Patch 1.10 - new single player mode "GT League"

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Don't try playing it either cool or a guy who knows it all.
This is Gran Turismo 7.
I'm so tired at saying this over and over again like other people do.
Just do a research and be updated about your favourite game.
Kazunori stated that he could have easily named it 7, but he named it Sport to mark the beginning of a new era, the next gen.
There will never be Gran Turismo 7.
We may get GT Sport 2 or Gran Turismo with another title.
But not GT7.
This is NOT GT7. It is slightly more than a prologue. As for what the next title is called. GT7 is likely. Or did you miss the about face PD have done since releasing the game?

They've made a big mistake in releasing GTS and now they are trying to fix it.

56.4% take up on a Trophy for WATCHING a pair of 2 minute videos before you can race online says it all really given the esport focus.

Oh and Kaz says.... Very funny.
 
I will be honest with you.

GTS is the new prologue. It is a tradition of the series a "beta" game to release yet another full version, soon after.

There is no need to be different now. Therefore, the GTS will receive a maximum of six circuits throughout the year 2018.

I bet on a hundred cars by the end of 2018. Then we will have Gran Turismo 7 in 2019.

I'll bet.

50 cars between November and March - 4 months

It's not going to take them 8 months to pump out another 50 cars considering what we know

All vision cars are fictional.

The Fittipaldi is literally going into limited production. The Bugatti is drivable, and has been sold. The majority of the vision cars have real world models as concept cars.
 
I still think this update is strange and I think kind of bad news?

For me Sport was suppose to be different, it was this proper motor racing game with the FIA on board and a proper iRacing style league system for online play. It has a focus on style GT3 cars with prototypes, something I’ve really wanted.

But now it seems like they are patching in content to make it align with prior GT games. I think it’s safe to assume that work on this content started prior to launch and I think that who ever decided to change Sports direction, did so at the cost of the overall vision and end product the consumers will get.
Instead of focusing on one area and one goal, with this new content it seems like they are trying to please as many people as possible, without actually making anyone truly happy.

I’m not saying the game is bad, I just wish they’d been able to stick to the original vision, rather this seemingly compromised version of it.
 
This is NOT GT7. It is slightly more than a prologue. As for what the next title is called. GT7 is likely. Or did you miss the about face PD have done since releasing the game?

They've made a big mistake in releasing GTS and now they are trying to fix it.

56.4% take up on a Trophy for WATCHING a pair of 2 minute videos before you can race online says it all really given the esport focus.

Oh and Kaz says.... Very funny.
Have a look at what he said.
https://www.gtplanet.net/polyphony-digital-no-plans-gran-turismo-7/
 
I still think this update is strange and I think kind of bad news?

For me Sport was suppose to be different, it was this proper motor racing game with the FIA on board and a proper iRacing style league system for online play. It has a focus on style GT3 cars with prototypes, something I’ve really wanted.

But now it seems like they are patching in content to make it align with prior GT games. I think it’s safe to assume that work on this content started prior to launch and I think that who ever decided to change Sports direction, did so at the cost of the overall vision and end product the consumers will get.
Instead of focusing on one area and one goal, with this new content it seems like they are trying to please as many people as possible, without actually making anyone truly happy.

I’m not saying the game is bad, I just wish they’d been able to stick to the original vision, rather this seemingly compromised version of it.

I find the news to be very good news, it is what I found to be missing in this game. I have yet to do an online race since being in both betas, I did not enjoy it. I have always played GT games and needed some sort of GT game for PS4 to fill my addiction. I knew what the game was going to be when I bought it, but what other GT game is there on PS4? There are a lot of people like me that bought the game with no intent to play online and with out us this game would have had much worst sales and there would be less resources to spend on the content you want. So this is good for everyone.
 
I still think this update is strange and I think kind of bad news?

For me Sport was suppose to be different, it was this proper motor racing game with the FIA on board and a proper iRacing style league system for online play. It has a focus on style GT3 cars with prototypes, something I’ve really wanted.

