Official GT Blog: "Pit Stop" by Polyphony Digital

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I like the last pic of Jean Todt playing GT and the caption reads that everyone's face had a smile on it...but no one is smiling at all...lol
:):):)

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Some people should think about it before saying bad things here and there. And it doesn't stop there because he probably will be at Goodwood too!

The sound post part 3 will take a while, but no worries. The man needs some rest. (but he won't if we know PD)

This might be wrong to say but I think that GT series might be the death of Kaz. No one would have dreamed that the series would have gotten so big and famous that it would have Kaz jaunting off to different parts of the globe because of his bridging the gap between driving games and real world. It started with GT1, but before that MotorToon GP. Kaz's GT game opened the west up to some decidedly Japanese star cars GTR, Lancer and WRX sedan to name a few. Now here he is living his dream of being an actual race car driver and building a game while flawed but it has a massive and sometime feverish following. Sure there are missteps along the way but whose rise to the top has been a smooth uneventful one?
I salute Kaz because I have no idea how I would handle all of this praise and admonishment from all points. I wonder if his racing is part of his so called vacation? Does Kaz take vacations at all? All the years following GT and the Q&A section appearing finally we have a way to communicate better, although I hope it becomes a little more streamlined and we get at GT Community manager who can speak directly with PD's team and give us answers and in turn give them our wishes, issues and things of that nature. Right now the Q&A section is rather huge, we really need to consolidate these questions and even refine them to make it as simple and straightforward as possible. One thing I would like to know is when they release a new GT what is the exact goal they are aiming for? Knowing that it would be easier for us to chime in and say which things would actually draw in more players and increase the playability and authenticity of the game itself. Sure I sound like I'm talking crazy but if we pool our ideas, streamline them and have them focus on parts that make the whole wouldn't that be a better help to PD than a 500+ questions phrased all sorts of ways and complicated to understand?

I'm thinking sections like menu interface, how it should be and the navigation of it, what should be front and center. Game modes, arcade, time trial, and career mode...should they all be in one place and not separated, should rules, penalties, deterioration be available across the board and supporting toggles. Online how it should be set up, race teams and setup for championships how many teams max, cars per team, team liveries(should have sponsored liveries that can be applied to any car, manufacturer and others included). Being able to set up a room to stringent specs is a must, if I want a limited tune room that only allows suspension tunes on one tire type with cockpit view, I should be able to do just that(no more blanket rules it should be more organic and flexible). Also Online should also have a separate viewer count that does not overlap with the grid racers and be up to double the grid number in size. Tuning section, keep everything within arms reach, you have your car taking up the main screen with tabs at the top or bottom pertaining to different tuning options, livery editing, internal tuning(engine, exhaust, suspension, etc.), external tuning(body work, aerodynamics, etc.) Also while you are tuning you can view the car in real time from any angle to make sure things are to your liking, when you choose aerodynamics he background should switch to a wind tunnel and show the air patterns moving over the car and give you readings at air speeds. The race screen should have an adjustable FOV, especially in cockpit cam and the external cam should allow you to move the camera from chase to hood(real hood view) to bumper. Panning left and right while in chase view should not magically switch to side door view that makes no sense as you can already see who is immediately around you in that view. HUD should be completely customizable, suppose you just want the map and G-meter, done. What about field position, done. Suppose I want to only should split time when I pass a check point and tire wear indicator to show up only when degradation happens and fades out, done. If we split it up into sections and attack the problem that way they would at least have an idea about tailoring the game setup, modes and interface. I'm thinking too much right now but we as a community are full of idea we should try to communicate them to PD yes? What do you guys think?
 
This might be wrong to say but I think that GT series might be the death of Kaz. No one would have dreamed that the series would have gotten so big and famous that it would have Kaz jaunting off to different parts of the globe because of his bridging the gap between driving games and real world. It started with GT1, but before that MotorToon GP. Kaz's GT game opened the west up to some decidedly Japanese star cars GTR, Lancer and WRX sedan to name a few. Now here he is living his dream of being an actual race car driver and building a game while flawed but it has a massive and sometime feverish following. Sure there are missteps along the way but whose rise to the top has been a smooth uneventful one?
I salute Kaz because I have no idea how I would handle all of this praise and admonishment from all points. I wonder if his racing is part of his so called vacation? Does Kaz take vacations at all? All the years following GT and the Q&A section appearing finally we have a way to communicate better, although I hope it becomes a little more streamlined and we get at GT Community manager who can speak directly with PD's team and give us answers and in turn give them our wishes, issues and things of that nature. Right now the Q&A section is rather huge, we really need to consolidate these questions and even refine them to make it as simple and straightforward as possible. One thing I would like to know is when they release a new GT what is the exact goal they are aiming for? Knowing that it would be easier for us to chime in and say which things would actually draw in more players and increase the playability and authenticity of the game itself. Sure I sound like I'm talking crazy but if we pool our ideas, streamline them and have them focus on parts that make the whole wouldn't that be a better help to PD than a 500+ questions phrased all sorts of ways and complicated to understand?

