Patch 1.10 - new single player mode "GT League"

  • Thread starter ststav01
  • 1,978 comments
  • 243,238 views
It's not even half way through December and we've already had two updates, albeit for fixes, so I don't think PD have been sitting on their hands and there's still plenty of December left for GT League to be released.

On the basis of calendar days it might not be half way through December, However working days it most certainly is half way through December already, They also might not have been sitting on their hands but truth be told if they didn't mess things up in the first place they wouldn't have needed to release an emergency patch.
 
So technically there was something in the pipeline...?

Well, as of those tweets of 13th Oct 2017, I guess we could say 'probably' :lol:

Before that... who knows. But in the various presentations and the closed beta there was no mention of a GT League, or anything remotely like it. Of course they could have planned a Professional section to Driving School, more Mission Challenges, and Circuit Experience events for any new tracks. And possibly even on 13th Oct that was still what Kaz was referring to.

I absolutely believe they are creating (not 'created', yet) GT League as a response to the backlash. Whether it was decided on 13th Oct 2017 or even a couple of months earlier doesn't really make a lot of difference. The closed beta made it really clear what was planned to be in the full game, even though there were parts we couldn't use, and that's when at least some of the backlash started.
 
On the basis of calendar days it might not be half way through December, However working days it most certainly is half way through December already, They also might not have been sitting on their hands but truth be told if they didn't mess things up in the first place they wouldn't have needed to release an emergency patch.
Are you sure it is half way through December in working days in Japan? I didn't think they have Christmas off.

There's still plenty of time left in December either way.;)
 
Wait, the participation rates are "shockingly" low? Funny you say that because I always get into races with a decent number of participants. Then again, this is just in my experience and does not represent the bigger picture you speak of here. Look, we've known for ages than DLC cars are coming, because it says "DLC Car" in the garage key (next to Manufacturer Car, Gift Car and Owned Car). Now PD has to deliver the new cars and tracks because, like you said, people will abandon the game. I'm confident that they will make the game even bigger than what it already is, but a cloud looms over the speed at which they release content. It is critical in ensuring that the game has a long shelf life, kinda like DriveClub.
I'm going by the stats that @Milouse generates. Would it surprise you to learn that 2/3 of drivers have never had a single race in sport mode?
 
I'm going by the stats that @Milouse generates. Would it surprise you to learn that 2/3 of drivers have never had a single race in sport mode?
It wouldn't surprise me in the least, I've only raced in Sport Mode using one of my three active GTS accounts ..... I guess that makes me kinda average.:guilty:
 
From what I can see we pretty much agree. My point is rather that the direction change will not help them at this point.
If there is something I know from personal experience in game development it is that having a product attempting to appeal to a too wide an audience can be extremely dangerous from a financial point of view.
They should have either continued with the standard GT format (and possibly made it a bit easier to further increase casual appeal), OR gone full on eSport/realism, supporting the model with a (cheap) subscription and/or DLC.

Doing both half-heartedly will not work out well in the long run.

All past GT games have been targeted to wide audiences, never intended to be niche games.
 
All past GT games have been targeted to wide audiences, never intended to be niche games.
True. However, back when GT first arrived, people with a real interest in cars was a wide audience. My point is that it is not anymore (and data back me up, it is a major problem for modern car manufacturers: kids these days are not interested in buying cars).

Which is what has led to Kaz being on a mission to simplify GT to draw more people in. That is why modding is gone and setups are simplified. Go read some interviews.

So, my point stands: GTS is currently split between older fans who want a more authentic experience, and the new wide audience which is more casual and do not necessarily have a passion for cars or racing. That is a problem, and it has led to the unfocused mess that is the current GTS.
 
I'd say GTS is more focused not less. It's all about racing and the online matchmaking, it consistently provides entertaining racing which is more than the old GT games ever did. Let's be honest, they were a mile wide but an inch deep.
 
True. However, back when GT first arrived, people with a real interest in cars was a wide audience. My point is that it is not anymore (and data back me up, it is a major problem for modern car manufacturers: kids these days are not interested in buying cars).

Which is what has led to Kaz being on a mission to simplify GT to draw more people in. That is why modding is gone and setups are simplified. Go read some interviews.

