GT3 had less cars than GT2 did.
Keep in mind that this is the first game in the series on the PS3, that it takes six months to model a single car, that only a fraction of PD's 110 employees actually model cars, and that GT5 has been in development for 4-5 years.
Add all of this together and I don't see how you can expect 800+ cars in GT5.
Actually, Polyphony Digital has 150+ people that have been working on GT5 for over 5 years.
The model data for most of these cars was already done a while ago with GT4. Polyphony Digital made advanced models of each car and then tweaked them in respect to the PS2's abilities [
resolution, textures and L.O.D. bias]. The PS2 is obviously
far,
far behind the PS3 in all aspects, so the models had to be scaled down to the appropriate polygon count to allow for everything needed to draw each frame of the screen at all times. Now, with the PS3, they can utilize the full models of all the cars they have been creating over the years. They have files, folders and literally thousands of documents that they keep for every car they create - and they update them as new developments arise to keep each game as up-to-date as possible in the areas of car design, handling, physics and after market parts.
Remember, Kazunori Yamauchi said this: "
All the cars from GT4 will be in GT5".
GT4 had
700 vehicles - right? Well that means GT5 will have
700 vehicles also. Incidentally, that's not even including NASCAR, since GT4 didn't have that mode - or the WRC - which allows PD to include
even more vehicles specific to the license. Then take into account the GTPSP connectivity with GT5. With that,
any car you unlock in GTPSP can be unlocked in GT5. Well, there are
800 vehicles in GTPSP, so there has to be
at least those same 800 in GT5 [
not even counting the other exclusives, the NASCAR vehicles and the WRC license exclusives].
With Bugatti, Lamborghini, Ferrari and other manufactures that have yet to be announced - yes, I
firmly believe that Gran Turismo 5 will have
over 800 vehicles in the game.
