PENALTY SYSTEM IS STILL A PIECE OF ****!!!

VBR
Joking aside, they'd be plenty of drivers left to race with, & they'd mostly be the clean guys who are left over.

At the moment, obviously. But if they were filtered out from our Sport Mode experience, eventually it would.

I know of at least one person that has me on their block list. I have removed some people from my block list as well after they redeemed themselves. They could not have done that if I had never seen them again.

In NA there would not be plenty of drivers left to race with, the game has a hard time filling up the rooms as it is. More people racing due to a more fair and reliable SR system will fix it. Knowing who to look out for works for me for now. Most of the time. The real enemy is the broken penalty system.
 
The real enemy is the broken penalty system.

The real enemy are the dirty drivers who will find any way they can of cheating whatever penalty system is in place. I sincerely believe it's impossible to make a penalty system that they couldn't take advantage of. The only way to race clean is to race with other clean drivers, & the only way to do that is to get rid of the dirty ones.
 
Well, hello bitch whine to GTsport time... They did a good patch last one back, now they say they're goin to allow door rubbing and no penalty difference for ranks etc etc... No, what they did is blow all that, just give 10 second penalties for any random ****, any tom dick or harry who manages to door rub, cut the slightest corner I played at S for long enough to know what decent racing looks like, now all I see is races ruined by ****ing penalties, And that don't mean I'm losing out in my race, it means the guy I'm in the most intense battle with has to drop back because of a stupid nudge, then I'm on my own doing qually laps for fun after 8 euphoric laps of him up my ass!, Im thinking what am I here for!? ,,!,,, maybe too slap a bitch from PD on my ass, call that a decal you ****ers!... As for the B O P! wow too the T O P PD, you really made that megane smile, why even have a BOP! just have a megane cup! get it done..
lol take a breath dude.
 
One of the best sport races I've had was early on before the penalty changes. It was in a Gr.4 race at Kyoto Yamigawa. Four laps of trading paint with first place, swapping positions, and no ramming or hard feelings, just hard racing. Neither the winner nor I got penalties. This would not be possible the way the system is set up now. Lost the race but made a friend. This is my idea of what sport is about.
 
VBR
The real enemy are the dirty drivers who will find any way they can of cheating whatever penalty system is in place. I sincerely believe it's impossible to make a penalty system that they couldn't take advantage of. The only way to race clean is to race with other clean drivers, & the only way to do that is to get rid of the dirty ones.

The only thing what will work is a SR system that separates the dirty from the clean. Blocking and reporting will be abused. Blocking accounts, simply make a new secondary one. Blocking the primary ps+ account, probably not legal. Plus who is going to verify that the right people are banned.

It's not that difficult. Start with making it harder to regain SR every time you lose a bunch. There are tons of accounts where the SR graph looks like a sound sample on KP with a DR reset every few days. Clean drivers usually make sure they don't drop too much and take care to stick to max SR.S. Dirty drivers happily exit an SR.S room with a red B to get easy wins and get back to SR.S to do it again. If only PD had the sense to look at an entire profile instead of just the last race. The more contacts per race, the harder it should be to get back to SR.S.
 
The only thing what will work is a SR system that separates the dirty from the clean. Blocking and reporting will be abused. Blocking accounts, simply make a new secondary one. Blocking the primary ps+ account, probably not legal. Plus who is going to verify that the right people are banned.


SR systems will never be able to separate clean & dirty drivers, & like I've said before in this thread; most clean & dirty drivers would separate themselves if given clean & dirty events (this already worked years ago in GT5/6's online lobbies). Just ask any of the "Clean Or Kick Shuffle" heads how much cleaner the clean rooms got when the "Dirty Shuffle" rooms started to appear.

Blocking & reporting can't be abused, not really. If they make a duplicate account & drive dirty with me on that, I'll add them on that one as well; who cares. If I put a dirty driver on my PSN list, & PD find a way of filtering him out of my Sport Mode experience (like they do when I'm hosting online lobbies), then it's all good. If a dirty driver wants to put me on his blocked list, GREAT! Can't see how you imagine that could be abused???

Reporting can't be abused if the replays are viewable by PD, & it's not rocket science to tell the difference between a deliberate dirty driver from a newbie. If SCE want to ban their PS4 console, so they can't make duplicate accounts, then that's their decision. Again, I can't see how you imagine this could be abused???
 
