Pokémon Games Discussion Thread (Gotta Discuss 'Em All!)

It's based on the comparison of Gen IV and V which had relatively massive post-game throughout their games. Gen VI did introduce Post-Game stories but those lasted an hour with nothing to extend the playtime if you wanted to and after that all there was left is to catch some Pokemon and do Competitive Battling things.

Sun & Moon are far better at the post-game than Gen VI though stil not quite ther compared to the previous gens.

Took me longer than that to get the delta episode, spent plenty of time searching out all the legendaries I could get in OR, and basically enjoyed the battle tower along with seeking out HA with the pokemon finder. For X took me much longer than an hour to get through the looker trials, spent plenty of time at the battle mansion for the berries you'd get for consecutive wins, and enjoyed the friend safari and getting the HA pokemon it allowed. Also though not a fan of shiny, did enjoy chain fishing. To me compared to tracking down the five men in Black, there was a decent amount of post content for me. I mean this isn't GTA V or something where I expect a somewhat expansive post game story or adventures after I beat the main game, it's a DS game whose true focus is you collecting, training, and breeding.

You're playing the wrong RPG if you expect otherwise. There was only one game with a deep post game and it was G/S/C/HG/SS line.
 
Took me longer than that to get the delta episode, spent plenty of time searching out all the legendaries I could get in OR, and basically enjoyed the battle tower along with seeking out HA with the pokemon finder. For X took me much longer than an hour to get through the looker trials, spent plenty of time at the battle mansion for the berries you'd get for consecutive wins, and enjoyed the friend safari and getting the HA pokemon it allowed. Also though not a fan of shiny, did enjoy chain fishing. To me compared to tracking down the five men in Black, there was a decent amount of post content for me. I mean this isn't GTA V or something where I expect a somewhat expansive post game story or adventures after I beat the main game, it's a DS game whose true focus is you collecting, training, and breeding.

You're playing the wrong RPG if you expect otherwise. There was only one game with a deep post game and it was G/S/C/HG/SS line.
It could be argued that OR/AS and B2/W2 also had decent end game. Truth be told, the games with the most disappointing post-game were:
R/B/Y (Mewtwo and nothing).
D/P (okay but not thrilling).
B/W (The end game was somehow to beat the E4 after not being able to actually become champion the first time, which was odd.)
X/Y (Felt underwhelming).
 
Took me longer than that to get the delta episode
Didn't for me, I remember finishing AS main campaign at 11pm and decided to continue to the Delta Episode and finished it around Midnight.

spent plenty of time searching out all the legendaries I could get in OR
I never found it all exciting except the regis, they were all just stuck into portals or sky rips, no real journey to get them, just fly and tocuh a portal. Gen IV and V had moments involving post-game legendaries in there own legendaries with areas and quests to get to them instead of just "Pokemon with Max Friendship" and "Pokemon on Lv. 100". Heatran and Landorus got there own little side-story that you could do at your own pace and weren't restricted whatsoever. Giratina and Kyurem (and I guess Zygarde too but it really was just 1 guy blocking the way) were posed as maze-like challenges to even get to them and even Kyurem got to show off his power.

Also though not a fan of shiny, did enjoy chain fishing.
That's not post-game however.

Spent plenty of time at the battle mansion for the berries you'd get for consecutive wins, and enjoyed the friend safari and getting the HA pokemon it allowed.
B2/W2 had the Hidden Grotto system and trading with a person (forgot) for HAs.

To me compared to tracking down the five men in Black, there was a decent amount of post content for me. I
Freely exploring Unova upper west without a script pushing you to go places at specific times while ORAS there was only the Battle Resort to explore and everything in the Delta Episode was the exact same places, except Sky Pillar which only had a portrait. Boss fight agaonst Cynthia. Training to actually become Champion since the Champion battle didn't happen in B/W. Underwater temple exploration to find rare items to sell so you can become flithy rich. For Black you had Black City to buy some cool items while in White you have White Forest to go out and catch a lot nice Pokemon at Lv. 5 to train them. I'd argue that White had better Post-Game than Black myself.

It's the sensation of new unique areas and to freely go to these areas that makes the core Pokemon experience on training and/or cathcing much less of a grind and more of an experience, ORAS is the first Pokemon I spent less than 200 Hours on because there was so little for me. While it was massively small, seeing a post-game only road in Sun/Moon felt great, while it isn't perfect since there wasn't much difference to the rest of Poni island, I relished in just freally exploring the Post-Game Poni road.

R/B/Y (Mewtwo and nothing).

Forgot about Gen I being 🤬 at post-game :lol:, makes me sort of respect Gen VI a little bit.

B/W (The end game was somehow to beat the E4 after not being able to actually become champion the first time, which was odd.)

I'd argue it is a good thing, first sort of departure from the main formula. It also made it so you had unfinished business you had to continue training your Pokemon before you officially become champion, and since Post-Game in Gen V and below (except Gen II) is hardly any canon. It makes sense for B2/W2 on how Alder was still champion before he let it go to Iris.
 
It could be argued that OR/AS and B2/W2 also had decent end game. Truth be told, the games with the most disappointing post-game were:
R/B/Y (Mewtwo and nothing).
D/P (okay but not thrilling).
B/W (The end game was somehow to beat the E4 after not being able to actually become champion the first time, which was odd.)
X/Y (Felt underwhelming).

