Photo GT5 prologue VS Forza 3 Demo

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oops.

Anyway, history shows that PD puts no effort into the car sounds and they are still using the same tyre squeel from GT1...

If they put no effort in - then surely we (or do I mean I?) would be playing a game with no sound?

C.
 
How so?

You heard GT5's 'sounds'?

C.

PS - isn't the plural of "sound"... "sound"?
Maybe not against GT5, but against Prologue, the F430 is much closer in FM2 than GT. And I think that's due to Turn10 modeling all their cars under load on the dyno whilst PD seems to take a different approach.
 
1. Purchase a decent sound system, with a subwoofer.
2. Turn off the race music in GT5:P.
3. Race.

Like others have said, Forza's sounds are more pronounced and louder, that doesn't mean they're more realistic.
I hope GT5 gives us more options such as engine volume, SFX volume, AI engine volume etc, and PD increases the volume of the player engine.
 
oops.

Anyway, history shows that PD puts no effort into the car sounds and they are still using the same tyre squeel from GT1...
Since McLaren seems to be rather selective on who he calls out, let me say

Posting false or exaggerated claims and declaring them to be fact isn't allowed.

Just sayin'. ;)
 
Your reasons for why it was dumb are the biased parts.
Ok, Quote them then...I stated I didn't like the feature and thought it should stay in a cheatbook because to me it seems like something you would need a code to do. How is that biased? Like I said before whether or not it was in Forza I still wouldn't want that feature anywhere near GT5, and that is MY OPINION.


Like you told another member, get your eyes checked. Throw in some literacy program why you're at it.

I'm not here to moderate anybody. But, that's a bit hypocritical, since I've already counted quite a few times, you trying to tell people to stop posting GT flaws & that we're not here to defend Forza. Sounds like you're trying to moderate other folks opinions there. Only thing worse is that you're calling other members trolls when they post their opinions. Yeah, you're no better than me, apparently.
Get the whole converstation with both parties quotes and show me where I tried to stop someone from posting flaws. I called him out because similar to you, almost every single post was negativity towards GT and I thought it was weird being on a fansite of something you continually concentrate on flaws and talk bad about 95% of the time while defending Forza as your main goal.


And here's where your logic really falls on its face, as well. If I wasn't here to bond with GTP, then by god, what's all those things in my friend's list? And yes, I've spent 5 years here, all of them countering fanboys. I must be the ultimate troll to do have done so.
Ok that may be true but this is what you said to me after I said you just post to police people:
That's not why I post. I post because some of you need to see how silly your logic is.

Acting like rewinding it cheating, or that it's not realistic to save during the middle of a 24 hour race. People need to grow up & remember it's a game....

I have no problem with people posting their opinions. But if it's based upon bad logic, I'm going to show them where their reasoning holds no ground.


I have no bias towards either game. I let both sides know when they're exaggerating or bashing the competition unfairly. You think I'm defending Forza? Ha, go to Forzacentral, and see how many damn times I defended GT, and was questioned for being a mod & not liking Forza.
You said nothing about being here because you enjoy Gran Turismo and the community. That was my first point.


As I've said before, you & a lot of others have just god awful logic when it comes to trying to prove your points, points that are too easy for others & I to pick apart.
Start citing my god awful logic and pick it apart then, so far you havent done that. You already stated "But, when people like you start posting these exaggerated claims about GT, I'm going to step in and call you out on it", yet you cannot quote me on posting a single exaggerated claim about GT, like you called me out on.
 
1. Purchase a decent sound system, with a subwoofer.
2. Turn off the race music in GT5:P.
3. Race.

FYI my system is surround sound with 2 subs with the option for stand alones.

I got enough bass to feel music 3 rooms away.

Like others have said, Forza's sounds are more pronounced and louder, that doesn't mean they're more realistic.
I hope GT5 gives us more options such as engine volume, SFX volume, AI engine volume etc, and PD increases the volume of the player engine.

Sorry, what? How is Forza more accurate sounds not more realistic?

Play the video THEN comment.

In FM2 you can actually hear an F430 (it is not 100% but it is close) but in GT5:P (don't kid yourself, the full game won't be much different ACCORDING TO HISTORY) sounds nothing alike.

