OK, I have to say something - but sorry for not saying anything

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The way you said that, you seem to suggest GT5 may not exist or may not get released.

Either that or perhaps your definition of 'Vaporware' is quite different than the vast majority of people... granted it's still just a slang term which many different meanings have been attributed to it, but in general, it has been used to describe a product that has not yet been developed, but has been announced in order to gauge interest to determine whether or not to actually develop it. Also some companies use vaporware to keep their competitors guessing and use it as a diversion while they are busy developing something entirely different.

However, based on your logic, Forza 3 would also have to be considered just Vaporware... as well as the dozens of very high profile games currently under development... but almost guaranteed to be released. :odd:

Furthermore, it's probably not a great idea to suggest PD or any game developer for that matter will deliver on the hype generated not by them, but of fans, and critics. Suggesting that it will some how be 10x-50x larger seems to me like you are already setting yourself up for disappointment, or perhaps even setting PD up for crtiticism regardless of how large or how great the game might end up being.

Let's try and keep away from posting hyperbole and instead keep it real. 👍

A game 10x-50x larger than GT5P, with damage, weather and great online is essential to the GT franchise.

It seems to have passed some by that the GT games have fallen well behind the competition in all but the graphical dpt.

With such a long delay they do have to produce a 9/10 - 10/10 game, if any of the above is missing the game will be hammered as more of the same.
 
The longer PD take, the higher the expectation of everyone will be. If PD do not deliver on some of the main things people want, then I can only imagine the bitter resentment that will follow!!
 
If GT5 turns out to be GT5p with more cars, tracks, damage and private rooms, I think there is no reason for anyone to be unhappy. Those are the only things GT5 really "needs". Everything else is just icing on the cake.

If GT5 does not have damage I will survive but the game will get slammed by reviewers and most of the public. Private rooms are actually the one necessity. No racing game that has an online function can really be complete without private rooms.
 
Its far out but could PD be breaking away from Sony and a PC & Xbox 360 version is in the works too. MS have a hit list and its nearly all crossed off.

I'm expecting great things from GT5 so I don't see what else it could be. Hope its just great game content and features that I'm already expecting. Also, if its on the shelves in 6-7 months or 11-12 months then thats not what I'd call something so big and hard to imagine.

By the way. I think Sony and the PS3 is doing well and I know how much PD are involved with Sony (board positions etc) and how many copies GT has sold. But I feel consoles are less viable now and any type of person has a PC and people should have a second PC hooked up to their HDTV. You could have the option to play very high settings or budget console setting that still out perform consoles.

I'd love GT5 on the PC at least.

Please don't quote me with publishing rights and this will never happen yarns. I don't think it will either.
 
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The longer PD take, the higher the expectation of everyone will be. If PD do not deliver on some of the main things people want, then I can only imagine the bitter resentment that will follow!!

Which is OK by me. I'll be happy playing it for what it is... a game, and let others scream bloody murder because the reverse lights don't come on, the turn signal doesn't work, and it doesn't come with seat warmers. ;)

Seriously though, some people really do have ridiculous expectations... almost as if they purposefully set them so high just so they can justify their criticism of GT, PD, PS3, Sony, Consoles, life, etc. Maybe they just want to be the next Yahtzee of the gaming world?

For example...

A game 10x-50x larger than GT5P, with damage, weather and great online is essential to the GT franchise.

It seems to have passed some by that the GT games have fallen well behind the competition in all but the graphical dpt.

With such a long delay they do have to produce a 9/10 - 10/10 game, if any of the above is missing the game will be hammered as more of the same.

So let's see...

10x-50x GT5P is what?
  • 760-3,800 cars?
  • 80-400 tracks?
  • 160-800 cars in a race?
  • 2-20 million polygons per car?
  • 10,800-54,000p resolution?
  • 300-3,000 fps?

So I guess posting hyperbole is your shtick?
 
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i can't wait till new GamePlay magazine.......(cro gaming mag)

Hi DJMaky,
don't tell me there WILL be a feature about GT5 in this magazine or do you simply suggest?
Answer fast!... :nervous::)
This shi... link was not supposed to be there, don't know what it's doing there.:yuck::dopey:
 
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So let's see...

10x-50x GT5P is what?
  • 760-3,800 cars?
  • 80-400 tracks?
  • 160-800 cars in a race?
  • 2-20 million polygons per car?
  • 10,800-54,000p resolution?
  • 300-3,000 fps?

I'd say 10 X GT5P's cars and tracks sounds right on, give a few tracks and take a few cars. If GT5 is nothing more than GT5P loaded with cars and tracks then this guy is right, GT will have fallen behind the times hard. But you know there will be much more to it so..
 