VBR
SR systems will never be able to separate clean & dirty drivers, & like I've said before in this thread; most clean & dirty drivers would separate themselves if given clean & dirty events (this already worked years ago in GT5/6's online lobbies). Just ask any of the "Clean Or Kick Shuffle" heads how much cleaner the clean rooms got when the "Dirty Shuffle" rooms started to appear.

Blocking & reporting can't be abused, not really. If they make a duplicate account & drive dirty with me on that, I'll add them on that one as well; who cares. If I put a dirty driver on my PSN list, & PD find a way of filtering him out of my Sport Mode experience (like they do when I'm hosting online lobbies), then it's all good. If a dirty driver wants to put me on his blocked list, GREAT! Can't see how you imagine that could be abused???

Reporting can't be abused if the replays are viewable by PD, & it's not rocket science to tell the difference between a deliberate dirty driver from a newbie. If SCE want to ban their PS4 console, so they can't make duplicate accounts, then that's their decision. Again, I can't see how you imagine this could be abused???

Nobody is watching replays at PD, they would have to hire a whole team to process my reports from a single night! It's likely nothing more than a statistic. Tweak the penalty system, see if there are more or less reports coming in from different races. Perhaps someone getting lots of reports from different players might get a warning. I haven't heard of that happening, haven't seen any notoriously dirty drivers disappear yet either.

Anyone can block and report anyone else. Nobody is checking anything. PD doesn't even have real stewards looking over the super star racers, never mind sifting through reports coming in.

What is much easier is look at statistics. Total contacts / time driven in sport mode or Total SR deductions / time driven in sport mode. JasonGuernsey's site can compile that data per track, it should be easy for PD to track that per player. (https://www.jasonguernsey.net/gts/tracks/by-category) Then it's very simple. Match people with the lowest (total contacts + total SR loss) / time driven together. You can limit it to the last 5 or 10 hours driven to give people a chance to improve (or downgrade people that moved over to the dark side)

This needs to stop ending back up in SR.S.
iQQc.jpg


The current SR system is too unstable, you can drop 2 levels in a daily B race from hitting a couple bad accidents, you can go from E to S in a single daily C race. The current SR system needs to be replaced with a system that evaluates you compared to everyone else Perhaps adjusted by track as some are much more prone to contact than others, yet a good first step would be to abandon the 0-100 scale and look at your past performance compared to the active player base and place everyone in a perfect bell curve based on their statistics.
 
@Sven Jurgens - It's quite clear that you don't understand what I'm saying, & if you really want to believe that penalty systems can work then I'll leave you to your delusion. Good luck with that!


👍
 
VBR
@Sven Jurgens - It's quite clear that you don't understand what I'm saying, & if you really want to believe that penalty systems can work then I'll leave you to your delusion. Good luck with that!


👍

It's you that doesn't seem to understand that SR could work a hell of a lot better than it does now. As Sven says, it should be just a statistical score of frequency of incidents, that doesn't change very quickly. Only then does it have any hope of being effective.

On time penalties - and basing SR on the same judgement algorithms as PD seem to be doing currently - I totally agree though. Any apportioning of blame will be flawed, and allow dirty players to game it to advantage (the current favourite appears to be turning in on anyone who gets alongside).

What I don't believe though is that PD are anywhere close to taking either system in the right direction. 'Design by committee' has firmly taken hold, and I've given up hoping that PD will give control back to a single mathematician who could reinstate a purely statistical system for SR (with balancing improvements to avoid lots of SR 99).
 
Nobody is watching replays at PD, they would have to hire a whole team to process my reports from a single night! It's likely nothing more than a statistic. Tweak the penalty system, see if there are more or less reports coming in from different races. Perhaps someone getting lots of reports from different players might get a warning. I haven't heard of that happening, haven't seen any notoriously dirty drivers disappear yet either.

Anyone can block and report anyone else. Nobody is checking anything. PD doesn't even have real stewards looking over the super star racers, never mind sifting through reports coming in.

