- 15,532
- Cairo, Egypt
- GTP_SEMS
thing about GT6 being a launch title is that People won't buy it from the get go ,not many can afford a PS4 straight away,it took me more than a year untill I could afford my PS3
Still think Sony will release it to the larger install base, PS3.
PS4 can get a GT7 prologue to tide things over a bit on PS4.
Makes sense. After the Vita version though.
It certainly sounds like its a PS4 title. His answer to platform just reeks of "I know the platform but the platform hasn't been announced yet"
As for tracks, i'm hoping for more real world tracks. Dont get me wrong, PD's fictional tracks are miles better than any other developer out there, they just all feel out of place in a game striving for realism.
Now if only we could get some tracks from the past. Well, when I mean past, I meant pre-Hermann Tilke..
Okay, that's it. Put down GT5 and fully put attention on GT6 please. There will always be complaints about GT5 having or being this or that BLAH BLAH BLAH! So GT6 must have all of the attention to make it perfect, hahaha.
Sony though might be thinking more along the lines of GT3. It released about a year into the PS2's life and shifted 15 million copies.
This generation of the Playstation went far too long before Sony released a fully fledged GT game. I really can't see them making the same mistake again.
Griffith500If GT6 is to arrive for PS3, then technically it, too, was developed alongside GT5
paskowitzRacing is racing. GT is a racing game. Unless you want GT to go the route of other games, I really do not see any distinctly new games modes that can be added, only improvement to what we already have.
paskowitzI firmly believe, and the rest of the world is free to disagree, that GT6 on the PS4 is the best option for everyone. Even if it means waiting. Honestly, are we not battle hardened to waiting at this point?
There's evidence to back this up. I'm not bothering to search for it but regulars around here know that Karts were not originally intended for GT5 until some bigwig spilled the beans on them after seeing them in action.
This is from K himself.
I really hope GT fans dont go the way of Square Enix fans, seemingly happy and content with waiting half a decade or longer for new releases.
You make it sound like it's a bad thing.
More GT5 content, plus GT vita, plus GT6 demo. That is enough to tie me over for two years (oh yeah, there is this thing called life... and it needs living). Then GT6 comes out on PS4 for with a bucket load of content, a polished design, minimal bugs, stunning graphics and physics.
I think once Kaz gets his hands on the PS4 he will not be able to help himself.
You expect PD to give you more GT5 content over time, then GT Vita, then GT6 demo (which I presume you're talking about the PS3 version), and deliver GT6 with a hoard of content for the PS4 within two years?
If you're talking about recycled content from GT5 being used in GT6 (which I personally think is lame), I can understand... but if you're talking about a bucket load of NEW content, you're wishful thinking. PD is limited as is. Developers with bigger teams and resources already have themselves loaded because how many developers do you see support a current game with, give you a portable version, a demo, and then the game in that time period? Even Turn 10 can only produce ONE Forza every two years, and has had to seek help from Playground Games to produce the Forza horizon spinoff.
You can't expect them to give us so many content for GT5 and have a lot more in reserved for GT6. Plus living off of DLC is pretty costly. GT5 is done. Adding more content to a game with barely no events is almost pointless. The more we get for GT5, the less exciting GT6 will be because of all the features and content that have already been revealed/played in GT5. The whole point of a new game is to reveal many new features and content at once. They can't do that if they give away too much to its predecessors.
daus26You can't expect them to give us so many content for GT5 and have a lot more in reserved for GT6. Plus living off of DLC is pretty costly. GT5 is done. Adding more content to a game with barely no events is almost pointless. The more we get for GT5, the less exciting GT6 will be because of all the features and content that have already been revealed/played in GT5. The whole point of a new game is to reveal many new features and content at once. They can't do that if they give away too much to its predecessors.
SagarisGTB66Why would PD release another GT on PS3? That makes absolutely no sense at all.
SagarisGTB66The PS3 is nearly 6 years old and is barely able to support GT5. The frame-rate issues in GT5 are because the archaic PS3 simply can't push 16 cars grids of 500k polygon cars kicking up spray.
SagarisGTB66If the out-of-date specs of the PS3 were holding GT5 back in 2010, why would GT6 be on the same even more out-of-date PS3 in 2013 or 2014? It could never meet our expectations if it was. GT6 could never be a step forward on PS3. GT6 has to be on PS4.
tpark103Ahh wasn't this announcement made quite some time ago?
Because we know that the hardware it to blame, and not inefficient adding of graphical features midway through the game's development (which we at least know caused the problems with the shadows); or any other reason that a game could be running worse than it normally would.The frame-rate issues in GT5 are because the archaic PS3 simply can't push 16 cars grids of 500k polygon cars kicking up spray.