But now it seems like they are patching in content to make it align with prior GT games. I think it’s safe to assume that work on this content started prior to launch and I think that who ever decided to change Sports direction, did so at the cost of the overall vision and end product the consumers will get.
Instead of focusing on one area and one goal, with this new content it seems like they are trying to please as many people as possible, without actually making anyone truly happy.

I’m not saying the game is bad, I just wish they’d been able to stick to the original vision, rather this seemingly compromised version of it.
I think they've taken a look at the numbers, especially the broad participation numbers in Sport Mode, and concluded that the audience isn't going to flock to it like Nintendo fans did to Pokemon Go or whatever the appropriate analogy is. From what I've seen in Milouse's numbers, the participation rates are shockingly low for Sport Mode. Kaz knows that, if you don't give the people something else to do they will abandon the game and move on and he'll miss out on DLC sales and there'll be little revenue for ongoing support. The best thing for Sport Mode and the game in general, is to sell as many copies as possible and to do that, they need to include an offline campaign mode and continue to update it as new cars and tracks are released.
 
I think they've taken a look at the numbers, especially the broad participation numbers in Sport Mode, and concluded that the audience isn't going to flock to it like Nintendo fans did to Pokemon Go or whatever the appropriate analogy is. From what I've seen in Milouse's numbers, the participation rates are shockingly low for Sport Mode. Kaz knows that, if you don't give the people something else to do they will abandon the game and move on and he'll miss out on DLC sales and there'll be little revenue for ongoing support. The best thing for Sport Mode and the game in general, is to sell as many copies as possible and to do that, they need to include an offline campaign mode and continue to update it as new cars and tracks are released.

I'm not arguing numbers, but for the offline content to be ready so soon after launch, it would have had to have been in development (at least in some form or another) prior to launch, which I think speaks against the core idea of what GT Sport was to be, at least its concept. Which I think is a shame.

I agree with you in that I think not long after the beta they realised that actually, there needs to be more to do and the current offering wasn't enough. But I don't really agree with either their solution or the idea that they needed this patch. The game sold well, regardless of this up coming content. And as long as they kept updating the daily's and improved the match making, pushing patches and updates that added new tracks and new cars, they'd be able to follow the Destiny model of wanting people to play small amounts daily/weekly rather than a whole lot in the first few months and then nothing more.

For however flawed GT Sport is, and was, I think there was real merit in the concept, they just needed time to perfect it, which I worry they no longer will have as they instead of looking forward, look to try and ape concepts and ideas from GT's past...
 
All vision cars are fictional.
Not really, a lot of them exist as concept cars - BMW, McLaren, AMG, Misubishi, VW, etc.

Also a very highly anticipated vehicle that should be getting a release:

toyota-ft-1-concept-photo-624454-s-986x603.jpg


But I don't really agree with either their solution or the idea that they needed this patch.

I agree with your points about GT League being in development prior to release - the dissatisfaction over the lack of a pre-determined career was all over the internet. But I can't see how releasing GT League now, is in any way bad. If they were neglecting Sport mode and not patching any other flaws, yes it would be an odd move, but the amount of support GTS has had since release is great.

Over the last 2 weeks, I've played Sport mode exclusively, but I can't deny that I am very excited to see what GTL has to offer.
 
I really think they should've waited to add gt league until they added more tracks in the game. I was hype about it (for like the first hour after the news came out) but then realized that this game track list is way too small. I'll probably stick with sport mode until then. Hopefully they add a mixture of real circuits and the old fantasy GT tracks.
 
I agree with your points about GT League being in development prior to release - the dissatisfaction over the lack of a pre-determined career was all over the internet. But I can't see how releasing GT League now, is in any way bad. If they were neglecting Sport mode and not patching any other flaws, yes it would be an odd move, but the amount of support GTS has had since release is great.

Over the last 2 weeks, I've played Sport mode exclusively, but I can't deny that I am very excited to see what GTL has to offer.

