracy of the time to car in front and behind indicator, as displayed on the HUD, is improved
Force Feedback strength can be adjusted on all wheels
Scaling issues in the Vinyl Tool fixed
Engine sounds improved
Reduced volume of grind gear sound
Assist cheat fixed
Leaderboards
Both Time Trial and Ranking leaderboards fixed
The accuracy figure shown in the Ranking leaderboard is your best Tutorial score
Once again, thanks for your pateince...
A) They're too big
B) They're too busy
It would be alright if they were too busy creating the updates!
Finally got a dualshock controller and this game...
The 'rumble' in the in gamepad is almost non - existing
If you make a new Livery for a Challenge car (F430) can it be used in a challenge championship?
Do you have to own the car to use your own Livery?