Permanent damage!

  • Thread starter colj00
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You know what the inclusion of nitro means in games. It's like racing line in multiplayer.


I understand your point. But the racing line doesn't cause engine damage though, nor is it unlimited.
 
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It is if you want your car to be at peak performance, and who doesn't?

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I used to obsess over it, then decided it actually wasn't important. If I wanted it at it's "peak", I'd put every part on it, too, which I've stopped doing now as well.

You're just as likely to need to use the power limiter anyway, if you're building to a spec, so no it's not necessary unless you treat it as an upgrade like everything else, albeit one that must be periodically renewed. It's "better" (since changing the oil is such a pain already, mostly because of the UI in GT5) to put a horsepower part on, run the car down and then use the limiter to get where you want it and just leave it be.

There is no penalty for not changing the oil, unlike real life, so there technically isn't a need for it. Can we expect the same of the superficial damage in GT6? I think the "services" should be accessible directly from the garage, either way.
 
I personally think this is really cool, it is a great thing for drifters! We can actually have real drift missiles!

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Agreed. This is going to be fun once, then more pointless clicking that you have to do after every race.

Anything that should absolutely be done all the time does not result in fun and interesting gameplay. It results in frustration in time wasted doing it, and frustration when you forget to do it. Automate and let us get on with the fun stuff.

Ever played an RPG?

Kas has said before that's the direction he would like to take GT.
 
I like the fact that you have perma damage now, even if AI is sometimes retarted, this will encourage clean racing. The only thing the need to work on, correct me if I'm wrong, is dirt on cars so wash car will be an option you would use.
 
Ever played an RPG?

Kas has said before that's the direction he would like to take GT.

Good RPGs are not mindless clicking. Good RPGs are based around assuming the role of a character or group, hence the name Role Playing Game. There is a sub-group of RPGs that are dedicated to repetition and grinding almost exclusively, and a solid proportion of them that include it to a greater or lesser degree to artificially extend gameplay.

It's poor and lazy design in those games to put time sinks that serve no purpose in front of the player instead of engaging content. The only type of RPG where it's even moderately good design is MMOs with a monthly charge, and even then it's only good design from the perspective of maximising your income while minimising effort.

A game like GT isn't judged by hours played. If a racing game is fun, people will play it forever. It doesn't have a story, it's open ended. At the very least, if it's fun they'll play till they've finished all the single player events, and it's relatively trivial to create 100 hours+ of single player races. Copy/paste from GT4, job done.

There's no need for little time wasting things like this to stretch out the gameplay. A button that should always be clicked is not strategic, it's not clever, the only thing interesting that can happen is that you forget it. And that's not so much interesting as annoying.

Remove this, or design it properly so that not doing it is a choice rather than a mistake. And add good gameplay instead, where the player has a range of choices and has to work to find the optimal one, or to find the best tradeoff of strengths and weaknesses for them.

That's entertaining gameplay, not a Skinner box.
 
Not sure if this has been mentioned but what would happen if you crash mid race and then pit for repairs? Do you get a bill at the end of the race or are you charged per pit? What if you don't have enough credits for the repairs? How would it work? They've obviously reworked the whole system. Need more info me thinks. Definitely excited about the prospect of permanent damage though. Will really add a new dimension to races (I hope)
 
I personally think this is a great addition. Online rooms for seriously beat'up cars should be interesting, something like old Destruction Derby games :dopey:. Imagine never repaired old El Camino in matte black with supercharger and too loud exhaust :). However there should be an option to switch off damage in arcade mode. I also don't think body repair will be that much expensive in the game, from to screenshot we've seen it's only 500 credits for RR Evoque. It may be more expensive for cars like Ferrari 250 GTO, but it is still much, much less than restoring body rigidity and overhauling the engine (30K and 18K for Evoque).
 
I personally think this is really cool, it is a great thing for drifters! We can actually have real drift missiles!

I JUST wanted to say this :D

Although I hope there's an option to disable it in online lobbys, just to avoid crash kids ruin your car.
 
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There. Besides the 'Restore Body Rigidity' function, there is also 'Body Repair'.

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looks like the SUV has some body damage over the front wheel arch. I think this will be a great addition to the game. Sure it will be tedious but that means more clean race since now there is a penalty. Also the body rigidity is not really an on off option. Sure after few laps the rigidity will be tiny bit off, but not as much as 50,000 miles. Yet should cost the same since its basically same type of work to be done.
 