I think it's more to do with the opportunity cost of the work that went into this new league patch (which we will never know), and the change in focus of what this product should/will be.
 
I think Everyone is looking at it all wrong. They wanted to teach players how to race with the laucnh of their game. Did you notice the focus of the driving school challenges and circuit challenges. They made everyone watch a video on driving techniques and driving etiquette. They understood that backlash is inevitable. Theyh also understand that there are many different GT players out there form Standard car to Race care players, or drifting, highway pulls or circuit racers that understand that sport comes in many differernt options. Now when GT league starts everone should have a full understanding of proper driving and the experience should be better. Regarding the cars and Tracks I believe that they kept the list small in the beginning so players can get use to these track before the list is expanded.
 
Just had a thought!!

What if GT League is going to be a phased release?? I know it doesn't say that in the news articles but it doesn't not say it either.

If this was the case the lack of circuits issue could be resolved and it gives PD time to get La Sarthe in for the endurance races.
 
I'm not arguing numbers, but for the offline content to be ready so soon after launch, it would have had to have been in development (at least in some form or another) prior to launch, which I think speaks against the core idea of what GT Sport was to be, at least its concept. Which I think is a shame.

I agree with you in that I think not long after the beta they realised that actually, there needs to be more to do and the current offering wasn't enough. But I don't really agree with either their solution or the idea that they needed this patch. The game sold well, regardless of this up coming content. And as long as they kept updating the daily's and improved the match making, pushing patches and updates that added new tracks and new cars, they'd be able to follow the Destiny model of wanting people to play small amounts daily/weekly rather than a whole lot in the first few months and then nothing more.

For however flawed GT Sport is, and was, I think there was real merit in the concept, they just needed time to perfect it, which I worry they no longer will have as they instead of looking forward, look to try and ape concepts and ideas from GT's past...

I somewhat agree. Arguably, in a purely business sense, it would've been better to release GTS openly as a prologue - last year, without rally etc, fewer cars but much more focused - and then gone for a full GT7 next year. I honestly don't think GTS would've sold any less if they'd done that, bearing in mind that it's sold quite a bit less than 2 million* at this point even with massive discounting.

I don't think it's wrong of consumers to want a GT that is a traditional GT. Having browsed a few hundred GTS profiles, it's depressing to see quite a large number who, judging by their ratings, have tried Sport races but had an absolutely terrible time, and given up. And of course there's also the huge number who haven't tried even one online race.

Certainly I believe the decision to add GT League was made very late on - literally moments before release. While it may help sales of GTS a bit, I think it's too late to make a big difference. And with the limited track roster, it just won't be the same.

* based on there being approx 2 million profiles for the full game, a bunch of which will be using the same bought copy.
 
I somewhat agree. Arguably, in a purely business sense, it would've been better to release GTS openly as a prologue - last year, without rally etc, fewer cars but much more focused - and then gone for a full GT7 next year. I honestly don't think GTS would've sold any less if they'd done that, bearing in mind that it's sold quite a bit less than 2 million* at this point even with massive discounting.

I don't think it's wrong of consumers to want a GT that is a traditional GT. Having browsed a few hundred GTS profiles, it's depressing to see quite a large number who, judging by their ratings, have tried Sport races but had an absolutely terrible time, and given up. And of course there's also the huge number who haven't tried even one online race.

Certainly I believe the decision to add GT League was made very late on - literally moments before release. While it may help sales of GTS a bit, I think it's too late to make a big difference. And with the limited track roster, it just won't be the same.

* based on there being approx 2 million profiles for the full game, a bunch of which will be using the same bought copy.

I also think that having a smaller, more dedicated user base that you know with some certainty will login at least once a week is a better business strategy, than spending 10 years developing a single title that'll sell a few million copies and that's your lot.

I think this is something Blizzard have actually gotten sorted out with Starcraft 2 now. After the game blew up around 2010/11, it had a slow but hard decline to where it is now. But the user base it has now, is more active on average than before and far more dedicated. As a result those people are easier to persuade to purchase in game items (like skins and DLC packs) than standard users who just want to play the game.