Well yeah R/B/Y wasn't that great cause it was the first games there wasn't much they could give you to do, really the thing that made it memorable was getting the birds and mewtwo and glitching. D/P I agree was a boring and almost forgettable post game. Since Gen 5 to now I feel the post games have been about equal in content, and are probably about as good as we'll see on a hand held.
Didn't for me, I remember finishing AS main campaign at 11pm and decided to continue to the Delta Episode and finished it around Midnight.

That's you, you're the same person that blew through the game in a short span of time while others here didn't have the same issue.

I never found it all exciting except the regis, they were all just stuck into portals or sky rips, no real journey to get them, just fly and tocuh a portal. Gen IV and V had moments involving post-game legendaries in there own legendaries with areas and quests to get to them instead of just "Pokemon with Max Friendship" and "Pokemon on Lv. 100". Heatran and Landorus got there own little side-story that you could do at your own pace and weren't restricted whatsoever. Giratina and Kyurem (and I guess Zygarde too but it really was just 1 guy blocking the way) were posed as maze-like challenges to even get to them and even Kyurem got to show off his power.

Once again a personal dilemma, if it was about what you did or didn't like, I'd be here all week. However, I'm simply pointing out that there is a post game for people. And the normal person doesn't blow through it in 45 minutes to an hour thus it's decent enough content for the type of platform played on.


That's not post-game however.

Sure it is, it's not post game as in you getting to keep having an rpg story (not sure why you expect this), it's basically doing post game task that the developers expect you to do; completing the dex, seeking out rare pokemon and or legends/mythicals, breeding, and using the battle stations (frontier, mansion, tower and so on). And having daily quests to keep up with or even once a week things. It's up to the player how involved they want to be or expand the game rather than expecting something to keep them attached. Always been the case with pokemon beside the snowflakes of gen 2 but even then it became such.




Freely exploring Unova upper west without a script pushing you to go places at specific times while ORAS there was only the Battle Resort to explore and everything in the Delta Episode was the exact same places, except Sky Pillar which only had a portrait. Boss fight agaonst Cynthia. Training to actually become Champion since the Champion battle didn't happen in B/W. Underwater temple exploration to find rare items to sell so you can become flithy rich. For Black you had Black City to buy some cool items while in White you have White Forest to go out and catch a lot nice Pokemon at Lv. 5 to train them. I'd argue that White had better Post-Game than Black myself.

It's the sensation of new unique areas and to freely go to these areas that makes the core Pokemon experience on training and/or cathcing much less of a grind and more of an experience, ORAS is the first Pokemon I spent less than 200 Hours on because there was so little for me. While it was massively small, seeing a post-game only road in Sun/Moon felt great, while it isn't perfect since there wasn't much difference to the rest of Poni island, I relished in just freally exploring the Post-Game Poni road.

I don't see how ORAS had so "little" it's vastly expansive on the core it was built from, offered new features that clearly took up data space and I feel had a better involved method of seeking out rare pokemon. I think the issue for some is they've been doing this a while, they play the reboots and don't give it much time because they remember it due to playing the original. Thus it's hard to see it as fun as a new gen game. For example you keep comparing it to Sun/Moon which is clearly uncharted territory. Or Unova which is relatively still new (until a reboot for that comes out which will be a while). What should they have done for Delta episode? Made a brand new set of islands or different region? That's just silly to me and nit picking. Black City and white Forest though, were dependent on wifi friends actually wanting to join and participate.

Since it was the first in depth wifi game (sure D/P/Pt were also somewhat wifi dependent), where you actually had to make friends sadly, that was the only way to explore it. The only cool aspect to me post game wise in B/W other than the story and other little features, was the dream world. All in all I don't see anything that detracts from the fact ORAS actually had plenty to do if you weren't rushing it.
 
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That's you, you're the same person that blew through the game in a short span of time while others here didn't have the same issue.
If you looked at my time I took to complete it, it was not short, especially since the campaign in around 24 Hours if you play it normally. Not sure how slow you guys play in comparison but I guess any game would seem long at that pace.

Once again a personal dilemma, if it was about what you did or didn't like, I'd be here all week. However, I'm simply pointing out that there is a post game for people. And the normal person doesn't blow through it in 45 minutes to an hour thus it's decent enough content for the type of platform played on.
Content that was more on the quantity than quality. Blasting through the legendaries in ORAS was as simple as touching a portal and catch, there was noepinto catching them and felt like they couldn't think of any creative ways to encounter them. HG/SS had its own tower involving the Weather trio and made it seem more like a side-quest to get them all instead of just something to do.