So, my point stands: GTS is currently split between older fans who want a more authentic experience, and the new wide audience which is more casual and do not necessarily have a passion for cars or racing. That is a problem, and it has led to the unfocused mess that is the current GTS.

All very valid points except frankly I can't agree with the conclusion in bold.

GT has always catered for a wide group of people including older fans who like cars but don't like online racing and the backlash came more from them rather than young fans (who as you correctly identified are perceived to not be interested in cars).

These older fans though don't necessarily want a full on authentic SIM experience - a subset of expert & committed fans on GT Planet do - but want the "GT experience" as Amazon etc reviews highlighted.

Introduction of GT League actually in my opinion closes the split lines not widens it and is being launched on what is a very polished product built clearly for modular expansion in terms of cars, tracks and features.

What will be key to maintaining the quality of the product is how this League is integrated into the existing game and its mechanics as I have posted before. We may well be able to judge whether this was always a contingency plan (after initial Copperbox/private journalist feedback) or a last minute reaction by how well it is integrated.

I share the concerns that this greater offline focus could affect the present on line developments but hope that PD can successfully balance the two going forward.

I personally think PD and Kaz having looked at the data have taken a step backwards from their 'mission' but still intend to pursue it as it is the future of gaming, e-sports and a counter to the major changes the automotive environment and by implication motorsport will be going through in the next five years and onwards.

On the upside it could well be more offline players who try Sport mode are converted to doing both (like me) when the realize just how easy it is now to play online against real people with GTS matchmaking - after all GT6 had Quick Match too despite being a prime offline focus.
 
I'm going by the stats that @Milouse generates. Would it surprise you to learn that 2/3 of drivers have never had a single race in sport mode?

Not really given that other console racing games participation rates in online are around 10% I believe as this was a subject of ongoing discussion before launch by @Scaff and others so actually getting a 30%+ initial participation rate is actually good going.

What is interesting is 57% have watched the online Sport videos so only 58% of those people have gone on to try it. Perhaps as they wanted to focus on campaign first as I do believe vast majority of players want to drive clean and not ruin others races or realised that there is a time investment needed with practice etc that they just don't have available until holidays etc.

Also suggests the game does have significant offline content with campaign, arcade, scapes, livery editor etc as Kaz stated for the people who have limited time available even before the introduction of GT League.

What will be interesting is to see the ongoing participation rates once GT League and Chrismas 'rush' is over - something which @Milouse's excellent statistics will allow.
 
Not really given that other console racing games participation rates in online are around 10% I believe as this was a subject of ongoing discussion before launch by @Scaff and others so actually getting a 30%+ initial participation rate is actually good going.

What is interesting is 57% have watched the online Sport videos so only 58% of those people have gone on to try it. Perhaps as they wanted to focus on campaign first as I do believe vast majority of players want to drive clean and not ruin others races or realised that there is a time investment needed with practice etc that they just don't have available until holidays etc.

Also suggests the game does have significant offline content with campaign, arcade, scapes, livery editor etc as Kaz stated for the people who have limited time available even before the introduction of GT League.

What will be interesting is to see the ongoing participation rates once GT League and Chrismas 'rush' is over - something which @Milouse's excellent statistics will allow.
A third is good for a racing title when looked at in isolation, however an important follow-up question would be if its good for a title that in reality has an almost exclusive focus on on-line play?

After all its not as if a majority are dedicating time to 'scapes (1.2% have taken 100 or more photos) and only 5.8% have shared a single livery.

Its also interesting that the percentage who have watched the Sport videos has started to fall, its a small fall (currently 54.6% from a high of 57%) but it will be worth watching what happens once the off-line GT mode goes live as to what effect it has on both sales numbers and those who then end up playing on-line.
 
A third is good for a racing title when looked at in isolation, however an important follow-up question would be if its good for a title that in reality has an almost exclusive focus on on-line play?

After all its not as if a majority are dedicating time to 'scapes (1.2% have taken 100 or more photos) and only 5.8% have shared a single livery.

Its also interesting that the percentage who have watched the Sport videos has started to fall, its a small fall (currently 54.6% from a high of 57%) but it will be worth watching what happens once the off-line GT mode goes live as to what effect it has on both sales numbers and those who then end up playing on-line.