I remember watching some videos ages ago (can't even remotely remember what they were called) and the idle sound from inside the car is similar but under acceleration all GT5:P does is change the pitch. It does not replicate in any way the sound of the real car.
 
Since McLaren seems to be rather selective on who he calls out, let me say

Posting false or exaggerated claims and declaring them to be fact isn't allowed.

Just sayin'. ;)
You're not really one to talk after you didn't bother bringing up Forza 3's good points just because they didn't interest you. Then you declared Forza 3's AI is dumb, which is as false as can be.

As for Fyre's post, while PD does put some effort in, it's not anywhere it should be. They throw all their effort into the graphics & detail, and then the sounds seem just done to a satisfactory level. For a company that models everything on a car to the last point, I would expect them to get the sounds as right as EA.
 
Anyways, I'm done here.

Yo man I thought you said your done here. Can't keep to your own word.

And in retrospect...

-GT5P to GT5: two and a half years. More than five years in development.
-F3D to F3: a few weeks. Around two years of development.
-One blu ray 50 gigs.
-Two dvds 7+7gigs.

Doesn't that alone says it all.
 
1. Purchase a decent sound system, with a subwoofer.
2. Turn off the race music in GT5:P.
3. Race.

Like others have said, Forza's sounds are more pronounced and louder, that doesn't mean they're more realistic.
I hope GT5 gives us more options such as engine volume, SFX volume, AI engine volume etc, and PD increases the volume of the player engine.

No, volume is not the issue. Accuracy is.

GT games have always had unrealistic sound. I don't know how Polyphony record and apply their sounds, but however they do it, they're doing it wrong.

Perhaps the retail version of GT 5 will be a massive improvement from their previous games, but I've seen no evidence thus far , and I'm not expecting it either.
 
Ok, Quote them then...I stated I didn't like the feature and thought it should stay in a cheatbook because to me it seems like something you would need a code to do. How is that biased? Like I said before whether or not it was in Forza I still wouldn't want that feature anywhere near GT5, and that is MY OPINION.
You did more than that. Go through and look at how you put your reasons.
Get the whole converstation with both parties quotes and show me where I tried to stop someone from posting flaws. I called him out because similar to you, almost every single post was negativity towards GT and I thought it was weird being on a fansite of something you continually concentrate on flaws and talk bad about 95% of the time while defending Forza as your main goal.
Which conversation because you've done it a lot, telling us we aren't here to point out flaws & defend Forza. You've been acting like pointing out any flaw should be done somewhere else.

The only reason I don't post anything else in this part of the forum because I don't care to constantly state my excitement at any new GT news. Everyone else has already said what I would have said anyways.

Ok that may be true but this is what you said to me after I said you just post to police people:
You said nothing about being here because you enjoy Gran Turismo and the community. That was my first point.
Why do I need to say anything? Being here 5 years and having 20,000 posts should tell you that in itself. Why else would I stay here and allow someone to buy me Premium?

Start citing my god awful logic and pick it apart then, so far you havent done that. You already stated "But, when people like you start posting these exaggerated claims about GT, I'm going to step in and call you out on it", yet you cannot quote me on posting a single exaggerated claim about GT, like you called me out on.
Look at your post right here, genius. Your logic states I'm here to troll and that 95% of my posts are to point out GT flaws. How the hell could I have been doing that for 5 years? That's terrific logic!

You want more, once more look through the rewind thread where others and I constantly had to figure out where you came to your conclusions.

If you're just going to repeat yourself (another habit with some folks here), then please stop replying to me, because I'm going to do the same.
 
Yo man I thought you said your done here. Can't keep to your own word.

And in retrospect...

-GT5P to GT5: two and a half years. More than five years in development.
-F3D to F3: a few weeks. Around two years of development.
-One blu ray 50 gigs.
-Two dvds 7+7gigs.

Doesn't that alone says it all.

No, no it doesn't.

Why has FM gone so far ahead of GT is so many areas in such a short time?

Seriously, until we get a full track list for both games the only things I can see as GT having over FM is number of cars.

Graphics and yin and yang between them (good looking cars for GT, good looking tracks for FM) and physics are both flawed.

