If you looked at my time I took to complete it, it was not short, especially since the campaign in around 24 Hours if you play it normally. Not sure how slow you guys play in comparison but I guess any game would seem long at that pace.
Relative wise, yeah you're faster than the average man. It does, I've always logged more hours on a pokemon game than the clock can go (999:59), and it still seems interesting to me.
Content that was more on the quantity than quality. Blasting through the legendaries in ORAS was as simple as touching a portal and catch, there was noepinto catching them and felt like they couldn't think of any creative ways to encounter them. HG/SS had its own tower involving the Weather trio and made it seem more like a side-quest to get them all instead of just something to do.
Creative? I could spend next week going over how basically chasing dogs that instant ran away, or a village not going out at night cause they were afraid of legendary pokemon in a cave, are all boring. At least to set the chain of event in ORAS you had to do particular things that effected the legendary you were to encounter. Other than Zekrom/Reshiram and Xerenas/Yvetal, I haven't found any of the legendary encouters all that interesting since G/S/C with Lugia and Ho-Oh. Also stop, HG/SS is the same thing as it was in G/S/C but you give it more credit, makes really no sense.
The problem is repetition. Pokemon has always been like that at its core, that is true but X/Y ORAS did absolutely nothing to make anything the core series and entertaining what so ever. Gen IV had an island that not only was littered with Pokemon not in the main dex, but featured areas that were unlike the rest of Sinnoh, had more trainers to battle to make it easier to level up instead of the same trainers over and over. Not to mention discovering new evolutions of old Pokemon in D/P since some of the evolutions were of Pokemon you couldn't even get until Post-Game. While B/W IMO was cheap with its level jump served almost the same purpose going for a more vintage and tropical journey outside of the typical Unova New York theme. B/W and D/P added layers into the core to make things a lot more interesting and made it more appealing to hunt, catch and train. X/Y storing Pokemon into one area in the friend safari is not really as exciting in comparison and OR/AS mirage islands were so samey it would've been better to just have 1 island.
You described every pokemon game ever, it's why
@Obelisk and others do nuzlocks, monoteams, ev breeding for people and shiny hunting. Because the game forces you to be inventive with the tools given to make your own experience. Frankly I find people asking for a console game with zelda like content just with pokemon, a bit uncertain of what they're playing. ORAS by extension from R/S/E had one of the first systems (and to me still the most consistent) where you could easily level up by going and revisiting areas with trainers previously battled and battle them again and again and again. Helping to level up, with universal exp share, it makes it all the better.
They're samey? Yes an island, a forest, and a cavern are the same...I forgot. Second the ORAS version of catching pokemon was much more easy to encounter shiny and HA, rather than playing the RNG of musical safari's where you'd have to hope to get the one you wanted. Or join Reddit and be a frequent person of the friend safari subreddit.
I don't see how ORAS expanded the core, it was essentially the core without the layers.
Let's see you didn't need an eon ticket through a damn e-reader (one of the more annoying pokemon game inventions), instead a slight side adventure is made with the character's father. There is a side story now for Rayquaza it isn't simply finding sky pillar and making a day of it. Aurora ticket isn't needed instead it's integrated into the Rayquaza delta episode which was nice. The game is made highly more user friendly, thus you see no layers cause perhaps of the lack of original things like puzzles R/S/E had, I see those swapped out for the benefit of other features. Really you get an advanced game trying to be a link to the other games to make it seem as if earlier pokemon (a shift in recent history) was always part of the current. Rather than think this is a newly discovered place that was just naively unheard of, it is instead a deep history and existence parallel to the original Kanto.
I do agree on that but on a remake it is wasted potential since transferring Pokemon is a thing. Would've been more suited in X/Y for the new Pokemon or people who couldn't wait for Pokebank.
Well I mean the PSS would have to have been updated rather than bringing out a reboot. I mean many didn't see a purpose to past reboots, you seem to, as do I. So the same argument could be made "well why not just take that stuff and update B and W instead of making HG/SS or B2 and W2."
At times it's a bad look on GF/PC because it just seems they're making easy games with some alterations just to make more money.
I disagree in terms of FR/LG and HG/SS, they made the regions (especially Kanto in HG/SS since they brought back areas that G/S/C took out) feel new again and heavily expanded on what you can do.
Other than the island in FR/LG and the ability to meet deoxys from a more easily obtained Aurora ticket (still not as easy as today's wifi events). I didn't feel anything different or special from that to the original. HG/SS was different I agree, but the same way I described ORAS. They both were similar to what I played as a kid, but new in the sense of UI, different content, deeper story, all while essentially being the games I enjoyed from my past.
I don't see how no new areas would be nitpicking, if they included a new location with different Pokemon to find, some more trainers to battle to level up, it would make it much more longer and not feel like constant backtracking, at least the Looker storyline in X/Y stayed in one place and Sun/Moon even involved the post-game area during the last mission.
Because you have to understand what you're working with, you're asking for instance let's say, all of the 15+ events that were offered via wi-fi or code to be their own mini adventure. Rather than some magical "hey we just happen to have this uber ultra rare one of a kind pokemon for you", or "oh you found a ring in an isolated mysterious place". One is more involved than the other by far for one. Two to have what we saw in the past with old game like GS tickets, Aurora Tickets and the last of it's kind being Member Card for New Moon Island is unlikely. Even with Gen 4 when you had the side events they were small. As I said with as much that goes on in the games now UI and feature wise, it's hard to see how one can expect those nostalgic bits of gameplay. It's on similar level to people asking for a pokemon game on handheld feature half or all the regions...it's a bit asinine unless you plan to store most of that data on your personal hand held
Not necessary, you can do wireless on 2 systems or even get to there at a decent pace which isn't exactly that difficult since B/W are relatively easy.
Yes hence wi-fi, you had to use the entralink feature (which I found crappy compared to Current PSS) and be invited or invite other to actually get the White Forest and Black City open. It wasn't until B2 and W2 where it was made somewhat easier to play in these areas. Instead of just having one or the other you could switch between the two, so long as you had a friend on another system willing to open what ever version you had dormant. It still isn't a great defensive piece when there has been plenty of other wi-fi featuers that give easier access to in game content.