Sure it is, it's not post game as in you getting to keep having an rpg story (not sure why you expect this), it's basically doing post game task that the developers expect you to do; completing the dex, seeking out rare pokemon and or legends/mythicals, breeding, and using the battle stations (frontier, mansion, tower and so on). And having daily quests to keep up with or even once a week things. It's up to the player how involved they want to be or expand the game rather than expecting something to keep them attached. Always been the case with pokemon beside the snowflakes of gen 2 but even then it became such.
The problem is repetition. Pokemon has always been like that at its core, that is true but X/Y ORAS did absolutely nothing to make anything the core series and entertaining what so ever. Gen IV had an island that not only was littered with Pokemon not in the main dex, but featured areas that were unlike the rest of Sinnoh, had more trainers to battle to make it easier to level up instead of the same trainers over and over. Not to mention discovering new evolutions of old Pokemon in D/P since some of the evolutions were of Pokemon you couldn't even get until Post-Game. While B/W IMO was cheap with its level jump served almost the same purpose going for a more vintage and tropical journey outside of the typical Unova New York theme. B/W and D/P added layers into the core to make things a lot more interesting and made it more appealing to hunt, catch and train. X/Y storing Pokemon into one area in the friend safari is not really as exciting in comparison and OR/AS mirage islands were so samey it would've been better to just have 1 island.

I don't see how ORAS had so "little" it's vastly expansive on the core it was built from
I don't see how ORAS expanded the core, it was essentially the core without the layers.

offered new features that clearly took up data space and I feel had a better involved method of seeking out rare pokemon.
I do agree on that but on a remake it is wasted potential since transferring Pokemon is a thing. Would've been more suited in X/Y for the new Pokemon or people who couldn't wait for Pokebank.

I think the issue for some is they've been doing this a while, they play the reboots and don't give it much time because they remember it due to playing the original. Thus it's hard to see it as fun as a new gen game.
I disagree in terms of FR/LG and HG/SS, they made the regions (especially Kanto in HG/SS since they brought back areas that G/S/C took out) feel new again and heavily expanded on what you can do.

What should they have done for Delta episode? Made a brand new set of islands or different region? That's just silly to me and nit picking.
I don't see how no new areas would be nitpicking, if they included a new location with different Pokemon to find, some more trainers to battle to level up, it would make it much more longer and not feel like constant backtracking, at least the Looker storyline in X/Y stayed in one place and Sun/Moon even involved the post-game area during the last mission.

Black City and white Forest though, were dependent on wifi friends actually wanting to join and participate.
Not necessary, you can do wireless on 2 systems or even get to there at a decent pace which isn't exactly that difficult since B/W are relatively easy.
 
Sorry to combo-break this.

A bunch of Nuzlockers, including myself, would like to have a word with you about this. :lol:
I never tried a Nuzlocke (I love my Pokemon too much :lol:), so I wouldn't know the difficulty of any game with it.

During the regular playthroughs of both Black and White only the Normal Gym Leader was difficult for me.
 
If you looked at my time I took to complete it, it was not short, especially since the campaign in around 24 Hours if you play it normally. Not sure how slow you guys play in comparison but I guess any game would seem long at that pace.

Relative wise, yeah you're faster than the average man. It does, I've always logged more hours on a pokemon game than the clock can go (999:59), and it still seems interesting to me.


Content that was more on the quantity than quality. Blasting through the legendaries in ORAS was as simple as touching a portal and catch, there was noepinto catching them and felt like they couldn't think of any creative ways to encounter them. HG/SS had its own tower involving the Weather trio and made it seem more like a side-quest to get them all instead of just something to do.

Creative? I could spend next week going over how basically chasing dogs that instant ran away, or a village not going out at night cause they were afraid of legendary pokemon in a cave, are all boring. At least to set the chain of event in ORAS you had to do particular things that effected the legendary you were to encounter. Other than Zekrom/Reshiram and Xerenas/Yvetal, I haven't found any of the legendary encouters all that interesting since G/S/C with Lugia and Ho-Oh. Also stop, HG/SS is the same thing as it was in G/S/C but you give it more credit, makes really no sense.


The problem is repetition. Pokemon has always been like that at its core, that is true but X/Y ORAS did absolutely nothing to make anything the core series and entertaining what so ever. Gen IV had an island that not only was littered with Pokemon not in the main dex, but featured areas that were unlike the rest of Sinnoh, had more trainers to battle to make it easier to level up instead of the same trainers over and over. Not to mention discovering new evolutions of old Pokemon in D/P since some of the evolutions were of Pokemon you couldn't even get until Post-Game. While B/W IMO was cheap with its level jump served almost the same purpose going for a more vintage and tropical journey outside of the typical Unova New York theme. B/W and D/P added layers into the core to make things a lot more interesting and made it more appealing to hunt, catch and train. X/Y storing Pokemon into one area in the friend safari is not really as exciting in comparison and OR/AS mirage islands were so samey it would've been better to just have 1 island.

You described every pokemon game ever, it's why @Obelisk and others do nuzlocks, monoteams, ev breeding for people and shiny hunting. Because the game forces you to be inventive with the tools given to make your own experience. Frankly I find people asking for a console game with zelda like content just with pokemon, a bit uncertain of what they're playing. ORAS by extension from R/S/E had one of the first systems (and to me still the most consistent) where you could easily level up by going and revisiting areas with trainers previously battled and battle them again and again and again. Helping to level up, with universal exp share, it makes it all the better.

They're samey? Yes an island, a forest, and a cavern are the same...I forgot. Second the ORAS version of catching pokemon was much more easy to encounter shiny and HA, rather than playing the RNG of musical safari's where you'd have to hope to get the one you wanted. Or join Reddit and be a frequent person of the friend safari subreddit.