What is much easier is look at statistics. Total contacts / time driven in sport mode or Total SR deductions / time driven in sport mode. JasonGuernsey's site can compile that data per track, it should be easy for PD to track that per player. (https://www.jasonguernsey.net/gts/tracks/by-category) Then it's very simple. Match people with the lowest (total contacts + total SR loss) / time driven together. You can limit it to the last 5 or 10 hours driven to give people a chance to improve (or downgrade people that moved over to the dark side)

This needs to stop ending back up in SR.S.
iQQc.jpg


The current SR system is too unstable, you can drop 2 levels in a daily B race from hitting a couple bad accidents, you can go from E to S in a single daily C race. The current SR system needs to be replaced with a system that evaluates you compared to everyone else Perhaps adjusted by track as some are much more prone to contact than others, yet a good first step would be to abandon the 0-100 scale and look at your past performance compared to the active player base and place everyone in a perfect bell curve based on their statistics.

How the hell am I the only person who's liked this post?

By far the most sensible way out of the ****pit that PD have so deeply dug themselves into.
 
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It's you that doesn't seem to understand that SR could work a hell of a lot better than it does now.

And it's you & Sven that doesn't seem to understand that fantasy penalty systems wouldn't even be needed in the first place if clean & dirty drivers were catered for in separate events. Also, nowhere have I said that they can't be improved. What I have said is that they will never work properly because cheaters will always find a way of cheating the system.
 
VBR
And it's you & Sven that doesn't seem to understand that fantasy penalty systems wouldn't even be needed in the first place if clean & dirty drivers were catered for in separate events. Also, nowhere have I said that they can't be improved. What I have said is that they will never work properly because cheaters will always find a way of cheating the system.

Do you think that trolls won't enter an event if it's labeled 'clean'? That's a delusion - they'd love it. Like moths to a flame.

Statistics are far harder to cheat than penalty judgements. You want a clean race, how about saying that anyone who averages less than one incident (with another car) per race is 'clean'. Do you really believe that a game couldn't score that correctly, or are you just so pissed off with penalties that you can't think straight?! Trolls would not be able to keep that kind of rating for any time at all.

You lump SR and penalties together as if they're just part of the same thing, which suggests you give little thought to any ideas for improvement.

edit: Well, you did have this thought:

VBR
Time penalties are also ineffective at times. Would much prefer to see positional penalties at the end of the race, & DSQ's etc.

which seems bizarre given that you seem to agree that penalty judgement is inadequate and a folly. :confused:
 
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Nobody is watching replays at PD, they would have to hire a whole team to process my reports from a single night! It's likely nothing more than a statistic. Tweak the penalty system, see if there are more or less reports coming in from different races. Perhaps someone getting lots of reports from different players might get a warning. I haven't heard of that happening, haven't seen any notoriously dirty drivers disappear yet either.

Anyone can block and report anyone else. Nobody is checking anything. PD doesn't even have real stewards looking over the super star racers, never mind sifting through reports coming in.

What is much easier is look at statistics. Total contacts / time driven in sport mode or Total SR deductions / time driven in sport mode. JasonGuernsey's site can compile that data per track, it should be easy for PD to track that per player. (https://www.jasonguernsey.net/gts/tracks/by-category) Then it's very simple. Match people with the lowest (total contacts + total SR loss) / time driven together. You can limit it to the last 5 or 10 hours driven to give people a chance to improve (or downgrade people that moved over to the dark side)

This needs to stop ending back up in SR.S.
iQQc.jpg


The current SR system is too unstable, you can drop 2 levels in a daily B race from hitting a couple bad accidents, you can go from E to S in a single daily C race. The current SR system needs to be replaced with a system that evaluates you compared to everyone else Perhaps adjusted by track as some are much more prone to contact than others, yet a good first step would be to abandon the 0-100 scale and look at your past performance compared to the active player base and place everyone in a perfect bell curve based on their statistics.

PD could look into having players volunteer to watch replays and
investigate players who are reported very frequently. At this point it seems to be a waste of time reporting a dirty driver.
The proof that the current SR system does not work is that some of my worst races have been in lobbies with all A/S and B/S drivers. Yesterday at Maggiore at least 50% of the cars had dunce caps after the first 2 corners, it was unbelievable how many collisions there were. According to PD's rating system these are supposed to be the cleanest drivers at their current DR rating.
 
Do you think that trolls won't enter an event if it's labeled 'clean'? That's a delusion - they'd love it. Like moths to a flame.

That's a Strawman argument, I don't respond to them.
 
Man 20 pages of going round in circles on this thread.
This thread:
  • I've already complained about the system and what I'm about to complain about is nothing new and basically just repeating myself, but I'll complain anyway!
  • I have a revolutionary system that will be perfect and no one will complain again
  • No I have the revolutionary system that will be perfect and no one will complain again
  • Complains about the other's proposed penalty system because they think theirs is perfect
 
VBR
That's a Strawman argument, I don't respond to them.