Because there's is nothing PD could do for GT6 that wouldn't make it a substantial improvement over GT5 without new hardware. A massive increase in Premium cars and tracks? Nope. Can't do that. More accurate car sounds? Never. A comprehensive expansion/rethinking of the singleplayer structure of the game? Impossible. More game modes, including but not limited to actually taking advantages of the big licences PD paraded around when GT5 came out? Of course not. A redesigned and more accurate physics engine addressing the more major problems with the current one? Need MOAR POWAH! GUI improvements, hopefully with useability being at the forefront? You need a supercomputer to do that. More community/online features, including (but by no means limited to) the ones being implemented as major selling points by PD's competitors? They surely need new hardware to do those same things other companies have done on the same hardware.It could never meet our expectations if it was. GT6 could never be a step forward on PS3. GT6 has to be on PS4.
The obvious counter-argument is that selling a GT franchise game on the PS4 would push sales of the PS4 and perhaps account for greater profitability.To sum up the lengthy discussion about this in another thread, if you were going to sell lemonade at a beach, do you sell it at the beach with 70 people or at the beach with 700 people? The PS3 audience is much bigger then the PS4 early adopters and will be for a long time.
There's more than just weather graphics being held back by the PS3, it's also lighting and possibly certain textures. GT5 also is limited to 16 cars on track because of hardware issues, so if you want to make the jump to 20+ cars, upgrade physics, and preserve the graphics, it's hard to see that happening on PS3.If weather is the only thing causing significant slowdown, then thats not a big problem. Forza 4 is on the inferior Xbox 360, yet it has 16 cars made of 800k polygons on track. If PD needs to, scale the game back to 720p to grab more peformance, or make other cuts.
And as EliteDreamer said technology is always advancing. I'm sure they've found ways to squeeze a few more FPS out of the PS3 while fixing other graphics problems.
Why not just upgrade GT5 until GT6 is ready for PS4 then? All you mentioned are just fluffy little features that could be included in GT5. For GT5 to evolve into GT6, I'm of the opinion that you would need advances in graphics, physics and number of cars on track, i.e. core parts of the game and a complete re-working of the online side of the game. I don't see big steps being taken in these areas on the PS3.Theres plenty of ways to improve GT on the PS3 that doesn't involve graphics. Simple things like a detailed event creator, livery editor, or the addition of online and offline drag racing and rally racing will go a very far way to bringing the GT experience to heights it has never been at. I only mentioned a few "easy" things PD can do to elevate the GT experience, but there are literally dozens, from a more precise course editor with online integration to AI that doesnt brake 50 meters early every corner.
After GT5 and GTPSP, it is impossible to put a financial estimate on that. GT6 on PS3 is a sure thing for a lot of people. GT6 + a likely $400 console is not. I don't think it can realistically be argued that the GT series is as strong of a system seller now as it was coming into this generation or the last one. Not because of the games' quality, but because when Sony sold the PSP and PS3 on the promise of GT and it took years for it to come out on either, I doubt the public would buy into that. Especially not with the barrier to entry being so much higher.The obvious counter-argument is that selling a GT franchise game on the PS4 would push sales of the PS4 and perhaps account for greater profitability.
GT2?Also, GT prides itself on graphics. I highly doubt PD would even consider scaling back the level of detail for smoother framerate.
Because we don't actually know the exact reasoning behind GT5's graphical problems, and it's also fairly certain that Sony would rather there be a GT game sooner rather than much later.And while tech is advancing, so I'm sure PD could squeeze more out of the PS3, why do a lot of effort for little gain on the PS3? Why not take advantage of the advanced specs of the next generation console to gain a lot from less and take hardware limits (mostly) out of the equation. Take the cap off so to speak, use more processing power, more memory, more graphics processing power, more storage, more everything. Since GT5 is already running the PS3 at it's limit, why create more headaches trying to squeeze a little more ketchup out of the near empty bottle?
Because the game is nearly two years old now, and no company would completely redesign a game through patches in the first place. There is little financial incentive to adding all of those things to the game, even if they charged for them. There is huge financial incentive to releasing another game with all of those things in them. To say nothing about how GT5 is not immune to bleeding away the playerbase as it ages.Why not just upgrade GT5 until GT6 is ready for PS4 then?
So what were GT2 and GT4, then?For GT5 to evolve into GT6, I'm of the opinion that you would need advances in graphics, physics and number of cars on track, i.e. core parts of the game and a complete re-working of the online side of the game. I don't see big steps being taken in these areas on the PS3.
If you just want to drive fast cars then you should find another series.More GT5 content, horray. Can't wait to get another slow butt GT5 car with Nissan stickers slapped on it. And the seasonals. Nothing more then time trial challenges with moving road blocks? Bring 'em on!
I have this thing called a racing bug, and it needs satisfying, something GT5 cannot do anymore. GT6 takes too long I will have moved on to somewhere else.
And GT5 wasn't released until 4 years after PS3's launch. But you seem so confident GT6 will arrive 12 months after PS4 launch with enormous content, few bugs, and amazing graphics? I highly doubt that.
How is that a good thing?