Hi DJMaky,
don't tell me there WILL be a feature about GT5 in this magazine or do you simply suggest?
Answer fast!... :nervous::)
This shi... link was not supposed to be there, don't know what it's doing there.:yuck::dopey:
i hope so....
amar is one of the reporters from "GP tribe"
 
I'd say 10 X GT5P's cars and tracks sounds right on, give a few tracks and take a few cars. If GT5 is nothing more than GT5P loaded with cars and tracks then this guy is right, GT will have fallen behind the times hard. But you know there will be much more to it so..



If the main reason for GT5 taking so much too long, is huge amount of cars and tracks, PD is one of stupidiest game companies ever!

We have DSL's in these days, so they could give us decent amount of cars/tracks, release The Game, and continue their modelling and release car and tracks afterward then. It would be so exciting to wait new things in that release-method, and practice those tracks what we already have.
 
Well I personally do not want to have to pay for a bajillion extra DLC car packs and rather have as many cars and tacks as possible in the final game. I do agree though the PD really needs to find a way to stream line the whole car modeling process. Since they get a lot of the models from the car manufacturers themselves GT5 cars should not take as long as GT4's. But hey what do I know.
 
Any models they get from maufacturers (if they do actually get virtual models from them) are reference only, PD still have to create thier own models for the game and keep thoes models to the same standard level across the whole game.
 
I hope this info is released soon, i keep reading his post and it could be absolutely amazing, im bloody excited.... aaaahhhhh

That fact that he says the day of the feast i know today could mean that GT5 is released in the expected release dates online...
 
I don't get why anyone wpould want PD to streamline their process.

The reason this game is great is the attention to detail and that takes time. Time I am willing to wait.

Patience my young padowans!

PD take all the time you need to fulfil what you require.

On another note I don't see GT ever getting lost in a christmas games schedule. Other games may get lost because of it though!
 
I don't get why anyone wpould want PD to streamline their process.

The reason this game is great is the attention to detail and that takes time. Time I am willing to wait.

Patience my young padowans!

PD take all the time you need to fulfil what you require.

On another note I don't see GT ever getting lost in a christmas games schedule. Other games may get lost because of it though!

I agree, I hope PD/Sony doesn't decide to NOT release GT5 just because of the current titles that will be coming out this fall/winter. GT5 is one of those hyped games that should overshadow many of the other releases, especially in its own category. I'm not saying that any of the upcoming titles for the PS3 are lacking quality or charisma, but GT5 is one of those games that many people have been looking forward to for a long time now, and if Sony releases a bundle with GT5, even casual gamers will know that it's at least a big deal.

So if it is released late this year, it shouldn't make too much of a difference as far as sales go in my opinion. I honestly just want it sometime this year. 2010 just seems so far away when talking about it... :indiff:
 
I don't get why anyone wpould want PD to streamline their process.

The reason this game is great is the attention to detail and that takes time. Time I am willing to wait.

Patience my young padowans!

PD take all the time you need to fulfil what you require.

On another note I don't see GT ever getting lost in a christmas games schedule. Other games may get lost because of it though!


I just cant understand PD's logic... if they started to model first cars many years ago, and they still have not all of them done, those first cars are something like five years old now!? ...or is it a physic-engine which aint ready yet, and online-structure or what?

If PD will release 1000cars, and 100tracks at one time, I'm afraid that most of them I aint never gonna test or learn, like happened to me in many earlier GT's too. It's too much at one time, and there will again be so many useless cars like always have been.

If they would have released GT5 two years ago, and then continued to do their modelling, it would be natural to everytime take new cars and tracks to test, and same time learn them, when PD release new DLC.

They should release cheaper, smaller, and 'quicker' basic-GT5, and then charge some dollars about new stuff, few times in a year. Everybody could then 'build' their own GT5, and buy cars and tracks what they want.


I dont give any value to GT's 'career' or 'arcade' -mode, so my thoughts ofcourse are very different than those who like that stuff. I only want awesome simulation of racing, decent Online, and competitive racing-car... everything else in GT5 is waist of my time.
 
I always thought there logic was rather simple.

Make as good a game as the technology allows and take the time to make sure it is done right!

Do you really think all PD has been doing is car modelling?
 
I just cant understand PD's logic... if they started to model first cars many years ago, and they still have not all of them done, those first cars are something like five years old now!? ...or is it a physic-engine which aint ready yet, and online-structure or what?
Not sure what your getting at, so what if the first car models are 5 years old. It doesn't have much bearing on the end product if they estimate what level to model them at right, and judging by GT5:P they hit the nail on the head.

