People think GT5 will ship with 800 cars. Things could get ugly.

  • Thread starter Kingdizzi
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Come on... stop perpetuating this myth!

There were only fifty seven or so Skylines in GT4... cough... cough...

Yeah there were quite a few... that's 7.9% of GT4's car list that are Skylines.

List of Skyline's in GT4
Nissan SKYLINE 1500Deluxe (S50D-1) 1963
Nissan SKYLINE 2000GT-B (S54A) 1967
Nissan SKYLINE 2000GT-R (KPGC110) 1973
Nissan SKYLINE COUPE 350GT 2003
Nissan SKYLINE GT-R (R32) 1989
Nissan SKYLINE GT-R (R32) 1991
Nissan SKYLINE GT-R (R33) 1995
Nissan SKYLINE GT-R (R33) 1996
Nissan SKYLINE GT-R (R33) 1997
Nissan SKYLINE GT-R (R34) 1999
Nissan SKYLINE GT-R (R34) 2000
Nissan SKYLINE GT-R M-spec (R34) 2001
Nissan SKYLINE GT-R M-spec Nur (R34) 2002
Nissan SKYLINE GT-R N1 (R32) 1991
Nissan SKYLINE GT-R N1 (R33) 1995
Nissan SKYLINE GT-R Special Color Midnight Purple II (R34) 1999
Nissan SKYLINE GT-R Special Color Midnight Purple III (R34) 2000
Nissan SKYLINE GT-R Vspec (R32) 1993
Nissan SKYLINE GT-R Vspec (R33) 1995
Nissan SKYLINE GT-R Vspec (R33) 1996
Nissan SKYLINE GT-R Vspec (R33) 1997
Nissan SKYLINE GT-R V-spec (R34) 1999
Nissan SKYLINE GT-R Vspec II (R32) 1994
Nissan SKYLINE GT-R V-spec II (R34) 2000
Nissan SKYLINE GT-R V-spec II N1 (R34) 2000
Nissan SKYLINE GT-R V-spec II Nur (R34) 2002
Nissan SKYLINE GT-R Vspec LM Limited (R33) 1996
Nissan SKYLINE GT-R Vspec N1 (R32) 1993
Nissan SKYLINE GT-R V-spec N1 (R34) 1999
Nissan SKYLINE GTS25 Type S (R32) 1991
Nissan SKYLINE GTS-R (R31) 1987
Nissan SKYLINE GTS-t Type M (R32) 1989
Nissan SKYLINE GTS-t Type M (R32) 1991
Nissan SKYLINE Hard Top 2000 RS-X Turbo C (R30) 1984
Nissan SKYLINE Hard Top 2000 Turbo RS (R30) 1983
Nissan SKYLINE Hard Top 2000GT-R (KPGC10) 1970
Nissan SKYLINE SEDAN 300GT 2001
Nissan SKYLINE SEDAN 350GT-8 2002
Nissan SKYLINE Sport Coupe (BLRA-3) 1962
NISMO Skyline GT-R R-tune (R34) 1999
NISMO Skyline GT-R S-tune (R32) 2000
Nissan CALSONIC SKYLINE (JGTC) 2000
Nissan CALSONIC SKYLINE GT-R Race Car 1993
Nissan FALKEN GT-R Race Car 2004
Nissan GRAN TURISMO SKYLINE GT-R 2001
Nissan GRAN TURISMO SKYLINE GT-R (PaceCar) 2001
Nissan GT-R Concept (TokyoShow'01) 2001
Nissan GT-R Concept LM Race Car 2002
Nissan LOCTITE ZEXEL GT-R (JGTC) 2000
Nissan PENNZOIL Nismo GT-R (JGTC) 1999
Nissan PENNZOIL ZEXEL GT-R (JGTC) 2001
 
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Also, to those who say it takes x number of months to model a car-

• Where are you getting these figures from?

Fairly certain I read this on GTPlanet... Someone asked KY why they dont do Left and Right side drive versions of the same car. He responded by saying it already takes 3-6 months to model a car and that was enough time spent on 1 car.

As any professional that gives you a time frame, it is always the lower end of the scale. Mechanics say 2-3 hours... takes them 2 and they charge you 3. Kaz is the same.

Thats where the figures came from.
 
imagine if PD had employed 100 people more, we would have GT5 by now :embarrassed: Sony get your priorities right in the future!

See I'd rather have 100 extremely devoted employees than 200 employees who half a **** less than those who are extremely devoted. If that makes sense.
 
Too many of you people are far to welcoming of the continual being bent over a barrel when it comes to DLC. There are too many publishers and developers that are abusing DLC.