How is that a strawman? A strawman argument would be, say, dismissing a discussion on SR based on how poorly time penalties are implemented.

We both want clean races but it seems we have different thoughts on what's needed to get them. Have I misunderstood what you were saying here? ...

VBR
... if clean & dirty drivers were catered for in separate events ...

So what ensures (or encourages) that only the right kind of driver gets into each type of event?

For sure, 'clean or kick' is one way, but then there's the problem of finding a lobby with the right skill level.
 
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The issue in my eyes from what I've read in the months that GTS has been out seems to be in part the system itself and the players. I wonder if any other racing game has a similar system.
 
How is that a strawman?

Because this: https://www.gtplanet.net/forum/thre...still-a-piece-of.378725/page-18#post-12395949


A strawman argument would be, say, dismissing a discussion on SR based on how poorly time penalties are implemented.

No, it wouldn't. It's not that hard to Google for a definition of what a Strawman argument actually is, & it's not my place to educate you on that matter.


Have I misunderstood what you were saying here?

Yes, definitely.


So what ensures (or encourages) that only the right kind of driver gets into each type of event?

For sure, 'clean or kick' is one way, but then there's the problem of finding a lobby with the right skill level.

That's a really good question. How does a computer program define the right kind of driver? To me the right kind of driver is someone who is clean, competent, & conscientious. Which takes me back to my original point; no mindless automatic computerized system which merely gives out knee jerk reaction penalties could ever be able to really tell.

My answer would be to have a whole series of measures designed into a sim from the ground up to minimise the problem to the point that 99.9% of the races would be devoid of dirty drivers who make deliberate contact. Some of these points I have mentioned here in this thread, some I have not.

I've been racing online in GT games since GT5 Prologue in 2009. I experienced the faulty penalty system in that game, & in GT5/6. I used to host 6 race events a week on a small forum in GT5P, & I used to host a weekly race event in GT5 when I came to GT Planet. I spent 6 years racing online, several of which were in clean Shuffle rooms. I also hosted many races in GT6. From my experience penalty systems just don't work, & can never be made to because of the limitations inherent in those systems. It time to start thinking outside the box of mere penalty systems, & start to think in terms of what hasn't been done before.
 
PD could look into having players volunteer to watch replays and
investigate players who are reported very frequently. At this point it seems to be a waste of time reporting a dirty driver.
The proof that the current SR system does not work is that some of my worst races have been in lobbies with all A/S and B/S drivers. Yesterday at Maggiore at least 50% of the cars had dunce caps after the first 2 corners, it was unbelievable how many collisions there were. According to PD's rating system these are supposed to be the cleanest drivers at their current DR rating.

That sort of worked for MMORPGs in the late 90's early 2000's. It's hard to find unbiased volunteers though that all follow the same rules and have someone watching over the stewards depending on how much authority these volunteers are given.

Perhaps hire some professional stewards to watch incidents that the game collects and feeds through an AI judgement algorithm while the professional stewards correct the outcome and thus train the automated AI system. The AI would need a lot more input that what currently seems to be used for penalties which also means the penalties need to be judged server side, not client side. The beauty or relentless brute force machine learning combined with the vast wealth of contacts coming in every day, is that an AI judgement system can be fine tuned for each track and car combo.

Of course that requires a lot more effort than simple statistical analysis. Add the number of contacts x force of contact, number of times players go off road and times x force at hitting walls, divide it all by time driven, compare to everyone else and the cleanest most careful drivers end up with the lowest score.

No need to fix fault judgement, steer clear of dirty drivers, stay on the road and you end up with the cleanest drivers. Close the door on people, gamble with driving through ghosts, don't slow down for accidents and you'll end up a little lower. Keep shunting people off the road, rub in every corner, tap on bumpers, all stuff that now goes undetected and you'll end up in the lower half. Forcefully punt people off and recklessly dive into corners, to the bottom.

It won't be perfect as driving in front or at the back can increase your 'clean' time without any risk. However you're not a risk to other players either when you do that. Plus bumping an alien that is usually ahead at the front down to SR.B for one race where he gets punted off and mangled in the back field, hasn't been working either. They only get easier yet more risky DR races and thus less incentive to keep driving. Might as well keep them with the other fast people instead of sticking them at pole in B to D rooms.
 
