- 477
- Russia, Moscow
- Dionisiy
I like the last pic of Jean Todt playing GT and the caption reads that everyone's face had a smile on it...but no one is smiling at all...lol
I like the last pic of Jean Todt playing GT and the caption reads that everyone's face had a smile on it...but no one is smiling at all...lol
That's better, at least Emerson is smiling haha
Some people should think about it before saying bad things here and there. And it doesn't stop there because he probably will be at Goodwood too!
The sound post part 3 will take a while, but no worries. The man needs some rest. (but he won't if we know PD)
This might be wrong to say but I think that GT series might be the death of Kaz. No one would have dreamed that the series would have gotten so big and famous that it would have Kaz jaunting off to different parts of the globe because of his bridging the gap between driving games and real world. It started with GT1, but before that MotorToon GP. Kaz's GT game opened the west up to some decidedly Japanese star cars GTR, Lancer and WRX sedan to name a few. Now here he is living his dream of being an actual race car driver and building a game while flawed but it has a massive and sometime feverish following. Sure there are missteps along the way but whose rise to the top has been a smooth uneventful one?
I salute Kaz because I have no idea how I would handle all of this praise and admonishment from all points. I wonder if his racing is part of his so called vacation? Does Kaz take vacations at all? All the years following GT and the Q&A section appearing finally we have a way to communicate better, although I hope it becomes a little more streamlined and we get at GT Community manager who can speak directly with PD's team and give us answers and in turn give them our wishes, issues and things of that nature. Right now the Q&A section is rather huge, we really need to consolidate these questions and even refine them to make it as simple and straightforward as possible. One thing I would like to know is when they release a new GT what is the exact goal they are aiming for? Knowing that it would be easier for us to chime in and say which things would actually draw in more players and increase the playability and authenticity of the game itself. Sure I sound like I'm talking crazy but if we pool our ideas, streamline them and have them focus on parts that make the whole wouldn't that be a better help to PD than a 500+ questions phrased all sorts of ways and complicated to understand?
I'm thinking sections like menu interface, how it should be and the navigation of it, what should be front and center. Game modes, arcade, time trial, and career mode...should they all be in one place and not separated, should rules, penalties, deterioration be available across the board and supporting toggles. Online how it should be set up, race teams and setup for championships how many teams max, cars per team, team liveries(should have sponsored liveries that can be applied to any car, manufacturer and others included). Being able to set up a room to stringent specs is a must, if I want a limited tune room that only allows suspension tunes on one tire type with cockpit view, I should be able to do just that(no more blanket rules it should be more organic and flexible). Also Online should also have a separate viewer count that does not overlap with the grid racers and be up to double the grid number in size. Tuning section, keep everything within arms reach, you have your car taking up the main screen with tabs at the top or bottom pertaining to different tuning options, livery editing, internal tuning(engine, exhaust, suspension, etc.), external tuning(body work, aerodynamics, etc.) Also while you are tuning you can view the car in real time from any angle to make sure things are to your liking, when you choose aerodynamics he background should switch to a wind tunnel and show the air patterns moving over the car and give you readings at air speeds. The race screen should have an adjustable FOV, especially in cockpit cam and the external cam should allow you to move the camera from chase to hood(real hood view) to bumper. Panning left and right while in chase view should not magically switch to side door view that makes no sense as you can already see who is immediately around you in that view. HUD should be completely customizable, suppose you just want the map and G-meter, done. What about field position, done. Suppose I want to only should split time when I pass a check point and tire wear indicator to show up only when degradation happens and fades out, done. If we split it up into sections and attack the problem that way they would at least have an idea about tailoring the game setup, modes and interface. I'm thinking too much right now but we as a community are full of idea we should try to communicate them to PD yes? What do you guys think?
I like the ideas but I also think that we should just let the folks over at PD do their thing with the blog and let it roll out however it is they plan to do it. Offering suggestions on every detail of every thing they do, including the blog, is going to get tiresome and most likely overlooked. I'm sure they have the sense to take each idea and critique into consideration but there is only a hand-full of them and several thousand of us...plus the people who are posting directly on the blog, and the people posting to the Sony communities. They will be picking topics to deal with in an organized and highest priority first method.
You also have to consider that setting up a blog and staffing it is taking resources away from the production of GT6 and the next generations of GT. So we don't want to have them focus too much on that and have the games suffer in the wake of trying to keep us informed and happy haha.