For cryin' out loud we've already been told COD6 will have map packs, THE GAME IS NOT EVEN OUT YET!!! Hmmm, why not just put the crap in the game and make some new maps to sell later? EA is horrible about DLC. Why are people happy to see a new TW course in the PSN store the same week the friggin game released?

Don't people realize they are getting burned on this? You pay $60 for a game that is loaded with paid advertisements and then the game is deliberately not completed so they can extort MORE money from us for the content that should have been on the disc.

When will the system of gamers say "enough is enough!!!"?

And yes, if GT5 comes out of the box with less cars than GT4, the M$ media (G4, IGN) and Xbots will NEVER let us hear the end of it.

[Emphasis mine.]

Extortion? Really?

Video games are luxury items, and no one is coerced at any point to purchase any game or any DLC. It is up to individuals to determine for themselves whether or not a game or DLC are worth their asking price, and I sincerely hope that no one truly feels like they are obligated in any way to make a video game purchase.
 
“If [the user] unlocks a car in Gran Turismo PSP, it will also be available in Gran Turismo 5.”
To me this means all 800 would be available for GT5. And maybe then some. The only other thing I think it could possibly mean is certain special cars that are unlocked, although that would be a very strange way to put it.
Plus I heard Forza 3 was supposed to have like 800 cars or so... And that's on DVD, not Blu-Ray.

As for DLC, I somewhat understand it, because they can't really get away with charging more for games than they do. Imagine if GT5 came out and cost 100$? People would fume, and sales would plummet. So they release a great game, with lots of content, for 60$, and then sell between 50-100$ of DLC for people that really want it. It's good business, it's smart business, and it enables more casual racing gamers to buy GT5, without spending 100$ on the game, let alone the 100$ for a wheel, if they wanna be really great at it.
So yes, DLC to me seems great.
I bought a couple of track packs for RockBand2, featuring songs some people might not like, and wouldn't want in the game anyway, do I feel extorted? No. I wanted something in particular, and they provided it to me for an extra fee. That's awesome! Never in my life have I been able to do that! Now I can.
 
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Plus I heard Forza 3 was supposed to have like 800 cars or so... And that's on DVD, not Blu-Ray.
FW3 will have somewhat more than 400 cars.

By the way, I have most of those Skylines, because I wanted those Skylines, and I still have a few to buy. But even without a single Skyline, GT4 has more than 650 vehicles!

More is better, even if it's Skylines. ;)
 
Jay
"over 400" and thats official from Turn 10. FM3 will be on 2 DVD's.
That's true. They even had to split up the cars.
Some of those cars (and even tracks) are on disc 2. And well, that's just sad.

This means people with a X360 Core can't play the 'full' game, because you need a hard drive to copy the first disc to. :ouch:

OT: Does it really matter if we get 600 cars or 800 cars? I'm just waiting for the full game and especially all those new tracks that come with it.
 
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See I'd rather have 100 extremely devoted employees than 200 employees who half a **** less than those who are extremely devoted. If that makes sense.

I agree but you just do not have to employ "half a **** less" people but same type crazy japanese coders from inside sony if possible :) I hope they bring some new brains to physics department to develop GT6. Sony should buy Life for speed team :)
 
I see your point, but I think you've missed mine slightly.

I'm saying that the better the game is, the wider Sony's audience will be. The wider the audience, the more DLC they can sell. If GT5 has fewer cars than GT PSP, it won't exactly be seen as a good game, and then Sony's reputation would take a severe nosedive if expensive (and by that, I mean anything more than £free) DLC containing the PSP version's content popped up on the PSN store.

Sony don't need to deliberately cripple the game for DLC, it's not as if PD are going to sit around and do nothing after the game is released as they proved with the Spec III update for Prologue.

Ultimately, my point is its far more profitable for Sony to sell more consoles and copies at launch and then some DLC later on than it is for them to annoy people, sell fewer consoles, fewer copies and therefore limit the audience that might go on to get the DLC that's available at launch as it was already made.


Now, I don't doubt there will be DLC and lots of it, in fact I won't be hugely surprised if there's some premade DLC at launch that could have been in the game, but I do very much doubt that Sony would decide to remove any of the cars found in GT PSP and charge for them.

Ok, I think we're both a being a bit stupid, we're arguing the same point - Sony needs to find a middle ground between the amount of pre-packaged content and DLC content, so as to maximise sales.
We argued the same point well though :)
 
imagine if PD had employed 100 people more, we would have GT5 by now :embarrassed: Sony get your priorities right in the future!

You think? Don't forget that they're dual-developing this game with GTPSP, meaning that it would be still difficult to get it out at this sort of time.
 