This sort of argues my point for me. GT2 and GT4 exist because PD couldn't send GT and GT3 gamers online updates or make new content available, whether through DLC or for free.In fact, GT2 and GT4, which both strived to do the same thing that GT6 would theoretically be tasked to over their respective preceding titles, never actually existed. And PD completely overhauling the graphics engine twice since GT5 came out, with considerable improvements in appearance and performance each time (so who knows how much of a job they could do if they worked from the beginning with those limitations in mind?). Never happened. Ditto the considerable improvements in performance from an aural perspective. Because GT5 looks and sounds exactly the same as it did when it came out, because the PS3 hardware is so archaic that it could't even run it as it was at launch.
Drag Racing support offline and onlineOnline Rally Racing (point to point, each car goes after waiting x seconds)- Detailed Event editor
Endurance races where you can drive with B-Spec drivers- New, proper A-spec events with qualifying and practice
- More precise course editor with point to point racing & online integration
Real time B-spec online racing- 2012/2013 car models
- Leaderboards for A-Spec races
- Official matchmaking races online
- V
astly improved paint system or livery editor- More and advanced tuning options
- More information about the car like tire temps
- Improved HUD with gap between the car ahead and behind you
Female Driver AvatarsPodium and Champagne celebration after race50-100 square miles off free roam road
They are better off at releasing a new full $60 game to encompass this all rather then nickel and diming lackluster DLC
Thanks, I've ben looking for this quote[GameBlog Fr] after a well deserved holiday, do you leave immediately on GT6, or do you have other projects in his head?
[KY] I actually enjoy working. So I do not tend to want to take a Holiday. And of course there are still many things I can do for Gran Turismo. This will probably lead me to begin the development of GT6. Whatever happens I can assure you that waiting for GT6 will not be as long as that of Gran Turismo 5.
Kazunori also has stated in a different interview from TGS 2009 that "GT5 is a title that was pretty much remade from scratch, but because we did that, the next version is actually going to be faster -- the time period it's going to be released."
PD would have never provided updates to GT1 or GT3 to the extent that GT2 and GT4 changed their respective games. Simply by quantity, PD tripled the amount of cars from game to game. Since GT5 has come out, how many have PD added? 25? 30? They have almost certainly made far more, but the return on investment would be way lower.This sort of argues my point for me. GT2 and GT4 exist because PD couldn't send GT and GT3 gamers online updates or make new content available, whether through DLC or for free.
The difference is that now PD CAN make upgrades to GT5 during its lifespan. And they are considerable upgrades. So there is no need to release a GT2 or GT4 type of game. I would argue that there needs to be a hardware leap to wow us at this stage in the GT series.
You can buy a box of creyons (paint), GTA V(free roam) and the Sims (avatar) for the other things
As I said before (and should have stated at the start), I think the status of GT6 depends strongly on the proximity of PS4. If the PS4 should be released in 2013 or 14, it is very much a possibility GT6 could be on PS4. How would it look for Sony if one of it's major franchises releases a new game on an older console on the eve of the release of its next generation PS4? That wouldn't really be a great endorsement of the PS4 and GT should take the next step as soon as it can. If the PS4 is due in 2015 onwards, GT6 could very well remain on the PS3, no denying that.PD would have never provided updates to GT1 or GT3 to the extent that GT2 and GT4 changed their respective games. Simply by quantity, PD tripled the amount of cars from game to game. Since GT5 has come out, how many have PD added? 25? 30? They have almost certainly made far more, but the return on investment would be way lower.
And GT2 and GT4 added far more on top of that (GT2 added an entire game mode to what GT1 had, GT4 added several and a completely different physics engine) that is far and away more than has been added to GT5 through patches or updates.
I've said it other threads and I'll say it here: We are nearly 7 years into this console generation. If the concept of sequels was supposed to cease existing simply because developers can now patch and DLC everything into titles, it would have started already. And, to be frank, it isn't hard to make the argument that wanting publishers to just add everything through DLC and patches is far worse than just supporting a game for a year or two then ramping up for the next one.
We don't know if GT5 can be used a foundation for a PS4 game. Most of the cars and tracks in GT5 are from a PS2 game, and with tech improvements and supposed early-planning for the next game from PD, the next transition could be much smoother. We don't know anything.If they were to start work on a GT game for PS4, you do realize how much more work this would be, than building a GT6 on GT5's foundation, right?
Think about it. They would have to completely start from scratch on the physics. New online code. New track models. New AI. New everything pretty much. Cars? Debatable, but knowing PD they would never be happy with the models they have now anyway, even if they are currently downscaled.
If it's a PS3 game, they can add to what GT5 already has, and fix the flaws that so many of us are complaining about, without even touching the level of detail of cars and tracks. Boom, they release it and they get another few million sales before they start work on a PS4 game. The massive hardwork of building a entire new game for a new system is already done for them.
In other words, a GT6 on PS3 would be a great return on their investment for them. (Assuming they use regular logic and not PD logic. ) Why sell one game on PS4 (after waiting for PS4 to come out) when you can sell two?