That sort of worked for MMORPGs in the late 90's early 2000's. It's hard to find unbiased volunteers though that all follow the same rules and have someone watching over the stewards depending on how much authority these volunteers are given.

Perhaps hire some professional stewards to watch incidents that the game collects and feeds through an AI judgement algorithm while the professional stewards correct the outcome and thus train the automated AI system. The AI would need a lot more input that what currently seems to be used for penalties which also means the penalties need to be judged server side, not client side. The beauty or relentless brute force machine learning combined with the vast wealth of contacts coming in every day, is that an AI judgement system can be fine tuned for each track and car combo.

Of course that requires a lot more effort than simple statistical analysis. Add the number of contacts x force of contact, number of times players go off road and times x force at hitting walls, divide it all by time driven, compare to everyone else and the cleanest most careful drivers end up with the lowest score.

No need to fix fault judgement, steer clear of dirty drivers, stay on the road and you end up with the cleanest drivers. Close the door on people, gamble with driving through ghosts, don't slow down for accidents and you'll end up a little lower. Keep shunting people off the road, rub in every corner, tap on bumpers, all stuff that now goes undetected and you'll end up in the lower half. Forcefully punt people off and recklessly dive into corners, to the bottom.

It won't be perfect as driving in front or at the back can increase your 'clean' time without any risk. However you're not a risk to other players either when you do that. Plus bumping an alien that is usually ahead at the front down to SR.B for one race where he gets punted off and mangled in the back field, hasn't been working either. They only get easier yet more risky DR races and thus less incentive to keep driving. Might as well keep them with the other fast people instead of sticking them at pole in B to D rooms.

Sounds like a great idea to me. As far as dividing daily races into groups of SR ranks does anyone have any idea of how many daily C race groups there are at the top of the hour everyday at the different times of the day? IE 9:00 AM daily race C is there 1, 5, 10, 100 different lobbies of races?? Is that kept track of anywhere that anyone knows of??
 
What you could do is set a really bad qualify time. Like 30s behind a normal time. Go to the GT app and check your position. You should be somewhere at the back. Add some 10% for not qualifiers.

That pretty much should be a close number. Guess it will be in the thousands so divide that by the amount of drivers in that race (20 for race B).

I would think somewhere between 100 and 300.
 
What you could do is set a really bad qualify time. Like 30s behind a normal time. Go to the GT app and check your position. You should be somewhere at the back. Add some 10% for not qualifiers.

That pretty much should be a close number. Guess it will be in the thousands so divide that by the amount of drivers in that race (20 for race B).

I would think somewhere between 100 and 300.

Im 3 seconds off the top of the US leaderboard and thats only good for #123 even though I started 4th and 3rd in the 2 races I did this morning in DR A/B SR S/A lobbies. There are over 75 people alone in the 2:05's at Nurb.
 
Played a few races yesterday. The penalty system seemed consistent and predictable throughout. It was to the point that I could call out penalties before they happened.

I was even consistently drawing penalties from weave blocking idiots by sticking my overlapped nose on the inside, forcing them to give up their positions to serve their penalties. Drawing penalties from the inside position is so easy that it's probably more exploitable now than ever unless you preemptively close door on dive bombers and learn how to take the hit to draw the penalty from the outside.

That was another funny trick I learned, was how to draw penalties from the outside line. Apparently lateral ramming or rubbing receives no penalty as long as everyone stays on the track. So if someone is aggressively rubbing you to the outside edge of the track, just run off track from a bump and get back on and they'll get hit with a penalty.
 
VBR

Then it definitely wasn't a strawman. I was directly addressing your idea, and while I hadn't seen that you expected reporting and banning (I guess you mean 'recategorising as dirty, forever' or something like that) to clean up the rooms, my point is valid - there would be trolls, aka dirty drivers. My opinion is that - if PD is doing the banning in this scenario - then only the very worst will get moved out to the dirty rooms.

VBR
No, it wouldn't. It's not that hard to Google for a definition of what a Strawman argument actually is, & it's not my place to educate you on that matter.

I know very well what it means. Arguing one thing to refute another. In this case, arguing that penalties are useless - which any fool can see - to appear to address my arguments about SR.

I only care about SR (as a statistical monitoring/scoring system only) because that is the only hope of matchmaking being able to provide a clean race. Never mind what a mess PD have made of it, I think my ideas for SR have merit - not perfect, of course, but better than nothing and certainly better than PD's current system.