The only problem for me having to deal with too much DLC is that I'm a car collector...some people can play GT and just get the cars they want...however, for me, I'm one of those people who will collect every car possible...and if new car packs come out, it would be a struggle for me to not buy the car packs.

Obviously if it started to get too expensive, I'd have to unfortunately back off, but hopefully that won't be a problem.
 
Of course I want there to be 800+ cars - and over 1,000 would be unquestionably amazing.

What I really, REALLY want is dynamic weather changes. Just imagine this:

You are in cockpit view, and everything is going fine. You are in 4th place, and there are 8 more laps to go. All of a sudden, the sky darkens and a heavy rain begins to pour onto your race. The rain is beating down so hard, even your windshield wipers at full strength can barely wipe enough water away to clear your view completely. You switch off the car radio [hopefully, this is possible during a race] - so that you can concentrate on the sounds around you in the game, to focus on not careening off the road in an unalterable slide that will end your race, as well as damage your car.

You have the Logitech G27 wheel and all the lights are off in your play area - it's just you, the wheel and GT5. The LCD TV is the only thing your eyes are focused on and the rain is breathtakingly realistic. The sky is a dark, gloomy gray with darker, charcoal colored accents. The wind is blowing feverishly across the tarmac. You are in 4th place and you have just left the pit area with your new rain tires - pushing about a bucket worth of water out from under you every second. Your hands grip the wheel - the leather feels good under your grip. You try and relax, realizing that it will take only a little mistake to make things go terribly awry. You need to concentrate. You need to focus and you realize at this exact moment that Gran Turismo 5 has just become the greatest racing game ever made. Period.

Will you make it? Will the other cars pit after you so you can overtake them clean? Or will you have to slug it out around each corner and chicane to battle your way to victory?


Ahh! This is what I think about when the subject of rain is brought up in GT5 discussions.

I really want dynamic weather in GT5! ;)

Very well written.....I too would like dynamic weather.
👍
 
Of course I want there to be 800+ cars - and over 1,000 would be unquestionably amazing.

What I really, REALLY want is dynamic weather changes. Just imagine this:

You are in cockpit view, and everything is going fine. You are in 4th place, and there are 8 more laps to go. All of a sudden, the sky darkens and a heavy rain begins to pour onto your race. The rain is beating down so hard, even your windshield wipers at full strength can barely wipe enough water away to clear your view completely. You switch off the car radio [hopefully, this is possible during a race] - so that you can concentrate on the sounds around you in the game, to focus on not careening off the road in an unalterable slide that will end your race, as well as damage your car.

You have the Logitech G27 wheel and all the lights are off in your play area - it's just you, the wheel and GT5. The LCD TV is the only thing your eyes are focused on and the rain is breathtakingly realistic. The sky is a dark, gloomy gray with darker, charcoal colored accents. The wind is blowing feverishly across the tarmac. You are in 4th place and you have just left the pit area with your new rain tires - pushing about a bucket worth of water out from under you every second. Your hands grip the wheel - the leather feels good under your grip. You try and relax, realizing that it will take only a little mistake to make things go terribly awry. You need to concentrate. You need to focus and you realize at this exact moment that Gran Turismo 5 has just become the greatest racing game ever made. Period.

Will you make it? Will the other cars pit after you so you can overtake them clean? Or will you have to slug it out around each corner and chicane to battle your way to victory?


Ahh! This is what I think about when the subject of rain is brought up in GT5 discussions.

I really want dynamic weather in GT5! ;)

The reality would be more like you can't see where you are going, the AI miraculously just sail by (almost as if they wheren't hindered by the visual impairment), you'd realise after 1 lap that there was no way in hell you could keep up with the miracle-sight(tm) AI and quit the race, restarting with weather set to 'nice and sunny'.. ;)

Be nice for those that do want the 'experience', but please let me choose the weather!


And as for the cars, I'm sure they will share car models with GT-PSP, they only need to model 1 master high poly model for each car, then reduce polys/textures for the PSP version? Parallel development would mean both games end up with the same number of cars?
 
Has anyone really thought about rain effects in other views? It would be ridiculous if you were struggling to see something in cockpit mode and could just sail along in chase cam.
 
Dave, I think you need to check out the Corvette example for GT Mobile modeling. It doesn't look like a GT4 model downscaled, it looks frighteningly like the models from Prologue! And I mean GT5 Prologue! Seeing that made me believe that 800 cars or so are going to be in GT5 at launch.
I've seen it, and the in game shots, it not video squence shots, are nothing like GT5:P. The PSP cannot handle that level of graphcs. And for that matter, however the ZR1 looks, the ZR1 wasn't in GT4, so it can't be a downsaled model, the models we've seen that were in GT4 and are in GT:PSP look like downscaled GT4 models, some look worse than that. The cars exhausts are flat textures on most cars. That's not belittling GT:PSP, that's just pointing out the expected difference in quality.