I think many potential on the fence online users will simply stick with offline, furthering the problem and helping push the idea that GT Sport should have been GT7. When the reality is that GT Sport wasn't ever really given a fair go.
 
That's a good point about number of accounts people have, I have two, one has PS PLus but the other doesn't, I've opened the game with my non plus account by accident but exited straight away, I expect that account is data within the stats.
I would guess that everyone with internet connection has started a Sport race at least once, maybe the experience was too horrific to acknowledge or to complete, but I can't believe anyone would not at least have a look on a game they spent money on or was even gifted.

Also wondering how many parents have since created a separate account for their kids to play GTS, without fear of their coveted SR DR getting screwed.
 
A third is good for a racing title when looked at in isolation, however an important follow-up question would be if its good for a title that in reality has an almost exclusive focus on on-line play?

After all its not as if a majority are dedicating time to 'scapes (1.2% have taken 100 or more photos) and only 5.8% have shared a single livery.

Its also interesting that the percentage who have watched the Sport videos has started to fall, its a small fall (currently 54.6% from a high of 57%) but it will be worth watching what happens once the off-line GT mode goes live as to what effect it has on both sales numbers and those who then end up playing on-line.

Fully agree as the last line of my post says.

i do think we need to be careful in our GT Planet 'bubble' of active racing genre fans assuming that every player especially casuals will maximise their use of GTS when likely has other games etc such as CoD/Battlefield etc etc as well and are time limited. Another interesting statistic from @Milouse is that 24% have driven (oofline or online) less than 100 km - that is only 3 driving marathons.....- and another 31% less than 500km - just over 10 marathons or days of logging on......
 
I would guess that everyone with internet connection has started a Sport race at least once, maybe the experience was too horrific to acknowledge or to complete, but I can't believe anyone would not at least have a look on a game they spent money on or was even gifted.
I admire the optimism, but find that very, very unlikely.

The stats the trophy's provide back up what has been found by @Milouse, a significant number of players have no interest in on-line racing, which is a trend across the genre, and would explain some of the backlash from people saying they didn't get the GT they thought they would (as despite what many try and claim, the majority of buyers don't follow the series in the same way that members here do).
 
I think my logic is more from being tight than optimistic. I won't be playing any of the offline stuff thats coming unless it is available in VR which it wont be. But I will be interested to see how those KM stats change after the offline is available.
I assume that an internet connection is required to register the game within the stats and add to the base number used for trophies rareness? or the number used as a percentage of the trophy stats isn't just adjusted by monthly sales figures updates?
 
I don't know if someone mentioned this, but I think, when the GT League arrive, PD will update their races. I said that, because when you watch the first picture, a "new" red icon appear in the beginner league.
http://www.gran-turismo.com/images/c/i1CEeyj6oOAW1SB.jpg
They will add new races when new tracks will be available (for example) or at the first time you'll enter the GT League, and at this moment you'll see this "new" red icon I think.
I think that it will be the same for other parts of the campaign (driving school, etc.).
 
All very valid points except frankly I can't agree with the conclusion in bold.

GT has always catered for a wide group of people including older fans who like cars but don't like online racing and the backlash came more from them rather than young fans (who as you correctly identified are perceived to not be interested in cars).

These older fans though don't necessarily want a full on authentic SIM experience - a subset of expert & committed fans on GT Planet do - but want the "GT experience" as Amazon etc reviews highlighted.

Introduction of GT League actually in my opinion closes the split lines not widens it and is being launched on what is a very polished product built clearly for modular expansion in terms of cars, tracks and features.

What will be key to maintaining the quality of the product is how this League is integrated into the existing game and its mechanics as I have posted before. We may well be able to judge whether this was always a contingency plan (after initial Copperbox/private journalist feedback) or a last minute reaction by how well it is integrated.

I share the concerns that this greater offline focus could affect the present on line developments but hope that PD can successfully balance the two going forward.

I personally think PD and Kaz having looked at the data have taken a step backwards from their 'mission' but still intend to pursue it as it is the future of gaming, e-sports and a counter to the major changes the automotive environment and by implication motorsport will be going through in the next five years and onwards.