I'm thinking sections like menu interface, how it should be and the navigation of it, what should be front and center. Game modes, arcade, time trial, and career mode...should they all be in one place and not separated, should rules, penalties, deterioration be available across the board and supporting toggles. Online how it should be set up, race teams and setup for championships how many teams max, cars per team, team liveries(should have sponsored liveries that can be applied to any car, manufacturer and others included). Being able to set up a room to stringent specs is a must, if I want a limited tune room that only allows suspension tunes on one tire type with cockpit view, I should be able to do just that(no more blanket rules it should be more organic and flexible). Also Online should also have a separate viewer count that does not overlap with the grid racers and be up to double the grid number in size. Tuning section, keep everything within arms reach, you have your car taking up the main screen with tabs at the top or bottom pertaining to different tuning options, livery editing, internal tuning(engine, exhaust, suspension, etc.), external tuning(body work, aerodynamics, etc.) Also while you are tuning you can view the car in real time from any angle to make sure things are to your liking, when you choose aerodynamics he background should switch to a wind tunnel and show the air patterns moving over the car and give you readings at air speeds. The race screen should have an adjustable FOV, especially in cockpit cam and the external cam should allow you to move the camera from chase to hood(real hood view) to bumper. Panning left and right while in chase view should not magically switch to side door view that makes no sense as you can already see who is immediately around you in that view. HUD should be completely customizable, suppose you just want the map and G-meter, done. What about field position, done. Suppose I want to only should split time when I pass a check point and tire wear indicator to show up only when degradation happens and fades out, done. If we split it up into sections and attack the problem that way they would at least have an idea about tailoring the game setup, modes and interface. I'm thinking too much right now but we as a community are full of idea we should try to communicate them to PD yes? What do you guys think?

I like the ideas but I also think that we should just let the folks over at PD do their thing with the blog and let it roll out however it is they plan to do it. Offering suggestions on every detail of every thing they do, including the blog, is going to get tiresome and most likely overlooked. I'm sure they have the sense to take each idea and critique into consideration but there is only a hand-full of them and several thousand of us...plus the people who are posting directly on the blog, and the people posting to the Sony communities. They will be picking topics to deal with in an organized and highest priority first method.

You also have to consider that setting up a blog and staffing it is taking resources away from the production of GT6 and the next generations of GT. So we don't want to have them focus too much on that and have the games suffer in the wake of trying to keep us informed and happy haha.
 
I like the ideas but I also think that we should just let the folks over at PD do their thing with the blog and let it roll out however it is they plan to do it. Offering suggestions on every detail of every thing they do, including the blog, is going to get tiresome and most likely overlooked. I'm sure they have the sense to take each idea and critique into consideration but there is only a hand-full of them and several thousand of us...plus the people who are posting directly on the blog, and the people posting to the Sony communities. They will be picking topics to deal with in an organized and highest priority first method.

You also have to consider that setting up a blog and staffing it is taking resources away from the production of GT6 and the next generations of GT. So we don't want to have them focus too much on that and have the games suffer in the wake of trying to keep us informed and happy haha.

I'm not speaking about the blog, I'm referring to the Q&A we have on GTP for Kaz. If we can streamline the ideas/questions to make it simpler. While were doing that we can actually put together something that lists the game sections and how it would work better compared to how it is at present. Also having someone as a Community manager who isn't actually working directly for PD but is passionate about what they are doing to be the middle man that we can use to point out things that I addressed earlier. Pool thousands of ideas into a few hundred and trim away needless fat. Their Blog can stay as it is, I only think of Blogs as a twitter information when they decided to give it about arbitrary things they think is fun and interesting to reveal. Community Manager would take out complaints/wishes to someone of importance about what the community sees and experiences and thinks would increase the game as a whole.

Sorry if I wasn't clear about what I referring to, but thank you for the response.
 
Busy week for Kaz, that's my assumption.
That still doesn't mean it's delayed, i.e. late. I'm sure Kaz knew he was going to be busy this week. I'm also pretty sure all of the sound blog parts were written in one go.

There is nothing, beyond your assumption, to suggest that the blog (updated by a single, dedicated "Web Engineer") is running behind.