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looks like the SUV has some body damage over the front wheel arch. I think this will be a great addition to the game. Sure it will be tedious but that means more clean race since now there is a penalty. Also the body rigidity is not really an on off option. Sure after few laps the rigidity will be tiny bit off, but not as much as 50,000 miles. Yet should cost the same since its basically same type of work to be done.

Actually, it looks like every option that existed in GT Auto in GT5 was retained with the same price. IIRC, restoring body rigidity costs half of the price of a new car, and engine restoration something like 30%. They only added 2 things...

- "Improve Body Rigidity" rather than "Restore" at a lower price. (useless, if you ask me)
- "Body Repair", which looks to be at a fixed price of 500 cr. My bet is though that this damage is just cosmetic, so you can just as well leave as it is, if you don't have the cash to repair it.

Plus, they added an information, that shows when rigidity actually declines. That was something nobody could figure out when it actually happens in GT5. That's actually useful, if aging absolutely has to be in the game.
 
ooh another thing i noticed is that there is a small layer of dust and dirt on the tires before the repair, when the car is up on the stand. go to the next image and the tires are much darker in color.

this could be an indication of permanent dust/dirt which would be fantastic.
 
This better be optional or I WILL NOT be buying the game.

I also hate the idea of spending even more time wasted in menus. I want to get in the car and drive. I'm guessing that 90% of users want to do the same.

You 'll be surprised. I suggest a poll about this and I think I know the result...
 
Is it my impression, or front fender is a little beaten? The door, near the fender, looks dented too.

This is clear to me too. I hope rigidity is lowering because of crashes which negatively affects the driving too. Then GT6 will be the most complete GT ever in all aspects.
 
Actually, it looks like every option that existed in GT Auto in GT5 was retained with the same price. IIRC, restoring body rigidity costs half of the price of a new car, and engine restoration something like 30%. They only added 2 things...

- "Improve Body Rigidity" rather than "Restore" at a lower price. (useless, if you ask me)
- "Body Repair", which looks to be at a fixed price of 500 cr. My bet is though that this damage is just cosmetic, so you can just as well leave as it is, if you don't have the cash to repair it.

Plus, they added an information, that shows when rigidity actually declines. That was something nobody could figure out when it actually happens in GT5. That's actually useful, if aging absolutely has to be in the game.
In GT5 you also had the option "improve body regidity". It was under "tuning shop"-->Body/chassis in stead of GT Auto as it will be now.
 
I like the fact that you have perma damage now, even if AI is sometimes retarted, this will encourage clean racing. The only thing the need to work on, correct me if I'm wrong, is dirt on cars so wash car will be an option you would use.
Most ironic post of the day..misspelling "retarded"..:lol:
 
Though this damage is terrible, i actually wished they went further towards this than the few dents and scratches we got in the final version of GT5.





It would be hilarious (but also depressing due to the abysmal damage) to see this on the little 'thingy', though.
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I've had one (g27) and a rig (custom) for the longest time. The thing is more than 99% of players don't play like that and certainly the game isn't aimed at wheel users looking for simulation.

There are tons of more reasons to believe the GT series isn't about simulating real racing, but in the end as I said it sums up in one word: nitro. Or in one sentence, third person view (that BTW happens to be the default).
So what you are saying is that NOS is something that people do not use to enhance the performance of their vehicle and you are unable to adjust the view of your screen or your only have one screen?

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:banghead::banghead::banghead::banghead:
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:banghead::banghead::banghead::banghead::banghead:


What are you Saying:confused::confused::confused::banghead::banghead:
:banghead::banghead:
:banghead::dunce::dunce::dunce::dunce::dunce:


I realize that you are new to Gran Turismo but, this series has always been about the cars and getting the maximum out of them. The idea is that if you are good at tuning, you should be able to take a layman's car be able to compete with something that cost many thousands more. PD seems to have taken many steps to recreate the behavior of the individual parts ie suspension and tires/tyres in conjunction with new partners in further enhancing the realism and physics, beyond your standard weight, balance, and drivetrain of the cars. This is of course this is no substitute for a day at the track however, almost all racing drivers in this day in age practice on simulators. Some people have several tens of thousands to spends on theirs some of us unfortunately don't.:):):):)
 
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He is just making the age-old complaint of "You don't drive a car from 30 feet behind in real life, so why do it in a video game?".

Why? Because it's convenient to the player.
 
In GT5 you also had the option "improve body regidity". It was under "tuning shop"-->Body/chassis in stead of GT Auto as it will be now.

Right, that's an added part in the tuning shop. I didn't see it in that context before, and that explanation makes sense, because it's actually exactly the same cost (20,000 cr.) as in GT5. Could be that they moved it there. That would also be a fixed price then.
 
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