If PD will release 1000cars, and 100tracks at one time, I'm afraid that most of them I aint never gonna test or learn, like happened to me in many earlier GT's too. It's too much at one time, and there will again be so many useless cars like always have been.
Speak for yourself. I'd rather get 1000 on the disk (not that I'm expecting that many) than to get 500 on the disk and then pay for the rest.

If they would have released GT5 two years ago, and then continued to do their modelling, it would be natural to everytime take new cars and tracks to test, and same time learn them, when PD release new DLC.
And to pay extra for it all. I'd rather not.

They should release cheaper, smaller, and 'quicker' basic-GT5, and then charge some dollars about new stuff, few times in a year. Everybody could then 'build' their own GT5, and buy cars and tracks what they want.
No no no. There's a reason Sony scrapped the micro-transaction rip the fans off idea that was GT:HD. Too may fans caught on to the fact that to create a game this way would be vastly more expensive to the consumer ie you and me, than to package a full game as normal.


I dont give any value to GT's 'career' or 'arcade' -mode, so my thoughts ofcourse are very different than those who like that stuff. I only want awesome simulation of racing, decent Online, and competitive racing-car... everything else in GT5 is waist of my time.
I enjoy the sim aspect, but I do value the game element of GT. I enjoy progressing through the career mode and gradually upgrading and buying new cars. You complain that getting 1000 cars in one go would be too much, well here's your answer, buy the cars in game and use what you buy in game as you buy it, it'll restrict you on what you can drive and when time wise and it'll cost a lot less than paying for a shed load of DLC.
 
I think a lot of us have gotten away from what is making up this game. What I mean is, it isn't just about the car modeling, the track modeling, or a few key features we're all looking for. I think we've forgotten about a lot of the core aspects that even make the game playable. On top of all of the car modeling, PD has to implement a ton of events for career mode, work on A.I. that many people still complain about (I know where everyone is coming from, but you have to admit, it has improved in GT5p compared to other GT's), sounds for each and every car...and if they follow previous iterations of GT, they have to implement an entire arcade mode as well.

The stuff I just mentioned is just the basic things that made up GT4 and other GT iterations. And if they decide to bring back things such as photo mode, used cars, a lot more tuning options, these are things from GT4 they are probably going to bring into GT5, but most likely with improvements. All of this stuff takes TIME, and though it seems like they've been working on this for an eternity, PD and the GT series is an icon in the auto industry now. They are a growing and expanding company, blurring the line between reality and gaming, and I must say, I can't blame them too much that it is taking awhile to complete this game. Sure, I'm just as excited as everyone else, and looking for a piece of news every day I come to this forum, but there a lot of things that we all might not know about that go into developing a truly great series.

My point is, to me it seems like we've all been concentrating on the number of cars being created, the lack of private rooms and damage, and a lot of us have been complaining about the lack of info or long development times, and it almost seems like we are complaining that this is all that they are working on.

So to conclude, just think about this: On top of everything that has made the GT series, PD is most likely implementing and improving many of the features found in the past, and then adding new ones, along with all of the better car and track models, better online modes, possibly car damage, which are both new to the series, improving on sounds, and hopefully adding a ton of features that either no one is expecting, or living up to the sometimes unrealistic expectations of consumers.

I know this is a long post, and I may not be speaking for everyone, but I think, in these times of patience and waiting, that we have to remember how much work it actually takes to make a truly great game. I'm sure it will pay off in the end, and I'm very excited about the upcoming news. I'm not a game developer, but with the size of previous GT's, it beats the crap out of many racers from the past and present as far as overall quality and replayability goes. Don't get me wrong, there are other racers who have come up with some great features lately, and are finally competing for PD's crown, and a lot of people are doubtful about PD, but many are hopeful, I'm very hopeful, and I think that whatever PD comes up with will be truly epic.
 
They should release cheaper, smaller, and 'quicker' basic-GT5, and then charge some dollars about new stuff, few times in a year. Everybody could then 'build' their own GT5, and buy cars and tracks what they want.


No thanks, that just makes a big mess. Everyones versions are all going to mixed up, you stop playing for a bit and you are way behind so you coff out and buy car packs, track packs, features etc etc. Eventually people just give up after they complained their lungs out.

We got Prologue to keep us going, I like the way PD handles it, I like complete games (with a few bonus updates is nice)

I dont give any value to GT's 'career' or 'arcade' -mode, so my thoughts ofcourse are very different than those who like that stuff.


Well thats a huge part for most of us, I love the 'career' mode.
 
We have DSL's in these days, so they could give us decent amount of cars/tracks, release The Game, and continue their modelling and release car and tracks afterward then. It would be so exciting to wait new things in that release-method, and practice those tracks what we already have.