On the other hand, I think almost everything to do with penalties is wrong - because once the race has started, it's too late.

VBR
That's a really good question. How does a computer program define the right kind of driver? To me the right kind of driver is someone who is clean, competent, & conscientious. Which takes me back to my original point; no mindless automatic computerized system which merely gives out knee jerk reaction penalties could ever be able to really tell.

Well, if you've followed anything about what I've written, we obviously agree that knee-jerk penalties are not the way to do it. And along with that (as in PD's current setup), I think we would agree that penalties are not the right thing to base an SR rating on.

That doesn't mean that an SR rating is necessarily useless. Bear in mind that when I say that, I simply mean *something* that rates people, and the only purpose of that rating is to match people together. IMO, it should not be judgemental or aiming to 'punish'.

VBR
My answer would be to have a whole series of measures designed into a sim from the ground up to minimise the problem to the point that 99.9% of the races would be devoid of dirty drivers who make deliberate contact. Some of these points I have mentioned here in this thread, some I have not.

I've been racing online in GT games since GT5 Prologue in 2009. I experienced the faulty penalty system in that game, & in GT5/6. I used to host 6 race events a week on a small forum in GT5P, & I used to host a weekly race event in GT5 when I came to GT Planet. I spent 6 years racing online, several of which were in clean Shuffle rooms. I also hosted many races in GT6. From my experience penalty systems just don't work, & can never be made to because of the limitations inherent in those systems. It time to start thinking outside the box of mere penalty systems, & start to think in terms of what hasn't been done before.

99.9% is a very bold claim :) I think that is a pipedream unless there is a strict human monitoring all the races (or replays after reports). The other thing that bothers me is that while you might be able to run a few events like that, it doesn't scale up well. It's one thing to run a handful of rooms where the host has control, quite another to provide the number of rooms that sport mode does.

I'd be pretty happy if 8 out of 10 races were devoid of dirty drivers. I think that's more realistic, and something an automated system could achieve (as I've already said, not with penalties), despite the fact that PD haven't even got close to that.

Finally, you are still talking about penalties, when it is SR that concerns me.
 
I think my ideas for SR have merit - not perfect, of course, but better than nothing and certainly better than PD's current system.

Finally, you are still talking about penalties, when it is SR that concerns me

I think over the last 20 pages you have over and over put forth your argument and opinion that you think everything as far as matchmaking hinges off of SR rankings.

We understand your standpoint and what you think but you are not open minded to actually consider other methods may work as well and or better and as far as matchmaking is concerned would delve deeper than SR is possible of actually concerning pace.

There is more than one valid idea and suggestion but if it does not include SR as the main denominator you are quick to dismiss the idea of a waste of time.

Believe me your way is not the only way this problem could be rectified. Yes SR is a part of the equation but as you keep trying to preach it is the only solution.

Not everyone thinks it is all of the equation and just because their idea is differing to yours does not mean they are wrong or their ideas should be dismissed.
 
I dont know the solution tbh. I have never ever hit anyone on purpose but have more than my fair share of contact. I have gone as high as SR S then down to D them up to A them down to E and now back up to A.

It is extremely difficult to estimate everyone's braking points.
 
As everyone will know that has read this thread I have been particularly vocal on how the system is "inadequate" (being very nice and diplomatic there).

Since the new update I have raced in about a dozen Sport races and quite frankly I am quite amazed at how well it is treating me.

So I am A/S rated still (amazing fact all by itself) and despite some overzealous people that have a white flag with a big red dot that were intent on destroying my races I have not lost one single solitary point or been given any penalties, despite being rammed on numerous occasions.

Further, to my amazement and utter disbelief today in the A races today at Alsace Village in the KTM two people that rammed me (deliberately) I very neatly ran into the wall on the downhill section leading back under the bridge to the start finish line. I had a clean race and a nice big blue S at the end. BTW I am now currently up to 6 clean races and this is in Sport mode!!!! Really? WTF this just does not happen to me wit sport races.

Rubbing and racing seems to be OK now and when I rub just that little bit harder and get my own back the game seems to let me do it. Well blow me down with a feather ;-)

So I must report that at this point in time the new updated penalty system seems to suit me just fine. I can now finally just race, get tapped and continue on penalty free.

So with some reservation I must say I think PD seems to have done quite well (so far). Time will tell.
 
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