And when will people get storage space out of their heads? FM3 uses a total of between 9 and 11 gigs and that is with 400+ cars and 100+ tracks. How much do you think GT uses with more cars but less (going from numbers we have seen thus far) tracks?

At most I would think GT uses between 15 and 17 gigs of space on the BRD when it gets released.
 
If there's one thing I do prefer about Forza compared to Gran Turismo it's exhaust notes. In Forza 2 all the old school American V8s sound mean with racing exhausts, but in GT4 I normally leave on the stock exhausts, because most sound like a Skyline, or some kind of 4 cylinder.
 
Sorry, what? How is Forza more accurate sounds not more realistic?

Play the video THEN comment.

In FM2 you can actually hear an F430 (it is not 100% but it is close) but in GT5:P (don't kid yourself, the full game won't be much different ACCORDING TO HISTORY) sounds nothing alike.

I remember watching some videos ages ago (can't even remotely remember what they were called) and the idle sound from inside the car is similar but under acceleration all GT5:P does is change the pitch. It does not replicate in any way the sound of the real car.

I have watched the video, and yes Forza sounds great.

The chase cam sounds in GT5:Prologue lack grunt, they're too clean.
Cockpit view sounds are fantastic though.

 
McLaren I'm done with you man. Do what you do, keep policing people and try to get that mod badge. It seems thats what makes you happy. But talking with you is a complete waste of my time.
 
McLaren I'm done with you man. Do what you do, keep policing people and try to get that mod badge. It seems thats what makes you happy. But talking with you is a complete waste of my time.
Good, because you bore the hell out of me with your consistent inability to comprehend anything.
 
You're not really one to talk after you didn't bother bringing up Forza 3's good points just because they didn't interest you. Then you declared Forza 3's AI is dumb, which is as false as can be.
I think you need to reread this post.

Jeepers, I didn't notice you guys were still on. Anyway, talk about exaggeration. Didn't bring up any of FW3's good points? And the A.I....

Other than Forza 1's murderous tards, the Forza bots have driven like teenagers, rather skillful but a bit reckless and immature. Prologue's bots tend to be like Toca's, rather polite and bland, though they usually won't yield to you, and I have been rammed plenty by both. I see little to cheer for one over the other, unless you like your bots to bash around a bit.
And I stand by that. You should too. They drive as if a bunch of teenagers were handed the keys to a bunch of beaters and told, "Just don't total the cars." Or do you think maybe GTR would be more realistic if the bots would shove you aside from time to time? This isn't quite calling the bots bad. But it is calling people to task for saying they're far better than Prologue's bots, which was what I was addressing. Context is everything.

The sounds, okay, PD has fallen a bit behind the rest of the world, and some sounds are just off or taken from other cars. I've found Prologue to be pretty nice myself. Of course, Forza fans give a free pass to those awful flabby Buick tire samples. Maybe you guys all race trucks or something.

Honestly, Mac, you've become quite the cranky old neighbor lately, what's up with you?
 
I have watched the video, and yes Forza sounds great.

The chase cam sounds in GT5:Prologue lack grunt, they're too clean.
Cockpit view sounds are fantastic though.



Its the same inaccurate sound only quieter. And those tire squeals have got to GO. They are some of the worst tire squealing sounds of any racing game. And not simply because it's an annoying sound or because it's inaccurate but the sound itself doesn't actually tell you anything about the traction your car has or doesn't have, like it should.

Obviously if you are hearing loud squealing it's because you have lost traction, but there is no nuance to it. Nothing telling you that you are on the very edge of traction or that you've JUST started to loose traction..... it just starts SQUEALING at you.:crazy:
 
I have watched the video, and yes Forza sounds great.

The chase cam sounds in GT5:Prologue lack grunt, they're too clean.
Cockpit view sounds are fantastic though.



It's passable kind of but that is just a camera with a poor quality mic recording off screen.
 
Not that i think the sounds in either games are perfect but:

How can any of us actually say which is better when comparing chase cams?

Interior/Cockpit/Bumper can all be compared to real life, but chase cams can't.