I don't see how ORAS expanded the core, it was essentially the core without the layers.

Let's see you didn't need an eon ticket through a damn e-reader (one of the more annoying pokemon game inventions), instead a slight side adventure is made with the character's father. There is a side story now for Rayquaza it isn't simply finding sky pillar and making a day of it. Aurora ticket isn't needed instead it's integrated into the Rayquaza delta episode which was nice. The game is made highly more user friendly, thus you see no layers cause perhaps of the lack of original things like puzzles R/S/E had, I see those swapped out for the benefit of other features. Really you get an advanced game trying to be a link to the other games to make it seem as if earlier pokemon (a shift in recent history) was always part of the current. Rather than think this is a newly discovered place that was just naively unheard of, it is instead a deep history and existence parallel to the original Kanto.


I do agree on that but on a remake it is wasted potential since transferring Pokemon is a thing. Would've been more suited in X/Y for the new Pokemon or people who couldn't wait for Pokebank.

Well I mean the PSS would have to have been updated rather than bringing out a reboot. I mean many didn't see a purpose to past reboots, you seem to, as do I. So the same argument could be made "well why not just take that stuff and update B and W instead of making HG/SS or B2 and W2."

At times it's a bad look on GF/PC because it just seems they're making easy games with some alterations just to make more money.


I disagree in terms of FR/LG and HG/SS, they made the regions (especially Kanto in HG/SS since they brought back areas that G/S/C took out) feel new again and heavily expanded on what you can do.

Other than the island in FR/LG and the ability to meet deoxys from a more easily obtained Aurora ticket (still not as easy as today's wifi events). I didn't feel anything different or special from that to the original. HG/SS was different I agree, but the same way I described ORAS. They both were similar to what I played as a kid, but new in the sense of UI, different content, deeper story, all while essentially being the games I enjoyed from my past.


I don't see how no new areas would be nitpicking, if they included a new location with different Pokemon to find, some more trainers to battle to level up, it would make it much more longer and not feel like constant backtracking, at least the Looker storyline in X/Y stayed in one place and Sun/Moon even involved the post-game area during the last mission.

Because you have to understand what you're working with, you're asking for instance let's say, all of the 15+ events that were offered via wi-fi or code to be their own mini adventure. Rather than some magical "hey we just happen to have this uber ultra rare one of a kind pokemon for you", or "oh you found a ring in an isolated mysterious place". One is more involved than the other by far for one. Two to have what we saw in the past with old game like GS tickets, Aurora Tickets and the last of it's kind being Member Card for New Moon Island is unlikely. Even with Gen 4 when you had the side events they were small. As I said with as much that goes on in the games now UI and feature wise, it's hard to see how one can expect those nostalgic bits of gameplay. It's on similar level to people asking for a pokemon game on handheld feature half or all the regions...it's a bit asinine unless you plan to store most of that data on your personal hand held


Not necessary, you can do wireless on 2 systems or even get to there at a decent pace which isn't exactly that difficult since B/W are relatively easy.

Yes hence wi-fi, you had to use the entralink feature (which I found crappy compared to Current PSS) and be invited or invite other to actually get the White Forest and Black City open. It wasn't until B2 and W2 where it was made somewhat easier to play in these areas. Instead of just having one or the other you could switch between the two, so long as you had a friend on another system willing to open what ever version you had dormant. It still isn't a great defensive piece when there has been plenty of other wi-fi featuers that give easier access to in game content.
 
Creative? I could spend next week going over how basically chasing dogs that instant ran away, or a village not going out at night cause they were afraid of legendary pokemon in a cave, are all boring. At least to set the chain of event in ORAS you had to do particular things that effected the legendary you were to encounter. Other than Zekrom/Reshiram and Xerenas/Yvetal, I haven't found any of the legendary encouters all that interesting since G/S/C with Lugia and Ho-Oh. Also stop, HG/SS is the same thing as it was in G/S/C but you give it more credit, makes really no sense.
Let's not forget that the roaming Pokemon system was brand new at the time when legendary Pokemon were doing it.

Also HG/SS have made a lot of more detail into getting Lugia and Ho-oh by comparison, with their own theme each cutscene + the dancing girls getting more relevancy and connection. They tried to make them important and mae the legendary mean something without making the main story about them as G/S/C weren't

You described every pokemon game ever, it's why @Obelisk and others do nuzlocks, monoteams, ev breeding for people and shiny hunting. Because the game forces you to be inventive with the tools given to make your own experience.

Making your own challenges in the game doesn't make the game as a whole better. It just means you have to handicap yourself to enjoy it. Now I don't have a problem with it but if it is the only way to truly enjoy a single-player portion of the game like I did with a Water only team, the game has some issues. Sure I had fun with it but the overall game factor isn't necessarily improved.

ORAS by extension from R/S/E had one of the first systems (and to me still the most consistent)
1. Pokegear in G/S/C was first
2. I honestly prefer the VS Seeker in FR/LG and D/P/Pt, it made it a lot easier and you can do it whenever you want instead of waiting.