I think that strategy is far more healthy and useful for GT Sport than the one they seem to be rolling back too.
As other people have mentioned, this patch, doesn't actually bring in the game-play of GT6 or other GT games (like upgrading of cars, having all the cars) and is seriously lacking track wise which would make the League mode even more tedious. Thus not really making classic GT fans happy while at the same time moving away from what people like me, wanted from the promise of GT Sport and not making us happy either.
 
I'm not arguing numbers, but for the offline content to be ready so soon after launch, it would have had to have been in development (at least in some form or another) prior to launch, which I think speaks against the core idea of what GT Sport was to be, at least its concept. Which I think is a shame.

I agree with you in that I think not long after the beta they realised that actually, there needs to be more to do and the current offering wasn't enough. But I don't really agree with either their solution or the idea that they needed this patch. The game sold well, regardless of this up coming content. And as long as they kept updating the daily's and improved the match making, pushing patches and updates that added new tracks and new cars, they'd be able to follow the Destiny model of wanting people to play small amounts daily/weekly rather than a whole lot in the first few months and then nothing more.

For however flawed GT Sport is, and was, I think there was real merit in the concept, they just needed time to perfect it, which I worry they no longer will have as they instead of looking forward, look to try and ape concepts and ideas from GT's past...
GTSport still exists, it isn't dying because of the introduction of an offline career. Anyone that is interested in online is going to race online. Those that aren't will have something else to do. Whatever merit was there to begin with is still there, I brought up the numbers because that's where the rubber hits the road and it isn't working from what I can see. Numbers were presented many times before launch regarding the popularity of online racing in other sims and the hope was that GTSport would buck the trend. It hasn't. They need to bring something else into the mix if the game is going to have legs. Sport Mode will be around for the life of the game barring a catastrophe and might even see many more improvements because it seems to have failed so miserably.
 
GTSport still exists, it isn't dying because of the introduction of an offline career. Anyone that is interested in online is going to race online. Those that aren't will have something else to do. Whatever merit was there to begin with is still there, I brought up the numbers because that's where the rubber hits the road and it isn't working from what I can see. Numbers were presented many times before launch regarding the popularity of online racing in other sims and the hope was that GTSport would buck the trend. It hasn't. They need to bring something else into the mix if the game is going to have legs. Sport Mode will be around for the life of the game barring a catastrophe and might even see many more improvements because it seems to have failed so miserably.

I'm not saying Sport mode will die, but since the beta what's changed? They introduced a broken yellow flag system and slightly updated the SR/DR system.

Perhaps if instead of working on adding a bunch of road cars and including a new offline mode, they'd been fully focused on Sport mode. Maybe we'd have more races, longer races, races with stops, a more refined SR system. Maybe we'd have more than just two FIA events that are destruction derby's unless your an Alien... maybe we'd have party play for people to party up as a team to take part in online events together...

I want to stress I'm not saying those things are missing because of this patch, but the change in direction the game took pre-launch has possible stifled and will probably lead to GT Sport being a compromised game of cobbled together ideas, with non of them having time, space and enough money put into them to breath.
 
How many racing games do you play? You can't do that type of modding in any of my PS 4 racing games (Assetto Corsa, Project Cars, Drive Club, Dirt Rally). So that's a no, you can't do those mods in every other racing game.

But you can in every Forza. More proof how superior that franchise is over all the others, being fair all these are quite mediocre. But not GT is mediocre like them.
 
Perhaps if instead of working on adding a bunch of road cars and including a new offline mode, they'd been fully focused on Sport mode. Maybe we'd have more races, longer races, races with stops, a more refined SR system. Maybe we'd have more than just two FIA events that are destruction derby's unless your an Alien... maybe we'd have party play for people to party up as a team to take part in online events together...