On the upside it could well be more offline players who try Sport mode are converted to doing both (like me) when the realize just how easy it is now to play online against real people with GTS matchmaking - after all GT6 had Quick Match too despite being a prime offline focus.

Also very valid points except frankly I can not agree with your opening statement in bold. ;)
You do not qualify or explain why you are not in agreement with my conclusion, rather the rest of your post submits evidence to back up my position.

It is an unfocused mess as they are trying to cater to a wider audience - who rightly may not be interested in online racing - and at the same time are championing GTS as a new eSport platform. The mess I refer to is the fact that they are currently not going to be able to satisfy either of those two demographics unless they piss one off. :)

The "casuals" will be turned off by stiffer penalties and anything that makes the racing tougher, which is what a successful eSport will require. The more hardcore crowd however will react in the exact opposite manner.
Same thing goes for the car lists. The pokemon crowd wants historic cars and 41 variants of their favourite Nissan. The hardcore sim crowd wants more race cars representing real life groups.

I could go on, and on, but you get my point.

To stay on topic I will submit that this new 180 turn to bring back the old "Leagues" is actually the nail in the coffin for me. I did not buy the last GT since I am well past caring about the car collection game and the half-assed racing implementation. I did believe PD (foolishly) when they started talking about a new focus on eSports and FIA collaboration. A couple of months on that has revealed itself to be almost 100% marketing, GTS is now a watered down product with no focus.

(And regarding the new target audience "being perceived" as not caring about cars, it is not a question of perception or beliefs. The automotive industry as a whole has spent a lot of money studying the younger generations. The conclusion is that they really do not care much about cars at all compared to previous generations. A subset still do of course, but it is nowhere like the situation before 2000.)
 
Last edited:
It matters because that is (very roughly) how PD is expected to perform. What other reference point do we have? To compare with only GT6 wouldn't be fair, since that had an even shorter development time, was very much an iterative step from GT5, and released after PS4.

Yes, and sales are poor, interest in the online is even poorer. That's where we started this discussion!

I think it's a shame too, and as I said, would've been better as a kind of prologue. One with some support and DLC, eventually being incorporated into GT7, with both coming out on PS4. That really would've been the best way to develop and refine the Sport idea... and still make money in the end.

Personally I'd be much happier if they'd added full Driveclub style time trial leaderboards, rather than GT League. But that doesn't mean it's what they should do, business-wise.

I don't know what a full GT7 might be expected to sell. Clearly the competition has changed a bit, but none of it has the mass-market appeal that GT managed in the past. And we agree that GTS + GT League isn't any substitute for GT7. I would guess at better than GT6 though.

Sorry for the delayed response :P

Sales dictate what your basically allowed to do next as a studio. Do gangbusters and you can do another game with a bigger scope. But in this case the scope was clearly smaller, to get the game out of the door this year and to be more focused.
Development of GT5 was an unmitigated disaster and GT6's release was a direct result of GT5's development hell. No one wanted that again so we have GT Sport.
We also have no idea of the development costs of GT5, 6 and GT Sport. So comparing them is even more meaningless.

Another thing to factor in is that tastes ebb and flow, look at the fighting game scene, when GT5 came out on PS3 there was almost nothing else other than the GRID games for it to compete with, now the PS4 has many racing games and Forza is now a PC affair, furthering it's grasp on the racing game market.

I think had GT Sport kept to it's promise, it could have slowly built up its user-base and sales to be a very successful product for Sony. They could have made a basic version free to play after a few DLC packs so you could set up a party with some friends and had some online races together in your own little team... etc etc... instead now like has been posted by a few here, they've gone against that and have tried to chase as many users as possible... which I feel is a mistake and will hurt the game and its userbase and future sales
 
PD's decision to bring out GT Sport - as opposed to just rolling out GT7 has been to capture a new audience. An audience invigorated by GT Academy and e-sports in general. The inclusion of more offline elements is obviously to appease the long term Gran Turismo fans who were always going to buy a new GT game, but may feel a bit short-changed by the non-online racing content.

