Dravonic and Custer85 laid it out pretty well on the Gran Turismo side. Unfortunately, the Forza arguments aren't just based on Prologue, which is an incredibly bare bones and extremely early build of GT5 - almost two years old at the core
It's my understanding that the changes between GT4 Prologue and GT4 were not drastic either?
You can even alter the weight balance of cars in GT4. I'm unaware of this capability in Forza at all.
You can.
Frankly, this seems to be mostly a matter of opinion, but the easy drifting in Forza doesn't proclaim realism in the physics model.
We can drift easily in GT, so does that mean the physics are not real in GT either?
I know a few have stated that the F3 demo has awesome graphics, but this is a view I just don't share. There are a lot of textures and objects, but to me, rather than looking more detailed, it just looks cluttered. In fact, my initial reaction, which I still hold to, is that Monserrat looks like a scene from Half Life 2. It doesn't help that those mountains look like something from a fantasy world, because the graphics aren't photo real, but heavily retouched by digital artists. They do look interesting, but realistic? No. In fact, the first replay caused an adverse reaction for me. Everything looked plastic and CG, like some kind of elaborate movie prop, even the cars. I did get used to it, but that underlying effect remains. In contrast, except for the most obvious examples in Prologue, the replays look like real life racing films, and in race, they look like live video.
Well, that is your opinion. You have to learn to accept the fact that not everyone agrees with your opinion. Many of us find it look very realistic looking, not plastic or CG. We don't see any need to get used to something so beautiful. Just like we don't need to get used to GT being so beautiful.
Tire deformation might only be cosmetic, it's hard to say right now.
No, the deformation is also in the physics. Confirmed by playing the demo and by Turn 10.
In Forza 2 and 3 demo, there are moments which suggest you're looking at something real. In Prologue, there are moments which make you realize you're watching a game, and this aspect doesn't escape many people.
In FM3 and GT5p, there is no question I am playing a game. Both look like games. No mistake.
But with everything discussed from a Forza perspective, FW3 is usually given a free pass, while the worst is assumed of GT.
What is this FW3 you keep mentioning?
The race courses are still something of a mystery, though there should be an abundance of them. However, it seems that some courses such as the Forza Test Track and others are going to be milked a lot with alternate and reversed layouts to bring the track count to 100.
Where is the question? They already announced now many tracks and layouts there are.
One thing though, you'd better have a hard drive to experience all the content, because a number of major tracks and cars are on that second DVD, including a brand new and super accurate Nurburgring Nordschleife.
A NUMBER? There are 3 tracks. It's 1.9gb of content.
We would probably have a small game with a decent if limited selection of cars, a handful of tracks, and a load of bugs and patches. Reminds me of a certain game on the 360...
Reminds me of every racing game this gen.
How do you know you're going to have tire brands in FW3? You take that for granted, don't you.
Well Turn 10 stated that tire brands are returning from FM2, with additions (more brands), and the ability to put different tire setups on the front vs. back as well. That isn't really taking it for granted when they tell you it's there.
Forza 3, I knew was going to be pretty much Forza 2 with more textures and a bit more polish. When it comes out, I'm not going to leave a trail of "I told you so" posts in my wake.
And since FM3
isn't just FM2 with more polish and textures, why would you need to leave a trail?
Lets compare a Gran Turismo 5 city track to a Forza 3 city track. In my opinion Gran Turismo is at times indistinguishable from real life in the video, while the Forza New York track looks like a nice looking game. That may be the look some people prefer, though.
And some people don't think GT looks like real life in the video or when playing it.
That's not a fact. That's what you think. Unless you have access to insider info, all we know about the Livery Editor is that Kaz would like to have one. We don't even know if it will be in the game. How you escalate that to worse livery editor and call that a fact is beyond me.
Don't get me wrong. I share the same opinion. I just don't make assumptions and try to pass them out as facts.
So, I am just speculating here, but it's possible that GT5 might come with Adobe CS4 built right in.
I wasnt referring to this thread in specific as numerous threads have people sucking Forza's nipple. So maybe you should not get so defensive and take your own advice unless I directly call you out, in which I did not.
I can agree to some extent, but that is a matter of opinion. More dramatic and loud doesn't mean more realistic. Forza tends to have louder and more exaggerated engine noises.
Here is a cool video that some guy made. He took video feed of his bumper cam on his car and replaced the audio with GT5 Prologue's car sound, and when you watch it, it sounds pretty damn realistic. The first time I watched it I thought it was the real life car audio until I read the info of the vid.
http://www.youtube.com/watch?v=6fKxGXgGDsA
And its halarious to me that since I have joined this site all the posts I have read comming from you in one way or another are negative towards GT or highlighting its flaws. Yes GT5 has flaws and I don't deny them, but you seem pretty keen on focusing on that aspect. You have a good ammount of posts on here so I'm not speaking for all your posts, and I'm not going to bother reading your post history, but I am just speaking for what I have noticed since I joined recently.
But whatever floats your boat.
Lol at you correcting my grammar, like that has any bearing on the topic. And I'm glad that the main reason you post is to police people. Most people post because they enjoy and have an interest in Gran Turismo, not to mod peoples opinions whether they be true or false. And if all you see from this forum are "people posting outlandish logic or acting like GT has special advantages" why spend your time here? From what it sounds, you don't enjoy the GTPlanet community, you just like policing people. I will call you out on this, go through my post history and point out ONE SINGLE POST where I made an exaggerated claim about GT, false information, or showed any sort of biased remark regarding Gran Turismo. I hate when people are biased and blind to fact, and make ignorant claims or comments, but my purpose isn't to put everyone in their place. I come here because I enjoy Gran Turismo and talking to the community about Gran Turismo. You on the other hand just like to police people and defend your precious Forza. I am pretty unbiased when it comes to GT5 and Forza 3, I think they are both great games in their own right, and bring different qualities to the racing genre. But comeon this is a GT fan website, not 'defend Forza and moderate fanboys' site. Whatever makes you happy though.
McLaren I'm done with you man. Do what you do, keep policing people and try to get that mod badge. It seems thats what makes you happy. But talking with you is a complete waste of my time.
McLaren, this guy is just getting you all worked up over nothing. Why do you bother? They pretty much just started posting here yesterday and have no idea of your posting history. You are better than that. I suspect he won't be here long.
One thing I think GT5P deserves credit for is it's the only racing game where you can hear other cars on the track. You can race round Suzuka and tell that there's a Ferrari right behind you and moving to overtake just by the engine sounds alone, and that is awesome 👍
You can hear that in Forza and Race Pro as well.