I want to stress I'm not saying those things are missing because of this patch, but the change in direction the game took pre-launch has possible stifled and will probably lead to GT Sport being a compromised game of cobbled together ideas, with non of them having time, space and enough money put into them to breath.

I recognise that you said "maybe" and "perhaps", but you are still implying (by way of saying "instead of") that the offline patch excludes them from delivering their original online vision... if you weren't implying that, why mention the patch at all, why not just complain about the lack of things you want in the online game?

I'm not saying you're wrong to have either opinion, I just think you're contradicting yourself a bit.
 
I also think that having a smaller, more dedicated user base that you know with some certainty will login at least once a week is a better business strategy, than spending 10 years developing a single title that'll sell a few million copies and that's your lot.

I think this is something Blizzard have actually gotten sorted out with Starcraft 2 now. After the game blew up around 2010/11, it had a slow but hard decline to where it is now. But the user base it has now, is more active on average than before and far more dedicated. As a result those people are easier to persuade to purchase in game items (like skins and DLC packs) than standard users who just want to play the game.

I think that strategy is far more healthy and useful for GT Sport than the one they seem to be rolling back too.
As other people have mentioned, this patch, doesn't actually bring in the game-play of GT6 or other GT games (like upgrading of cars, having all the cars) and is seriously lacking track wise which would make the League mode even more tedious. Thus not really making classic GT fans happy while at the same time moving away from what people like me, wanted from the promise of GT Sport and not making us happy either.

I doubt that. They'd have to sell an awful lot of DLC to what for GTS is currently perhaps 100,000 active players but probably declining already, to come anywhere close to what a full GT7/8 could get purely in sales, even if it only did as well as GT6. It's at least a 50x difference in numbers!

I don't think you can have what you want, without PD also spending time on what makes money :)
 
I recognise that you said "maybe" and "perhaps", but you are still implying (by way of saying "instead of") that the offline patch excludes them from delivering their original online vision... if you weren't implying that, why mention the patch at all, why not just complain about the lack of things you want in the online game?

I'm not saying you're wrong to have either opinion, I just think you're contradicting yourself a bit.

I'm saying that there is an opportunity cost, I'm just not sure what it is :P

I doubt that. They'd have to sell an awful lot of DLC to what for GTS is currently perhaps 100,000 active players but probably declining already, to come anywhere close to what a full GT7/8 could get purely in sales, even if it only did as well as GT6. It's at least a 50x difference in numbers!

I don't think you can have what you want, without PD also spending time on what makes money :)

I don't think that's right and I don't think possible GT7 sales are relevant. They can make their money back and then some, with sustained DLC packs, bearing in mind this is a Sony property they can use to leave-ridge(?) more PSN Plus sales.
GT Sport was smaller in scope and development time (compared to doing a GT7). Not only that but 'games as a service' business model has been pretty successful and I don't see why GT Sport couldn't have used this to great effect.
 
I think, unfortunately, that PD is on an impossible mission. The shift in focus highlights that.

Basically, I and many of you were attracted to GTS for the online vision, the SR system and the FIA affiliation. For a life long car fanatic, it sounded awesome. Finally we would have proper online racing that mimics real life. And without a subscription fee, a PC rig, or having to plan out race sessions ahead. Visions of pick-up racing around Spa or Nords with a full field for numerous laps and having to plan pitstops etc. certainly came to my mind.

However, when I expressed disappointment I was quite quickly corrected and myself unearthed quotes from Kaz that proved that this has *never* been his intent. He actually stated that they made GTS simpler to attract people without prior knowledge. His mission is to expand interest in cars and introduce racing to more people.

Which leaves us in this situation where GTS is trying to be everything to everyone.
- Online racing with an SR system? Check. But with so lenient penalties that casuals will not be upset.
- FIA Races? Check. But with no structure or scenarios even remotely resembling real racing. As that could confuse newbies.
- Online only focus to make sure this becomes an eSport? Check. But then inside the PD offices: "Oops. People do not play as much online as we expected. It must be too hard. Or they want offline content. Let's switch strategies!.