Well I mean the PSS would have to have been updated rather than bringing out a reboot. I mean many didn't see a purpose to past reboots, you seem to, as do I. So the same argument could be made "well why not just take that stuff and update B and W instead of making HG/SS or B2 and W2."

At times it's a bad look on GF/PC because it just seems they're making easy games with some alterations just to make more money.
I sort of agree but I feel like remakes are made because they want every Pokemon to be available in each gen (Gen V was an exception but since Gen V started being made after Gen VI, I assume Gen V was like a filler gen)

Other than the island in FR/LG and the ability to meet deoxys from a more easily obtained Aurora ticket (still not as easy as today's wifi events). I didn't feel anything different or special from that to the original. HG/SS was different I agree, but the same way I described ORAS. They both were similar to what I played as a kid, but new in the sense of UI, different content, deeper story, all while essentially being the games I enjoyed from my past.

Of course this all comes down to personal but I foubd Emerald to be more enjoyable than ORAS, Emerald just had more stuff to do in it and while ORAS does have a completely different UI, nothing else feels any different, in fact some stuff even feel removed (like the shorter Trick House)

Because you have to understand what you're working with, you're asking for instance let's say, all of the 15+ events that were offered via wi-fi or code to be their own mini adventure. Rather than some magical "hey we just happen to have this uber ultra rare one of a kind pokemon for you", or "oh you found a ring in an isolated mysterious place"
I don't get what your talking about here because all Pokemon that were from the ring were in previous games, the only value is that Reshiram and Zekrom weren't shiny locked. Honestly I would rather new places or an extra area to visit with some thrown in National Dex Pokemon instead of massive empty spaces filled with Pokemon there without any sort significant reason even by terms of area.

Yes hence wi-fi, you had to use the entralink feature (which I found crappy compared to Current PSS) and be invited or invite other to actually get the White Forest and Black City open. It wasn't until B2 and W2 where it was made somewhat easier to play in these areas. Instead of just having one or the other you could switch between the two, so long as you had a friend on another system willing to open what ever version you had dormant. It still isn't a great defensive piece when there has been plenty of other wi-fi featuers that give easier access to in game content.
I never had any issues like what you said, I had a ton of Pokemon available to me in White Forest when I first visited it and while when I first entered Black City it was absolutely tiny, it was a simple one trip into entralink to get Black City running.

I do agree that B2/W2 were better, however the lack of wild Pokemon to catch in White Forest was a little saddening IMO.
 
Let's not forget that the roaming Pokemon system was brand new at the time when legendary Pokemon were doing it.

Also HG/SS have made a lot of more detail into getting Lugia and Ho-oh by comparison, with their own theme each cutscene + the dancing girls getting more relevancy and connection. They tried to make them important and mae the legendary mean something without making the main story about them as G/S/C weren't

Wow that reminds me of a game that also had it's own cut screens for the legendaries on the box art...oh yeah ORAS.



Making your own challenges in the game doesn't make the game as a whole better. It just means you have to handicap yourself to enjoy it. Now I don't have a problem with it but if it is the only way to truly enjoy a single-player portion of the game like I did with a Water only team, the game has some issues. Sure I had fun with it but the overall game factor isn't necessarily improved.

Then as I said you're looking for the wrong things to come in the game. Once again the objective isn't a story, not sure how many times I must spell it out. It's the same rinse and repeat fans sign up for, you get a set of different species native to the region and go about building a team, collecting all the creatures along the way to complete a log, battling all the bosses you encounter (gyms, elite four, rival, champion). And essentially be seen as a master in all regards to pokemon. That's it. So to keep with that idea, but extension training, breeding and finding rare pokemon and inventive ways to battle with them is at it's core what the game is.

The RPG story that goes along with it for a while is not the mainstay, nor is expecting a post story. As I said there are plenty of games that are story based. Hell there are even pokemon games that do that too.


1. Pokegear in G/S/C was first
2. I honestly prefer the VS Seeker in FR/LG and D/P/Pt, it made it a lot easier and you can do it whenever you want instead of waiting.

Yes, Pokegear was first. The pokenav was a refined version of it, and vs seeker was what it would later be called. The version you like was decent but you had to go to the area and use a radar like system, as to where other systems like G/S/C and R/S/ORAS used a listing feature indicating trainer and route you could find them. Also in ORAS it wasn't slow at all, you could actually go up and talk to people even if not immediately listed on the nav.


I sort of agree but I feel like remakes are made because they want every Pokemon to be available in each gen (Gen V was an exception but since Gen V started being made after Gen VI, I assume Gen V was like a filler gen)

Well I said that in my post, it's two fold, more money, but also trying to make the games seem as if they all exist at the same time.

Of course this all comes down to personal but I foubd Emerald to be more enjoyable than ORAS, Emerald just had more stuff to do in it and while ORAS does have a completely different UI, nothing else feels any different, in fact some stuff even feel removed (like the shorter Trick House)

Nothing else feels different? They took out many features and made it more user friendly especially for younger ages. For example to make the delta episode it's own feature Sky pillar was massively changed. You have no bike puzzle on each floor to solve to get to rayquaza. Some may see that as a big deal others (like me) don't care. Then there are parts that were obviously kept from Emerald like the convolution of getting the Titans.


