If I make everybody wait until their counter for lap2 starts then people in the back of the pack just sit and watch the front half of the field pull away because they can't accelerate until they've started their second lap. The way real life series do it, like Indy Car, is when the front row reaches a certain point on the track then the whole field goes green and that's what I'm trying to accomplish.
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I'm not sure there are always 16 of them, are there?The white boxes painted on the front straight that designate where the cars start.
So what's the rule? We can start when #1 crosses them? Will #16 be able to see it clearly?These should be in the same location from every field of view and can easily be verified by watching the replay.
A quick glance at the lap counter to switch to 2 shouldn't be too bad.I refuse to have people start at a certain time on the timer because people should be watching the track/cars in front of them and not the clock.
That's a plus in my book, if you're looking for less messy starts. That places a lot more emphasis on qualifying, but with just four races I'd expect a lot more diving on the inside if car are too close together.If I make everybody wait until their counter for lap2 starts then people in the back of the pack just sit and watch the front half of the field pull away because they can't accelerate until they've started their second lap.
There isn't a marker in GT5 (like a green flag) that is clearly visible to everyone.The way real life series do it, like Indy Car, is when the front row reaches a certain point on the track then the whole field goes green and that's what I'm trying to accomplish.
Why not use the Start/Finish line?
I'm not sure there are always 16 of them, are there?
So what's the rule? We can start when #1 crosses them? Will #16 be able to see it clearly?
A quick glance at the lap counter to switch to 2 shouldn't be too bad.
That's a plus in my book, if you're looking for less messy starts. That places a lot more emphasis on qualifying, but with just four races I'd expect a lot more diving on the inside if car are too close together.
And when people know that's the way it is - they stay closer to each other, partially negating the effect.
There isn't a marker in GT5 (like a green flag) that is clearly visible to everyone.
Something else I'm planning on doing this season is a rolling start for all races. This will hopefully prevent massive 🤬-ups in the first turn of the race since we'll have slightly warmer tires and have more time to setup/plan for the turn. Also, this car is kinda tricky to get going from a stand-still so a rolling start will do away with burnouts in the starting box.
There are multiple ways to do this, but you know I like simple and easy. The easiest way I can come up with to do this is that everyone will pull away after "3..2..1..GO!" and proceed to do a pace lap at around 100mph/160kph. We will do this for one lap (being careful not to crash anyone) and when the front row reaches the first starting block on the front straight (the white box on the track that the final starting position would start from) that is when we will go green. I don't want to go green at a certain time on the timer or have to pick a different spot on each track, too much work. But every track has starting blocks painted on the front stretch so when the leaders get to the starting block for P16 we all go green. Make sense? Questions/Concerns?
They way you've talked about it now, if I'm for example in P5 and see where the P1 is I see no reason to wait for P2-P4 to accelerate. If you don't want it that way - set it up accordingly.when it turns green the 1st car accelerates, then the 2nd car accelerate, then the 3rd car accelerates, etc.
I wasn't trying to imply you can only accelerate when the car in front of you does. Everyone is allowed to accelerate as soon as the front row does, but due to differing amounts of visibility the back rows will have to use the cars in front of them for reference. Also, the front row doesn't have to be pinpoint precise as to where they accelerate, as long as they're within half a car length or so.
As long as everyone can hear me I could give the signal to go green over the mic. Once I feel the front row is at a good place I can give the command and everyone tears ass. It's not something that needs to be that big of a deal, we take a pace lap and basically as we come out of the final turn we all accelerate and start racing. The starting boxes are essentially just as visible as the start/finish line and are present at every track. Starting after a chicane just seems.....I don't know, like racing with little boy pants on. Melee's at turn one are a part of racing, I'm not trying to do away with them all together, just trying to minimize the chances a little.
Plus, doing a pace lap and rolling start makes it feel more like "authentic" racing.![]()
It's an option that can be used, or you can elements from it. It worked perfectly for me and JP has endorsed it. Owens and Lancer have experience with it as well.When all cars are in the pits, the race director will start the race. Once the race starts, all drivers must hold the brakes and wait to be called. Drivers will be called in qualifying order to create the grid; once called, drivers will proceed around the track to the line-up area (light blue). Drivers will line-up in single file, stop and wait for the race to start. Once all drivers have lined up, the race director will give the start signal: START. At this point, the pole sitting driver will slowly drive (maximum 60 mph / 100 km/h) and lead the field to start the race. At the start point (Yellow/orange mark), the leading driver may go full speed; however, overtaking is prohibited until the start line (start of lap 2). Purposefully slowing to hold up drivers behind you before the start is strictly prohibited.
Line-up area: in blue
Go point / start point: Yellow mark / orange crest
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Well, problem solved. Motegi oval doesn't have starting boxes painted in the track so we'll just use the start/finish line to go green on all tracks.
cnd01That sounds great. I also am a proponent of the "stop box" idea as well. It makes certain that the order is correct.
LancerEvo7Once you get used to it, a manual pre-race line-up can take only 2-3 minutes, plus it works every time. I've never seen it mess up, while waiting in the pits is usually a crapshoot on a correct grid.
Well, if it takes people a few races to get used to it, half the season will be done by then.
During the entire Alfa season we only had one incorrect grid and that was due to user error. But we have had an update since then so it could all be broken again.
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As long as everyone can hear me I could give the signal to go green over the mic. Once I feel the front row is at a good place I can give the command and everyone tears ass. Plus, doing a pace lap and rolling start makes it feel more like "authentic" racing.![]()
Well, problem solved. Motegi oval doesn't have starting boxes painted on the track so we'll just use the start/finish line to go green on all tracks (to keep things consistent).
Once you get used to it, a manual pre-race line-up can take only 2-3 minutes, plus it works every time. I've never seen it mess up, while waiting in the pits is usually a crapshoot on a correct grid.
JohnnypensoI know you want it to be simple Brandon, but this works every time, it's very simple and easy to follow because you call the cars out one at a time by name and everyone proceeds to a designated area on the track...
Sit^ Lots of rules and procedures for people to follow. I'll have a section in the OP stating the procedure for the pace lap (maintain speed, don't swerve, etc.) for everyone to reference and then do a short recap in the chat box before the race.
We will do a couple practices to find out what works best, I really don't think it has to be very complicated and when we're on track it will be straightforward.
IforceV8Sit
drive slow
drive straight
dont cheat
go
What can go wrong?![]()
Unfortunately, it's glitchy. In one practice race, there was a huge gap between rows 2 and 3, basically segregating the field into two groups at the start. The second half of the grid was well outside the draft of the first half, completely unfair for those in the second group.Motegi however, does come with the rolling start feature built in like the other ovals.
If I read it correctly it stated that the whole field might have to move themselves to the other side of the grid depending on which line the pole sitter decides to start on. And this would all have to be discussed ahead of time in a separate thread. That's just about the most convoluted thing I've ever heard, if I ever ask you guys to do something this silly you can petition to have me banned from GT5.![]()
Sit
drive slow
drive straight
dont cheat
go
What can go wrong?![]()
I usually only type out the top 5 and do it all in one comment which takes about 30 seconds. Typing out someone's name, waiting for them to roll out, typing the next person's name and waiting for the to roll out, repeat, repeat, repeat, then having to start all over again because someone pulled too far forward and ruined the lineup.......that adds too much time and frustration for my liking. I've done the manual grid line ups several times, never liked them and never will because I see it as unnecessary and it also dampens the excitement.