Result is a mess, frankly. Sure, GTS can be enjoyable, but it will never be the online racing sim car fans want, and it will not be the casual game that turns millions into racing fans. I am not sure in what capacity it will leave a lasting mark to be honest, but I am quite sure that any follow-up is strictly due to the strength and longevity of the brand rather than the critical or monetary success of GTS.
 
The problem with 'Sport' mode, which was supposed to be the main focus of the game, is that it's held back and reduced to only 5 daily races with a needless choke-hold on variety of both class of vehicle and freedom to tune.

All we get is the same Gr.3, Gr.4 and random class 'One Make' races to choose from. There are no dedicated 'Sport' races for the wide range of N Class cars, Gr.1, or Rally among others. Added with the lack of freedom to tune, leaves Sport mode itself as counter intuitive and counter immersive to the progression and experience of real racing. I never feel like I'm driving 'my' car.

The whole 'gift car' giveaway format has also irreparably damaged any real sense of personal choice or progression, further taking away from the incentive to race for the default standard goal of acquiring reward credits to purchase upgrades or new vehicles. Everything is handed out like candy to the point of nullifying the games entire economy.

There is simply no sense of reward or purpose in progression outside of the unique moments of personal achievement in each individual race.

Sport mode is going to fail because PD fails to utilize or incorporate all the games wide variety of features into the game mode itself and the games horribly implemented giftcar/reward/mileagepoint/economy.


I'm going to sum up exactly what's wrong with this entire, all but failed experiment of an experience...

While playing GT Sport, a reoccurring nightmare keeps entering my mind. Imagine you own a classic pristine, all original muscle car, you love everything about it. Now imagine you wake up in the middle of the night to all kinds of crazy racket going on in your garage. You run down, open the door only to find Kazunori Yamauchi standing there with a big detached grin on his face, over your car, which he has chopped up into a streamlined, neon laden, over dubbed, electrically powered 'Vision GT' edition of what your car once was.

"What? You don't like it?"
 
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I don't think that's right and I don't think possible GT7 sales are relevant. They can make their money back and then some, with sustained DLC packs, bearing in mind this is a Sony property they can use to leave-ridge(?) more PSN Plus sales.
GT Sport was smaller in scope and development time (compared to doing a GT7). Not only that but 'games as a service' business model has been pretty successful and I don't see why GT Sport couldn't have used this to great effect.

What's not right? As of 4th Dec, 104,000 had completed 20 online races or more. So I'm probably even being rather generous to say that 100,000 are currently active.

Considering in some ways we're debating PD's total output on this console generation vs the last....

Let's say that's right and 100,000 stay, and buy 10 DLC at 10$ each = $10,000,000.
Say GTS sells 5,000,000* at an average of $30 = $150,000,000.
So $160,000,000 total.

Contrast to GT5/6 which together sold over 16,000,000, perhaps at an average of $25 = $400,000,000.

Obviously there is a lot of estimation and guesswork in those figures, but generally I've tried to be generous to GTS and mean to GT5/6 to give the best case for what you're suggesting. It just doesn't add up, and makes for a very expensive game for you. Even selling quite a lot of DLC is still only a small fraction of revenue for the title, and how many would even spend $100 on it?

Leverage :) of PS+ would probably happen in either case for the fraction that want to race online. And they could've got that by making GTS a prologue.

* This is way too high. I could make a good case from the stats that 3,000,000 won't be hit until end of 2018 at best.
 
What's not right? As of 4th Dec, 104,000 had completed 20 online races or more. So I'm probably even being rather generous to say that 100,000 are currently active.

Considering in some ways we're debating PD's total output on this console generation vs the last....

Let's say that's right and 100,000 stay, and buy 10 DLC at 10$ each = $10,000,000.
Say GTS sells 5,000,000* at an average of $30 = $150,000,000.
So $160,000,000 total.

Contrast to GT5/6 which together sold over 16,000,000, perhaps at an average of $25 = $400,000,000.