I don't get what your talking about here because all Pokemon that were from the ring were in previous games, the only value is that Reshiram and Zekrom weren't shiny locked. Honestly I would rather new places or an extra area to visit with some thrown in National Dex Pokemon instead of massive empty spaces filled with Pokemon there without any sort significant reason even by terms of area.

Okay let me explain it again...the current system just hands you a pokemon and you pick it up from a girl courier, I mean it sound really involved. At least with ORAS you got the first Mythical in game available, and got legendaries form other regions by going to special locations in the game. So I ask what exactly do you expect? Tickets that open coded areas from previous games like that of member card event to get Darkrai in gen 4 or what. If you didn't pick up on it, it was obvious (to me) that those dimensional rings were from Hoopa, which explains why Hoopa was event exclusive to ORAS and ORAS was the only place to make it unbound. With that in mind it becomes far more interesting.


I never had any issues like what you said, I had a ton of Pokemon available to me in White Forest when I first visited it and while when I first entered Black City it was absolutely tiny, it was a simple one trip into entralink to get Black City running.

I tried it and never got it to go, entralink had plenty of pokemon cause of dream world for me. That feature was far greater.

I do agree that B2/W2 were better, however the lack of wild Pokemon to catch in White Forest was a little saddening IMO.

Like I said B2/W2 to me could have been progressive updates to the original core games (B/W)
 
Wow that reminds me of a game that also had it's own cut screens for the legendaries on the box art...oh yeah ORAS.
I think you know I am talking about the rings, I wasn't referring to box legendary encounters at the beginning of this, only tlks about Ho-oh and Lugia because of what you said about them in HG/SS

Then as I said you're looking for the wrong things to come in the game. Once again the objective isn't a story, not sure how many times I must spell it out...
I really don't get this entire argument, the only game that actually supports this argument is ORAS and the Kanto games. Every other Pokemon game has some sort of story side-quest for their legendaries, even ones for the post-story, B2/W2 is a perfect example of this. Even Sun/Moon had some hint of mystery before encountering Necrozma.

. It's the same rinse and repeat fans sign up for, you get a set of different species native to the region and go about building a team, collecting all the creatures along the way to complete a log, battling all the bosses you encounter (gyms, elite four, rival, champion). And essentially be seen as a master in all regards to pokemon. That's it. So to keep with that idea, but extension training, breeding and finding rare pokemon and inventive ways to battle with them is at it's core what the game is.

Same as before on Gen I and X/Y/OR/AS really showed the core only so I don't get why you're complaining about it being the wrong game, I've showed that Gen II, III, IV, V and even Sun/Moon have extra content after the game to keep players interested in the core gameplay which makes it less of a chore and more of an experience and something great to do when you go Battle Treeing, Breeding and/or EV Training, catching them all and online battling.

For example to make the delta episode it's own feature Sky pillar was massively changed. You have no bike puzzle on each floor to solve to get to rayquaza. Some may see that as a big deal others (like me) don't care.
I find it weird you used as an argument when you said Pokemon isn't for story or post-game content when ORAS Sky Pillar is literally just an exposition dump.

Okay let me explain it again...the current system just hands you a pokemon and you pick it up from a girl courier, I mean it sound really involved
Compared to how you catch Pokemon in other Pokemon games, it sounds tact on for little reason and lazy.

, and got legendaries form other regions by going to special locations in the game.
You did in HG/SS and B2/W2 and had a lot more empthasis on the area and the process instead of just a simple "Lv. 100 Pokemon to unlock".

Also, special locations, except Lugia and Ho-oh, They were all found in empty spaces for no reason at all. The only "special place" I remember is Kyurems and that's only because it had the DNA Splicers in it.

If you didn't pick up on it, it was obvious (to me) that those dimensional rings were from Hoopa, which explains why Hoopa was event exclusive to ORAS and ORAS was the only place to make it unbound. With that in mind it becomes far more interesting.
Yeah or Hoopa, not for any of the other legendaries especially since Hoopa is event exclusive, so players who missed it wouldn't even properly know about it all.

So I ask what exactly do you expect? Tickets that open coded areas from previous games like that of member card event to get Darkrai in gen 4 or what.
No, not in the same way as event Pokemon obviously, just expand the region, add new areas to explore like what HG/SS with new Pokemon to catch instead of those Mirage Island that were the most blandest way possible to get them.

I tried it and never got it to go, entralink had plenty of pokemon cause of dream world for me. That feature was far greater.
Guess it comes with personal experience
 
I think you know I am talking about the rings, I wasn't referring to box legendary encounters at the beginning of this, only tlks about Ho-oh and Lugia because of what you said about them in HG/SS

Where I didn't bring them up? Also this is why I have asked you to clarify and asked why you expect more than ten legendary pokemon (not counting native legendary) clearly put in the game to give players access, to somehow have side quest rpg stories to make their capture more entertaining...did HG/SS offer that many cause last time I checked they did not.

I really don't get this entire argument, the only game that actually supports this argument is ORAS and the Kanto games. Every other Pokemon game has some sort of story side-quest for their legendaries, even ones for the post-story, B2/W2 is a perfect example of this. Even Sun/Moon had some hint of mystery before encountering Necrozma.

