The races are getting dirtier and cleaner at the same time. That sounds strange at first so I'll explain what I mean. Some drivers use the change to get really dirty now. I have seen many divebombs from far behind, brake tests and wild zigzags. For these drivers, the current rules are a wet dream. But once these drivers are gone, the races will be amazingly clean and considerate. It turns out that the majority of players want clean races. It is the dirty and over-motivated drivers that destroy everything. PD absolutely has to develop algorithms that can distinguish the rotten from the good apples. The SR rating is unsuitable for this. But the data from kudosprime alone clearly show the character of a player and PD certainly has more data available. Sort out the rotten apples, put them in their own race and the normal races for everyone else will be much better.
First off, I have maintained for a long time that most "dirty" moves are simply aggressive, in that they are no harm was meant even thought harm may have occurred. People like we are see now are the true dirty drivers, where their actions are completely malicious.
WE DO NOT NEED MORE ALGORITHMS!!!!! Algorithms are the problem!!! The reason this is all crap is because they are relying on algorithms instead of relying on a simply system.
If PD want to layer a few algorithms on top of a solid, consistent system, then ok. Add an algorithm to determine how much penalty time a shortcut should incur. Add an algorithm to determine additional time penalties and SR deductions for repeat offenders Stuff like that.
OK, look, we need to go back a few GT iterations. I don't remember if it was GT 5 or GT4, but one of those title had a colour changing racing line. It's important to highlight that this is occurred on older playstations, so computational power is not a limiting factor. If you recall, the line would change colour (from red to green IIRC) to indicate whether you were going too fast or too slow for that segment of track.
So, IF YOU WERE STOPPED IN THE MIDDLE OF THE CORNER, the game would turn the line green to tell you to go. If you were going too fast on corner entry, the line would be bright red to tell you to slow down. The game CAN DETECT if you are acting accordingly for any portion of the track. Now, I may be slightly hypocritical because that is likely an algorithm, but it's not a judgement algorithm. It's just a small part that should be put to use in a larger system.
What happens if it's unintentional? Too bad!! I would much rather there be some bad luck edge cases then the garbage they are trying to implement.
I'm actually insulted. I am insulted by what PD is doing. It is an insult to the discipline of game development.
The other day I posted a comment on the activity feed that this (as in 1.53) was the worst penalty implementation so far and that I could not see how they could make it worse. PD must have read that and said "hold my beer".