Have any of you ever seen actual real footage of a F430 driving at full speed from say 15ft at a 45 degree angle from the rear spoiler?

Just saying.
 
Obviously if you are hearing loud squealing it's because you have lost traction, but there is no nuance to it. Nothing telling you that you are on the very edge of traction or that you've JUST started to loose traction..... it just starts SQUEALING at you.:crazy:

I definitely agree with that.
Never been a fan of the tyre squealing sound in GT, so hopefully PD can fix it up.
Or at least give me the option to turn the volume down.
 
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I definitely agree with that.
Never been a fan of the tyre squealing sound in GT, so hopefully PD can fix it up.
Or at least give me the otion to turn the volume down.

Thats one of the first things I did when I got Prologue was go to the audio options looking for a SFX bar to turn the tire sounds down. Unfortunately, there isn't one.:crazy:
 
I'm referring to this post, mate.
https://www.gtplanet.net/forum/showpost.php?p=3575144&postcount=161
Jeepers, I didn't notice you guys were still on. Anyway, talk about exaggeration. Didn't bring up any of FW3's good points? And the A.I....

And I stand by that. You should too. They drive as if a bunch of teenagers were handed the keys to a bunch of beaters and told, "Just don't total the cars." Or do you think maybe GTR would be more realistic if the bots would shove you aside from time to time? This isn't quite calling the bots bad. But it is calling people to task for saying they're far better than Prologue's bots, which was what I was addressing. Context is everything.
In Forza 2, I would have agreed, but I can not agree that Forza 3's AI drives like teenagers. They give too much room if you push for it. I've cut off the Corvette only to see him actually brake to avoid from hitting me. I've seen the Genesis run wide when I do so I don't rub against him. I've even seen the AI go 3 wide with me into a turn, all 3 of us avoiding each other.

That's GTR2-AI for me, because only in GTR2, have I experienced such AI. I can't quite comment on GT5:P, because I've never seen the AI ever manage to get close enough to go 3 wide.
The sounds, okay, PD has fallen a bit behind the rest of the world, and some sounds are just off or taken from other cars. I've found Prologue to be pretty nice myself. Of course, Forza fans give a free pass to those awful flabby Buick tire samples. Maybe you guys all race trucks or something.
I agree. PD have improved, but I don't think they're anywhere near EA or Turn10. As you said, Turn10's tire sounds aren't great either, but PD hasn't had a clean record either with its banshee-like tires.
Honestly, Mac, you've become quite the cranky old neighbor lately, what's up with you?
It's all the silly posts I keep reading. I thought I got headaches from Forzacentral, but wow, at least they aren't telling me it's silly to save during an endurance race. C'mon.....
 
Not that i think the sounds in either games are perfect but:

How can any of us actually say which is better when comparing chase cams?

Interior/Cockpit/Bumper can all be compared to real life, but chase cams can't.

Have any of you ever seen actual real footage of a F430 driving at full speed from say 15ft at a 45 degree angle from the rear spoiler?

Just saying.


There should be more people doing this then.

Heli-cam.jpg
 
Point out the post where I said that.

#538 You are having a memory loss I see, short term that is.

:lol::lol::lol::lol::lol::lol::lol:

FyreandIce
"Graphics and yin and yang between them (good looking cars for GT, good looking tracks for FM) and physics are both flawed."

:lol::lol::lol::lol::lol::lol::lol: I guess half right is better than completely wrong.
 
I'm referring to this post, mate.
https://www.gtplanet.net/forum/showpost.php?p=3575144&postcount=161

In Forza 2, I would have agreed, but I can not agree that Forza 3's AI drives like teenagers. They give too much room if you push for it. I've cut off the Corvette only to see him actually brake to avoid from hitting me. I've seen the Genesis run wide when I do so I don't rub against him. I've even seen the AI go 3 wide with me into a turn, all 3 of us avoiding each other.

That's GTR2-AI for me, because only in GTR2, have I experienced such AI. I can't quite comment on GT5:P, because I've never seen the AI ever manage to get close enough to go 3 wide.

Actually, I had this happen alot in FM2 aswell.

Once I went 4 wide into turn 3 on Road America with the only contact being caused by me out braking myself.
 
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