No, Zygarde didn't really have one, neither did mewtwo in the gen 6 games, the swords of justice and forces of nature hardly had a story. I mean other than people telling you something strange exists, Kyurem also had no real side quest, B2W2 changed that greatly. Ultra beast was a nice touch especially with the king of them, as I've complained before here, Z seems to have a more noteworthy story a gen later than in it's actual region. B2 and W2 shouldn't be hailed just cause they were reworked versions of the what the original failed on, and why I don't recognize them.

Same as before on Gen I and X/Y/OR/AS really showed the core only so I don't get why you're complaining about it being the wrong game, I've showed that Gen II, III, IV, V and even Sun/Moon have extra content after the game to keep players interested in the core gameplay which makes it less of a chore and more of an experience and something great to do when you go Battle Treeing, Breeding and/or EV Training, catching them all and online battling.
No where did I complain you seem to be getting befuddle as this debate progresses.

I find it weird you used as an argument when you said Pokemon isn't for story or post-game content when ORAS Sky Pillar is literally just an exposition dump.

I'm confused, you make claim that oras has worst post content and features of a pokemon game, and then I bring up why this is wrong and somehow it goes against my notion of how I couldn't care less for post game? Might want to double back on that line of thought you had...

Compared to how you catch Pokemon in other Pokemon games, it sounds tact on for little reason and lazy.

So then you have a bone to pick with games since gen 4 really...


You did in HG/SS and B2/W2 and had a lot more empthasis on the area and the process instead of just a simple "Lv. 100 Pokemon to unlock".

Yes a game that was derived from a massive 16 bit gen 1 platform and a game that was essentially an update of the game originally created just time skipped and overhauled to be it's own snowflake. You have to do many silly things like lv 100 to unlock in other pokemon games, yet this gets complained about only?



Also, special locations, except Lugia and Ho-oh, They were all found in empty spaces for no reason at all. The only "special place" I remember is Kyurems and that's only because it had the DNA Splicers in it.
let's see, sacred swords found in a similar meadow like their original game, the forces of nature found above the weather institute, tao trio found in cavern/den. The one making the least sense to me was the Tower duo


Yeah or Hoopa, not for any of the other legendaries especially since Hoopa is event exclusive, so players who missed it wouldn't even properly know about it all.

Not the first GF game to do it

No, not in the same way as event Pokemon obviously, just expand the region, add new areas to explore like what HG/SS with new Pokemon to catch instead of those Mirage Island that were the most blandest way possible to get them.
Once again why compare a gen2 remake to others it was the only game of it's kind since, you expecting ORAS to have an expanded region or secondary region when it never did and instead utilizes unused land masses (for once), is strange

Guess it comes with personal experience

guess so, didn't stop me from playing the game though.
 
Where I didn't bring them up?
I haven't found any of the legendary encouters all that interesting since G/S/C with Lugia and Ho-Oh. Also stop, HG/SS is the same thing as it was in G/S/C but you give it more credit, makes really no sense.



No, Zygarde didn't really have one, neither did mewtwo in the gen 6 games
I usually don't count 3rd Legendaries in their debut as with Rayquaza, Giratina and Kyurem original appearance, it was more of a teaser. Mewtwo was little but it was more than any of the post-legendaries ORAS pulled being a complete homage to the original games.

the swords of justice and forces of nature hardly had a story.
Swords of Justice had their own special chambers to venture through in secure location which made you go out and explore areas. You actually had to go and visit more of Pinwheel Forest.

Forces of Nature were just a simple catching roaming Pokemon for the first 2 members, I agree but Landorus had its own location dedicated to him, with people around Landorus location worshiping him, you also had to get both of the other 2 forces of nature to catch him.

Kyurem also had no real side quest, B2W2 changed that greatly
Kyurem was probably the best 3rd legendary teaser, since it showed off its power and stories are told of it all over the town nearby.

as I've complained before here, Z seems to have a more noteworthy story a gen later than in it's actual region
It does but we get no details on it except what it does since Zygarde isn't apart of the main story of Sun/Moon.

B2 and W2 shouldn't be hailed just cause they were reworked versions of the what the original failed on, and why I don't recognize them.
Not talking about the things B2/W2 fixed but what they included in the games and how they followed up from the prequels.

No where did I complain you seem to be getting befuddle as this debate progresses.
The talks about expecting a Zelda game and GTA V style world? Especially with this quote:

You're playing the wrong RPG if you expect otherwise.

GTA V was a bit extreme as even I don't expect that much more an adventure during a post-game but Zelda has no post-game at all. In every Pokemon game except Gen I and VI, once you finished with all the story, you were open to new areas to venture through at your time, at your own pace and in any direction/order you want. Which involved places to train, level up your Pokemon, items and different wild Pokemon that you can't get in the main game.

I'm confused, you make claim that oras has worst post content and features of a pokemon game, and then I bring up why this is wrong and somehow it goes against my notion of how I couldn't care less for post game? Might want to double back on that line of thought you had...
You mentioned Pokemon being all about the core gameplay with catching, breeding and training and not about any sort of story. Even though Sky Pillar on OR/AS served only as an exposition dump.

