Patch 1.10 - new single player mode "GT League"

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You’re cherry picking issues to fit a narrative that GTS is behind other games.
Of course I bloody well am, that's utterly clear in my post.

However what you are then doing is taking the one area I have focused on as a personal issue and attempted to make out that I am applying it to the entire title, which I am not, and quite frankly that's a massive leap given what I have posted and repeatedly stated about GTS.

I will however make my point quite clear, GTS is behind other titles in terms of physics and FFB. Just as other titles are behind GTS in terms of lighting an vehicle modelling, and on-line matchmaking.

With this update, I’d be hard pressed to find another game on this level right now.
In some areas yes, in others that remains to be seen, as I seriously doubt that its going to overhaul the physics to that degree.


I’m dumbfounded at the level of negativity, and it’d be hard to unconvince me that no matter what PD does, some people just wont like GT.
That's called confirmation bias, the same thing that caused you to take a single point I focused on and make out I was applying it to every part of GTS.
 
NO modifications to cars
No dynamic weather
ONLy 150ish cars (more than half duplicates) to many fake fantasy cars. No old GT favorite cars and race cars.
ONLy 17 tracks and 3 wasted on freaking rally.
Online only saves WTF

The game goes against the body and soul of what the franchise was built on. It pretty easy to see why the negativity, pretty graphics cant blind many to such lack of features and content.

No need to cherry pick, Gtsport is a skeleton of a game.

My bad. I should’ve been more clear: I was talking about this specific update, not the game as a whole.
 
Good job PD but people here can't accept the fact that they released an unfinished product after 4 years of development , it's a fact . Track list is still bad and short . Cars are not that important but the game will become boring quickly if you don't have enough locations .

:confused:

9 out of 10 cats who indicated a preference, want more tracks.

Everybody wants more cars, but it's got quite a good selection to start with as a base. BoP is more of an issue.

'People here' are also concerned that the GT League is going to be poorer with so few tracks to rotate through.

There are some people who inexplicably think that GT League was always part of PD's plans, but even they would have to admit that it wasn't there or announced at release.

For all of that, I think what frustrates me most is that PD ran a 3 month closed beta, but didn't use it to test out the SR/DR/Time Penalty systems much. They changed it maybe twice through that whole time, and the last change - adding time penalties - was right at the end when many had stopped playing it. It was an opportunity missed. Predictably enough, this coming patch will have 'improvements' to the systems.
 
I am sorry to disappoint everybody looking forward to the GT mode however the way I see it. You take the arcade tracks and style, name it GT league, make some new UI and here you go.
I hope I am wrong but I seriously doubt -if you looking for GT 5 or 6 campaign- you will be disappointed.
 
Can you watch this video and then tell me that Kaz-San is just trying to take your money.. No! He wants lifetime fans of his GT games..

And the best way to do that is by flat out lying to your customers time and again? Nah that doesn't sound like someone who wants your money.
 
I am sorry to disappoint everybody looking forward to the GT mode however the way I see it. You take the arcade tracks and style, name it GT league, make some new UI and here you go.
I hope I am wrong but I seriously doubt -if you looking for GT 5 or 6 campaign- you will be disappointed.

You say all that based on what?
 
having real endurances races (please please please please no "24 minutes of Dragon Trail" or something like that)
Considering some of the normal championship races are 8 laps long, I think it's safe to assume we're getting actual endurance races this time around.
I just hope Grand Valley 300 km is back, it's as much of a series staple as Sunday Cup to me.
 
It should be appreciable tho, despite there are still many other unresolved issues plaguing GTS atm. But it scratches my head wondering why they didn't implement GT League on launch?
 
I like how some classic cars are included in the first pack, although anyone suspect we get newer vehicles in upcoming ones too? Would love to see some certain modern sports cars....
 
But it scratches my head wondering why they didn't implement GT League on launch?
Imho. because they underestimated how not having some kind of offline mode that a lot have people may have wanted, is affecting how many people are continuing to play the game they have installed, or even why sales could be down.

Some people, myself included, have bought GT games when they came out, but didn't frequent sites like this for long after each games release, if they ever visited sites like this. If they didn't follow the development information and rumours, which I think the vast majority of potential users did not, they expected a similar experience to previous GT games they may have had. This is a departure from the previous formula which many may not have been expecting, some may like it, but I think a majority may not.

Because the game needs to be online to save, PD can monitor how many people are using the various parts of the game, including online racing. They know how many games have been sold, and they will probably know how many people have uninstalled too. I think they have crunched the numbers and reacted to what they have seen. People may say that this was a plan all along, but I don't recall any mention at any point they would be adding this career/campaign part to the game, but then I don't spend a lot of time reading about GT because there is not much for me to talk / read about in the many years between each game. Surely there would have been a rumour somewhere though even from a company so tight lipped as PD are. No one will ever know for sure though.
 
It's not the same job. They both produce 3D models, but that's about it. The skill set required to model a car is totally different from the skill set required to model a track.

