Played the game for a few hours so far. Using the g25 my take on the physics is that they are great. Brake late and try turn the wheel with the brakes fully applied, car will unsettle and spin. Accelerate too early in a low gear and you feel the rear slip out. In terms of physics, steering sensitivity (still experimenting with the settings), and force feedback the overall sensation gives you a better feel of what the car is actually doing. That's where I feel gt5 fails if at any point. While you can still feel it, it is more noticeable and immersive the feeling that you get at the wheel when a car is starting to lose grip in the front and rear.
The AI... GT5p they ignore your existance, FC they clearly know where you are. I guess ideally I would have liked a balance of the two but I feel that FC is probably more to my liking. Overtaking requires strategy and planning. You can't just dive into a corner and outbrake the opponent on the inside.
Sorry should better explain myself. I'm not actually rating GT5P lower than FC in terms of handling physics. I'm differentiating between the physics of the game and the feel(response) you get using a wheel. Physics wise the games are very similar and I am indifferent to the two. However in steering feel, while using the g25, FC gives you a better feel of what the car is doing. I feel more in touch with the car and road in FC.
If you compare the driving dynamics with the GT5P F40 and FC F40, GT5P's F40 feels like a joke (having the wrong spec doesn't help either).
I concur.
If you compare the driving dynamics with the GT5P F40 and FC F40, GT5P's F40 feels like a joke (having the wrong spec doesn't help either). As I've said many times before the weight transfer and the tires adhesion model is very well done, which IMO, GT5P can't compare. However the FFB in FC is not very well defined as in GT5P.
However, the AI is the main turn off, at least for me. I am no professional race driver, but none of the racing school I went to was I taught to brake check people in the middle of the straight or in mid corner, nor was I taught to dart in front of the cars behind suddenly to block them at close range or to take the racing line at all cost if it means pushing people off track.
The AI's is by no means "difficult" in terms of speed as you can easily lap them at the end of a 7 lap race in some circuits. Getting past them to me feel like a street brawl than actual racing.
QUESTION? why does my time trial time at monza in F430 GT2 end up on time trial records under F40
You have to download the pdf version of the magazine but the review is well written. Although not entirely favorable, the reviewer applauds System 3 decision to make FC into a full fledge sim instead if taking the easy and more profitable route like CM did with GRID:
AutoSimSport
Underneath the pic, you have the option of downloading different compression of the magazine (in pdf).
One thing I've certainly noticed is the amount of trackside detail in Ferrari Challenge. There aren't a lot of games that put in as much trackside detail as there is in FC. I think you screenshots prove my point.I don't agree with that - Ferrari Challenge is visually more appealing than GT5 in-game
Eutechnynx have done a great job with less man power and money.
Ferrari Challenege is just another example of how far Polyphony Digital are behind the times, they need a good kick up the ass.
I don't agree with that - Ferrari Challenge is visually more appealing than GT5 in-game
Eutechnynx have done a great job with less man power and money.
Ferrari Challenege is just another example of how far Polyphony Digital are behind the times, they need a good kick up the ass.
After a long wait (up here in Canada), I finally picked the game up today. My initial thougnt about FC (after about a 2 hr gameplay):
The graphics is a major letdown. I was hoping it would look something like what Whistlesnap posted. But on my LG 1080p LCD, the rendering is even below the 720p GRID. I wouldn't say that it's PS2 quality because it's better than GT4 but barely. Using the setting I use for GT5P (Sharpness down, less saturation, less contrast and medium brightness) somewhat improved the look of the game but clearly the nothing was done to take advatage of what PS3 is capable of. Although running at 30fps there is a noticeable slowdown in all view but especially the cockpit view which makes it unuseable but it's also the only view where you do get a decent sound. Using the bonnet or fender view, you can barely discern the engine sound which makes it harder when you are driving manually.
With my G25, the steering felt stiff when I set the FF to medium and the sensitivity to medium as well. The F430 should be, due to its F1 pedigree (and through the review I've read), a lively with a somewhat twitchy character but in FC the car felt practically dead (and the lack of road surface bump didn't help either). Even when I turned all assists off and the the car becomes almost uncontrollable but it still felt as if the tires were made of the softest rubber. After a frustrating drive around Monza (my best time was 2:03), I decided to compare this to the F430 in GT5P. Driving around Suzuka East twisty track and using the lowest recommended tire for F430, N3, the car suddenly acquires a soul. With the S1 tires, the fun factor multiplies. Since I've never driven a real Ferrari F430, I cannot say which of the two is accurate. But if I were to pick which of the two Ferraris would I buy, without a moment hesitation it would the one by Polypohony Digital.
Suffice to say that after the anticipation, my initial reaction to the game is that of dissapointment. I realise that there is a steep learning curve and hoping that in due time the game will prove more that what I feel it is right now. I was hoping this would be the game that will fill the gap until GT5 proper is released but instead, I'm just itching for the GT5P Fall update.