I have little interest in online racing, i had one online race and that was during the demo stage and haven't even watched the Racing Etiquette videos yet. After the demo expired i didn't really feel there was enough in the game to make it worthwhile purchasing - a lot of stuff i wasn't bothered about - online racing, a high proportion of Vision GT cars and a still poorly implemented Rally element, and not enough of new stuff that i was interested in - the Livery Editor etc. I only ended up buying the game because of the incoming offline stuff and some more interesting cars (and the fact that it was half price in the Black Friday sale :) )

I might still venture into online racing at some point, once i've trawled through the Campaign Mode, Driving School, Circuit Tests etc, and i may well enjoy it thoroughly, but it was never enough on it's own to interest me into buying it.

I think both elements can exist within the game and prosper through future updates without one overshadowing the other.
 
Last edited:
Also very valid points except frankly I can not agree with your opening statement in bold. ;)
You do not qualify or explain why you are not in agreement with my conclusion, rather the rest of your post submits evidence to back up my position.

It is an unfocused mess as they are trying to cater to a wider audience - who rightly may not be interested in online racing - and at the same time are championing GTS as a new eSport platform. The mess I refer to is the fact that they are currently not going to be able to satisfy either of those two demographics unless they piss one off. :)

The "casuals" will be turned off by stiffer penalties and anything that makes the racing tougher, which is what a successful eSport will require. The more hardcore crowd however will react in the exact opposite manner.
Same thing goes for the car lists. The pokemon crowd wants historic cars and 41 variants of their favourite Nissan. The hardcore sim crowd wants more race cars representing real life groups.

I could go on, and on, but you get my point.

To stay on topic I will submit that this new 180 turn to bring back the old "Leagues" is actually the nail in the coffin for me. I did not buy the last GT since I am well past caring about the car collection game and the half-assed racing implementation. I did believe PD (foolishly) when they started talking about a new focus on eSports and FIA collaboration. A couple of months on that has revealed itself to be almost 100% marketing, GTS is now a watered down product with no focus.

(And regarding the new target audience "being perceived" as not caring about cars, it is not a question of perception or beliefs. The automotive industry as a whole has spent a lot of money studying the younger generations. The conclusion is that they really do not care much about cars at all compared to previous generations. A subset still do of course, but it is nowhere like the situation before 2000.)

I think you are looking at this too narrowly in terms of the target audience.

The key thing to me is the platform is there unlike Gt5 or Gt6 for them to expand in ways they want. The car and track list will grow if we believe PD..the platform is not a unfocused mess.....

(perceived was used as recently questions are starting to be asked about the millenial assumption - they've just left it later...but not generation X yet)

Its too late anyway as manufacturers are committed now and environmental concerns plus the lasting damage of Dieselgate force their hand further..... electric cars and 'smart' moblity are coming whether we like it or not...

https://www.cnbc.com/2017/08/30/millennials-like-buying-cars-after-all.html

https://www.npr.org/2017/12/08/5683...wn-cars-can-automakers-woo-them-in-other-ways





...
 
I think you are looking at this too narrowly in terms of the target audience.
No, I am actually looking at it pretty widely.
I will agree the various demographics certainly overlap and are not black and white, but the problem I stated exists. Most players are not interested in competitive racing, a smaller subset are.
When announcing GTS and focusing on eSports, they were communicating primarily towards those interested in the competitive aspects of the interest. The casuals were upset. Now they are trying to appease the latter, while any communication regarding any changes or improvements to the eSports aspect is totally absent.
So, it is clear that at least two of the market subsets PD is chasing are at odds with each other in terms of both the actual game design and development resources.
The key thing to me is the platform is there unlike Gt5 or Gt6 for them to expand in ways they want. The car and track list will grow if we believe PD..the platform is not a unfocused mess.....
You still have not backed up your position. I have provided numerous, factual examples of why I consider it an unfocused mess. Please feel free to step up to the plate any time soon. ;)

I will blatantly quote myself from my thread "Has PD lost the plot" where I argued the same position. Then I will stay out of this since we're getting off topic and I have stated my position on the update and league stuff. Frankly I am not even sure why I am here discussing it at all. :)

PD: Huzzaa. Behold GTS!
Me: So, a new Gran Turismo?
PD: Well, sort of. It's GT *SPORT*. It will become an eSport.