Obviously there is a lot of estimation and guesswork in those figures, but generally I've tried to be generous to GTS and mean to GT5/6 to give the best case for what you're suggesting. It just doesn't add up, and makes for a very expensive game for you. Even selling quite a lot of DLC is still only a small fraction of revenue for the title, and how many would even spend $100 on it?

Leverage :) of PS+ would probably happen in either case for the fraction that want to race online. And they could've got that by making GTS a prologue.

* This is way too high. I could make a good case from the stats that 3,000,000 won't be hit until end of 2018 at best.
Assuming your numbers are representative and accurate (for ease of argument lol), that’s still pretty good, given the development costs of each product. Not only that but that’s just the first full year, they could continue to support and expand GT Sport for the life of the PS4, developing up GT7 as a launch title for what ever comes next.

GT is also owned by Sony and having a constantly supported well liked and reviewed online racing game with a hardcore but stable user base constantly buying content and keeping them in the PSN+ sounds pretty good to me! Haha


But what happens if that isn’t the case, and instead the DLC is split between trying to please everyone? You then have content that’s half focused on each side of the audience, not really appealing to either. So you’d have each half of your userbase logging in half as much.
 
Gran Turismo Sport is the strangest game I've ever seen, at least from the fan base side. Half the fanbase loves the online approach but laments the matchmaking and balancing, while the other half hates online and wants nothing to do with this new direction. If PD does anything to try and appease either crowd, they get burned either way.

They're stuck akwardly somewhere in the middle of "they release single player content instead of making a focused online experience" and "PD has forgotten why the series was popular in the first place".

I suppose I'm alone on this one but I'll just take the free stuff and let it be.
 
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Just had a thought!!

What if GT League is going to be a phased release?? I know it doesn't say that in the news articles but it doesn't not say it either.

If this was the case the lack of circuits issue could be resolved and it gives PD time to get La Sarthe in for the endurance races.

I've been thinking the same thing. Like they will add GT League and then in future updates to the game they may add more events within GT League to accommodate new tracks as they are released. I have nothing to base this off of other than it sounds like a good idea haha

and I will echo MrWaflz55 and say that it is unfortunate that PD seemingly cannot please so many of its fans. I am also more than happy to receive whatever updates and free stuff that PD has to offer. I like the old version of GT and the online mode is fun too. People these days are just so picky and video game developers in general have a very tough task to stay up to date and relevant as well as sticking true to their roots. They're never going to please everyone but they are damn sure going to have something for everyone b/c that will get them the best return on their investment.
 
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Assuming your numbers are representative and accurate (for ease of argument lol), that’s still pretty good, given the development costs of each product. Not only that but that’s just the first full year, they could continue to support and expand GT Sport for the life of the PS4, developing up GT7 as a launch title for what ever comes next.

GT is also owned by Sony and having a constantly supported well liked and reviewed online racing game with a hardcore but stable user base constantly buying content and keeping them in the PSN+ sounds pretty good to me! Haha


But what happens if that isn’t the case, and instead the DLC is split between trying to please everyone? You then have content that’s half focused on each side of the audience, not really appealing to either. So you’d have each half of your userbase logging in half as much.

My numbers are crap - I left out GT5 Prologue, which did over 5 milliion!! So add another $100,000,000 to the PS3 revenue!!

PD has grown and wages have risen, both of which count against any reduced development time. And has it been substantially less? Certainly not as much as 4 times less man-years.

Your model requires a fairly large (over 100,000) solid user base to each spend $2,000 on DLC to make it work, at all. Realistically, it doesn't work unless there's enough of a base to buy the DLC, in the millions.

GT7 as a launch title for PS5?! Well, if so, it'll be late for sure ;) We won't find out until then whether these assets actually are still good to use on PS5.

PD is owned by Sony, true, but they don't care whether the revenue comes from product sales or PS+ sales. PS+ is doing just fine anyway. GT isn't.
 
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