Play GT5 at PlayStation BETA in Birmingham (UK) on 31st July & 1st August

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i saw the video video of the motul in Roma, do they added a bonnet view or is the roof cam than is not high as usual?
 
So far it [day and night cycle] is available on the Toscana rally track and on the Nurburgring

Kaz confirmed there will be a 24h race at least on the 24h configuration of the Nürburgring, yet I never saw it with the lighting cycle.
I expect it to be with day and night transition as well, yet I haven't seen it.
Are there pictures or a vid that show it?
 
Kaz confirmed there will be a 24h race at least on the 24h configuration of the Nürburgring, yet I never saw it with the lighting cycle.
I expect it to be with day and night transition as well, yet I haven't seen it.
Are there pictures or a vid that show it?

No we haven't seen anything yet.
 
I went to the Custard Factory on Saturday and returned some what disappointed.

The 3D was very subtle, to the point of being not noticable, it certainly didn't add anything to the experience for me.

The rigs with Logitech wheels were so badly set up. There was no Force Feedback at all (I even spoke to one of the Sony Guys and he said force feedback had been turned off) Surely the whole point of the event has to experience the handling - otherwise don't bother and just download a HD 1080p trailer if all you want to show is the graphic? My G25 and the Prologue Academy Demo was much better handling. I know it unfinished, and I'm sure it will be awesome when released, but why demo it in this state? All it's done is fill up 100s of blog pages with people moaning (yes like me!!)

Enough people have already posted about damage, so I won't bother going on about that, but my opinion is it doesn't matter one bit. I play GT to experience a car I'll never be able to drive in real life on the limit. If I want to watch massive crashes, I'll play my son's Burnout or Motorstorm.

The rest of the games were OK but nothing to write home about.

For now I'll stick to iRacing on the PC (very hardcore racing sim) until November...
 
Quick question for those who went to the Beta event; we've seen there's 3 modes you can choose from in arcade mode (beginner, intermediate and advanced), but on some vids I've seen you can also choose handling (std/pro) in the pop up menu (same as gt5p) - was the pro/std handling option available in alll 3 modes? trying to get an idea of how it's worked out, from what I can gather the 3 initial modes affect handling and race difficulty, and then in advanced mode you can also choose between pro/std handling...

Or maybe the pro/std handling is only for timetrials, and the 3 modes are for races? It looks this way judging by the vids below:
Time trial (see lap number in top left)

Single race (with all 3 options at the start)


Think I may worked this out by myself :D
 
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Quick question for those who went to the Beta event; we've seen there's 3 modes you can choose from in arcade mode (beginner, intermediate and advanced), but on some vids I've seen you can also choose handling (std/pro) in the pop up menu (same as gt5p) - was the pro/std handling option available in alll 3 modes? trying to get an idea of how it's worked out, from what I can gather the 3 initial modes affect handling and race difficulty, and then in advanced mode you can also choose between pro/std handling...
I have a feeling it changes the AI performance, and gives you preset driving options. So beginner will have standard physics TC, ABS, Steering assist, medium will have Pro physics with TC(5), ABS, No steering assist. And Pro will have no aids except maybe ABS 1.

But I don't know.
 
I have a feeling it changes the AI performance, and gives you preset driving options. So beginner will have standard physics TC, ABS, Steering assist, medium will have Pro physics with TC(5), ABS, No steering assist. And Pro will have no aids except maybe ABS 1.

But I don't know.

beginer intermediate and pro was just for the AI driver settings but all other things were changeable once you were into the menues themselves and didnt change IRC regardless of the level you chose..
 
beginer intermediate and pro was just for the AI driver settings but all other things were changeable once you were into the menues themselves and didnt change IRC regardless of the level you chose..

Ahh, excellent thanks 👍 looks like they've done away with the gt5p AI setting of a slider between 0-100, good news.
 
Interesting reading the comments about 3D considering the OPM said "When you play GT5 in 3D you will never want to play in 2D ever again". Im guessing the build everyone played in Birmingham is the same as that at E3.
 