Me: So it's not a game?
PD: Yes, it's a game. But it's a real driving simulation eSport game. Sanctioned by FIA.

Me: It will emulate real GT racing?
PD: Yes. Because Kaz likes GT Racing and is a race driver (well, almost. ssshhh!).

Me: So, practice, setups, qualifying races, rules, custom cars etc?
PD: Yes. Or...wait. Tuning is too hard, so we skipped that. And qualifying is maybe too complex and long for Joe gamer, so we'll do a few minutes before a race. And custom cars seemed like a good idea, but now it's just provided cars or one make races. Because otherwise it could be a bit unfair and people just have really short attention spans.

Me: But people will be forced to compete realistically?
PD: Yes. Or...actually, we will show them 2 videos and hope they actually watch them and understand. And want to be fair. And understand that you can't always win. Or something. Attention spans, you know.

Me: But there will be rules? You do want this to become a sport, right?
PD: Of course. It's the new eSport. Sanctioned by FIA!

Me: So you will have a balanced system to enforce good driving and have some form of moderation / banning of griefers?
PD: Ehrm...well. We have a Sportsmanship rating, but we will not ban anyone.

Me: Why?
PD: They might get angry. FIA does not like when people get angry. And they would not recommend the game...*cough*..sport to their friends.

Me: So let me get this right. It is a game, that wants to be a real driving simulator and a new eSport, that sort of has rules no one will enforce, that attempts to emulate racing, but actually does not. Is that about right?
PD: Well...er...sort of. Kaz likes having cake in the fridge but wants to eat it too...so...hm.
 
I haven't gone through all the pages of this thread, so I'm not sure if this has already been asked, but...

If a single player campaign is released in full scope as we know it, how can I be sure that there are a) enough tracks released to be driven on b) cars to be won (if that's still going to be a thing) c) opponent cars to be raced against to deliver a somewhat acceptable variation?
Right now, i feel like putting GT Sport off until there is enough content released to make for a good singleplayer experience.

What are your thoughts on this?
 
Putting off GT Sport now til the update arrives ive got over 2 million credits and since the good stuff is locked behind "Mile points" its made cash a pointless thing. Also the way gift cars are given out like candy the whole game feels really unbalanced and lacking.
 
They will add new races when new tracks will be available (for example) or at the first time you'll enter the GT League, and at this moment you'll see this "new" red icon I think.
I think that it will be the same for other parts of the campaign (driving school, etc.).
Yes, something like this I believe!! ;-)
 
Yes, something like this I believe!! ;-)

I think this would be a half-baked solution as you wouldn't be able to progress until a DLC is released (which could be months). Also, cars and tracks released at a later point in time would be only accessible in more professional racing series? I don't know..
I really hope they are catching up in terms of content to fit the requirements of a comprehensive career mode.
 
I will blatantly quote myself from my thread "Has PD lost the plot" where I argued the same position. Then I will stay out of this since we're getting off topic and I have stated my position on the update and league stuff. Frankly I am not even sure why I am here discussing it at all. :)
That's both comedy gold and very poignant at the same time. Well done:cheers:.
I haven't gone through all the pages of this thread, so I'm not sure if this has already been asked, but...

If a single player campaign is released in full scope as we know it, how can I be sure that there are a) enough tracks released to be driven on b) cars to be won (if that's still going to be a thing) c) opponent cars to be raced against to deliver a somewhat acceptable variation?
Right now, i feel like putting GT Sport off until there is enough content released to make for a good singleplayer experience.

What are your thoughts on this?
And now we come to the dilemma of the Offline Campaign, thanks for bringing this up. In previous games you always started the game with pocket change, bought a beater and raced and upgraded your way to victory. How do you incorporate a career into the game post-release? How do you go from zero to hero when you have 30 cars in the garage already and $20Mill in the bank? How do you have a career with some variety when there are so few cars and tracks? I've made the point several times in the past that this portion of the game should be a completely separate economy at the discretion of they player to provide a real challenge in terms of economizing on buying parts to upgrade and additional cars as necessary. Will PD really focus on making this career a challenge economically and with better AI or will they just band-aid it into the game with little forethought?
 
Back