According to just you, or someone else as well..? The job is exact same, create the model as close as possible to the reference, while being inside the budget so the game runs the model fine. End result is a shape of different type and size.
 
I am sorry to disappoint everybody looking forward to the GT mode however the way I see it. You take the arcade tracks and style, name it GT league, make some new UI and here you go.
I hope I am wrong but I seriously doubt -if you looking for GT 5 or 6 campaign- you will be disappointed.
Good thing a GT5/6 style campaign is exactly what most of us are not looking for.
edit: and by the looks of it, the campaign we're getting is already a step up both previous games, since it lacks the compulsory B-spec of 5 and the laughable 24-minute "endurance" races of 6. I just hope it'll be sustained through patches and updates for a long time, since it's still a bit lacking (eg no rally hall)
 
JvM
According to just you, or someone else as well..? The job is exact same, create the model as close as possible to the reference, while being inside the budget so the game runs the model fine. End result is a shape of different type and size.

Go and check the ending credits for GT Sport, Forza Motorsport 7 and Project Cars 2. Each of the studios have separate teams from landscape art, car art and character art.

If that's not enough to convince you, go and look up some 3D modelling tutorials on YouTube. Try this for a fun experiment: Watch a landscape modelling tutorial, then try to use that knowledge to model a car. Best of luck to you.
 
. Surely there would have been a rumour somewhere though even from a company so tight lipped as PD are. No one will ever know for sure though.

I remember reading on this forum a rumour that there was concern on this but it was assumed this meant GT7 would be pulled forward despite Kaz being very clear there was no such thing. We will indeed never know but how well it is integrated will give us a clue when we see it in the flesh.

I very much hope this is not a cobbled together last minute reaction as it could well bring down the overall polish and feel of this game badly.

Anyway its all speculation - we will find out in (middish ?) December.

ps worth noting tbat PD were very open with showing this gane development ever since Copperbox. They will have got a lot of reaction fron respected journalists well before the public 'beta/demo'. They also ran a closed beta in April where they would have got feedback. So my hope is they have been working on this for a while as a contingency plan and was either not ready for a launch that had to be in October to hit the pre Christmas window/avoid other launches and support the FIA test championships. Maybe contractually the focus needed to be online and Sport.
 
Go and check the ending credits for GT Sport, Forza Motorsport 7 and Project Cars 2. Each of the studios have separate teams from landscape art, car art and character art.

If that's not enough to convince you, go and look up some 3D modelling tutorials on YouTube. Try this for a fun experiment: Watch a landscape modelling tutorial, then try to use that knowledge to model a car. Best of luck to you.

Big teams having separate teams is not a surprise. That doesn't mean they aren't capable doing other tasks at all, where they end up is up to the management obviously. I quickly checked and spotted a job offer from PD (from a while ago) at their site for a CG artist. It mentioned both, car and course modelling amongst other things...


A complete newcomer trying to follow YT tutorials step by step has nothing to do with this.
 
JvM
Big teams having separate teams is not a surprise. That doesn't mean they aren't capable doing other tasks at all, where they end up is up to the management obviously. I quickly checked and spotted a job offer from PD (from a while ago) at their site for a CG artist. It mentioned both, car and course modelling amongst other things...


A complete newcomer trying to follow YT tutorials step by step has nothing to do with this.
They have, like, apprentices who do touch up and prep work here and there, mostly props etc. until they figure their specialism. The job vacancy is unlikely to be just one position, PD have form in that regard.

The tools are not the same, PD make their own (well a Sony subsidiary makes them for them), the workflows and data input are subtly different, although not entirely. The cars are semi-parameterised from point clouds and rely heavily on materials shaders, plus they require a lot of rigging; the tracks are standard geometry filtered from point clouds (track surface) and photographs (surroundings), are heavily texture-dependent and require careful attention to lighting and shadow (maps - more textures). Then there are the scapes. Populating the courses / environments with props is a generic job that any modeler could do, but that's a tiny fraction of the total work required.

At the end of the day, it's an efficiency thing. Even in the amateur modding world, people have their specialisations, both in terms of content type and the games they produce for - why? Because it means they can maximise the quality of their work for the time spent.

But take a look at the credits from previous games and you'll see the same names credited to the same things, and a change in structure (implies a change in management paradigm, probably to accommodate team sizes swelling) from GT6.
 
NO modifications to cars
No dynamic weather
ONLy 150ish cars (more than half duplicates) to many fake fantasy cars. No old GT favorite cars and race cars.
ONLy 17 tracks and 3 wasted on freaking rally.
Online only saves WTF

The game goes against the body and soul of what the franchise was built on. It pretty easy to see why the negativity, pretty graphics cant blind many to such lack of features and content.

No need to cherry pick, Gtsport is a skeleton of a game.
Definitely doesn't feel that way to me.
 
I am sorry to disappoint everybody looking forward to the GT mode however the way I see it. You take the arcade tracks and style, name it GT league, make some new UI and here you go.
I hope I am wrong but I seriously doubt -if you looking for GT 5 or 6 campaign- you will be disappointed.

You do know this is what GT mode has been in the past lol
 
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