Sure, we have DSL, but not everyone does. It wouldn't be fair if some people were able to get extra content while others couldn't. VIPERGTSR01 makes a great point too, I certainly don't want to have to go through the trouble of downloading a bunch of new content, only to find I can't be bothered playing by the time the download is complete. We have Prologue to entertain us for now, if that's not enough then tough luck.
 
There's another thing to consider witha half finished game that you beef up with downloadables. Forza 2 was gimped quite a bit, with content removed of tracks as well as game modes, which caused no small uproar on the Forza boards. They did give us - yes, I bought a 360 to play Forza 2 - some DLC cars and a couple of tracks. The problem is that the tracks don't integrate into the game much at all. They don't exist in the single player game, save for time trial runs, so it's only any good at all for online racing. And look, online is nice and all, but sometimes I just want to create a race and have at it. I also like going through GT/Career Mode - though it's not really a career mode, and it's a much nicer game experience to have lots of tracks for that. And it's hard to integrate downloadable content into a single player game mode. Many games like Forza simply don't deal with it, and as a result, Forza 2 was a smaller game than Forza 1, and it got to be tiresome to be going back to the same track I just traced, especially when I was missing a track that wasn't brought over from FM1.

If you have any sense, you'll be patient, play or do other things, and give Kaz and the lads time to make Gran Turismo 5 the masterpiece Kazunori-dono has been dreaming of for about 10 years.

And MAX_DC, I'll have to say that those were some heavily slanted posts you made. ;) Fortunately the issues were shown up.
 
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If the main reason for GT5 taking so much too long, is huge amount of cars and tracks, PD is one of stupidiest game companies ever!

We have DSL's in these days, so they could give us decent amount of cars/tracks, release The Game, and continue their modelling and release car and tracks afterward then. It would be so exciting to wait new things in that release-method, and practice those tracks what we already have.

Yeah, a lot of people have high-speed internet, but I'd still rather PD cram a bunch of cars/tracks on the GT5 disc than have me cram a bunch of cars/tracks onto my PS3 hard drive.

GT may be a big Playstation franchise, but I doubt that Sony decided to give every PS3 a hard drive for the sole purpose of storing hundreds of GT5 cars and dozens of tracks.
 
Come to think of it I would image that the DLC packs would be huge in size. I assume GT5 will use a 100gb BR disc so about 40% will be tracks 40% cars and 20% other stuff. What a tick I think I just figured out what the you cannot imagine the size of it thing is. I bet GT5 is going to be on a 100gb BD disc. That would make perfect sense. What is the max the PS3 can read, again?
 
I think GT5 is going to fit quite a huge amount of content on a dual layer 50GB disc. Keep in mind that this is a pretty specific game, just racing, and all the assets are going to be localized around a racecourse. While there might be weather and day/night changes along with damage, there are not a lot of cinemas, no boss fights, no dialog, no weapons, no level exploration, the usual things that pack a lot of content into video games. To be sure, 1000 cars and 100 tracks - guessing high here - add up to a lot of content, but Metal Gear Solid 4 covered entire square miles at times if I recall, and had to be populated with lots of interactive objects. I do think that GT5 will fit on a dual layer BR disc, but hey, I wouldn't mind at all being wrong on that one. ;)
 
Hello Amar,

When do you think that you could give us some more informations about the GT5?

Just to know until when we need to wait...

Thank's, Regards,
masas
 
The thing about DLC cars is that if you want to play online with a DLC car, everyone else needs that DLC too in order to see you in the game. In the recent Legend Cars DLC for Burnout Paradise, they've made a DLC update for everyone, which was over 800mb, and had the car info in it, ready to be unlocked, and then the car DLC was 100k which basically switched on the new cars in your game, they did a similar thing for the previous 'Party' multiplayer pack. If thats to work with GT5 DLC, everybody will need to download every DLC as a game update, and then pay to 'unlock' the DLC we have bought. The 800Mb in Burnout was for 4 cars with a few special abilities...

Thats why I'd like the game disc itself to have the majority of cars on it, leave the DLC, if there is any, for new models added to the game that they didn't have the info for or didn't exist at the time of release.

As for PC and 360 versions of GT, I doubt it. A PC isn't a set standard like a console, and they would have to set a high minimum system for it to come to their standards as a PC game (what kind of PC would you need to match PS3 graphics? would they specify a Blu-Ray PC as minimum?), a 360 version would be held down from the get go because of its DVD drive and non standard hard drive. How many DVD's would be in the game box, and how big a hard drive? People with a 20GB drive might only have a few GB free to play with.
 
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