Both CoD and Battlefront 2 went to great lengths to emphasize their SP content in the latest releases. I don't even know why you are disagreeing with me?
I am disagreeing because the people that REALLY care about this have already bought the game.
(btw, I love to be able to delete posts when I accidentally double post)
I know it was not directed at me, but I will answer anyway: Yes, they are backtracking. And yes I understand exactly how long a game dev project can take. I do it for a living. (fortunately, or unfortunately - depending on how you look at it :-) )
Funny, I used to as well.
I can't even conceive of a scenario where a game ships in October, and because of "backtracking" they have a new single player campaign ready for December. I would love to hear how they got the content pitched, designed, approved, iterated, done, alpha tested, beta tested, and finalled in the span of a month and a bit.
Let's just step through it for giggles.
October 17 ship date.
+ add one week at minimum to see if there is uptake and see "oh my, we need to back track"
Oct 24 - this backtrack meeting happens and they decide "go design a new single player"
Oct 31 - The proposal is done and approved (based on the former GT's, so it went fast)
Designers start laying things out and artists start making menu screens. Coders start integrating code or making new code.
When do you estimate this work was completed IF it started October 31st?
Let's say four weeks to be super aggressive.
That brings us to an alpha on November 28th
One week minimum in Alpha
Beta December 5th
One week in Beta
It's ready to be uploaded for December.
So, who wants to play a single player game thrown together in four weeks with minimum testing?
I will stick with my original opinion that they NEVER intended on backtracking and that what we have with the GT Sport is merely an early, paired down release to fight off potential sales loses at Christmas.