So then you have a bone to pick with games since gen 4 really...
I've already mention on various posts including this one on how non-main plot Legendaries were treated in other Pokemon games, I think they were all fine for post-game and why I think that and what they do to make it all interesting.

You have to do many silly things like lv 100 to unlock in other pokemon games, yet this gets complained about only?
I never said it was silly, It is too simplified and lazy into accessing these legendaries.

Also I don't remember unlocking anything else with a Lv. 100 Pokemon except a Ribbon and now access to Hyper Training.

let's see, sacred swords found in a similar meadow like their original game
No, only Verizion was. Cobalion was found deep in a dark cave and Terrakion was on Victory Road.

tao trio found in cavern/den
Only Kyurem was and it was a frozen cave. Reshiram and Zekrom main place was the top of Dragonspiral Tower and Ns Castle.

the forces of nature found above the weather institute
With the only access being... soaring, no real weather like 2 of the forces of nature do.

The one making the least sense to me was the Tower duo
That one made the most sense. Ho-oh was found on top of a distraught bulding (or in this case ship) while Lugia was found deep underwater (was a cave in the original games but the cave was deep below water). They both required their respective Wing to find. They were the only one I did like, even though the portal was off-putting.

Once again why compare a gen2 remake to others it was the only game of it's kind since, you expecting ORAS to have an expanded region or secondary region when it never did and instead utilizes unused land masses (for once), is strange
FR/LG included an extra region, Emerald expanded the region with the Battle Fronteir, Artisan cave and the caves to find Groudon and Kyogre.

Unused land masses, you do know that the mirage islands just show up and disappear, and I already explained how empty the legendary locations were, they really could've expanded on the legendary locations instead just a plain field or cave.
 
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So, I've just completed the main story on X and Y finally. Beat the Elite 4 with Xerneas, Charizard X, Lapras, Exeggutor, Delphox and Snorlax. I only struggled with the Water Type Elite 4.

Now I've been working on creating the best nature Eeveelutions. Have all but Modest right now for Glaceon. Can't get a modest Eevee at all. I literally have 3 box's full of caught and breed Eevee's now haha

Planning to make a full team of Eevee's to take out the Elite 4. Probably something like, Vaporeon, Flareon, Leafeon, Sylveon, and Espeon to take them out!

Hope to feel complete enough with X and Y soon as I've already got both Sun and Moon in hand but haven't played either yet.
 
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So, I'm planning to defeat Red in Pokémon Silver with this team:

Donphan: Should be able to deal with his Pikachu.
Haunter: 1 or 2 Shadowballs should be able to take out his Espeon.
Arbok: Start with Toxic to reduce HP every turn and work my way to faint him with Bite, Acid and Strength.
Ho-Oh: If somehow it doesn't miss, Fire Blast should take down his Venusaur. Use Swift to death until it faints if the fire attacks miss.
Feraligatr: Surf should be enough to drown Charizard.
Jolteon: Thunder is very inaccurate, but if it hits once it should do a lot of damage. Thundershock is also a good option, but Jolteon is just level 54, maybe a little more leveling up could work here?

Any thoughts? I think it's a good strategy.
 
I finally was able to beat the Single battle tree with this team:

Kartana (Focus Sash)
Mimikyu (Normalium Z)
Alakazam (Alakazite)

Red was a total pushover.
 
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Man, I give up on trying to find a Modest Eevee. It's just not possible for some reason. Anyone want to be kind enough to trade me one so I can breed with it?
 
Just caught myself a Cyndaquil :D. I love how you can get the Johto and Unova Starters in Sun and Moon.

Decided to breed some Cyndaquils for Pokemon Bank space once the update comes so I can rack up some BP and keep my Timid one.
 
Man, I give up on trying to find a Modest Eevee. It's just not possible for some reason. Anyone want to be kind enough to trade me one so I can breed with it?
Try GTS for random Eevee trades? Shame they removed the feature to request specific genders.

I just beat the E4 with my team. Only extremely easy battle was against the flying team where Lycanroc effectively swept due to Stealth Rock and Accelrock. But overall my team was not 100% great. Had issues vs. all of them yet because I bought so many recovery items I was fine. Only lost Mudsdale vs. the final battle. His Ninetales is very strong and now I want one.
 
I think natures are still completely random with the Poke Finder.

Poke Pelago seems to be good with its natures, haven't found a single Pokemon with a nature that negatively affects its good stats. Though not sure if Eevee's can be found in Pelago.
 
CyKcJWZXUAA9mL2.jpg
 
Tip for @Kamuifanboy regarding the Eevees. If you have a pokemon that can breed with Eevee and is a Modest nature, give it an Everstone to lock the eggs into Modest. I think that's the right item.

Thanks for the tip! I found one using the ORAS Pokemon Search thing. Finally found a modest one after the 20th catch or so.
 
After 2 Hours of Fishing I caught a Dhelmise, man take longer than I thought :lol:

To put in perspective, I found 4 BOTTLE CAPS!!! before I found a Dhelmise.

I guess this means the fishing spot in Seafolk Village (at the Steelix boat) is the best place for Bottle Cap grinding as Bottle Cap finding has been found to be extremely difficult especially since it takes days to get 30 shards.
 
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