1. Graphics - Good but glitchy, some Jaggies still evident. Sparks somewhat overdone (ie you shouldnt get sparks coming from body panels that are made of carbon) Shadows were a bit off in places,
2. Handling - Very good, felt better than Academy to me
3. FFB - hard to say as it was a DFGT and I've only used G25 for years now
4. Day to night cycle - EXTREMELY rapid, will be interesting to see how it works on the 24h endurance races.
5. Sense of Speed - great, what more can i tell you :)
6. How good was the 3DTV version - Pooh tbh, couldnt wear those glasses for more than 2 minutes.
7. Did graphics in 3DTV mode appear more jaggied YES/NO - No
8. Noticable framerate difference between 3D/2D version YES/NO - Yes noticeably more jerky
 
1. Graphics - Good but glitchy, some Jaggies still evident. Sparks somewhat overdone (ie you shouldnt get sparks coming from body panels that are made of carbon) Shadows were a bit off in places,
2. Handling - Very good, felt better than Academy to me
3. FFB - hard to say as it was a DFGT and I've only used G25 for years now
4. Day to night cycle - EXTREMELY rapid, will be interesting to see how it works on the 24h endurance races.
5. Sense of Speed - great, what more can i tell you :)
6. How good was the 3DTV version - Pooh tbh, couldnt wear those glasses for more than 2 minutes.
7. Did graphics in 3DTV mode appear more jaggied YES/NO - No
8. Noticable framerate difference between 3D/2D version YES/NO - Yes noticeably more jerky

Agreed with all this, although on the day night cycle, I think it is deliberately rapid on the demo to demonstrate it in 2 minutes. The FFB was ok, it was there but didn't feel very strong, apart from the far end pod, felt stronger in that one, specially on the rallies.
 
Well I went to the PS Beta Rooms yesterday. :grin:

Really great day, casual and good fun.

Was the first one on GT5... and had about 15 mins on it before anyone else wanted a go (due to the slow process of gaining access to the room). Also had plenty more go's during the event.

Graphics:
It looks great, good detail overall with some impressive visual effects, the smoke effects look good, dust, particle, and kicked up debris are all well implemented. The shadowing and car detail is also excellent. Only thing I could fault is that on the Nurburgring, there was some 2d trees visible at slow speeds. But the Nurburgring itself amazing. It's my favourite track and I wasn't disappointed. It was tighter in places and felt more closed in, with excellent shadowing. The bumps and feedback was great and the gritty used look was again fantastic.
2D looked crisp, detailed, gritty and played at 60fps. Played very smooth.
3D looked good and was well implemented, but there was a slight motion blur effect in use that sometimes made it hard to focus. Also 3D runs at 30fps and this was noticeable, the cars just felt slightly less responsive. Not much but in my opinion noticeable and definitely affected the handling. Oh and there is a bonnet view for those that are wondering.

The Physics:
Standard physics were good and felt similar to GT5P but with much more feedback and a definite improvement. What I noticed was that you could push the car harder and even on standard there was some good moments of oversteer or understeer that needed a quick reaction to catch.
Pro physics were amazing period.
The handling on pro setting was sublime and far exceeded GT5P in feedback and control. The amount of small inputs that you could apply was immense, with you able to correct small slides with a quick correction but at the same time knowing that if you tried a little harder you'd be off. It was easier to know and feel the limits of the cars than in GT5P but at the same time more precision was needed to drive well. You immediately could feel the improvements in all areas with the cars bouncing over bumps realistically, and sliding and moving about more so than in GT5P, but all the time giving you more feedback, therefore letting you know what the car was doing all the time.
You had so much more input when braking and it felt great for it. The cars dipped and slid and the feeling was immense.
The in-car view looked great with a slight shake giving you more of a sense of immersion.
The feeling of speed was also improved from GT5P, but not too much to be silly and unrealistic.
The thing that stuck in my mind was how much more you could push the cars than you could in GT5P. In GT5P it felt like you couldn't really rag the cars as they had a slight feeling of being on skates.
But this isn't evident at all in GT5. Even on pro you can really give the cars some stick, with a great sense of how ragged you're being. but this didn't take away the difficulty or make it easier at all. It felt better for it and more like how cars really handle than in GT5P.
Overall impression of the handling was WOW with no complaints at all.

Sound:
It was hard to judge the sound due to the events constant music blasting out. But what I did hear was more throaty than in GT5P with a definite improvement in audible engine noise and car engine variation.
The tyre noise was there but not as annoying as in GT5P.
Superior to GT5P? Absolutely.

Damage:
Hard to judge the damage as it was only implemented in the demo in superficial form. It looked good and detailed but the build was not current enough to fully try it's implementation and detriment to the cars physics.
All stuff seen before in numerous videos since E3.

Overall:
Superior to GT5P in every way. Sound is improved with more individuality to the cars engines than in previous iterations, with better tyre squeal too. Handling on standard is improved and on Pro is sublime, and better than GT5P and GTTT. The feedback, input, immersion is all there and in my opinion the best I've felt in any console racing game.

Roll on November.
 
TWas also nice to bump in to a few other fellow GTP'ers, recognisable by GTP stickers on the sleeves of which I became a proud owner of:D
Roll on November.