There's also plenty to suggest that there's more content on the blog than has actually been published. E.g. this and this. Also the article numbers: large gaps between numbers, and articles posted "out of sequence" according to the article number - the latter implying things can be uploaded and published in separate steps.
 
So I was looking @ the op and the screen shot of Kaz's tweet about the new blog. And he references gt.com... now linking to an audit/tax company!
 
That's not what he said. He really meant they were too pure.

I think I remember the latter, either way "Too Pure" is definitely the wrong way to describe PD's effort as I think the pure sound of a motor being ragged sounds very little like the vast majority of what I hear in the GT series give and take a handful of cars.

On the plus side KY seems to have finally acknowledged the inadequacies of GT6's sounds, question is what and when will we see an overall.
 
I think I remember the latter, either way "Too Pure" is definitely the wrong way to describe PD's effort as I think the pure sound of a motor being ragged sounds very little like the vast majority of what I hear in the GT series give and take a handful of cars.

On the plus side KY seems to have finally acknowledged the inadequacies of GT6's sounds, question is what and when will we see an overall.
I always took that in the context of a very similar comment he made about the graphics. That was at a time when people complained the circuits looked too clean.

Kaz said the game always captures the "perfect" sunny day, at one specific time etc. Now, of course, we have time change and weather on a few tracks (probably all on PS4), and tracks have nice rough details here and there (as best as the texture budget can accommodate). Oh, and skidmarks.

The fun part, then, is imagining what variable time and weather, dirt or even skidmarks mean by analogy for car sounds.
 
I always took that in the context of a very similar comment he made about the graphics. That was at a time when people complained the circuits looked too clean.

Kaz said the game always captures the "perfect" sunny day, at one specific time etc. Now, of course, we have time change and weather on a few tracks (probably all on PS4), and tracks have nice rough details here and there (as best as the texture budget can accommodate). Oh, and skidmarks.

The fun part, then, is imagining what variable time and weather, dirt or even skidmarks mean by analogy for car sounds.


I think if we are talking about the graphics then the "Too Pure" statement would work better though I do see your point with the skid marks dirt etc. I know allot of that Kaz says is lost in translation, so who knows exactly what he means when he says something. Although I am as impatient as most regarding GT's progression, evidently from the improvement and more natural and rugged look of some of the graphics PD are listening. I guess it is just one thing at a time.
 
And you had to attack this guy because...?
I wasn't even attacking, just a joke seeing what he said and what he likes just connect, so it was sarcasm. "/shot" means to get shot by someone for saying such things, people use that so you don't want people to be offended by what you say, just wanted it to be taken as a blunt joke on live messaging
 
I wasn't even attacking, just a joke seeing what he said and what he likes just connect, so it was sarcasm. "/shot" means to get shot by someone for saying such things, people use that so you don't want people to be offended by what you say, just wanted it to be taken as a blunt joke on live messaging
I'll like to use this for my future sarcasm posts. :D
 
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Oh gosh, they have an airplane exhibit too. Now I'm even more jealous of anyone that goes to Goodwood because I love planes.


I wasn't even attacking, just a joke seeing what he said and what he likes just connect, so it was sarcasm. "/shot" means to get shot by someone for saying such things, people use that so you don't want people to be offended by what you say, just wanted it to be taken as a blunt joke on live messaging

Ok then, was under the impression it was a unnecessary attack when he was making a sarcastic response. Carry on then :)
 
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And you had to attack this guy because...?
I wasn't even attacking, just a joke seeing what he said and what he likes just connect, so it was sarcasm. "/shot" means to get shot by someone for saying such things, people use that so you don't want people to be offended by what you say, just wanted it to be taken as a blunt joke on live messaging

What? Chill out guys, dont fight. Thats was a joke :D
I was intended to do it ;)
 
I always took that in the context of a very similar comment he made about the graphics. That was at a time when people complained the circuits looked too clean.

Kaz said the game always captures the "perfect" sunny day, at one specific time etc. Now, of course, we have time change and weather on a few tracks (probably all on PS4), and tracks have nice rough details here and there (as best as the texture budget can accommodate). Oh, and skidmarks.

The fun part, then, is imagining what variable time and weather, dirt or even skidmarks mean by analogy for car sounds.
Finally I see someone who has looked past the translation, remembers the almost identical comments made about graphics, and doesn't beat kaz about the head with it. As for what the dirt, skidmarks etc means in terms of analogy for sounds, I'm guessing like the senna/redbull cars to get some overrun and some more, I don't know, deep down gutsy (ness). I can't seem to find a better way to put it, so I hope you kind of get me. 👍
 
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