A few of us like FoolKiller have been kicking around that notion, because that "6 man months" quote is actually a few years old now. Kaz has been sticking to it, but it could just be a smokescreen too. On top of that, we don't know how many employees Polyphony does have currently because the 150 figure is a little old too. It was 130, but it's been reported that PD hired a number of people, so who knows how many work there now?
This is possible, but it's all guess work, well everything is guess work, but we don't know what jobs thoes people are each doing, how many are modellers. We can only guess. I'd think it'd take 100 people working on the cars to get over 800 cars for launch, but that'd leave few resources to creating new tracks. as I said, I could be wrong and I'd be happy to be wrong in this nistance, but I'n not in the habbit of setting myself up for dissapointment and800+ cars is a very big ask.

Honestly, if GT5 has only 500 some odd cars in it, I'll buy it happily, as will most of us. But from Kaz's own words, you shouldn't be surprised if it has more cars than Mobile.
Kaz never said that did he? I'd be happy to see that comment if he did, it could change my point of view somewhat.
 
Has anyone really thought about rain effects in other views? It would be ridiculous if you were struggling to see something in cockpit mode and could just sail along in chase cam.

But thats real, or you think theres a Camera with cameramen and all the equipment following the car?:sly:

About GT5, I dont know what is going to have, PD is playing Tricks on Our minds :lol:

the only thing im Expecting from it is a Release Date this year.👍
 
It's just speculation from me on this but i reckon they will make GT5 similar to GT3 i.e. less cars to keep the graphics eye popping when you see it for the first time.To keep the poly count up i think GT mode will have around 550-600 cars ( with dlc of about another 100 cars so 650-700 total).Don't forget there is also many other cars in the WRC too, and to have 40 cars on all or 90% of the tracks in Nascar the car and track content needs to be spread out throughout the game to keep it looking perfect.It's going to give them more time to work on the new physics engine, also tyre wear deformation maybe, weather + mud effects etc, fixing the shadows + maybe lighting effects, maybe better backdrops etc they could now be working on real life racing rules.As i say it's just pure speculation.
 
But from Kaz's own words, you shouldn't be surprised if it has more cars than Mobile.

Well said.

I am sticking to my original theory too - that Kaz said that all the cars from GT4 will be in GT5 - thats about 700 cars. Next, Kaz's statement about GT5's connectivity relationship with GTPSP - that every car available [800 cars] in GTPSP can be unlocked in GT5. Then, factor in the new Ferrari, Bugatti and Lamborghini models, the Corvette Z-R1 and the many other new, yet-to-be-announced vehicles and that number increases [Porsche, maybe? ;)]. Finally, factor in the NASCAR license and the WRC license and that number exponentially grows.

I say we should expect at least 850-900 cars and possibly 1,000+ [not counting car packs released in the future as DLC or $19.99 stand-alone discs].
 
I think PD will include some of the most memorable cars to GT5( not almost every car ever built from each factory ).The idea of GTPSP to me is so you get long racing fixes and GT5 is the PS3 racing game you think about most before you get home to play it.
 
GT4 had over 700 cars. It won't have less than that. You never down size on a part of the game like that in a series, particularly one which jumps to a next-gen console. You can bank on it having the same as GT Mobile, if not more.
 
GT4 had over 700 cars. It won't have less than that. You never down size on a part of the game like that in a series, particularly one which jumps to a next-gen console. You can bank on it having the same as GT Mobile, if not more.

Another well put point.

+1!
 
I mean upto and around 700 cars including dowloaded content for GT mode.As for rallying i reckon another 60 cars or more ( different catergories in WRC ) and probably another 80 or so different cars in Nascar.Pure speculation again from me.
 
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GT4 had over 700 cars. It won't have less than that. You never down size on a part of the game like that in a series, particularly one which jumps to a next-gen console. You can bank on it having the same as GT Mobile, if not more.
Did you miss GT3?
 
Did you miss GT3?

Yeah, 150 cars down from GT2's 650.

But that was early in the lifespan of the PS2 and the whole "Next-Gen" concept was new also. Since then, PD's staff has grown infinitely more adept at making games and the work on GT5 is about done and from what they say it was a pretty smooth ride - meaning they have the PS3 coding down to a science. ;)
 
I don't dissagree with that Black Chamber, not at all. I was just pointing out that PD did down size that part of the game like that in this series :sly:.
 
Has anyone really thought about rain effects in other views? It would be ridiculous if you were struggling to see something in cockpit mode and could just sail along in chase cam.

I would be trying to wipe the screen if the rain gets too much ha ha.
 
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