Couldn't help myself. I had to make some GTP stickers. Looked good on our sleeves too. I thought they'd look good and make it easier for people to know who we were. It worked because that's how we met up. And I brought some spares, just in case. Got asked loads of times about what GTPlanet was after they saw the sticker on my sleeve. Free advertising at a PS event. 👍
 
Ahh, excellent thanks 👍 looks like they've done away with the gt5p AI setting of a slider between 0-100, good news.

I actually really like that slider to set up your own races, although it seems to me like the slider more determines what kind of other cars you get to race against, rather than the actual AI performance.

I hope for both in GT5 :) : slider for opponent cars ; beginner - medium - pro for the AI.
 
So no headtracking and I notice that the Nurburgring track was the old version with new effects.

If you want to guys how about using the below to allow people here to get an idea on your own thoughts and impressions.

Anyone want to give their scores/answers on the 1-8 below?
Give your scores in 1-10 and YES/NO were applicable. As audio was aparently hard to hear maybe best to leave it out.

Just for you mate:

1. Graphics = 9.5. Always room for improvement.
2. Handling = 10. Perfection.
3. FFB = 10. Sublime subtleties in ffb.
4. Day to night cycle. 9. Amazing but hard to judge, due to the demo time being short.
5. Sense of Speed. 10. Best I've seen.
6. How good was the 3DTV version. 8.5. Good, but a little too much motion blur and only 30 fps.
7. Did graphics in 3DTV mode appear more jaggied YES/NO. No.
8. Noticable framerate difference between 3D/2D version YES/NO Yes. if you pay attention. Definitely affects the handling.
 
@Mad.

When losing grip on the front end did the steering go light in your grip.
I really like how some other games portray this.
You can get to feel the edge of grip, before the tyre squeel. If you know what I mean.

Cheers mate.
 
Questions:

-Do AWD cars oversteer? = Yes they do. The Gallardo on Pro settings was incrediblt tail happy.
-Is the AI brain dead or better? = Better. Really good. Aggressive too.
-Any roll overs? = Not in this build.
-Catching air at the Ring. How much if any? = Possible and a lot more realistic than GT5P.
-Frame rate stability? = Played as smooth as silk.
-Force feedback realism/strength? = Best I've felt in any game on any console.
-Thing (GT5) you hated most. = 2D trees evident at slow speeds on the Nurburgring.
-Thing you enjoyed the most.= Playing GT5. ;)
 
@Mad.

When losing grip on the front end did the steering go light in your grip.
I really like how some other games portray this.
You can get to feel the edge of grip, before the tyre squeel. If you know what I mean.

Cheers mate.

Absolutely, I especially felt it in the C4 WRC.
 
@Mad.

When losing grip on the front end did the steering go light in your grip.
I really like how some other games portray this.
You can get to feel the edge of grip, before the tyre squeal. If you know what I mean.

Cheers mate.

Yeah mate, the steering did go light. I was in the Gallardo and braked off camber, the back end tried to come round and then the car just snaked into the corner and all the time you were getting incredible feedback of your actions and how the car was responding. Felt very realistic.
Hard to tell about the tyre squeal as the music in the Beta Rooms was so loud you could hardly hear the game.
 
The Physics:
Standard physics were good and felt similar to GT5P but with much more feedback and a definite improvement. What I noticed was that you could push the car harder and even on standard there was some good moments of oversteer or understeer that needed a quick reaction to catch.
Pro physics were amazing period.
The handling on pro setting was sublime and far exceeded GT5P in feedback and control. The amount of small inputs that you could apply was immense, with you able to correct small slides with a quick correction but at the same time knowing that if you tried a little harder you'd be off. It was easier to know and feel the limits of the cars than in GT5P but at the same time more precision was needed to drive well. You immediately could feel the improvements in all areas with the cars bouncing over bumps realistically, and sliding and moving about more so than in GT5P, but all the time giving you more feedback, therefore letting you know what the car was doing all the time.
You had so much more input when braking and it felt great for it. The cars dipped and slid and the feeling was immense.
The in-car view looked great with a slight shake giving you more of a sense of immersion.
The feeling of speed was also improved from GT5P, but not too much to be silly and unrealistic.
The thing that stuck in my mind was how much more you could push the cars than you could in GT5P. In GT5P it felt like you couldn't really rag the cars as they had a slight feeling of being on skates.
But this isn't evident at all in GT5. Even on pro you can really give the cars some stick, with a great sense of how ragged you're being. but this didn't take away the difficulty or make it easier at all. It felt better for it and more like how cars really handle than in GT5P.
Overall impression of the handling was WOW with no complaints at all.
Sounds great! :drool: Thanks for your impressions Madmurdock, great read! 👍
 
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