I would stick with FC for a while. I've been playing it for about 10 days now, & it's grown on me with every session.
The graphics are not in the same league as GT5P - the whole look of the game - graphics & presentation - is very arcade, which is a bit disappointing after the extremely realistic (but rather bland) look of GT5P. Many of the track-side details are very hokey looking (the flags for example). But taken on its own terms the graphics are decent, although not very "realistic". The one noteable aspect to the graphics is the "wet" presentation, which is very well done & MUCH more attractive than the "dry" tracks which have very artificial-looking colours.
Overall, I would have to say that I prefer the look of F1CE's graphics - much simpler than GT5P's, but still much more realistic feeling than FC's.
I have not used the cockpit view very much, as I find it too restricted & almost claustrophic. The bumper view is too low, so I'm using the "hood view", which seems like a good compromise & actually gives a very good sense of speed (unlike the cockpit view).
The handling (with a G25), is dramatically different from GT5P, with very heavy FFB. Once you get used to this & learn the brake points on the tracks, it is possible to drive aggressively & throw the cars around with a much more physical feel to the driving than in GT5P. I find this very appealing & if they could just deal with the "dead-zone" issue, I think it would be possibly MORE enjoyable than the handling in GT5P. 👍
The graphics is a major letdown. I was hoping it would look something like what Whistlesnap posted. But on my LG 1080p LCD, the rendering is even below the 720p GRID. I wouldn't say that it's PS2 quality because it's better than GT4 but barely. Using the setting I use for GT5P (Sharpness down, less saturation, less contrast and medium brightness) somewhat improved the look of the game but clearly the nothing was done to take advatage of what PS3 is capable of. Although running at 30fps there is a noticeable slowdown in all view but especially the cockpit view which makes it unuseable but it's also the only view where you do get a decent sound. Using the bonnet or fender view, you can barely discern the engine sound which makes it harder when you are driving manually.
With my G25, the steering felt stiff when I set the FF to medium and the sensitivity to medium as well. The F430 should be, due to its F1 pedigree (and through the review I've read), a lively with a somewhat twitchy character but in FC the car felt practically dead (and the lack of road surface bump didn't help either). Even when I turned all assists off and the the car becomes almost uncontrollable but it still felt as if the tires were made of the softest rubber. After a frustrating drive around Monza (my best time was 2:03), I decided to compare this to the F430 in GT5P. Driving around Suzuka East twisty track and using the lowest recommended tire for F430, N3, the car suddenly acquires a soul. With the S1 tires, the fun factor multiplies. Since I've never driven a real Ferrari F430, I cannot say which of the two is accurate. But if I were to pick which of the two Ferraris would I buy, without a moment hesitation it would the one by Polypohony Digital.
Suffice to say that after the anticipation, my initial reaction to the game is that of dissapointment. I realise that there is a steep learning curve and hoping that in due time the game will prove more that what I feel it is right now. I was hoping this would be the game that will fill the gap until GT5 proper is released but instead, I'm just itching for the GT5P Fall update.
Thats exactly what i thought of the graphics. On Screens it looks very good, but when you play it, it kinda sux (ok, it isnt really bad).
I also noticed the cockpit thingie. I never play any game in Cockpit View, because i dont like it of the claustrophobic view, also. But yesterday i played 2 hours in cockpit view and wondered how ****** slow the game is. Its really not usable. If you switch to full view the game is noticable faster. So Cokcpit is a no go, even if you have the better sounds there.
Thats what i noticed, too. Unfortunately ALL tracks are just flat, no bumps, nothing. That makes me feel the car a bit boring. I dont get any responding from the car while driving on straights or corners. Same problem is in GT5p, all tracks there are completely flat (or did an update help there? Wasnt playing it for months now), what makes them kinda boring.
At first i was really disappointed about the game. But playing it a bit longer, i got used to the feel of the cars, and i can enjoy the game. The only thing i feel cheated about from the manufacturer is, that it stated 50+ Ferrari cars. And what the heck, they put approx 30 F430 Modells in it...WTF ??? So there are only 22 other cars in it.
Sil
I would say that there IS some feel of the bumps & irregularities of the tracks in FC - more so than in GT5P. Neither game does this as well as F1CE, which communicates the bumps really well through the FFB.
As you progress through the game, the AI gets tougher & you are forced to drive harder & explore the boundaries of the handling. This is really satisfying. I would not give up on the G25, because once you get used to it, it feels pretty convincing IMO. I would say that the only thing limiting the realism of the driving is the arcadey look of the graphics - the tracks never feel like "the real thing" because of this. Other than that, I'm really enjoying it...
I also would like to know which tracks have bumps and things, since i'm really sure they are mostly flat.
Sil