No problem...I will blame not enough coffee this morning...haha...I'm also sorry for the misinterpretationSorry if I wasn't clear about what I referring to, but thank you for the response.
Always fun watching old, rich, geezers having a go at a "kids" game.
What do you mean "its for kids"?Always fun watching old, rich, geezers having a go at a "kids" game.
What makes you think it's delayed at all?I wonder if part 3 of the engine sound series will be further delayed due to Goodwood?
What makes you think it's delayed at all?
What do you mean "its for kids"?
THIS IS THE MOST ADULT AND MANLIEST GAME OF A.....
Wait, wrong thread.
That still doesn't mean it's delayed, i.e. late. I'm sure Kaz knew he was going to be busy this week. I'm also pretty sure all of the sound blog parts were written in one go.Busy week for Kaz, that's my assumption.
And parts 4, 5 etc.Sound part 3 is probably already written together with part 1/2. Just not yet published.
That's not what he said. He really meant they were too pure.
I always took that in the context of a very similar comment he made about the graphics. That was at a time when people complained the circuits looked too clean.I think I remember the latter, either way "Too Pure" is definitely the wrong way to describe PD's effort as I think the pure sound of a motor being ragged sounds very little like the vast majority of what I hear in the GT series give and take a handful of cars.
On the plus side KY seems to have finally acknowledged the inadequacies of GT6's sounds, question is what and when will we see an overall.
I always took that in the context of a very similar comment he made about the graphics. That was at a time when people complained the circuits looked too clean.
Kaz said the game always captures the "perfect" sunny day, at one specific time etc. Now, of course, we have time change and weather on a few tracks (probably all on PS4), and tracks have nice rough details here and there (as best as the texture budget can accommodate). Oh, and skidmarks.
The fun part, then, is imagining what variable time and weather, dirt or even skidmarks mean by analogy for car sounds.
That still doesn't mean it's delayed, i.e. late...
Go back to the MLP thread /shot
I wasn't even attacking, just a joke seeing what he said and what he likes just connect, so it was sarcasm. "/shot" means to get shot by someone for saying such things, people use that so you don't want people to be offended by what you say, just wanted it to be taken as a blunt joke on live messagingAnd you had to attack this guy because...?
I'll like to use this for my future sarcasm posts.I wasn't even attacking, just a joke seeing what he said and what he likes just connect, so it was sarcasm. "/shot" means to get shot by someone for saying such things, people use that so you don't want people to be offended by what you say, just wanted it to be taken as a blunt joke on live messaging
I wasn't even attacking, just a joke seeing what he said and what he likes just connect, so it was sarcasm. "/shot" means to get shot by someone for saying such things, people use that so you don't want people to be offended by what you say, just wanted it to be taken as a blunt joke on live messaging
And you had to attack this guy because...?
I wasn't even attacking, just a joke seeing what he said and what he likes just connect, so it was sarcasm. "/shot" means to get shot by someone for saying such things, people use that so you don't want people to be offended by what you say, just wanted it to be taken as a blunt joke on live messaging
They like to fly the Vulcan bomber overhead each day that thing can fly so low and slow haha.Oh gosh, they have an airplane exhibit too. Now I'm even more jealous of anyone that goes to Goodwood because I love planes.
I'm going to guess it won't go over particularly well with the mods..especially when it can be taken a number of ways.I'll like to use this for my future sarcasm posts.
Whoa, than nevermind then.I'm going to guess it won't go over particularly well with the mods..especially when it can be taken a number of ways.
It was impressive to see it fly behind the Lancaster, quite a lot of control input required!They like to fly the Vulcan bomber overhead each day that thing can fly so low and slow haha.
Finally I see someone who has looked past the translation, remembers the almost identical comments made about graphics, and doesn't beat kaz about the head with it. As for what the dirt, skidmarks etc means in terms of analogy for sounds, I'm guessing like the senna/redbull cars to get some overrun and some more, I don't know, deep down gutsy (ness). I can't seem to find a better way to put it, so I hope you kind of get me. 👍I always took that in the context of a very similar comment he made about the graphics. That was at a time when people complained the circuits looked too clean.
Kaz said the game always captures the "perfect" sunny day, at one specific time etc. Now, of course, we have time change and weather on a few tracks (probably all on PS4), and tracks have nice rough details here and there (as best as the texture budget can accommodate). Oh, and skidmarks.
The fun part, then, is imagining what variable time and weather, dirt or even skidmarks mean by analogy for car sounds.